"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
Is there a separate church faction, or something?
--Satan, quoted by John Milton
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Bloodsage had this to say about Reading Rainbow:
How the heck do I get the Restoration trainers to do their thing? I found the one who claims to be an advanced trainer, but she doesn't give me the option to train.Is there a separate church faction, or something?
The trainer has to have a greater skill then you. Once you get up there in skill (past expert), you'll find restoration trainers point you to the master trainer.
Either that, or use some speechcraft/charm on them. Maybe you look ugly.
You have to visit them during their normal daily period, be it night or day.
Do you maybe have to be Fighter's Guild? I opted for Mage Guild and the Arena instead, and never bothered with the Fighter's Guild. Hell, I'm on the way to doing what I did with Morrowind--gaining too many levels before I start the main quest. I just hope the scaling bad guys keeps the challenge up.
--Satan, quoted by John Milton
Do you just drop another soul into it after you do the first enchant or do you need to do both at once?
--Satan, quoted by John Milton
Just struck me as amusing that Goblins still scale with high level characters.
quote:I cannot stress how much of a gigantic faggot you are.
Leftover Mog.
they should make me emporererIm the leader of like 8 guilds, a knight of aporxamitly fifty orders, can raise my speachcraft and personality to over 150, am a wealthy land owner, and for all ocato knows, martins last words where "i name you my sucesser"
quote:It's only okay, actually. The max damage of fists is something stupidly low compared to Daedric weapons. So once you're around lv 20 you're going to find your ass getting kicked all over the place. (I think Hand to Hand caps at 11 and Daedric longswords have something like 28-30 max) Not to mention that blocking with your fists causes you to take about twice the amount of damage blocking with a weapon would. Oh, and you can't put any awesome enchants on gauntlets to help out your fisticuffs, so you lose out there, as well. Finally, low skill lvls of Hand to Hand cause you to lose fatigue like a motherfucker whenever you swing.
Mortious.
It's actually pretty powerful. It drains fatigue on opponents as well as their health so they'll fall over more often.
Lucky for you, Faz, papashango here has some easy to install mods to help you Kung-fu your little heart out.
Tanelor's Hand to Hand mod allows you to raise the HTH damage cap to either 20, 25, 30, or 35. But trust me, dealing 35 damage a hit is pretty goddamn powerful, so it's best you keep a 25 or maybe a 30 cap. Also included in this .rar are two mods that you can (optionally) install to slow down your Hand to Hand gain. This is to keep it somewhat balanced with the relative level of weapons dropping from your local Bandits. 33% or 66% slowdown mods, your choice.
Also included in the damage cap mods is a slightly longer reach with your punches (.6 to .7), as well as a changed block amount ratio. (.25 to .4)
And the LWB Unarmored will allow you to wear clothes/robes/monk shit in your chest slot and not suffer horrible AC hits. Mod details:
quote:This mod almosts gives you a reason to take acrobatics as a major skill! Almost!
DESCRIPTIONThis mod adds a functional / spiritual cousin to what was the Unarmored skill in Morrowind. If you want to put fear in the hearts of the enemy while wearing peasant gear, monk robes, or dazzling pajamas ... your search is over. Simply keep your Hand-to-Hand and/or Acrobatics skills in shape and you'll live to tell the tale!
DETAILS:
The mod applies an ability to your character as long as you do not wear armor on your chest. The ability is a shield effect. It does stack with other shield effects but is limited to the max based on the Oblivion engine.
The magnitude of the effect is based on 2 control skills, Hand-to-Hand and Acrobatics. In the "low" version of the Mod, the lower of the two control skills is used to determine the Shield magnitude. In the "average" version, they are averaged. For the "high" version, the higher of the two control skills is used. The "stats_skills" version scales in Agility and Speed. The variety is provided to you so that you can decide for yourself how difficult you want it to be to keep your shield effect high.
Enjoy.
Walking to Bravil, though, I ran across about a dozen minotaurs that were being beat up by none other than a unicorn. With my l33t elven shortsword and fiery fist of fury, I was able to blast most of the minotaurs and hop on the unicorn and ride to freedom!
Although I feel like a nancy riding around on a unicorn, it fights really well and is fast as shit, so I want to keep it for a while.
Do horses just drop dead after a while? Or did I fail to care for mine? Do you have to part it at a stable when you're in a city or what? Or do I just need a "Heal Other" spell?
Edit: Oh yeah, my last major skill is hand to hand. So far it seems like marksman is the most useful because whenever I go in for melee combat I just get pownt. Oh well. Fazum'Zen Fastfist fucked around with this message on 04-16-2006 at 04:51 AM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
The various illumination spells and Night Eye work well, but the false colors take away from enjoying the surroundings. Even in dungeons, I find myself taking off my Night Eye just so I can gawk; it'd be nice if there was more ambient illumination, even at the cost of "realism."
--Satan, quoted by John Milton
quote:
Channeling the spirit of Sherlock Holmes, Fazum'Zen Fastfist absently fondled Watson and proclaimed:
The game is good but I fear it suffers from Freelancer syndrome - an incredibly linear central campaign that is impossible to avoid.
Wut?
Not sure how you're playing the game, but I've got 50-something hours of gameplay in at level 25 and haven't started the main quest. And I've got almost 20 other quests in my queue that have nothing to do with the main one. I'm not even a member of the Thieves' Guild, Fighters' Guild, or Dark Brotherhood. Nor have I really done much exploration outside of the quests I've completed.
Oblivion is anything but linear, and it makes no attempt to force you into the main plotline. Bloodsage fucked around with this message on 04-16-2006 at 07:08 AM.
--Satan, quoted by John Milton
quote:
Maradon! wrote this then went back to looking for porn:
Haha, ok guys, after the newbie horse that the monks at weynon gave me for free dropped dead for no apparent reason, I pretty much just walked everywhere.Walking to Bravil, though, I ran across about a dozen minotaurs that were being beat up by none other than a unicorn. With my l33t elven shortsword and fiery fist of fury, I was able to blast most of the minotaurs and hop on the unicorn and ride to freedom!
Although I feel like a nancy riding around on a unicorn, it fights really well and is fast as shit, so I want to keep it for a while.
Do horses just drop dead after a while? Or did I fail to care for mine? Do you have to part it at a stable when you're in a city or what? Or do I just need a "Heal Other" spell?
Only thing I can think of is that horses do take falling damage. Other than that, though, can't think of a reason for it to just drop dead. The horse should heal whenever you "wait". I think it heals when you go into a city, too -- if you just ride your horse to the city gates and enter the city it should be stabled automatically.
I used the horse that you get from the Dark Brotherhood quests for most of the game. He finally died when I abandoned him so I could get the hell away from a bunch of daedra at an oblivion gate.
quote:
Everyone wondered WTF when Bloodsage wrote:
Does anyone else find the interiors way dark? Reminds me a lot of Doom: gorgeous game that you never get to see. I don't remember having that issue at all with Morrowind.The various illumination spells and Night Eye work well, but the false colors take away from enjoying the surroundings. Even in dungeons, I find myself taking off my Night Eye just so I can gawk; it'd be nice if there was more ambient illumination, even at the cost of "realism."
It was just the opposite for me. Morrowind dungeons were almost pitch black and were groping around in the dark trying not to get jumped or miss a quest item. I almost constantly had to have a torch on. In Obliv I rarely need torch/light spell/night eye or whatever.
quote:
Bloodsage painfully thought these words up:
Does anyone else find the interiors way dark? Reminds me a lot of Doom: gorgeous game that you never get to see. I don't remember having that issue at all with Morrowind.The various illumination spells and Night Eye work well, but the false colors take away from enjoying the surroundings. Even in dungeons, I find myself taking off my Night Eye just so I can gawk; it'd be nice if there was more ambient illumination, even at the cost of "realism."
It's not just you. I have trouble fighting in a lot of the dungeons because it's so dark I can hardly see what I'm swinging at. I've gotta have a torch on whenever I'm indoors.
quote:
Alaan startled the peaceful upland Gorillas by blurting:
It was just the opposite for me. Morrowind dungeons were almost pitch black and were groping around in the dark trying not to get jumped or miss a quest item. I almost constantly had to have a torch on. In Obliv I rarely need torch/light spell/night eye or whatever.
Interesting.
--Satan, quoted by John Milton
quote:
Arttemis had this to say about Matthew Broderick:
I used the horse that you get from the Dark Brotherhood quests for most of the game. He finally died when I abandoned him so I could get the hell away from a bunch of daedra at an oblivion gate.
I lost shadowmere doing the Bruma giant gate he was their when i went in, btu gone when i came out, i think he got crusehd by the seigeenigne or soemthing
quote:
Bloodsage's unholy Backstreet Boys obsession manifested in:
Does anyone else find the interiors way dark? Reminds me a lot of Doom: gorgeous game that you never get to see. I don't remember having that issue at all with Morrowind.
Pump up the gamma a bit
I end up usign torches alot in dungoesn, but i can still vaugly see the abd guys when i have my shield equpied Leftover Mog fucked around with this message on 04-16-2006 at 01:20 PM.
"I don't know that atheists should be considered as citizens, nor should they be considered patriots. This is one nation under God."
-- George Herbert Walker Bush
quote:
Arttemis had this to say about (_|_):
I used the horse that you get from the Dark Brotherhood quests for most of the game. He finally died when I abandoned him so I could get the hell away from a bunch of daedra at an oblivion gate.
If he dies, he should repop where you originally got him.
And even the ones that I can't see through easily, it DOES make sense that the ruin you're exploring that hasn't been touched in decades, would be so dark and gloomy. In fact, I like the way most Ayleid ruins do it : Some areas are brightly lit up and look fine, while others are dark as night. And usually the areas that are dark, are the areas that are the most decayed and decrepit, while the areas that are the least ruined and broken, tend to be the brightest.
If I had one wish about light, it's that I could change the color of the 'Light' spell so it isn't green... I have a daylight spell that makes the whole cave look neon bright. Uck.
In this manner, you may use him as a pack mule. Just beat him unconscious, loot his body, deposit all your unneeded belongings, then heal him or wait until he gets back up. To retrieve them, knock him out again.
quote:
Maradon!'s unholy Backstreet Boys obsession manifested in:
Yeah guys, about shadowmare: it's actually one of those NPC's that CANNOT die. He'll only be knocked unconscious.
Actually he can die, or rather "dissapear". It usually happens if you leave him outside an Oblivion gate. The easiest way to reproduce it is to leave him outside during the three Oblivion gate assault. He's pretty much guaranteed to dissapear then, and did so for me. When that happens he should repop where you originally got him, and did so for me.
quote:
Talonus said this about your mom:
Actually he can die, or rather "dissapear". It usually happens if you leave him outside an Oblivion gate. The easiest way to reproduce it is to leave him outside during the three Oblivion gate assault. He's pretty much guaranteed to dissapear then, and did so for me. When that happens he should repop where you originally got him, and did so for me.
This is because for some reason any horse you have will walk back to the nearest town if you leave them alone, but because you don't "own" shadowmere, he just heads back to were you got him. He will usualy stay where you left him if theres a landmark nearby and you don't get to far from him before you enter a building.
Also, The unicorn is actualy part of a daedric god quest in which you kill it for a chest pice of light armor thats roughly as powerful as elven and has a magic resist buff. Too bad its ugly as sin.
Was heading south, when there was a typical highwayman at a bridge, demanding 100 coins. After killing him, the corpse slid into the river. Went down to the river to loot the corpse, and noticed a troll corpse in the river. There was troll fat on the corpse, and one other item, a "poorly scrawled note". The note said along the lines of "Me no good bridjj troll. Noone pay me toll. me not skary enouf. Me kill self. Me get drunk and jump off brijj."
quote:
Cherveny had this to say about Cuba:Was heading south, when there was a typical highwayman at a bridge, demanding 100 coins. After killing him, the corpse slid into the river. Went down to the river to loot the corpse, and noticed a troll corpse in the river. There was troll fat on the corpse, and one other item, a "poorly scrawled note". The note said along the lines of "Me no good bridjj troll. Noone pay me toll. me not skary enouf. Me kill self. Me get drunk and jump off brijj."
LOL, I need to find this. Anyone else during the Siege of Bruma when they reached the Sigil Stone, collect it and everything happens as normal, except you don't get TPed back to Bruma, instead your left there and forced to make your own way out? This happened to me, and my gate never closed... Even finished the main quest and everything...
What the hell?
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Maradon! Model 2000 was programmed to say:
I did the sheogorath daedra quest, but I didn't get a skeleton key. Instead I got a staff called Wabbajack.What the hell?
Because you need to do the Nocturnal Quest, its Northwest of Leyawin.
quote:
New Age Bane got served! New Age Bane got served!
Because you need to do the Nocturnal Quest, its Northwest of Leyawin.
Northeast. It's right off the road about halfway to Bravil on the east side of the river.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
Karnaj impressed everyone with:
Northeast. It's right off the road about halfway to Bravil on the east side of the river.
yeh i'm a retard
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
Karnaj stopped staring at Deedlit long enough to write:
Wow, Daedric armor looks fucking badass. And selling off the extra armor goes a long way to supporting my frivolous house purchasing habit.
Daedric Armor is the shit, although I wish I had gotten a helmet before I closed the Oblivion gates forever =/
I need more Sigil Stones and their overpowered enchantments!
quote:
Khyron said:
Daedric Armor is the shit, although I wish I had gotten a helmet before I closed the Oblivion gates forever =/
At high levels normal enemy NPC's will wear Daedric armour that you can loot.
EDIT: It also appears as chest loot. Mortious fucked around with this message on 04-17-2006 at 10:55 AM.
quote:
From the book of Mortious, chapter 3, verse 16:
At high levels normal enemy NPC's will wear Daedric armour that you can loot.EDIT: It also appears as chest loot.
I've got two full suits of the stuff. The reason I'm whiny is because Sigil Stones, which have those juicy, juicy enchants on them, are impossible to get when you close all the Oblivion Gates.
I can enchant a sword with a 15-point absorb life with a Grand Soul Gem with 34 charges. Yet the Transcendant Sigil Stone that grants 25 point Absorb Life, gives me 40 charges. (Ends up being like, 3920 power compared to the Grand Soul Gem's 16)
I need to start over now Khyron fucked around with this message on 04-17-2006 at 11:39 AM.
quote:
Everyone wondered WTF when Khyron wrote:
I've got two full suits of the stuff. The reason I'm whiny is because Sigil Stones, which have those juicy, juicy enchants on them, are impossible to get when you close all the Oblivion Gates.I can enchant a sword with a 15-point absorb life with a Grand Soul Gem with 34 charges. Yet the Transcendant Sigil Stone that grants 25 point Absorb Life, gives me 40 charges. (Ends up being like, 3920 power compared to the Grand Soul Gem's 16)
I need to start over now
Khyron you could simply download a mod that increase the soul gem charges, thats what I did, though sadly it doesn't really do much for armor, since they seem to limited to one enchantment, and increasing the charge doesn't seem to effect how powerful the armor enchantment will be, say you want to fortify a skill it will only go up by 10. Though if you want to make awesome weapons, it works like a charm.
If your interested.
Found at:
And you can read what the mod does and is about here: (I'm not doing a copy+paste due to the post's length) here.
Edit: Oh, and it only works with a new game. Willias fucked around with this message on 04-17-2006 at 03:45 PM.