quote:
The logic train ran off the tracks when Kaglaaz How'ler said:
NDA still isn't lifted last I'd heard so I won't be saying much more than: Check the beta forums as always. You need to be checking them daily or as some folks found out recently, you'll wait over a week before you can download the next phase.
Took around 14 hours for me. I've got it all patched and such but I can't access the beta forums.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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nem-x postedAccount->View your media library->Downloads
Excellent! Thank you very much.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Everyone wondered WTF when Damnati wrote:
I may have to get a new video card for this. My 7900gtx is chugging in the helf starting zone.
Probably just bad drivers.
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Nina enlisted the help of an infinite number of monkeys to write:
Probably just bad drivers.
They come straight from Nvidia so they shouldn't be too bad. If you know of a better source, please share; I'm really tired of getting horrid performance in windowed mode.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Kegwen wrote, obviously thinking too hard:
Does this game have a maximized windowed mode like WoW's?
Yeah, that's what I was getting such bad performance on earlier. It smoothed out a little in full screen.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Important things like leveling, graphics, pve, pvp, classes, etc
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The logic train ran off the tracks when Blackened said:
Can I get some hardcore comparisons between this game and WoW please?Important things like leveling, graphics, pve, pvp, classes, etc
I can only give you stuff from what I've been following, but hopefully it'll help.
Leveling: 40 levels. Talents at 10. Mounts at 20.
Graphics: Not as cartoony, but some people say it's uglier.
PvE: Public Quests where you don't even have to group up to get loot. People LFG are posted when you enter the zone/tier. Probably not nearly as many quests as WoW. But, on the bright side, you won't be doing the old racial quests until level 20, then every race and faction has the same quests.
PvP: Supposedly way, way better than WoW's. BGs (scenarios) in basically every zone. Keeps and castles to siege, like DAoC, in every zone. Objectives to take in every zone. EXP from PvP. Taunt in PvP. Lots of cool shit.
Classes: 20 classes. Four archetypes. One mechanic per class/faction. For example, a Black Orc and a Swordmaster are both Tank archetypes and they both use the Stun-Combo mechanic. The Sorceress and Bright Wizard are both Ranged DPS archetypes and they both use the use-too-much-magic-and-your-power-increases-but-you-might-also-blow-yourself-up mechanic. The Magus and the Dwarven Engineer both use area denial mechanics, etc.
Compared to WoW's classes, it seems like there'll be a lot of racial diversity (no more Orcs looking like humans on steroids under the same generic medieval armor) while still maintaining balance.
The philosophy behind their class design was supposedly: "Balance the classes around each other, balance the PvE around the classes." It's a pretty dramatic shift from WoW's philosophy.
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Mr. Parcelan thought this was the Ricky Martin Fan Club Forum and wrote:
I can only give you stuff from what I've been following, but hopefully it'll help.Leveling: 40 levels. Talents at 10. Mounts at 20.
Graphics: Not as cartoony, but some people say it's uglier.
PvE: Public Quests where you don't even have to group up to get loot. People LFG are posted when you enter the zone/tier. Probably not nearly as many quests as WoW. But, on the bright side, you won't be doing the old racial quests until level 20, then every race and faction has the same quests.
PvP: Supposedly way, way better than WoW's. BGs (scenarios) in basically every zone. Keeps and castles to siege, like DAoC, in every zone. Objectives to take in every zone. EXP from PvP. Taunt in PvP. Lots of cool shit.
Classes: 20 classes. Four archetypes. One mechanic per class/faction. For example, a Black Orc and a Swordmaster are both Tank archetypes and they both use the Stun-Combo mechanic. The Sorceress and Bright Wizard are both Ranged DPS archetypes and they both use the use-too-much-magic-and-your-power-increases-but-you-might-also-blow-yourself-up mechanic. The Magus and the Dwarven Engineer both use area denial mechanics, etc.
Compared to WoW's classes, it seems like there'll be a lot of racial diversity (no more Orcs looking like humans on steroids under the same generic medieval armor) while still maintaining balance.
The philosophy behind their class design was supposedly: "Balance the classes around each other, balance the PvE around the classes." It's a pretty dramatic shift from WoW's philosophy.
You forgot collision detection (yeah, tanks can actually get in the way).
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Blackened's fortune cookie read:
How "fast" is pvp? like, can you wander into a battle and be one-shotted? is there shit like resilience or +crit gear in WAR? how long does it take to get back into the fight? are pvp groups the best way to win?
I haven't seen anything beyond the starting zone PvP but even my witch elf has decent endurance. Respawns are 30 seconds at most and I like how the first scenario I played works. Khaine's Embrace is point capture where, once both points are locked down by one faction, a huge explosion erupts from them, killing anyone from the opposing faction nearby (or dropping them to critical health). Each time this happens, a good chunk of victory points is awarded to the capturing faction; the scenario ends when times runs out (I want to say 15 minutes but I'm not certain) or when 500 victory points are reached. All in all, it's pretty fun.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Blackened's account was hax0red to write:
How "fast" is pvp?
PvP is frantic. With very little CC abilities until quite late in the game, you won't see lame situations where you get stunned or feared without a chance to strike back. In fact, time to live used to be shorter, but following feedback Mythic lowered damage and increased AP regeneration to make combat a bit more long-lasting. The average 1v1 fight averages 15-20 seconds between a pair of DPS classes, but that's rather meaningless. If you're fighting 1v1 in WAR, you're doing it wrong.
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Blackened had this to say about Jimmy Carter:
like, can you wander into a battle and be one-shotted?
I don't see that happening. In any RvR area, you'll get levelled up to match everyone in that area's tier, so large gaps in levels won't kill you. In normal combat, no one has abilities powerful enough to one-shot even the wimpiest careers, and though some morale abilities may take a large chunk out of your health right away, those require to have been fighting for a while to accumulate morale so it balances out. The only situation I could see someone getting one shotted is if I were to bring my low-level character to an enemy area several levels higher, and even in that case I think you get your level bolstered unless you're on an Open RvR server.
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Blackened probably says this to all the girls:
is there shit like resilience or +crit gear in WAR?
There aren't specialized stats for crit or resilience that I noticed, who can really know what itemization Mythic has in store. The basic stats like strength, intelligence, etc. do cover +crit and +resilience-like effects though.
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Blackened had this to say about Punky Brewster:
how long does it take to get back into the fight?
As long as it takes to respawn and walk back from the closest camp. It depends on scenarios and RvR areas, but usually pretty fast. It is possible however to spend more time dead than alive if your team is shitty enough. (Thanks, random Destruction pubbies! )
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Blackened attempted to be funny by writing:
are pvp groups the best way to win?
Preformed groups will usually have the upper hand, yes. Simply because you're usually gathering a group of people that have better coordination that a random pubbie zerg. The good news is against most scenario zergs, a single, coordinated group of 3-5 can pretty much turn the tide simply by having a smart tank slow down their DPS and a healer that actually heals. The bad news is in world RvR, greater numbers can still end up swarming you.
There are going to be some incentives in place for population imbalance, but no one really knows if they'll help at all until the game is released.
Player collision is underwhelming, unfortunately. I always had this picture of 2-3 tanks holding the enemy back in a tight keep hallway, but there aren't that many situations where you could effectively block out the enemy. The skills are there though, I know Black Orcs have this channeled skill that pretty much halves the damage of everyone standing behind them for 8 seconds.
If we need more people I can get maybe 5-10 people from the right winger forum I post on if you guys don't mind hanging out with a bunch of republicans and libertarians.
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Maradon! had this to say about Optimus Prime:
We need to start our own team guys for serious.If we need more people I can get maybe 5-10 people from the right winger forum I post on if you guys don't mind hanging out with a bunch of republicans and libertarians.
EC guilds never last long; it's like a curse. I'm rolling with two or three of my WoW guildies on Destruction; Witch Elf (myself), Black Orc (guild leader), and Zealot (the other guildie).
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnati obviously shouldn't have said:
EC guilds never last long; it's like a curse. I'm rolling with two or three of my WoW guildies on Destruction; Witch Elf (myself), Black Orc (guild leader), and Zealot (the other guildie).
Don't need an EC guild, but it would be cool to roll up on the same server.
The EC bunch on Zul'Jin stayed around for a good long while.
Damnati fucked around with this message on 08-16-2008 at 02:31 AM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
From the book of Damnati, chapter 3, verse 16:
It gives me some serious misgivings if you can collect experience by running around ganking.
Get out of my game.
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ACES! Another post by Nina:
Get out of my game.
Do you really, honestly feel that encouraging griefing is a good thing?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
see: chaos chicken
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Nina was listening to Cher while typing:
Do you really think griefing is encouraged?see: chaos chicken
That's what I'm asking about the kill collector. What's this about a chaos chicken?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
So I'm going to make a guess: If you head into a PvP area that is a tier lower than the one you're in, doing so turns you into a chicken.
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Willias was naked while typing this:
I'm not sure what a chaos chicken is, but I've seen screenshots of players being turned into chickens and getting slaughtered by other players.So I'm going to make a guess: If you head into a PvP area that is a tier lower than the one you're in, doing so turns you into a chicken.
A winnar is yuo!
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Are the classes actually balanced? Is PvP rock/paper/scissors or are all classes on an equal 1v1 playing field? (though obv you're not supposed to 1v1) Which classes are reportedly the most fun to pvp with? (see WoW rogues) How many classes can CC effectively(at any level)? Are there some classes better suited to PvP? how does tanking in pvp work?
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Blackened had this to say about Matthew Broderick:
How many classes can CC effectively(at any level)? how does tanking in pvp work?
Don't know how many classes can CC, but the majority of the game's CC abilities are on tanks.
So for what a tank lacks in doing damage, they gain the ability to knock around other players and be a complete hindrance to doing damage.
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Blackened was naked while typing this:
Thanks for the answers.Are the classes actually balanced? Is PvP rock/paper/scissors or are all classes on an equal 1v1 playing field? (though obv you're not supposed to 1v1) Which classes are reportedly the most fun to pvp with? (see WoW rogues) How many classes can CC effectively(at any level)? Are there some classes better suited to PvP? how does tanking in pvp work?
The way I hear it is that ranged DPS has an advantage over tanks, tanks have an advantage over melee DPS and healers have an advantage over ranged DPS.
For rogues, you might be in for a shock. Stealth isn't like it is in WoW; it continually drains the AP bar so that you can only stay in it for short bursts.
The design philosophy of WAR, as stated, is to balance the classes around each other. While EQ and WoW balance classes around PvE encounters, you can probably be fairly certain that enough thought went into WAR's classes that they'll be decent against each other. If some are lacking, I'd think a lot of them would be hammered out nicely during WAR's release weeks-fix-rush.
Tanking works on two concepts: collision detection and taunts. Tanks have some good abilities to reduce damage and taunting works by reducing the damage of the attacker against everyone but the tank. I hear tell that tanks also get snares and such, to keep people in range so there won't be too much kiting. Ideally, as a tank, you need to be a complete nuisance and trip people up from harming your DPS/healers.
Sort of like WoW rogues before they stopped needing tanks or healers to kill people.
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Mr. Parcelan Model 2000 was programmed to say:
Sort of like WoW rogues before they stopped needing tanks or healers to kill people.
Since tanks don't exist in WoW PVP, I assume we're talking about PVE here. Given that you're talking about PVE, I have no idea what you're talking about
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Kegwen probably says this to all the girls:
Since tanks don't exist in WoW PVP, I assume we're talking about PVE here. Given that you're talking about PVE, I have no idea what you're talking about
Let me rephrase: prior to being able to murder anyone at a whim, Rogues used to fulfill the role of basically being a pain in the rumpus. That's what tanks supposedly do in WAR PvP.
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And I was all like 'Oh yeah?' and Mr. Parcelan was all like:
I hear tell that tanks also get snares and such, to keep people in range so there won't be too much kiting. Ideally, as a tank, you need to be a complete nuisance and trip people up from harming your DPS/healers.
Snares, debuffs, abilities that will do high damage against anyone running from them, etc. They can't make their target face them with a taunt, but they will make the player regret not doing so.
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Mr. Parcelan was naked while typing this:
Let me rephrase: prior to being able to murder anyone at a whim, Rogues used to fulfill the role of basically being a pain in the rumpus. That's what tanks supposedly do in WAR PvP.
Witch hunters are probably closest to WoW rogues actually. A bit squishy but very nice DPS, stealth, snaring abilities, etc.
Though people keep saying destruction is where everyone is going to go? Why? Because of Chaos and Orks? Blackened fucked around with this message on 08-16-2008 at 05:34 PM.
Destruction pretty much fits with the PvP mindset and are more appealing fluff-wise. Plus the Destruction races aren't all entirely "ugly", like the Horde races were in WoW at release. Generally, the balance when playing is pretty even though; it isn't like Destruction has twice the players of Order. I suspect things will even out a bit more at release too.
The current favoritism around here and some other forums is unfortunate really though. I'd say that the Order classes are generally much better from both a balance and design standpoint. About the only classes that are really better on Destruction are the tanks. Some of the Destruction classes really pale in comparison to their Order versions actually.
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Blackened had this to say about Punky Brewster:
Why? Because ofChaos and Orks?
Goblins, obviously.
quote:explain
Talonus.
Some of the Destruction classes really pale in comparison to their Order versions actually.
Also I think I read the fluff behind Witch Hunters a while back and they're badass. Burning entire villages to route out a single witch. Fucking a
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How.... Blackened.... uughhhhhh:
explainAlso I think I read the fluff behind Witch Hunters a while back and they're badass. Burning entire villages to route out a single witch. Fucking a
Keep in mind that I haven't played the high level game much in the latest version, which changed a lot, and I'd rather not break the NDA much (not that I was really under it, since I borrowed the account).
Personally, I'd say the rune priest, shadow warrior (in PvP at least), bright wizard, and witch hunter are all far better than the Destruction versions. The engineer, which really doesn't have a Destruction comparison, is quite good. Most of the other classes are on par with the Destruction equivalents, exempting the tanks.
Generally, the Order classes tend to be more focused on their niche (healing, damage, tanking), while the Destruction classes trade up some of that focus for debuffs or their gimmicks. That can work out for some classes (chosen), but not so much for others (squig herder).
draw your own conclusions