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Author
Topic: Warhammer Online
OrangeBrand
By a Truck
posted 09-22-2008 10:26:15 PM
I hope this comes out good enough for you all to see it. My hosting is done at the moment.

That's the way Order rolls on my server.

OrangeBrand fucked around with this message on 09-22-2008 at 10:26 PM.

SPELLCHECK is a four letter word.
nem-x
posted 09-22-2008 10:56:31 PM
Honestly it's the level differences that win scenarios. Just sort by rank and whoever has more higher level players will win. Bolstering sucks in that it doesn't scale your current equipment up, so it's pretty much useless except for pew pew casters.
Skaw
posted 09-22-2008 11:56:14 PM
quote:
nem-x had this to say about the Spice Girls:
Honestly it's the level differences that win scenarios. Just sort by rank and whoever has more higher level players will win. Bolstering sucks in that it doesn't scale your current equipment up, so it's pretty much useless except for pew pew casters.

It does scale items. Or at least it says it does.

But Bolstering doesn't make up for abilities, tactics, and mastery/renown training you'd have if you had leveled.

Skaw fucked around with this message on 09-22-2008 at 11:59 PM.

Number 1 Poster
posted 09-23-2008 12:09:02 AM
sweet signature time
Number 1 Poster
posted 09-23-2008 12:11:03 AM
Where in T2 is there a renown gear merchant, the participation scenario quest, and the kill 15 people quest all in the same spot like there is in T1?
Alidane
Urinary Tract Infection
posted 09-23-2008 12:11:43 AM
quote:
Nina posted

Horse shit.

Marauder vs White Lion?
Witch Elf vs Witch Hunter?
Swordmaster vs Black Orc?

Equivalents aren't 100% balanced, but it works both ways. You Destruction hicks are just coming up with excuses for getting trounced by an outnumbered enemy.


I thought White Lion paired with Squig Herder, since they used the same mechanic? Between the two pet classes, WL is probably better, but neither are all that great from what I can tell.

Otherwise, grass is greener, blah blah blah.

Alidane
Urinary Tract Infection
posted 09-23-2008 12:12:29 AM
quote:
I'm New posted

Where in T2 is there a renown gear merchant, the participation scenario quest, and the kill 15 people quest all in the same spot like there is in T1?


T2 renown merchants are in keeps, so you're SOL.

Maradon!
posted 09-23-2008 12:20:04 AM
I've played my order character to 10 (witch hunter) and my chaos character to 5 (sorcerer) and I've seen a total of 1 warrior priest, but countless zealots.
Nina
posted 09-23-2008 12:45:34 AM
quote:
Alidane had this to say about Punky Brewster:
I thought White Lion paired with Squig Herder, since they used the same mechanic? Between the two pet classes, WL is probably better, but neither are all that great from what I can tell.

Otherwise, grass is greener, blah blah blah.


A melee vs a ranged dps? What are you on?

Number 1 Poster
posted 09-23-2008 12:49:07 AM
quote:
Alidane thought this was the Ricky Martin Fan Club Forum and wrote:
T2 renown merchants are in keeps, so you're SOL.

How do I T2?

I dun got banned
Pancake
posted 09-23-2008 01:03:42 AM
quote:
Nina had this to say about Robocop:
A melee vs a ranged dps? What are you on?

He's right as far as mechanics go though... Squig Herders are linked with White Lions, Marauders are linked with Shadow Warriors.

Greenlit
posted 09-23-2008 01:05:06 AM
quote:
Alidane had this to say about Matthew Broderick:
I thought White Lion paired with Squig Herder, since they used the same mechanic? Between the two pet classes, WL is probably better, but neither are all that great from what I can tell.

Otherwise, grass is greener, blah blah blah.


Shadow Warrior is supposed to pair with Squig Herder, but that matchup (I accidentally typed laughup) is as fucking laughable (intentional this time) as every other Squig Herder vs X scenario.

We are the gimpest of the gimp classes and there is no denying it.

Which is why I'm rerolling Archmage or Warrior Priest with the Order Goon Squad.

Nina
posted 09-23-2008 01:10:27 AM
quote:
Greenlit had this to say about Tron:
We are the gimpest of the gimp classes and there is no denying it.

I got my achievement for dying to a squig herder yesterday. At rank 17.

Greenlit
posted 09-23-2008 01:18:38 AM
I can occasionally pull off some remarkable bullshit in Mourkain or Phoenix Whatever, and on those rare occasions I do there is much, much shit-talking in Scenario and our Alliance chat. So much so that yesterday, upon zoning back out into our PQ, my group's DoK turned to me and said;

"You're a hardcore motherfucker for a Squig Herder, Greenlit. Why don't you roll a Black Ork?"

Because a Blork's /special doesn't include push-ups and dragging his ass on the carpet like a dog, that's why.

Nina
posted 09-23-2008 01:57:02 AM
Squiggers are so awesome, it's a damn shame the class is so gimped.
Falaanla Marr
I AM HOT CHIX
posted 09-23-2008 02:46:05 AM
I messed with a shaman today, but think I'm going to go back to my squig herder. Sure, we need good healers on destruction side, but we also need somebody to play the gimp class too. Especially when I saw squiggers today doing like 1000 or 2000 damage over the course of an entire nordenwatch

I have been having fun with Squig Armor, though. It may not be the greatest thing around, but man, people run from a giant fucking squig. And, of course, I do a /special at the start of any scenario. Because I can.

Falaanla Marr fucked around with this message on 09-23-2008 at 02:47 AM.

Nina
posted 09-23-2008 03:19:23 AM
I figure Squig herders will get a balance pass somewhere down the road. Probably after Ironbreakers get nerfed. I just hope they leave Swordmasters alone, except maybe to bring us to the level of Black Orcs.
Mr. Parcelan
posted 09-23-2008 04:11:10 AM
quote:
Check out the big brain on Nina!
I figure Squig herders will get a balance pass somewhere down the road. Probably after Ironbreakers get nerfed. I just hope they leave Swordmasters alone, except maybe to bring us to the level of Black Orcs.

Fuck no.

Greenlit
posted 09-23-2008 04:27:03 AM
I hope nem got some screenshots of those scenarios tonight.

In every round my Squigger was topping the two categories that matter most: Renown and Experience.

nem-x
posted 09-23-2008 05:06:46 AM
no but I did get a pic of the guy who killed himself by running the fuck away
OrangeBrand
By a Truck
posted 09-23-2008 05:06:56 AM
We have a lack of Tanks and Healers. Most are support classes.
I am rolling a Blade alt, just in case.. I think in our whole guild we only have 3. I do searches and not to many come up. Some how the ones that do exist manage to change the tide of any battle once we roll in.

I love my shadow warrior.. Can see myself playing anything else.

SPELLCHECK is a four letter word.
Mr. Parcelan
posted 09-23-2008 05:19:09 AM
Shadow Warriors seem so boring to me.

What's a fairly high Order/Destro server out there? I'm looking to make an Order alt and trying to decide on a server/class.

Willias
Pancake
posted 09-23-2008 06:30:15 AM
quote:
So quoth Nina:
I figure Squig herders will get a balance pass somewhere down the road. Probably after Ironbreakers get nerfed. I just hope they leave Swordmasters alone, except maybe to bring us to the level of Black Orcs.

What's wrong with swordmasters?

Maradon!
posted 09-23-2008 07:16:39 AM
quote:
x--Mr. ParcelanO-('-'Q) :
Shadow Warriors seem so boring to me.

What's a fairly high Order/Destro server out there? I'm looking to make an Order alt and trying to decide on a server/class.


I thought you said we were going to RP lesbian elves on White Tower!!

nem-x
posted 09-23-2008 08:09:33 AM
Nina
posted 09-23-2008 11:54:14 AM
quote:
Willias's account was hax0red to write:
What's wrong with swordmasters?

Nothing by themselves, just weak in comparison to the other 3 tanks currently in the game. Ironbreakers don't really count, but a Swordmaster with sword and board fighting a Black Orc with choppa and blocka should be about even... Which it is definitely not.

I know 1 on 1s are not representative of RvR balance, but when a rank 18 Swordmaster and a bolstered rank 12 Black Orc wail at each for 3 minutes (good) and have the black orc at 50% health when the swordmaster dies (bad), something's wrong.

Nina fucked around with this message on 09-23-2008 at 11:55 AM.

Willias
Pancake
posted 09-23-2008 12:14:47 PM
quote:
This insanity brought to you by Nina:
Nothing by themselves, just weak in comparison to the other 3 tanks currently in the game. Ironbreakers don't really count, but a Swordmaster with sword and board fighting a Black Orc with choppa and blocka should be about even... Which it is definitely not.

I know 1 on 1s are not representative of RvR balance, but when a rank 18 Swordmaster and a bolstered rank 12 Black Orc wail at each for 3 minutes (good) and have the black orc at 50% health when the swordmaster dies (bad), something's wrong.


There's a bug right now with Black Orcs. Their self Wounds buff is bugged, and doesn't take away the gained HP when right clicked and removed. Max HP goes back down, but they've been healed by the ability.

That being said, at least in T1, I can take on other tanks solo with no problem.

I killed a level 11 black orc at level 9 and he was definitely better geared than I was, and a witch elf jumped in before the end of the fight. Maybe things change with new abilities, but from what I understand, Swordmasters are at their worst in Tier 1.

Willias fucked around with this message on 09-23-2008 at 12:17 PM.

I dun got banned
Pancake
posted 09-23-2008 01:01:05 PM
For as neat and clean and pretty as elves are supposed to be, they sure have lots of leeches.
Skaw
posted 09-23-2008 07:09:22 PM
Plenty of Classes are fairly balanced against their realm opposites. The biggest issue is that archetypes aren't balanced against eachother. A melee DPS is going to have a significantly harder time killing a healer or a tank compared to either two killing a DPS. And Ranged DPS is pretty fucked against anything.
Willias
Pancake
posted 09-23-2008 07:44:05 PM
You'd figure that in T2, healers wouldn't be as big of a problem since DPS classes start picking up -healing abilities.

Or at least Destruction side they do.

nem-x
posted 09-23-2008 07:55:06 PM
Killing healers is my forte
Maradon!
posted 09-23-2008 08:07:13 PM
Guys I like ranged dps, I want to be chaos, and I don't like the sorcerer. Am I screwed?
Mr. Parcelan
posted 09-23-2008 08:10:34 PM
quote:
Maradon! loves Parcelan like a fat kid loves cake
Guys I like ranged dps, I want to be chaos, and I don't like the sorcerer. Am I screwed?

Ranged DPS for Destro: Sorcerer, Magus, Squig Herder.

Sorcerer: Closest to BW, so closest to OP. Roots, AoEs = big damage, big contribution. Ask ???

Magus: Defensive caster. Harder to kill, does less damage, has some pretty good abilities. Ask Skaw.

Squig Herder: Gimped. Requires skill to play. Ask Sean.

Maradon!
posted 09-23-2008 08:17:11 PM
Aw man I don't want to be a disc jockey

WAH WAH

Maradon! fucked around with this message on 09-23-2008 at 08:17 PM.

Mr. Parcelan
posted 09-23-2008 08:19:38 PM
Magi are actually pretty handy to have in a fight. They can set up good defenses at chokepoints or points of interest, like the troll stones.

Not to mention that there's a 50/50 chance that a Witch Hunter will run up and start attacking the flamer or horror while the Magus eats him alive.

Skaw
posted 09-23-2008 08:48:38 PM
Magus isn't too bad damage. You're pretty much going to want to exclusively use the horror that gets buffed from the path you're specializing in. They're pretty equal outside of that until they get their second ability anyway so you wouldn't be missing much.

Pinks abilities have the furthest range, as it's buffed from Havok specialization, and Havok spells are all 100 ft. range for the most part. Pinks abilities, like Havok spells, are all about big direct elemental damage. It's second ability is very light DoT that also causes -5% chance to crit for 10 seconds. Able to hit anyone and anything that are within range to attack and be attacked by it.

Flamer has the "moderate" 65 ft. range abilities, as like much of Change, though it's auto attack is still 100 feet. Flamer is your Spiritual DoT minion. Rather than doing huge "all or nothing" damage, it does periodical. Second ability is a heavy DoT that hits all targets within 20 feet around the target the Flamer used it on that lasts 6 seconds. Wonderful on a large variety of classes, since not everyone can just sit 66-100 feet away attacking the Flamer.

Blue is the short range(40 ft.) Spiritual and Elemental AoE damage, in the Daemonology path. Again, it's auto attack is still 100 ft. That said, it has the potential to do the largest amount of damage, but is rather lack luster when it comes to single target and long range combat. Second ability does is a moderate DoT that hits all targets with in 30 feet of the Blue Horror for 3 seconds. Great against melee DPS and Tanks, and the occasional unobservant wanderer.

Both abilities each Horror gets are on seperate cooldowns, so they both may be used simultaneously. Change is probably the most appealing for RvR given it's wide range of AoE effects. However, I'd like to see how Daemonology Magi stack up once they get access to the Firewyrm summon mastery ability. Also worth noting is that the first Daemonology mastery Tactic allows for instantly summoning horrors, which is very, very useful in RvR when every moment counts.

My planned Mastery specialization seems like it'd be pretty solid.


The way most scenarios are set up though, don't expect to top damage charts often. It's a lot of running around. And until level 22 when you gain the Resummon ability, moving and summoning your horror repeatitively is a huge drain on time and AP. Unless you went Daemonology, in which case, it's just a huge drain on AP. Magus really shines in Open PvP, specifically keep seiges, where theres not a lot of movement from either side. One scenario thats really nice to Magi is the Tier 1 greenskins though, since a Horror summoned on the top portion of the middle capture point can hit enemies on the otherside with their auto attack easily, which is wonderful for harassing healers keeping people down below alive.

Skaw fucked around with this message on 09-23-2008 at 09:06 PM.

Number 1 Poster
posted 09-23-2008 09:14:03 PM
I still don't know if I want to be a Monstrosity Marauder or Savagery. On one hand I just go in and deal about 60-70% of every casters life at once and make healers life a living pain before detaunting and running away. On the other hand I can debuff the fuck out of a tank and cause my group to pretty much insta-gibb him, but all I can do is debuff.
nem-x
posted 09-24-2008 04:43:39 AM
tier 3 scenarios mother of god
destruction steam rolls order every time, and it queues up faster than t1 and t2 combined
Greenlit
posted 09-24-2008 05:15:55 AM
quote:
Mr. Parcelan wrote, obviously thinking too hard:
Squig Herder: Gimped. Requires skill to play. Ask Sean.

Not worth it right now. Simply avoid.

You are completely worthless in PVP until 17 at the very earliest, as you have the burst damage of an auto-attacking Black Ork. Even your sustained damage suffers from AP exhaustion; you simply can't keep Plinking away for very long until you're waiting for every tick of AP.

Stabbity is a useless path at the moment, because many Squig and Squig related abilities are fucking broken. They just don't work.

Quick Shooting is the path of the asshole, but being an asshole does not kill anyone. It gets you noticed and gets you killed.

Roll a Witch Elf and dominate everything except Ironbreakers.

(I won't even talk PVE because seriously, what the fuck Mythic.)

OrangeBrand
By a Truck
posted 09-24-2008 05:34:40 AM
PVE is kind of weird.

I can kill a level 21 at 18, but cant kill a 11 Hero at 19.

SPELLCHECK is a four letter word.
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