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Topic: THE ELDER SCROLLS IV: OBLIVION
Karnaj
Road Warrior Queef
posted 04-11-2006 10:40:22 AM
How many types of sigil stones are there, and do some confer more advantages then others?
That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Arttemis
Not Squire... but a guitar!
posted 04-11-2006 10:56:39 AM
quote:
Bloodsage's account was hax0red to write:
Just getting around to traipsing through the wilderness a bit, and ran across a Daedric shrine. What do these things do/mean? I accepted the quest from the guy, but I have no idea what the consequences are if I finish it (and can't for 5 levels anyway, since I have to be 17).

If you're trying to be a "goody two-shoes", keep in mind that some of the quests do have you murder people.

Cherveny
Papaya
posted 04-11-2006 11:22:24 AM
quote:
Bloodsage had this to say about Robocop:
Just getting around to traipsing through the wilderness a bit, and ran across a Daedric shrine. What do these things do/mean? I accepted the quest from the guy, but I have no idea what the consequences are if I finish it (and can't for 5 levels anyway, since I have to be 17).

Besides the couple of items mentioned so far, there's also the "must have" from the Azora shrine quest that will give you a rechargable soulstone that can take souls up to grand. A VERY handy item if you use charged items at all.

(I spoilered out the name of the shrine, in case you want it to be a mystery which quest gives you the reward.)

Karnaj
Road Warrior Queef
posted 04-11-2006 11:24:55 AM
Speaking of soulstones, is there a minor soul trap spell that you can buy, and if so, where can you get it?
That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Sean
posted 04-11-2006 11:27:11 AM
quote:
Karnaj had this to say about John Romero:
How many types of sigil stones are there, and do some confer more advantages then others?

Several, and yes.

Some give stupid shit like +stats, and some give a two minute Soul Trap or Destroy Armor/Weapon.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 04-11-2006 11:51:40 AM
quote:
Sean obviously shouldn't have said:
Several, and yes.

Some give stupid shit like +stats, and some give a two minute Soul Trap or Destroy Armor/Weapon.


And their power is related to your level. If you use the latest version of the item-scaling mod, they'll level up with you as long as you don't use them.

The artist formerly known as Zephyer Kyuukaze.
Bloodsage
Heart Attack
posted 04-11-2006 12:41:55 PM
quote:
Mortious startled the peaceful upland Gorillas by blurting:
Some give Infamy, but not all of them. They give extremely good rewards like the never breaking lockpick and the spell reflecting heavy shield.

Cool, thanks.

For this one, I just need to a) wait until I'm level 17 and b) kill a lion.

To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Maradon!
posted 04-11-2006 12:56:31 PM
Ok, how exactly does soul trap work

I've got my lil soultrap spell, and I've got about a trillion lifted soulstones of every flavor. Some currently have souls, some don't, but for convenience sake I put the loaded ones into my dresser at my hovel on the waterfront.

Ok so I cast soul trap on the ghost in an ayleid ruin because I wanted to feel all Dan-Aykroyd-proton-pack about it, and I kill it, and I get a message saying I've trapped a soul. Hooray! Where the HELL did it go? Did it go into one of my soulstones? WHICH soulstone? The biggest one? What if I wanted it to go into a smaller one?

Maradon!
posted 04-11-2006 12:57:33 PM
quote:
Bloodsageing:
For this one, I just need to a) wait until I'm level 17 and b) kill a lion.

then climb a tree and eat a sausage?

Willias
Pancake
posted 04-11-2006 12:59:10 PM
quote:
Maradon! Model 2000 was programmed to say:
Ok, how exactly does soul trap work

I've got my lil soultrap spell, and I've got about a trillion lifted soulstones of every flavor. Some currently have souls, some don't, but for convenience sake I put the loaded ones into my dresser at my hovel on the waterfront.

Ok so I cast soul trap on the ghost in an ayleid ruin because I wanted to feel all Dan-Aykroyd-proton-pack about it, and I kill it, and I get a message saying I've trapped a soul. Hooray! Where the HELL did it go? Did it go into one of my soulstones? WHICH soulstone? The biggest one? What if I wanted it to go into a smaller one?


The soul will go into the smallest size soulstone it can fit in.

Maradon!
posted 04-11-2006 01:16:41 PM
quote:
Peanut butter ass Shaq Willias booooze lime pole over bench lick:
The soul will go into the smallest size soulstone it can fit in.

I guess that makes sense!

I had the damnest time finding the ghost soul. I wish soulstones still had different graphics like in morrowind. I miss the oversized-condom look of grand soulstones.

I also wish soulstones still told you what creature was currently fueling them.

Sean
posted 04-11-2006 01:43:06 PM
quote:
Maradon!'s fortune cookie read:
I also wish soulstones still told you what creature was currently fueling them.

Yeah, that's one of those mods on my "I want" list.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Y.O.T.C
No longer a Towel Girl
posted 04-11-2006 04:51:04 PM
My current wish list is topped by the core part of the morrowind "blood and gore" mod. WTB flying dismembered limbs.

Then yea, the soulstone ones would be nice, and its actualy a quick fix for the soul stone look fix. I'll do it when I get back from school tonight by pulling the icon files out of morrowind and putting them into oblivion. The creature name thing will be harder as they simplified the code so you didnt have to think about it as much or have to guess at what size the soul in the stone actualy was.

Mortious
Gluttonous Overlard
posted 04-11-2006 05:23:22 PM
Fighters Guild quest seems bugged for me, one of the later ones where you go to the swampy cave with will-o-wisps outside. I go to the place where the green quest arrow is (with all the corpses) and nothing happens.
Mortious
Gluttonous Overlard
posted 04-11-2006 05:27:44 PM
On another note, the Orc nobleman quest before this bugged one is hilarious.
Leftover Mog
No, the spelling errors are not intentional
posted 04-11-2006 07:36:30 PM
The last theives guild quest was bugged to hell, the monks kepgt attackign me just for goign downastairs, eventually i had to jump down the entire staircase, turn invisble to drop aggro and sat, this was after reloading like 5 times to do itthe hard way

invis works on the blind huh?

Won't you be my friend

"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 04-11-2006 07:41:11 PM
quote:
There was much rejoicing when Leftover Mog said this:
The last theives guild quest was bugged to hell, the monks kepgt attackign me just for goign downastairs, eventually i had to jump down the entire staircase, turn invisble to drop aggro and sat, this was after reloading like 5 times to do itthe hard way

invis works on the blind huh?


You spoke to them.

You're not supposed to. If you have 50 sneak sill, and sneak around, they can't detect where you are. lol silent.

Leftover Mog
No, the spelling errors are not intentional
posted 04-11-2006 07:45:34 PM
quote:
Delphi Aegis's account was hax0red to write:
You spoke to them.

You're not supposed to. If you have 50 sneak sill, and sneak around, they can't detect where you are. lol silent.


I wasnt speakign with them, just me enterign and walking down the stares invis would make them aggro on me

Won't you be my friend

"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush

Maradon!
posted 04-11-2006 08:43:28 PM
If you're having trouble sneaking or pickpocketing, don't forget to turn off autorun. It actually makes a difference, even if you aren't moving.
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 04-11-2006 10:04:06 PM
quote:
And I was all like 'Oh yeah?' and Leftover Mog was all like:
I wasnt speakign with them, just me enterign and walking down the stares invis would make them aggro on me

You're supposed to enter from the bottom (Like the person you're supposed to be), and sit in the chair. Not the top.

Leftover Mog
No, the spelling errors are not intentional
posted 04-11-2006 11:54:07 PM
quote:
Delphi Aegis stopped beating up furries long enough to write:
You're supposed to enter from the bottom (Like the person you're supposed to be), and sit in the chair. Not the top.

Thanks for solving the mystery!

Won't you be my friend

"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush

Reptile
Pancake
posted 04-12-2006 06:53:45 AM
what are the props of being a vampire? cause I am really thinking about becoming one, but I only hear reasons to NOT become a vampire (except that dude in the darkbrotherhood, but well, he is just finished off... )
Parce Looks Like Donkeylips
Tremendous Faggot
posted 04-12-2006 08:22:40 AM
quote:
Reptile thought this was the Ricky Martin Fan Club Forum and wrote:
what are the props of being a vampire? cause I am really thinking about becoming one, but I only hear reasons to NOT become a vampire (except that dude in the darkbrotherhood, but well, he is just finished off... )

you will get attacked by angry internet teens if you become a vampire dont do it D:

Karnaj
Road Warrior Queef
posted 04-12-2006 08:52:22 AM
As I understand it, if you let it really advance, you have some insane abilities and powers, but can't go out in the daytime at all.
That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Mortious
Gluttonous Overlard
posted 04-12-2006 10:14:55 AM
quote:
Karnaj said:
As I understand it, if you let it really advance, you have some insane abilities and powers, but can't go out in the daytime at all.

Your social skills go way down too. As it progresses you get more and more undead-like and people are scared of you.

To stop it progressing or go back to human-like, you just drink blood.

Willias
Pancake
posted 04-12-2006 11:58:36 AM
quote:
Nobody really understood why Reptile wrote:
what are the props of being a vampire? cause I am really thinking about becoming one, but I only hear reasons to NOT become a vampire (except that dude in the darkbrotherhood, but well, he is just finished off... )

Well, every day you don't drink blood as a vampire, you become stronger and more monster-like, but also gain more weaknesses along with those strengths.

Just becoming a vampire gets you:

+5 to the attributes of Strength, Willpower, and Speed
+5 to the skills of Acrobatics, Athletics, Destruction, Hand to Hand, Illusion, Mysticism, and Sneak.
You also gain small resistance to disease and paralysis, and take less damage than normal against normal weapons (non-enchanted, silver, or daedric).
The only penalty to being a basic vampire is a slight weakness to fire.

You also get an ability. Hunter's Sight. 30 seconds of Night Eye and 30 seconds of Detect Life on use for a small magicka cost.

You must feed off of (drink blood) a sleeping npc every 24 hours to stay in this form. Every time you feed, you will revert to this form. Every 24 hours you DO NOT feed you gain (up to 4 days, which is when you become a full-fledged vampire):

Another +5 to all attributes and skills listed above.
Increased resistance to normal weapons.
Increased weakness to fire.
You will become damaged by sunlight. (Every extra day you don't feed, again, up to 4 days, your weakness to sunlight further increases.)
Also, you'll appear more and more monster-like, eventually to the point where most NPCs will have nothing to do with you.

For the second day of being a vampire (after playing for 24 game hours without drinking blood), you gain the ability Vampire's Seduction, which is an extremely powerful Charm ability, that allows you to talk to any one npc you desire for the duration of the spell. (20 seconds.)

For the third day of being a vampire (after 48 game hours without drinking blood), you gain the ability Reign of Terror, which allows you to silence and demoralize enemies around your character.

For the fourth, and final day, of being a vampire (after 72 game hours without drinking blood), you gain the ability Embrace of Shadows which gives you 3 minutes of Invisibility and 90 seconds of Night Eye upon use.

Y.O.T.C
No longer a Towel Girl
posted 04-12-2006 09:06:41 PM
quote:
Willias said this about your mom:
Well, every day you don't drink blood as a vampire, you become stronger and more monster-like, but also gain more weaknesses along with those strengths.

Just becoming a vampire gets you:

+5 to the attributes of Strength, Willpower, and Speed
+5 to the skills of Acrobatics, Athletics, Destruction, Hand to Hand, Illusion, Mysticism, and Sneak.
You also gain small resistance to disease and paralysis, and take less damage than normal against normal weapons (non-enchanted, silver, or daedric).
The only penalty to being a basic vampire is a slight weakness to fire.

You also get an ability. Hunter's Sight. 30 seconds of Night Eye and 30 seconds of Detect Life on use for a small magicka cost.

You must feed off of (drink blood) a sleeping npc every 24 hours to stay in this form. Every time you feed, you will revert to this form. Every 24 hours you DO NOT feed you gain (up to 4 days, which is when you become a full-fledged vampire):

Another +5 to all attributes and skills listed above.
Increased resistance to normal weapons.
Increased weakness to fire.
You will become damaged by sunlight. (Every extra day you don't feed, again, up to 4 days, your weakness to sunlight further increases.)
Also, you'll appear more and more monster-like, eventually to the point where most NPCs will have nothing to do with you.

For the second day of being a vampire (after playing for 24 game hours without drinking blood), you gain the ability Vampire's Seduction, which is an extremely powerful Charm ability, that allows you to talk to any one npc you desire for the duration of the spell. (20 seconds.)

For the third day of being a vampire (after 48 game hours without drinking blood), you gain the ability Reign of Terror, which allows you to silence and demoralize enemies around your character.

For the fourth, and final day, of being a vampire (after 72 game hours without drinking blood), you gain the ability Embrace of Shadows which gives you 3 minutes of Invisibility and 90 seconds of Night Eye upon use.


Notes that sun damage = 1 point a second on day 2, 4 points a second on day 3 and 8 points a second on day 4. This is cut to something like once every 3 seconds if its raining out. I got bit by a vampire a long time ago and am too lazy to ride out to the middle of nowhere for the cure quest.

Mortious
Gluttonous Overlard
posted 04-12-2006 09:20:41 PM
Once you get the cure you can never be turned into a vampire again, you're 100% immune.

There's also a nice mod out there that turns the vampires into something more akin to those in the World of Darkness RPG series; you get skills based on your vampire age and you can never decrease that age by feeding, but the skills are more in line with the WoD vamps.

Willias
Pancake
posted 04-12-2006 10:40:27 PM
Want more action and less... not... action from your Oblivion?

Check this thread out.

Note the mods in that thread cause: A) (Action Oblivion) The game to spawn MANY more enemies where the game would normally spawn one or two, and comes with extra mods to increase all damage and lower health in the game to make the game feel more like an Action RPG. B) (Oscuro's Oblivion Overhaul) Places level caps on enemies so that the game doesn't scale as much, and makes equipment harder to find (but you'll run into more lower level enemies at higher levels).

Willias
Pancake
posted 04-13-2006 12:28:32 AM
quote:
Willias thought about the meaning of life:
Oscuro's Oblivion Overhaul

Careful using this mod, after doing a bit more research, it can have conflicts with other mods.

Tegadil
Queen of the Smoofs
posted 04-13-2006 12:54:29 AM
I tried installing the action mod and then doing a quest outside Chorrol that involves defending a farmstead from some goblins. I'm pretty sure you'd get 5-10 goblins normally, but I was instead swarmed by 25+
Maradon!
posted 04-13-2006 12:56:27 AM
"Action Oblivion" is pretty much the TES equivalent of the godawful "Ultra" mods that plagued tribes.
Willias
Pancake
posted 04-13-2006 01:34:13 AM
Well, here's the funny thing...

I really needed to do more research before posting that thread here. The guy who posted it, is a dumbass. (And I'm a dumbass for posting it here.)

The two mods, first of all, have conflicts. OOO creates new values for some monster types, and AO doesn't replace them.

Second, OOO goes through and makes the game tougher over-all increasing enemy hp and how effective they are in combat. These values aren't changed in old games/save files. You have to start a new game to get all of the mod to work. If you load up a game already at a certain level, OOO's monster enhancements don't go all the way through. Action Oblivion, on the other hand, it's enhancements DO go all the way through, so you encounter tons of extra enemies.

Which means that the dumb ass that made the video, while it looked neat, wasn't fighting critters from OOO, but normal incarnations from vanilla Oblivion, but with their levels capped and equipment capped.

He'da gotten his ass kicked something fierce if he DID have both installed properly.


That being said, don't put both mods on your game at the same time, they don't quite work together properly. And if you do use OOO, use it with a new game, as some of the changes it makes to the game only go through with a brand new game.

Willias
Pancake
posted 04-13-2006 01:41:57 AM
quote:
Tegadil had this to say about pies:
I tried installing the action mod and then doing a quest outside Chorrol that involves defending a farmstead from some goblins. I'm pretty sure you'd get 5-10 goblins normally, but I was instead swarmed by 25+

Hey, I can't post a good mod 100% of the time.

I'll still probably check out AO with a new character later. Simply because it sounds hilarious.

Willias fucked around with this message on 04-13-2006 at 01:45 AM.

Maradon!
posted 04-13-2006 01:48:36 AM
I wouldn't mind fighting 30 things every once in a while.

My computer chugs a little with 6 or 7 things though.

Tegadil
Queen of the Smoofs
posted 04-13-2006 02:25:01 AM
quote:
Last week, Willias quit the band:
Hey, I can't post a good mod 100% of the time.

I'll still probably check out AO with a new character later. Simply because it sounds hilarious.


I'll probably remove it, but it was fun to see 5 goblins run out from behind the rock. And then 5 more. And then a lot more.

Dr. Gee
Say it Loud, Say it Plowed!
posted 04-13-2006 05:04:22 AM
Only got the Fighter's Guild and Arena left then I can complete the game in peace. Unless I run around trying to munchkin my gear with sigil stones, but I think i can avoid that.

As much as this game is better than Morrowind, it just doesn't feel like there's as much to do in regards to faction quests and such that'll get me to come back after I finish the game off once. Although I'll try and troll around for more miscellanious quests. Been doing faction stuff a lot.

Now a total conversion mod for Morrowind would be awsome, since I never actually played it for more than a few (10-20) hours in.

Bloodsage
Heart Attack
posted 04-13-2006 09:51:51 AM
The only thing I really don't much like in Oblivion is the instant travel. It's just too easy to be-bop all over the map, and I find that takes away from the immersion. There's no longer a reason really to plan one's adventures carefully--if you need a spell on the other side of the world, it's all of two clicks away, and there's no danger and little time lost.
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven.

--Satan, quoted by John Milton

Karnaj
Road Warrior Queef
posted 04-13-2006 10:07:32 AM
quote:
And coming in at #1 is Bloodsage with "Reply." I'm Casey Casem.
The only thing I really don't much like in Oblivion is the instant travel. It's just too easy to be-bop all over the map, and I find that takes away from the immersion. There's no longer a reason really to plan one's adventures carefully--if you need a spell on the other side of the world, it's all of two clicks away, and there's no danger and little time lost.

I agree. I would like the instant travel if the world were huge. Like if it actually took a couple of real hours to get around Imperial City.

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Maradon!
posted 04-13-2006 11:26:02 AM
quote:
Peanut butter ass Shaq Bloodsage booooze lime pole over bench lick:
The only thing I really don't much like in Oblivion is the instant travel. It's just too easy to be-bop all over the map, and I find that takes away from the immersion. There's no longer a reason really to plan one's adventures carefully--if you need a spell on the other side of the world, it's all of two clicks away, and there's no danger and little time lost.

Yeah, that bugged me too. I make a concerted effort to not use the instant travel.

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