So basically, a tanks usefulness scales down exponentially with each additional opponent. Skaw fucked around with this message on 10-07-2008 at 04:33 PM.
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Skaw said this about your mom:
Well, they're okay in a one on one fight, since they're durable enough to simply outlast an opponent. But fights generally aren't one on one.So basically, a tanks usefulness scales down exponentially with each additional opponent.
Not even that useful for clogging choke points? I'd have thought they'd at least be good stuff like that, particular in keep defense.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnati had this to say about Knight Rider:
Not even that useful for clogging choke points? I'd have thought they'd at least be good stuff like that, particular in keep defense.
Choke points are far and few. And the ones a tank could effectively stonewall, also prevents melee DPS from entering and exiting, because for some retarded reason, Mythic enabled collision detection against your own realm members when the RvR flag is flying. Not to mention that every class has access to a skill that knocks an opponent back, meaning, well.. the clog would be opened pretty quick.
Mythic just really needs to ramp down the strength of order classes, because the underpopulation they had hoped for either doesn't exist, or doesn't matter. Destruction on Skull Throne sits in Warcamps queueing scenarios all day, while Order rolls the couple of groups that try to do the Open RvR stuff. They need to significantly boost the Experience and Renown gains of the battlefields, to the point where they effectively make Scenarios the option to do when there are no Objectives to take or Keeps to siege.
Skaw fucked around with this message on 10-07-2008 at 04:45 PM.
All their talk about the Open RvR system being so great, when players just PvP the WoW way instead is pretty much the definition of faggotry. Speaking of which, offensive keep sieging needs to be made slightly easier. It's just way too easy to keep people out compared to getting in. Siege Ladders would fix this problem, since the big problem is ranged DPS and Siege weapon support from the ramparts.
I can't speak for any of the other tanks because they all suck in comparison.
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Skaw impressed everyone with:
It's just way too easy to keep people out compared to getting in. Siege Ladders would fix this problem, since the big problem is ranged DPS and Siege weapon support from the ramparts.
I'd rather there be a way to gain entry through the postern door.
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Greenlit Model 2000 was programmed to say:
I'd rather there be a way to gain entry through the postern door.
UNLESS the Greenskin version of a siege tower is simply loading Destruction players into a catapult, Gates of Ekrund style.
post count+++
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Greenlit had this to say about Duck Tales:
I'd rather there be a way to gain entry through the postern door.
Marauders can. http://www.wardb.com/spell.aspx?id=14423
But then they'd get raped in the butt by all the bright wizards perched on the walls.
Now, if this ability affected realm members within a short range, that'd be fine and dandy. I'd still prefer siege ladders for those of us without such an ability. Or, having the suggestion of of a ranged affect happen, if there were no Marauders to be found. Skaw fucked around with this message on 10-07-2008 at 05:01 PM.
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Skaw probably says this to all the girls:
Mythic just really needs to ramp down the strength of order classes, because the underpopulation they had hoped for either doesn't exist, or doesn't matter. Destruction on Skull Throne sits in Warcamps queueing scenarios all day, while Order rolls the couple of groups that try to do the Open RvR stuff. They need to significantly boost the Experience and Renown gains of the battlefields, to the point where they effectively make Scenarios the option to do when there are no Objectives to take or Keeps to siege.
It's the exact opposite on Drifting Castle.
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Verily, Skaw doth proclaim:
Marauders can. http://www.wardb.com/spell.aspx?id=14423
It should be changed to allow friendlies to enter the postern door for 30 seconds.
By no means is this game 100% balanced yet, but then again what game is. It is that the "my class or side" whining sounds like just that...
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ACES! Another post by OrangeBrand:
Why dont you all just try a different server. Sounds to me you all have some unexperienced players on your side.By no means is this game 100% balanced yet, but then again what game is. It is that the "my class or side" whining sounds like just that...
It's not really whining if the game is intentionally designed in such fashion, as is the case here.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Check out the big brain on OrangeBrand!
Sounds to me you all have some unexperienced players on your side.
Uh, the games been out 3 weeks. Nobody is a pro.
Still think you all should try a different server. ( most of the people I play with were closed beta testers so that could be where the experience comes in, plus we use vent) just my opinion...
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The logic train ran off the tracks when OrangeBrand said:
True..Still think you all should try a different server. ( most of the people I play with were closed beta testers so that could be where the experience comes in, plus we use vent) just my opinion...
If I recall correctly, you play Order? If that's the case, isn't your perspective skewed? I believe the majority of current posters in this thread play Destruction.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
There is clearly not more Order than Destruction, though. Parcelan is just bitter.
Even then, the only real population that matters is the population of Open RvR participants, since scenarios are putting even amounts of each side against eachother. Skaw fucked around with this message on 10-07-2008 at 09:18 PM.
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Damnati thought this was the Ricky Martin Fan Club Forum and wrote:
If I recall correctly, you play Order? If that's the case, isn't your perspective skewed? I believe the majority of current posters in this thread play Destruction.
You're right.
Though, the problem is: With the majority of the people here playing one side primarily, is it that the classes are actually overpowered, or that Destruction just has a harder time rolling over Ironbreakers than other classes? :V
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Maradon! stumbled drunkenly to the keyboard and typed:
KILL THE DUDE WITH THE THING
Funny, but jesus that's the wrong way to do Mourkain.
Better off rushing in and owning the hell out of all of the squishy targets and healers on the enemy side (while not dying), and ignoring the thing altogether.
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Willias had this to say about Cuba:
You're right.Though, the problem is: With the majority of the people here playing one side primarily, is it that the classes are actually overpowered, or that Destruction just has a harder time rolling over Ironbreakers than other classes? :V
It might be the fact that Ironbreakers are the one class you can't ignore, since they can punt you the distance of a football field.
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Mr. Parcelan had this to say about Optimus Prime:
It might be the fact that Ironbreakers are the one class you can't ignore, since they can punt you the distance of a football field.
This only matters in Tor. Ironbreakers aren't overpowered, Order knockbacks are. Order knockbacks seem to throw a lot farther than Destruction ones for no good reason, but ironbreakers tend to be the most noticed knockback users.
As a zealot, the only classes I pay attention to hitting me are witch hunters and bright wizards. At worst I'll have to thrown on my detaunt ability on an ironbreaker. I'll always have to detaunt a witch hunter and then I can ignore them if I put some HoTs up. Bright wizards though.... fuck bright wizards.
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Talonus had this to say about Knight Rider:
This only matters in Tor. Ironbreakers aren't overpowered, Order knockbacks are. Order knockbacks seem to throw a lot farther than Destruction ones for no good reason, but ironbreakers tend to be the most noticed knockback users.As a zealot, the only classes I pay attention to hitting me are witch hunters and bright wizards. At worst I'll have to thrown on my detaunt ability on an ironbreaker. I'll always have to detaunt a witch hunter and then I can ignore them if I put some HoTs up. Bright wizards though.... fuck bright wizards.
How do Sorceresses and Witch Elves stack up Bright Wizards and Witch Hunters right now?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Talonus stopped beating up furries long enough to write:
This only matters in Tor. Ironbreakers aren't overpowered, Order knockbacks are. Order knockbacks seem to throw a lot farther than Destruction ones for no good reason, but ironbreakers tend to be the most noticed knockback users.
That's entirely subjective. Squig herders have a ranged morale knockback which is pretty nasty too, just as is chosen's knockback.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
And yes, Order knockbacks do throw further. Using Warping Blast at the Destruction Spawn tunnel exit in Tor Anroc, if my target is anywhere beyond the middle point of the path(tunnel side,) they will not go far enough to be pushed off the edge. However, I hug the shit out of the wall as best I can, and every time that I get knocked back, you can bet your ass I'm falling.
Simply put, if they don't start to balance classes against classes soon, rather than classes against their expected population judgment, the game simply will not last. At least, not the game they wanted to make. I'm sure the PvE side will thrive still.
Also, Jesus fuck does Magus need a heal debuff. Healers(Or anyone near one) are just flat out impossible with our weak DoTs(compared to BW, not even our mirror class) and slow burst damage. Skaw fucked around with this message on 10-07-2008 at 11:17 PM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
I hate fighting tanks and witches.. all else die to the the might of my bow.
I still think there is alot of class bitching. Every game has it.. sometimes it is justified and sometimes it is just whine.
I will try to post a picture of the ZERG that destroy bought to reikland today.
We had far less and held them. Not because they are gimp.. because they dont know how to play other them.. pew pew black orc crush...
I am going to try a different server... I will play on one of yours on Destro. seems you all need some help.
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OrangeBrand had this to say about Tron:
We had far less and held them. Not because they are gimp.. because they dont know how to play other them.. pew pew black orc crush...
Or because your classes are all better than destruction classes by design.
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OrangeBrand had this to say about Cuba:
I also play a Shadow Warrior. I do no play an OP class.
Shut the fuck up.
Plink vs Eagle Eye!
¿Yer Bleedin'! vs Broadhead Arrow?
What Blocka? vs Acid Arrow
Run 'n Shoot vs Spiral-Fletched Arrow!
This continues forever for Squig Herder vs Shadow Warrior, and in some cases it's even worse than these most basic examples. Morale abilities are the only place Squigs come out ahead, and I'm only basing that on Lots of Shootin' vs Rain of Steel.
If you even try to insinuate that a Squig Herder's squig makes up for these monstrous shortcomings then there is no hope for you.
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Verily, Greenlit doth proclaim:
Well, this was bothering me.Shut the fuck up.
Plink vs Eagle Eye!
¿Yer Bleedin'! vs Broadhead Arrow?
What Blocka? vs Acid Arrow
Run 'n Shoot vs Spiral-Fletched Arrow!This continues forever for Squig Herder vs Shadow Warrior, and in some cases it's even worse than these most basic examples. Morale abilities are the only place Squigs come out ahead, and I'm only basing that on Lots of Shootin' vs Rain of Steel.
If you even try to insinuate that a Squig Herder's squig makes up for these monstrous shortcomings then there is no hope for you.
I'd been wondering for some time now what definite examples of the supposed power discrepancy there were. This is pretty heinous.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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From the book of Skaw, chapter 3, verse 16:
Or because your classes are all better than destruction classes by design.
bullshit
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Also, how does DoK work out in the end? I was thinking of using the dps and debuffing trees to play off-healer for a couple friends. I've had a lot of fun thus far with it and I kind of like the idea of an endurance team with a Zealot as the main healer and DoK as off-healer/debuffer supporting a tank.
100% healing reduction on melee crits tactic in the melee DPS tree. That alone seems like it would set DoK as a powerful class.
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This continues forever for Squig Herder vs Shadow Warrior, and in some cases it's even worse than these most basic examples. Morale abilities are the only place Squigs come out ahead, and I'm only basing that on Lots of Shootin' vs Rain of Steel.If you even try to insinuate that a Squig Herder's squig makes up for these monstrous shortcomings then there is no hope for you.
What does this have to do with Shadow Warriors being overpowered? One class being shit compared to another class that is similar and does a bit better doesn't mean that the better class is overpowered. That being said, I've seen both Squig Herders and Shadow Warriors top DPS so
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I'd been wondering for some time now what definite examples of the supposed power discrepancy there were. This is pretty heinous.
It's pretty much the only situation where an Order class shows a definite advantage over a Destruction class. The squig is supposed to make up for the lower damage of the Squig Herder's abilities, but it doesn't. :/ Willias fucked around with this message on 10-08-2008 at 08:47 AM.
Though I guess Bright Wizard could be counted too, though that's more due to having more instant casts than Sorcs. However, if cast time isn't a problem, I've seen Sorcs own just as hard.
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Verily, Greenlit doth proclaim:
more at home in Barrens general chat.
Not enough Chuck Norris references for that
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100% healing reduction on melee crits tactic in the melee DPS tree. That alone seems like it would set DoK as a powerful class.
DoK is good, but it's not just because of that. 100% is definitely powerful, but keep in mind it's based on crit, which = RNG. The DPS tactics are definitely better, though. :/ Wouldn't mind willpower helping DOKs a little more!