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Topic: THE ELDER SCROLLS IV: OBLIVION
Dr. Gee
Say it Loud, Say it Plowed!
posted 03-26-2006 12:04:17 AM
quote:
Arrenn Lightblade had this to say about Captain Planet:
I need either a magic weapon or some way of enchanting a weapon to hit things. I got killed by a ghost.

Enchantments don't actually make a weapon magical in the sense of letting you hit more things and bypass damage resistance. It's the weapon quality that counts. Silver, Daedric, and one other are all able to hit ghost-type creatures.

Also: It's surreal fightning the top tier monsters of each type already. It feels like i just skipped over the majority of the game. On the bright side, after clearing one dungeon of bandits my armor is now all Daedric or Ebony. Fighting top tier daedra in a suit of steel armor was

Overall it feels like i missed this huge segment of the game despite only having done a few quests. Jumping to level 21 in only about 30 hours of gameplay just feels odd.

Willias
Pancake
posted 03-26-2006 12:30:48 AM
Lalamile
My title doesn't even make sense any more
posted 03-26-2006 03:37:15 PM
So someone come back from the dead and asks a question...

Is ther more to combat other that blocking at just clicking that I am missing? Thanks.

Gadani
U
posted 03-26-2006 03:52:46 PM
Did you play TES3:Morrowind?
Lalamile
My title doesn't even make sense any more
posted 03-26-2006 04:06:45 PM
Not really.
Willias
Pancake
posted 03-26-2006 05:21:36 PM
quote:
Lalamile said this about your mom:
So someone comes back from the dead and asks a question...

Is there more to combat other than blocking at just clicking that I am missing? Thanks.


If you just block and click, you're not quite using the combat system to it's full advantage.

Against animals, blocking the animal's first hit and then unleashing a flurry of melee attacks works, but I find it to be a little on the weak side when fighting opponents that can block my attacks.

Generally when fighting a humanoid, best way to take them out is to attack with with Bow/Magic at range, then block their first attack when they get close, and follow up with either a power attack (side power attack works well, it seems to be pretty quick, and at 50 skill in a weapon type, can disarm, which is hilarious), or move to the side and unleash 2 or 3 swings and then go back into blocking stance.

From there, you can either rinse and repeat, back up some and unleash more magic/heal yourself. Also, if you have an Acrobatics score of 50 or higher, you can do a dodge roll that will help you dodge magic (it's far faster than normally moving, it's pretty sweet) and power attacks, and then unleash counter blows from there.

Note that this is FAR more awesome than Morrowind's combat system, which mostly consisted of just repeatedly clicking or clicking and holding for more powerful melee attacks. Your attacks are guaranteed to hit in this game, as long as you touch your opponent with your weapon. In Morrowind, you could be hugging your opponent, and bashing them over the head with a mace, and still miss.


If your character doesn't have at least one other magic skill than Restoration, you're missing out in this game IMO.


Oh, and back to that exp mod I posted above... It works. It's pretty freakin' sweet actually. You get FAR more time to gather up loot and equipment than you would normally. I did 2 dungeons early on as a caster character, and didn't level up. Still had 3 or 4 skill ups to go until a level up. (Used a caster character though, will try a more hybrid character like my first one was later.) This was on 50% more exp needed to skill up, however.

Dr. Gee
Say it Loud, Say it Plowed!
posted 03-26-2006 06:31:47 PM
I might give that a try for my second hybrid. Basically the same as my first character but with Blades and Light Armor instead of Blunt and Heavy because i got frustrated with the lack of the latter two in drop tables.

I'll try running it at 25% and see how that goes.

ArchAngel
Not a girl, never will be, no matter how much you may hear differently
posted 03-26-2006 08:50:33 PM
I find it a little odd that axes are blunt weapons. Apparently nobody sharpens these things.
"What power would hell have if those imprisoned there could not dream of heaven?" -Dream, Sandman
"When the first living thing existed, I was there waiting. When the last living thing dies, my job will be finished. I'll put the chairs on the tables, turn out the lights, and lock the universe behind me as I leave." -Death, Sandman
"Things need not have happened to be true. Tales and dreams are the shadow truths that will endure when mere facts are dust and ashes, and forgot." Dream, Sandman
Full sigpic image
Dr. Gee
Say it Loud, Say it Plowed!
posted 03-26-2006 09:51:02 PM
Bug question: After getting free training, is anyone noticing that the skill will no longer raise? I just noticed this after getting the free skillup in Acrobatics after completing the first Fighter's Guild quest in Anvil. Despite bunnyhopping around town, the skill XP meter hasn't gone up at all. I think this also happened to my mercantile.
Y.O.T.C
No longer a Towel Girl
posted 03-27-2006 12:49:30 AM
quote:
ArchAngel wrote this stupid crap:
I find it a little odd that axes are blunt weapons. Apparently nobody sharpens these things.

It should be "hafted" or however you spell it. Someone made a 1kb mod that changes it if you really care. linkity

Khyron
Hello, my mushy friend...
posted 03-27-2006 01:03:55 AM
I have questions.

#1 - Black Soul Gems. I've heard these are the only things that can capture a human soul. Are they expendable like normal soul gems, or are they like the Azura's Star, and reusable? Where can I get some? I'd like at least one to create an enchantment with, and one more for a daedric shrine. Also, are they illegal to own?

#2 - Levelling up. I'm nearing my limit in several of my main skills, yet I have left my Agility score woefully lacking. I'm trying to get the very most out of my next couple level ups, and am wondering how many skill ups I need to get the maximum (x5) multiplier.

#3 - The top-tier creatures (Brown Bears, Minotaurs, etc), do they scale any more or are their stats fixed? I'm finding that Brown Bears are kinda tough to kill simply because they soak up damage like a sponge. I'm wondering if their HP is steady, or if it'll stay just as bad or get worse when I level a bit more.

#4 - How can I raise my Mercantile Skill quicker? Seems like that one skill is impossible to raise decently, and I'd like to start investing in some shops so they can afford to pay me what my items are worth, yet it's so blasted difficult to get up reasonably high

Willias
Pancake
posted 03-27-2006 01:05:10 AM
quote:
How.... Dr. Gee.... uughhhhhh:
Bug question: After getting free training, is anyone noticing that the skill will no longer raise? I just noticed this after getting the free skillup in Acrobatics after completing the first Fighter's Guild quest in Anvil. Despite bunnyhopping around town, the skill XP meter hasn't gone up at all. I think this also happened to my mercantile.

It's an interesting bug...

Apparently, you don't actually recieve a skill bonus. Yes, the number goes up, but you're still gaining exp in that skill as if you didn't get a skill up at all. With enough use, the red bar should start raising again. At least that's what I've gathered.

I'll check out my first character, he did the Anvil quests, I know his Mercantile is bugged, I'll see if his Acrobatics is too.

Willias
Pancake
posted 03-27-2006 01:59:01 AM
quote:
Willias spewed forth this undeniable truth:
It's an interesting bug...

Apparently, you don't actually recieve a skill bonus. Yes, the number goes up, but you're still gaining exp in that skill as if you didn't get a skill up at all. With enough use, the red bar should start raising again. At least that's what I've gathered.

I'll check out my first character, he did the Anvil quests, I know his Mercantile is bugged, I'll see if his Acrobatics is too.


My guy had already done the quest and grabbed the other reward (which gives a skill up in Speechcraft). So instead, I had to take the time to get my brother's character through the quest.

With EXP set normally, I jumped around town to see how long it took to get the skill's exp bar to move. Once I found that out, I did the quest, and finished it up to receieve the reward for Acrobatics. Before the skill up was gained, he was 1/3 of the way through 56 Acrobatics skill. (57 after getting the skill up.)

For about 15 minutes, the exp bar for Acrobatics stayed at empty. After about 15 minutes of non-stop jumping around Anvil, the bar started moving again.

Mercantile is a bit worse, because if you do the one quest in Chorrol, you get a +5 bonus to the skill that which goes up VERY slowly.


Also note, that skills can't go higher than the stats that govern them. For example, you need 100 Strength to get a weapon skill to 100.

Maradon!
posted 03-27-2006 02:48:06 AM
What in the FUCK is up with that character creation?

I've always wanted to change the SHADE OF MY CHARACTER'S NOSE and it's really ruined many games where I'm not able to.

So many sliders that are interconnected SEEMINGLY AT RANDOM. I tried to make a guy look evil but he keeps coming out either goth, mongoloid, or both. Usually both.

His jawline protrudes signifigantly foreward ahead of his cranium, a`la neanderthals, and I can't figure out how to change it.

BUT HOT SHIT I CAN CHANGE THE COLOR OF THE UPPER AND LOWER PORTIONS OF HIS EYEBROWS INDEPENDENTLY.

Or make him whiter than the whitest white white michael jackson blinding albino white motherfuckers in the world. So white that he literally emits great quantities of light. You could string him up at a ballpark and have night games. PEOPLE WOULD LEAVE WITH A TAN.

Maradon! fucked around with this message on 03-27-2006 at 02:50 AM.

Willias
Pancake
posted 03-27-2006 03:08:21 AM
Best bet when creating a character is to never push a slider all the way to one of the ends of a bar. As you said, as you shift parts of the face around, other sliders will move as well (usually it's understandable why other sliders move, if you want to make your character's nose bigger, the slider that controls your nose's width will move for instance). However, if you move a slider all the way to the end of a bar, sometimes it won't shift right as you move other sliders around.

Notably, goofing around earier, I managed to change a woman's lips into a duckbill-like shape by messing around with the sliders enough.

The creation system is stupidly over-complicated, and in general, most characters are going to look alike anyway.

(Even the NPCs. I swear, most Bretons look exactly alike.)


Finally, Maradon, if you've just recently started the game, I STRONGLY suggest downloading the mod linked above to slow down your exp gain a bit. At least use the 25% version.

You level up way too fast in this game, and it gets to a point where monsters keep up with your character's level, but your equipment doesn't.

Nothing like fighting bears while wearing Steel armor. D:

Dr. Gee
Say it Loud, Say it Plowed!
posted 03-27-2006 03:10:07 AM
I was just using the "random face" button after a while because i didn't want to screw with that.

And thanks Willias. I guess I can keep playing that guy then!

Also: The console command to get abilities up is modpca <ability name> <#>. In case you just want to play the game instead of practicing a skill you never use for three hours to get the stat up. The skill version of that is modpcs <skill name> <#> for the same reason. Note, both of those add the value, not set it to that value.

Willias
Pancake
posted 03-27-2006 03:14:09 AM
quote:
Dr. Gee probably says this to all the girls:
Also: The console command to get abilities up is modpca <ability name> <#>. In case you just want to play the game instead of practicing a skill you never use for three hours to get the stat up. The skill version of that is modpcs <skill name> <#> for the same reason. Note, both of those add the value, not set it to that value.

That's kinda the exact way that the quest skill bonuses work. Yeah, they increase the skill, but your exp stays at where your skill was set at previously.

It is laaaaame. >

Oh, and kinda rerolled my guy.

Was an Imperial, with focus on Combat. Now I'm a Breton with focus on Magic.

Main stats are Strength and Willpower.

Main skills are:
Blade
Heavy Armor
Armorer
Security
Sneak
Restoration
Destruction

Did the elf dungeon straight across from the prison you start in with the 50% longer to level mod on. I'm like 1 or 2 skill ups from being level 2.

Definately liking the slower pace. (When I did that dungeon on my first character, I walked out of the place almost level 3.)

Willias fucked around with this message on 03-27-2006 at 03:17 AM.

Maradon!
posted 03-27-2006 03:14:26 AM
Yes, I am just starting the game, and I plan to rob people blind and become a god before I leave the first town just like I did in morrowind.

OH WAIT SHIT GUARDS

Dr. Gee
Say it Loud, Say it Plowed!
posted 03-27-2006 03:22:44 AM
quote:
Willias had this to say about Matthew Broderick:
That's kinda the exact way that the quest skill bonuses work. Yeah, they increase the skill, but your exp stays at where your skill was set at previously.

It is laaaaame. >


Ya, but playing a melee/magic Breton my agility was 30. I just jumped it up to 60 so i wouldn't be getting staggered about 50-70% of the time i took a hit and so i didn't have to spend a few hours getting his stealth and marksman up to get the agility up.

Willias
Pancake
posted 03-27-2006 03:29:49 AM
Killing something 10 levels higher than you isn't that tough.

Mostly depends on the skills and stats of your opponent more than level.

I've never fought a guard, but I don't see it being difficult if you know how to fight (there's a bit more to it than clicking the left mouse button until your opponent falls over).


That being said, don't be disappointed if you don't start off as a god-like character, or start off even remotely as powerful as you could be in Morrowind.

A lot of stuff has changed, most of it I actually like, and equipment scales to your level just as monsters do. You aren't going to run around finding suits of Glass armor at level 1, though you may find a rare item or two located in most shops. Also, you can't sell stolen stuff unless you are in the Theives' Guild and sell the goods to a fence. (Which is also how you get access to more Thieves' Guild quests.)

The fact that a lot of stuff in the game scales with your character is made up by the fact that the magic system has been vastly improved (MP regen, can cast spells with your weapon/shield/torch out), the new combat system is pretty freakin' sweet (power attacks, always hit when you slice your enemy with your weapon, manual blocking and counter attacks), and stealth has been improved as well. (Marksmanship + Sneak = PAIN)

Willias
Pancake
posted 03-27-2006 03:34:36 AM
quote:
Dr. Gee had this to say about Duck Tales:
Ya, but playing a melee/magic Breton my agility was 30. I just jumped it up to 60 so i wouldn't be getting staggered about 50-70% of the time i took a hit--

Lern to blok nub.

Imperials have 30 starting AGI as well. I think my first character's is 42 or so. Don't stagger all THAT much really.

Besides, when ever I do actually stagger, it's due to good hit on me when I'm blocking, and my opponent usually staggers a bit too, so by the time they can hit me again, I'm already blocking again.

By the way, what kind of weapon do you use the most? I stick with Claymores. High reach, high damage, and blocking with a weapon works just fine for me.

Willias fucked around with this message on 03-27-2006 at 03:34 AM.

Dr. Gee
Say it Loud, Say it Plowed!
posted 03-27-2006 03:52:16 AM
quote:
Willias had this to say about Cuba:
Lern to blok nub.

Imperials have 30 starting AGI as well. I think my first character's is 42 or so. Don't stagger all THAT much really.

Besides, when ever I do actually stagger, it's due to good hit on me when I'm blocking, and my opponent usually staggers a bit too, so by the time they can hit me again, I'm already blocking again.

By the way, what kind of weapon do you use the most? I stick with Claymores. High reach, high damage, and blocking with a weapon works just fine for me.


I've been using a shield the whole game. Although i might go with a 2-hander for my re-roll. And those stagger amounts were while blocking. Part of the problem was once i was staggered, i'd just keep getting chain staggered up to five times. That hurt pretty bad.

nem-x
posted 03-27-2006 04:14:07 AM
Mr. Parcelan
posted 03-27-2006 04:40:55 AM
quote:
Willias had this to say about Jimmy Carter:
Definately liking the slower pace. (When I did that dungeon on my first character, I walked out of the place almost level 3.)

Huh. That's curious. It wasn't until, like, Charrol when I reached level 2. Maybe I just stink D:

New Age Bane
Waste Management Crisis
posted 03-27-2006 04:52:58 AM
So is Willias to Oblivion like Leopold was to Morrowind?


Also Willias you stole my rad idea Or maybe great minds think alike? Yeh yeh that must be it No I think not I'm not that great. Also thanks for posting the slow level mod It'll make my time in Cyrodiil ever so delightful.

New Age Bane fucked around with this message on 03-27-2006 at 05:03 AM.

What am I supposed to in here again? Oh yes something witty and oh so pretty!
Mortious
Gluttonous Overlard
posted 03-27-2006 07:37:20 AM
I'm using the Epic level (5 times slower levelling) mod and I'm loving it. I was getting a little frustrated with jumping two levels with every single dungeon.

Just bought a white horse for my Paladin too, looks sweet.

New Age Bane
Waste Management Crisis
posted 03-27-2006 08:00:32 AM
quote:
Mortious had this to say about dark elf butts:
Just bought a white horse for my Paladin too, looks sweet.

Mort.... no you did not just say that, you've just ruined my life with you saying that... I'm very dissapointed with you.

What am I supposed to in here again? Oh yes something witty and oh so pretty!
nem-x
posted 03-27-2006 08:29:53 AM
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 03-27-2006 09:31:09 AM
That umbra's ebony armor she has is nice, too.
Khyron
Hello, my mushy friend...
posted 03-27-2006 10:02:10 AM
Where is she? I looked once, but couldn't find her.

And all my questions remain unanswered

Sean
posted 03-27-2006 10:29:49 AM
quote:
Khyron had this to say about the Spice Girls:
Where is she? I looked once, but couldn't find her.

And all my questions remain unanswered


Head directly south out of Imperial City across the rivers and sorta lake thingy, until you come to a guard tower. From the tower go straight west.

You'll find a catacomb with a V name that I can't quite remember. She's down there.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Willias
Pancake
posted 03-27-2006 12:19:14 PM
quote:
Dr. Gee had this to say about Punky Brewster:
I've been using a shield the whole game. Although i might go with a 2-hander for my re-roll. And those stagger amounts were while blocking. Part of the problem was once i was staggered, i'd just keep getting chain staggered up to five times. That hurt pretty bad.

I honestly don't think I've ever been staggered that bad, and I stopped using a shield once I got out of the prison. D:

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 03-27-2006 03:38:34 PM
quote:
Hey Sean, I betcha still living in your parent's cellar, downloadin' pictures of Sarah Michelle Gellar, and posting 'Me too!' like some brain-dead AOLer; I should do the world a favor and cap you like old yellah:
Head directly south out of Imperial City across the rivers and sorta lake thingy, until you come to a guard tower. From the tower go straight west.

You'll find a catacomb with a V name that I can't quite remember. She's down there.


West of there is a shrine to Clavacus Vile who sends you on a quest to kill her and bring you her sword. Needs 500g and level 15 though. The reward you get from it sells well, but it's better to keep it for the main quest later.

Mortious
Gluttonous Overlard
posted 03-27-2006 04:31:27 PM
quote:
New Age Bane said:
Mort.... no you did not just say that, you've just ruined my life with you saying that... I'm very dissapointed with you.

Well I'm bored with being nice so I'll probably reroll as an evil bastard warrior type.

Talonus
Loner
posted 03-27-2006 04:44:24 PM
quote:
Mortious had this to say about Captain Planet:
I'm using the Epic level (5 times slower levelling) mod and I'm loving it. I was getting a little frustrated with jumping two levels with every single dungeon.

I must be the only one who doesn't seem to be ailing from this problem. I've finished the Dark Brotherhood, Thieve's Guild, Arena, and a number of other quests not relating to the storyline and I'm still only level 16. I'm also playing a stealth heavy character and I'm not really having much trouble with combat, though I am using two mods to make sneak/marksman more balanced. Everyone else seems to be the opposite. I'm a freak.

Ozimander
$$$$$$$$$$$
posted 03-27-2006 04:48:01 PM
I sure hope the X-Box 360 version is good.
Talonus
Loner
posted 03-27-2006 04:49:28 PM
quote:
Ozimander had this to say about Pirotess:
I sure hope the X-Box 360 version is good.

If your computer can support the PC version, you should get it over the 360 version. Even if you have to tweak it a bit to get it looking average the PC version is better.

Sean
posted 03-27-2006 04:51:51 PM
quote:
Why, Ozimander! Where you goin' with that shotgun?
I sure hope the X-Box 360 version is good.

I'd go with PC if you can, really. TES games have such a huge mod community and you'll miss it entirely on the 360.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Willias
Pancake
posted 03-27-2006 05:55:51 PM
quote:
New Age Bane thought about the meaning of life:
So is Willias to Oblivion like Leopold was to Morrowind?


Also Willias you stole my rad idea Or maybe great minds think alike? Yeh yeh that must be it No I think not I'm not that great. Also thanks for posting the slow level mod It'll make my time in Cyrodiil ever so delightful.


Hah. Nah, not even close to what Leopold did with Morrowind. I just happen to look around for info every now and then, and spot something neat. If what I find does indeed end up cool, I tend to share it with EC.

edit: need mor werds

Willias fucked around with this message on 03-27-2006 at 05:56 PM.

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 03-27-2006 05:58:52 PM
btw, if you're having trouble with framerate outside and don't want to bother with grass draw distance and all that shit..

open the console (~) and just type tg and hit enter.

Toggles grass altogether.

All times are US/Eastern
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