quote:
Bloodsage said this about your mom:
So let me get this straight: if you don't miss the bad guy, you score a hit? How revolutionary! Have they gone as far as to include the converse, whereby if you hit the bad guy, then you don't miss?
Eh, I may have worded that wrong.
The way it worked in Morrowind is that when you swung at an enemy, you still had a chance to miss the enemy, even though your sword went straight through them. The higher your weapon skill, AGI, and Attack rating were, the higher your chance to score a hit upon successfully striking an enemy.
Oblivion doesn't quite work that way. When you actually hit an enemy in Oblivion, there is no chance to miss.
In otherwords, even if you hit a guy with a sword in Morrowind, there was still a chance to miss.
In Oblivion, when you hit a guy with a sword, you hit a guy with a sword. There's no chance to miss so long as you actually touch what you are fighting with your weapon.
--Satan, quoted by John Milton
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A sleep deprived Bloodsage stammered:
I understood what you were saying--I was just making fun of the way you said it.
I try to be very grammatically correct when posting on the boards. Sometimes I try too hard and end up screwing up what I'm trying to say.
I put too much thought into this stuff sometimes.
Edit: And that being said, got a call from Gamestop about an hour ago.
My copy of Oblivion should be at the store tomorrow afternoon. Willias fucked around with this message on 03-19-2006 at 05:22 PM.
It would run better for me on the 360, sure, but the PC version has mod-ability. But my PC doesn't even meet the recommended specs.
I anticipate buying a new laptop soon but don't know when. Said laptop would be able to run the game very well.
So...PC version based on future plans or XBOX 360 version based on what I currently have
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Falaanla Marr had this to say about (_|_):
I can't decide between PC or XBOX 360 version.It would run better for me on the 360, sure, but the PC version has mod-ability. But my PC doesn't even meet the recommended specs.
I anticipate buying a new laptop soon but don't know when. Said laptop would be able to run the game very well.
So...PC version based on future plans or XBOX 360 version based on what I currently have
The mods are going to be sick.
Think about how unplayable base Morrowind is now that there are so many amazing, amazing mods.
Just like with Morrowind, it'll be awhile before any mods pop up anyway and a good deal longer before any good mods appear. Since you're going to be playing it to completion right off the bat most likely it's doubtful that any mod that would make you want to come back to the game will be released within the next couple of months. By then you could have a new PC and you can buy the PC version and play that with mods.
quote:
Talonus's unholy Backstreet Boys obsession manifested in:
Wait a couple days. You'll see "Oblivion performs like X on my machine" threads everywhere. If your machine won't be able to handle an acceptable level to you, grab the 360 version. Hell, if you're using a rental service like Gamefly just rent it.Just like with Morrowind, it'll be awhile before any mods pop up anyway and a good deal longer before any good mods appear. Since you're going to be playing it to completion right off the bat most likely it's doubtful that any mod that would make you want to come back to the game will be released within the next couple of months. By then you could have a new PC and you can buy the PC version and play that with mods.
Some German review site said that Oblivion ran fine (and looked pretty damn good!) on a computer with:
Windows XP Pro
AMD Athlon XP 2200+
1024 MB DDR RAM
ATI Radeon 9800Pro 128 MB
The article can be found here, along with pictures and video.
I don't know if the PC I'll be running the game on will have as good of a video card, but I know that it has a much better processor.
Edit: Direct link to the pictures. Willias fucked around with this message on 03-19-2006 at 06:04 PM.
quote:
This insanity brought to you by Talonus:
I've seen that, but it's only one review. In a couple days there will be 100000 threads on the subject though, and it'll be easy to get a more accurate picture of what his machine could handle.
True.
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Willias had this to say about Tron:
Some German review site said that Oblivion ran fine (and looked pretty damn good!) on a computer with:Windows XP Pro
AMD Athlon XP 2200+
1024 MB DDR RAM
ATI Radeon 9800Pro 128 MBThe article can be found here, along with pictures and video.
I don't know if the PC I'll be running the game on will have as good of a video card, but I know that it has a much better processor.
Edit: Direct link to the pictures.
That's encouraging, because that's my system except I have a P4 2GHz.
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Khyron had this to say about dark elf butts:
Where's days 1 and 2? Is nem slacking off again?
I would have hosted the 2 day left video, but my ISP only offers 10 MB of hosting, and the 2 day video is 14 MB. D:
You could always download it from TES website.
1 day left video will be released sometime today.
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Led thought this was the Ricky Martin Fan Club Forum and wrote:
Argh, another game to buy and never finish
wait, you can finish bethesda games now?
"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
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Ragabash had this to say about Pirotess:
Well this isn't a good sign....It's hanging at the end of installation.
Wow, got it already eh?
quote:
Ragabash had this to say about Pirotess:
Well this isn't a good sign....It's hanging at the end of installation.
Attack!
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ACES! Another post by Willias:
Wow, got it already eh?
Yah, I had today off of work (not because of the game) and decided to call EB to see if they had it in yet, and lo, they did! So far it seems really good. The only issues have been outside of gameplay, like it not ending after it was done installing (I had to ctrl alt delete to get rid of it) and it has an error whenever I close the game. But during the game, nothing wrong and is a lot of fun
No one is getting past me without signing in though! Noone!
1) The graphics. (obviously)
2) The combat. Fights are a lot faster. It's almost hack-and-slashy if you try and just melee stuff. The "click-and-hold for a more powerful attack" system that was used in Morrowind is gone. Now it's about quick attacks and moving around your enemy. Power attacks replace the fully-charged attacks of Morrowind. To do a power attack, you left click and hold until you swing your weapon. This does significantly more damage, but takes MUCH more fatigue than a normal swing. Also, if you hold forward while doing said power attack, you leap forward slashing into whatever happens to be in front of you.
Monsters do this too as well. Lots of them do it, or so it seems. Definately a lot of goblins and rats leaping at me trying to tear a chunk outta my character. Monsters are actually agile in this game, and will dodge your attacks if they can. Unlike in Morrowind where they pretty much stood in one spot and hammered on you.
Blocking is pretty sweet as well, since you don't have to have a shield to block, though they DEFINATELY help. Seems that if you block with a shield, you further lower the damage you take while blocking, and the shield increases your armor by a huge amount as well.
3) Magicka regen. While it's probably a little too fast, your MP will recharge while not casting spells. Playing a pure mage character suddenly becomes a very valid way to play the game. Also, you don't have to put away your weapons or anything to cast magic. All you have to do is hit the C key (or at least that's the default anyway, default for weapon attack is left click, block is right click).
4) Traps. Traps are awesome. Having the floor fall out from under your character and being dropped into a barrage of arrows being launched from a wall is awesome. Definately makes dungeons a lot more dangerous.
5) Perks. Perks are awesome. More on this in a bit.
6) Fatigue is a more important stat. Blocking, power attacks, jumping, etc. Take more fatigue than they did in Morrowind.
7) Running doesn't take fatigue!
Things Willias doesn't like:
1) Less stuff to equip. As far as I can tell, you can equip: a weapon, a torch, a shield, a helmet, a tunic/chest piece, pants/leggings, gloves, and boots. Probably some jewelry later on, but there's a LOT less stuff to equip than there was in Morrowind. This may be a good thing, or a bad thing. Your call.
2) I'm a little iffy on the beginning of the game. Where in Morrowind you started in a town, in this game you start in a dungeon... Yeah. Then when you get out of the dungeon? In the middle of no-where. The more action-y beginning is freakin' sweet, but it's kinda lame being dumped into the middle of nowhere when you finish the tutorial.
I haven't gotten to play the game enough to say much else yet. I pretty much got to do the tutorial, and found a dungeon after wandering around a bit, and then my brother (whom some know as Zaggon) was wanting to play... and since he paid for half of the game, AND we only have one computer that can run the game... I had to let him play.
Now for more info which likely hasn't been posted many other places on the internet yet:
Stats-
Strength: Affects how much you can carry, how much Fatigue you have, and how much damage you can do with melee weapons.
Intelligence: Affects your total Magicka and magic use.
Willpower: Affects how quickly you regenerate Magicka, and how much Fatigue you have.
Agility: Affects your ability to manuver and balance (how easy you are to knock down), your total Fatigue, and how much damage you do with marksmanship weapons.
Speed: Determines how fast you move.
Endurance: Affects how much Fatigue you have, your Health, and how much your health will increase when you gain levels.
Personality: Affects how much people like you, which leads to better information-gathering.
Luck: Slightly affects everything you do.
Health: Your starting health is twice your endurance, and I'm guessing that every level up increases your health by your endurance.
Magicka: Your starting magicka is twice your intelligence.
Fatigue: Max fatigue is determined by the combined values of your Strength, your Willpower, your Agility, and your Endurance.
Encumberance: Max encumberance is equal to 5x your strength.
Skills and Perks:
Here's the cool stuff. First thing to understand is that as your skills go up, your character automatically gets better. Second thing to understand is that skills are broken down into 5 tiers, each tier gets a perk, except for magic casting skills. Each tier of magic casting skills allows you access to far more powerful magic than you would have access to without a high skill.
The tiers and their skill ranges are:
Novice (lesser skills start at 5): 0-24
Apprentice (major skills start at 25, you'll have 7 major skills, and they are what allow you to level up): 25-49
Journeyman: 50-74
Expert: 75-99
Master: 100
The skills and thier perks are as follows (and perks I think are freakin' sweet are italicized):
Combat:
Block (Governed by Endurance.)
Novice: fatigued by blocking, and hand to hand blocking against weapons has no effect.
Apprentice: no longer fatigued by blocking.
Journeyman: Shield/weapon is no longer damaged when blocking, and opponents may recoil from thier attacks if you block while using hand to hand.
Expert: When you block with a shield, you may perform a counter attack that knocksback the opponent if it strikes.
Master: Your counter attacks with a shield also have a chance to disarm the enemy.
Armorer (Governed by Endurance.)
Novice: Cannot repair magic items.
Apprentice: Hammers last twice as long.
Journeyman: Can repair magic items.
Expert: Can repair items to 125% durability, which improves the damage of weapons and improves the armor rating of armor above their normal stats.
Master: Repairing hammers never break. One hammer lasts a lifetime.
Heavy Armor (Governed by Endurance.)
Novice: Heavy Armor degrades 50% faster with use than normal.
Apprentice: Heavy Armor degrades with use at a normal rate.
Journeyman: Heavy Armor degrades 50% slower with use than normal.
Expert: Heavy Armor only encumbers it's user by 50%.
Master: Heavy Armor doesn't encumber it's user at all.
Blunt (Governed by Strength. Includes Hammers, Maces, and Axes.)
Novice: Does a Basic Power attack with a damage bonus to all directions.
Apprentice: Gains a damage bonus with the Mastery Standing Power Attack. (Stand still and use a power attack.)
Journeyman: Gains the Mastery Left and Right Power Attacks (move left or right while using a power attack), and has a chance to disarm on this attack.
Expert: Gains the Rear Mastery Power Attack (use a power attack while moving backwards). This attack has a chance to knockdown.
Master: Gains a Mastery Forward Power Attack (also causes your character to leap forward slamming into the enemy, you have this at a low level but doesn't have the added benefit), which has a chance to paralyze.
Blade (Governed by Strength. Includes Daggers, Swords, and Claymores.)
Perks: See Blunt perks.
Hand to Hand (Governed by Strength. Barefisted fighting.)
Novice: See Blunt Novice perk.
Apprentice: See Blunt Apprentice perk.
Journeyman: See Blunt Journeyman perk.
Expert: See Blunt Journeyman perk, but add: When blocking with Hand to Hand, you gain the ability to perform a knockback counter attack.
Master: See Blunt Journeyman perk, but add: When blocking with Hand to Hand, your counter attacks also have a chance to disarm.
Athletics (Governed by Speed.)
Novice: Regenerates Fatigue slowly while running.
Apprentice: Fatigue regen penalty while running is reduced by 25%.
Journeyman: Fatigue regen penalty while running is reduced by 50%.
Expert: Fatigue regen penalty while running is reduced by 75%.
Master: You regen fatigue normally while running.
Magic:
Casting skills:
Destruction, which is governed by Willpower.
Alteration, which is governed by Willpower.
Illusion, which is governed by Personality.
Conjuration, which is governed by Intelligence.
Mysticism, which is governed by Intelligence.
Restoration, which is governed by Willpower.
Higher ranks in each of the casting skills allows you access to more powerful magic.
Alchemy (Governed by Intelligence.)
Novice: Recognizes only the first of four potential alchemical properties of a substance.
Apprentice: Recognizes the second.
Journeyman: Recognizes the third.
Expert: Recognizes all four potential alchemical properties of a substance.
Master: Can make potions from a single ingredient.
Stealth:
Security (Governed by Agility.)
Novice: When you fail to pick a lock, as many as 4 of the tumblers in the lock will fall back down into locked position.
Apprentice: The number of tumblers that can fall is reduced to 3.
Journeyman: The number of tumblers that can fall is reduced to 2.
Expert: The number of tumblers that can fall is reduced to 1.
Master: If you screw up while picking a lock, no tumblers will fall.
Sneak (Governed by Agility.)
Novice: Gains a 4x bonus for one-handed weapon and hand to hand sneak attacks, and a 2x bonus for marksman sneak attacks.
Apprentice: Gains a 6x damage bonus for melee sneak attacks, and a 3x bonus for Marksman sneak attacks.
Journeyman: Recieves no penalty to being discovered while sneaking because of the weight of his/her equipped boots.
Expert: Recieves no penalty to being discovered while sneaking because of moving.
Master: Sneak attacks hit your target as if they were wearing no armor.
Acrobatics: (Governed by Speed.)
Novice: Cannot attack while jumping or falling.
Apprentice: Can make normal attacks, but not power attacks, while jumping or falling.
Journeyman: Gains the dodge ability. Hold block and jump in a direction to do a quick avoidance roll.
Expert: Fatigue loss for jumping is reduced by 50%.
Master: Gains Water Jump ability. By timing your jumps, you can jump/bounce on the surface of water.
Light Armor: (Governed by Speed.)
Novice: Light armor degrades 50% faster than normal with use.
Apprentice: Light armor degrades normally with use.
Journeyman: Light armor degrades 50% slower than normal with use.
Expert: Equipped Light Armor doesn't encumber it's owner at all.
Master: If only Light Armor is equipped, the wearer gains a 50% armor rating bonus to each piece of armor.
Marksman: (Governed by Agility.)
Novice: Slowly drained of fatigue while holding a bow drawn back.
Apprentice: Not drained of fatigue while holding a bow drawn back.
Journeyman: While holding a bow drawn back, you may push the block ability to zoom in.
Expert: Arrow shots have a chance to knock their target down.
Master: Arrow shots have a chance to paralyze their target.
Mercantile: (Governed by Personality.)
Novice: The value of items that you try to sell is reduced by the worn condition of the item.
Apprentice: NPCs don't care how worn an item is, they'll pay full value of the item.
Journeyman: Can buy and sell any type of object to vendors, even if that vendor doesn't deal with said item type. (Selling books to a weaponsmith for example.)
Expert: Can Invest in a shop, permanently increasing the shop's available gold by 500.
Master: All shops in the world always have 500 more gold available for barter.
Speechcraft: (Governed by Personality.)
Novice: Can offer bribes to increase the disposition of some persons.
Apprentice: Gains a free rotation of a wedge in the Persuasion menu. (Haven't messed with this yet.)
Journeyman: The falling-Disposition timer in the Persuasion mini-game is 50% slower.
Expert: Dispostion loss from 'Hate It' results in the minigame are reduced from -150%, to -100%.
Master: Bribe costs cut in half.
Most of this information comes from the manual, but seeing as though many people don't have the manual yet, I think it's worth posting.
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Maradon!'s fortune cookie read:
Can you still pick up and put down almost everything you can see?
Yes, I got a call about my collector's edition copy tonight
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Maradon! had this to say about Punky Brewster:
Can you still pick up and put down almost everything you can see?
Yes. Actually, even more so. You can hold a key on your keyboard (default is Z) to lift the item and move it around, without putting it in your inventory.
Add in physics and traps, and you can do some interesting stuff. Or decorate one of the many buyable homes in the world.
Tonight I went into a dungeon, and noticed a trip wire on the floor. Obviously, it was a trap. If I had archery, I could have shot the trip wire with an arrow, and taken out the trap. But I'm not an archer. So, I looked around, and remembered that I had just killed a guy, and he dropped a shield. So I went back, picked up his shield, and flung it into the trip wire, sending two giant maces attached by chains clanging down into each other.
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No medium armor?
Correct. The types of armor that were considered Medium from Morrowind have been merged into Light and Heavy.
Chainmail and Mithril are now Light Armor.
Orcish (and Dwarven, can't remember if it was Medium or Heavy) are now Heavy armor.
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No enchanting?
Eh, not quite. Instead of making a crappy ass skill (hated enchanting in Morrowind), they changed how enchanting works. You have to do a few Mage guild quests now, and then they'll happily enchant your gear for a fee. If you have the soul/soul gem needed for the enchantment that is.
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Willias had this to say about Jimmy Carter:
2) I'm a little iffy on the beginning of the game. Where in Morrowind you started in a town, in this game you start in a dungeon... Yeah. Then when you get out of the dungeon? In the middle of no-where. The more action-y beginning is freakin' sweet, but it's kinda lame being dumped into the middle of nowhere when you finish the tutorial.
It's the same thing they did in Daggerfall.
Oh, and here is a character creator for the game. Talonus fucked around with this message on 03-21-2006 at 06:20 AM.
What the hell do people have against spears these days?
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Channeling the spirit of Sherlock Holmes, Zephyer Kyuukaze absently fondled Watson and proclaimed:
AJHJHFKAJSH! They got rid of polearms!What the hell do people have against spears these days?
Um. . .polearms are stupid weapons for individual combat.
--Satan, quoted by John Milton
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Tarquinn said this about your mom:
Any bugs so far?
I found a town full of invisible people and my graphics started glitching up. Didn't log back into game though so I don't know if entering/reentering fixes it or not.
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Verily, Bloodsage doth proclaim:
Um. . .polearms are stupid weapons for individual combat.
I beg to differ. The long-shafted formation-fighting polearms perhaps, but not the smaller ones.
It's not something people hear about.
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Sean had this to say about Punky Brewster:
Patrick fucking Stewart does the opening voiceover.
And Sean Bean plays the heir!
Game runs beautifully on my system. Except far off lands look just awful. They're just blobs of goo until I get closer.
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Khyron had this to say about Robocop:
Just picked up my collector's edition.