quote:
Willias got all f'ed up on Angel Dust and wrote:
Want more action and less... not... action from your Oblivion?Note the mods in that thread cause: A) (Action Oblivion) The game to spawn MANY more enemies where the game would normally spawn one or two, and comes with extra mods to increase all damage and lower health in the game to make the game feel more like an Action RPG. B) (Oscuro's Oblivion Overhaul) Places level caps on enemies so that the game doesn't scale as much, and makes equipment harder to find (but you'll run into more lower level enemies at higher levels).
I loled at the halo hump.
quote:
Willias stopped beating up furries long enough to write:
Want more action and less... not... action from your Oblivion?Note the mods in that thread cause: A) (Action Oblivion) The game to spawn MANY more enemies where the game would normally spawn one or two, and comes with extra mods to increase all damage and lower health in the game to make the game feel more like an Action RPG. B) (Oscuro's Oblivion Overhaul) Places level caps on enemies so that the game doesn't scale as much, and makes equipment harder to find (but you'll run into more lower level enemies at higher levels).
I'm working on merging the two mods, along with the slow down leveling by 2x mod.
Edit: Note, I'm probably going to lower the amount of enemy spawns a bit, so it isn't super fucking insane, just a LOT harder than the game would normally be. Willias fucked around with this message on 04-13-2006 at 01:00 PM.
If I merge both, then there may be points in the game which are impassible due to too many enemies. If I leave them as two separate, but compatable mods, then you can disable AO if you get to a point where too many monsters attack. (Like in escort missions.)
Anyway, I'm not sure if it's worth the time to edit AO to match up with OOO. OOO adds new creature types that AO doesn't deal with, and adds more possible encounterable creatures to certain spawn types.
It'd be 50x easier to edit OOO with increased spawns rather than go in and edit AO to match up with OOO.
Edit: Know what? Fuck AO and OOO. I'm bored screwing around with this crap. > :(
Back to Oblivion I go~. Willias fucked around with this message on 04-13-2006 at 04:38 PM.
quote:
Willias screamed this from the crapper:
Apparently there's a mod in development that will add Morrowind to Oblivion. O_o
With sidequests and dungeons and shit, or just as a place to visit?
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
There was much rejoicing when Karnaj said this:
With sidequests and dungeons and shit, or just as a place to visit?
Edit: Apparently, they're remaking Vvardenfell, and adding in changes based on lore and what npcs have said about Morrowind in game.
In other words, it won't be the exact same place. Willias fucked around with this message on 04-14-2006 at 12:13 PM.
TES5 maybe?
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Maradon! said:
I overheard 2 npc's saying the nerevarine had gone on a journey to akavir.TES5 maybe?
I heard that too. It certainly made my ears perk up.
"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
quote:
The propaganda machine of Leftover Mog's junta released this statement:
How impornat is getting help for bruma, goes doing oblivon gates is a pain in the ass, I got two poeple to send help allready, but honoslty much more enjoy the main quest (allready finished all the guilds but fighters, who wont let me in)
Well, I'd recommend doing them all, because you can max your disposition to the town's residents that way. Especially good for merchants. In the instance of Cheydinhallehjrhal, you get a phat reward if you bring back the count's son alive.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
Karnaj spewed forth this undeniable truth:
Well, I'd recommend doing them all, because you can max your disposition to the town's residents that way. Especially good for merchants. In the instance of Cheydinhallehjrhal, you get a phat reward if you bring back the count's son alive.
It also makes the summoning of the grand gate a zillion times easier, cos you get ZERG'D. Srsly.
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Karnaj's account was hax0red to write:
Cheydinhallehjrhal
wow they're really stretching for names for video game shit aren't they
First I had fur which looked stupid.
Now I've got chain which looks stupid.
What the hell? What's the deal? Heavy armor looks awesome in comparison.
Also, why do my fur pieces BREAK so fast? They have as much health as the chain pieces. what gives?
I move just as fast as you, if not faster, at Master Heavy Armour. Light is utterly pointless.
quote:
Over the mountain, in between the ups and downs, I ran into Mortious who doth quote:
Hahahaha light armour, hahahaha.I move just as fast as you, if not faster, at Master Heavy Armour. Light is utterly pointless.
Except you have to invest tons into strength just to carry your armor, leaving you dramatically less leeway to build up agi, willpower, int, and speed. Spell effectiveness is also an issue.
It's not something people hear about.
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Maradon! said:
Except you have to invest tons into strength just to carry your armor, leaving you dramatically less leeway to build up agi, willpower, int, and speed. Spell effectiveness is also an issue.
130 Strength
80 Intelligence
128 Willpower
78 Agility
78 Speed
140 Endurance
48 Personality (who cares about this anyway)
50 Luck
I kill things in two power-smacks of my mace. Who cares about magic other than healing.
A munchkin, I am.
quote:
Mortious's fortune cookie read:
Hahahaha light armour, hahahaha.I move just as fast as you, if not faster, at Master Heavy Armour. Light is utterly pointless.
Maybe I'm mistaken, but with Glass armor and master Light Armor skill, doesn't Light Armor give close to the same armor rating as Heavy?
Light is pointless for melee (which is almost a requirement for any Oblivion character, at some point even stealthers WILL get into melee). It's not pointless at Master, but for the low and mid game you'll get into a lot of trouble.
It depends on your strength, though. If you're going melee then heavy doesn't hamper you at all. Bow damage without mods is gimped and pointless, as is magic, so without major mods running melee is the way to go if you actually want to kill anything.
Hence Light being pointless for any but the most masochistic characters.
Im the leader of like 8 guilds, a knight of aporxamitly fifty orders, can raise my speachcraft and personality to over 150, am a wealthy land owner, and for all ocato knows, martins last words where "i name you my sucesser"
Leftover Mog fucked around with this message on 04-14-2006 at 09:27 PM.
ugh, sleepign for 2 weeks in the mages guild while those slackers make my dragon armor
"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
quote:
Mortious had this to say about Jimmy Carter:
Alright, I'll rephrase.Light is pointless for melee (which is almost a requirement for any Oblivion character, at some point even stealthers WILL get into melee). It's not pointless at Master, but for the low and mid game you'll get into a lot of trouble.
It depends on your strength, though. If you're going melee then heavy doesn't hamper you at all. Bow damage without mods is gimped and pointless, as is magic, so without major mods running melee is the way to go if you actually want to kill anything.
Hence Light being pointless for any but the most masochistic characters.
Actually, from what you said, Heavy Armor never completely stops encumbering your character until Master rank. Just as Light Armor doesn't protect as well until Master rank.
It depends upon what you're looking for as to what armor you should choose.
If you like manuverability, Light Armor is better. If you don't like dodging, and prefer being able to take hits, Heavy is better.
My brother and I both play Oblivion. I play a character with Heavy Armor, he plays a guy with Light Armor. (I'm level ~6, he's level 10.)
I haven't played as much as he has, but I can DEFINATELY tell that against a ranged character, he gets in range far faster than I do, and if he desires, has an easier time staying away from enemies than I do.
He also has more armor than I do because he's almost done with the Mage quest line. >:(
All I use spellwise is finger of the mountain and a 25 point fire based titty twister.
The opening of Fellowship of the Ring; replace Sauron with me and the good guys with Daedra. That's how I play Oblivion, minus the getting killed part. Mortious fucked around with this message on 04-14-2006 at 10:46 PM.
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Mortious stumbled drunkenly to the keyboard and typed:
I just found the magic system to be cumbersome and annoying, but it may just be me. For the time it takes to look through my magic book I'd have clubbed that Daedra to death and be in the next map section already.The opening of Fellowship of the Ring; replace Sauron with me and the good guys with Daedra. That's how I play Oblivion, minus the getting killed part.
That's why you hotkey a bunch of spells to the 1-8 keys.
Usually the way I have things hotkeyed:
1: 2h sword (or main weapon, atm, Akaviri Dai-katana)
2: Magic sword, 1h sword, whatever, it's my non-main weapon (atm, Blackwater Cutlass, I think)
3: Heal spell (Cure Minor Wounds atm, don't like using high cost magic. Restoration is only 39. :/)
4: Damage spell (Flare, Destruction is only 39)
5&6: Other magic (Turn Undead and Soul Trap, respectively)
7: Boots or another spell (Boots if Sneak is under 50, but since my Sneak skill is 52, I have Summon Scamp there)
8: Torch
My character's skills are:
Blade
Heavy Armor
Armorer
Conjuration
Mysticism
Destruction
Restoration
I couldn't see NOT using spells in this game. Conjuration is insanely useful if up against several powerful opponents, and Destruction and Restoration are must-haves. Period. I think if I reroll again though, Mysticism will be some other skill. Probably Marksmanship.
quote:
Willias stopped beating up furries long enough to write:
That's why you hotkey a bunch of spells to the 1-8 keys.Usually the way I have things hotkeyed:
1: 2h sword (or main weapon, atm, Akaviri Dai-katana)
2: Magic sword, 1h sword, whatever, it's my non-main weapon (atm, Blackwater Cutlass, I think)
3: Heal spell (Cure Minor Wounds atm, don't like using high cost magic. Restoration is only 39. :/)
4: Damage spell (Flare, Destruction is only 39)
5&6: Other magic (Turn Undead and Soul Trap, respectively)
7: Boots or another spell (Boots if Sneak is under 50, but since my Sneak skill is 52, I have Summon Scamp there)
8: TorchMy character's skills are:
Blade
Heavy Armor
Armorer
Conjuration
Mysticism
Destruction
Restoration
I couldn't see NOT using spells in this game. Conjuration is insanely useful if up against several powerful opponents, and Destruction and Restoration are must-haves. Period. I think if I reroll again though, Mysticism will be some other skill. Probably Marksmanship.
I have:
1: Heal (superior wounds?)
2: damageing touch spell of the element im currently smacking down against(ice for flame archons, fire for ice archons, shock if im in a gate.)
3: Ranged spell(usualy shock)
4: Merchant 100/charm 100
5: soultrap
6: Invisibility
7: Armor
8: Summon spider daedra
Seems to work out as touch spells cost way less to use and I only ever use one sword or a bow.
I know I can't be the only one that wishes they had more than just 8.
Probably is a mod to add more, but haven't looked for one yet.
As for stealthers "needing" to melee, I have almost never meleed. Just need a combo of the right poisons (Paralyze on a bow is great) and the right enchantments (right now have fire damage, frost damage (in case it's a fire creature, and 1 second soul trap, so never have to cast the spell, every kill, if I have a soulstone, will get a soul) on the bow, as well as being willing to move around a bit if they decide to come at you.
Thief:
1. Sword
2. Bow
3. Armor buff
4. Invis
5. Heal
6. Wizard's Fury
7. Soul Trap
8. Charm
Fighter-Mage:
1. Armor buff
2. Ranged <element> damage
3. Weakness to <element>
4. Touch <element>
5. Heal
6. Feather/Light combo
7. Soul Trap
8. Charm
quote:
Willias said:
That's why you hotkey a bunch of spells to the 1-8 keys.
No, really? I went right through to level 45 and never noticed those!
Yes, that was sarcasm.
I have two spells in my hotkeys, heal and cure disease. That's all I need and the rest of them are taken up by different weapons. Fuck spells.
quote:
Willias said:
haha. Why do you need that many weapons? Different enchants?
Yessum. It's fun mixing and matching strike effects.
"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Fazum'Zen Fastfist said:
Say fellas, is hand-to-hand just as useless in this game as it was in Morrowind?
It's actually pretty powerful. It drains fatigue on opponents as well as their health so they'll fall over more often.
quote:
Mortious had this to say about pies:
It's actually pretty powerful. It drains fatigue on opponents as well as their health so they'll fall over more often.
Having a bow that does minimal damage, but sucks fatigue makes fights funny as hell.
Also, once you get acrobatics to 50, try running and rolling around everywhere (Just hold block without a weapon out, and spam jump). Eventually, you'll fall down. It's hilarious.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Fazum'Zen Fastfist spewed forth this undeniable truth:
You can roll? Does this mean acrobatics consists of more than just jumping 100 feet? The additions to Morrowind in this game look pretty cool.
Yes. You even do a full-on backflip.
At 100 acrobatics, with proper timing, you can jump on the surface of the water.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums