quote:
Willias had this to say about the Spice Girls:
I don't see why they wouldn't. Seeing as how you can take one weapon, put a weapon buff on it, and then stick it in your inventory and put another weapon buff on another weapon.
Yeah, but that's cumbersome.
quote:
Willias thought this was the Ricky Martin Fan Club Forum and wrote:
Yeah, but for +1700 ATP (assuming Rockbiter's effect would stack)? I wouldn't mind.
Haha, double rockbiter would be insane...that'd be like, the one thing that'd make dual wield truly worthwhile.
quote:
The logic train ran off the tracks when Falaanla Marr said:
I'm on the wall about that idea. 59 points in affliction is:Nice for PvP. Though I'd stop at 41 affliction when it comes to PvP and toss the other 18 points into utility shit from other trees.
Potentially useful PvE depending on fight length in Burning Crusade. Current raids would find it to be near useless save for bosses as most mobs die too fast to stack a ton of DoTs. If burning crusade fights go around 30-35 seconds, that lets us stack all the Dots and get them all to do full damage. Though, even then, would we be better off just casting shadow bolts with that time?
So, hope you PvPers really enjoy these lock additions -- they're right up your alley
It really, really depends on how UA and the like work out. Shadow embrace looks retardedly overpowered for PvE unless Blizz is moving away from "we'll just hit your tanks harder, k?" type encounters. I could live with 41 in the tree, sure. But Imp drain soul? Siphon mastery? They sound so good in my head. Just have to see how they play out.
Honestly, I'm curious if blizzard will give us all a free respec (Considering a lot of lower teir talents were changed/moved with TBC) or what.
quote:
Batty thought about the meaning of life:
Haha, double rockbiter would be insane...that'd be like, the one thing that'd make dual wield truly worthwhile.
Well, there is the downside that you'd be pulling massive aggro with Dual Rockbiters though. (Then again, that's what Blessing of Salvation is for~)
Pretty much, I could see any weapon buff working on either weapon in almost any combination and Dual Wield would be pretty good.
I mean, you could get a quick offhand and put Frostbrand on it, or a slow offhand and put Flametongue on it to make up for the crappy damage that your offhand is going to put out.
Put Windfury on your offhand (wonder if it'll work like sword spec...) and Rockbiter or Flametongue on a slow main hand weapon.
Put Rockbiter on your offhand and Flametongue on your mainhand for vastly improved ATP without dishing out too much aggro (since Rockbiter only increases aggro when hitting with the Rockbiter'd weapon).
Dual Windfuries, Dual Flametongues...
I mean, there's a bunch of combinations that sound like they could work really really well if Dual Wield works out like most shaman expect it to.
Now if only Blizzard would make Shamanic Rage a talent that's actually halfway decent, the Enh tree could rock.
quote:
And I was all like 'Oh yeah?' and Willias was all like:
Now if only Blizzard would make Shamanic Rage a talent that's actually halfway decent, the Enh tree could rock.
Enhancement shamans will still be the squishiest thing in the game for me
quote:
Taeldian was naked while typing this:
Enhancement shamans will still be the squishiest thing in the game for me
It's a pain in the ass to kill a warrior period as a shaman unless you kite em. :/
I prefer fighting mages, warlocks, and priests.
quote:
This insanity brought to you by Delphi Aegis:
Honestly, I'm curious if blizzard will give us all a free respec (Considering a lot of lower teir talents were changed/moved with TBC) or what.
Blizzard has stated they will give a free respec when you buy the expansion.
quote:
Willias wrote this stupid crap:
I don't see why they wouldn't. Seeing as how you can take one weapon, put a weapon buff on it, and then stick it in your inventory and put another weapon buff on another weapon.
I was staring to wonder how that would work at all and for some reason this didn't even occur to me.
For some reason the thought of a dual wielding shaman with flurry and windfury kinda scares me.
quote:
El Cuchillo stopped beating up furries long enough to write:
I was staring to wonder how that would work at all and for some reason this didn't even occur to me.For some reason the thought of a dual wielding shaman with flurry and windfury kinda scares me.
And 10% bonus AP when the shaman crits. Oh, and 10% increased damage from Weapon Mastery.
I wonder if 10% bonus AP would effect dual rockbiters. ohgod
And as I said, Shamanistic Rage should be changed to something more useful. Like, chance on a melee swing to restore mana equal to 10% of the shaman's Attack Power. That'd kick ass.
New druid stuff is listed there btw. Kinda gimpy, except OOMkin form actually sounds like it might be worthwhile now.
Oh, and apparently there's going to be a change to mounts next patch.
You'll have to get more advanced versions of the riding skill, instead of merely training it once at level 40. This will likely be leading into something with the flying mounts (of which will be Griffons, Wyverns, armored varieties of those, netherdrakes, armored/epic netherdrakes, and phoenixes).
Anyway, next patch, training for your basic level 40 mount will cost 90 gold, and the level 40 mounts will cost 10. Training for epic mounts will cost 900 gold, and buying the actual mount will cost 100.
Or, the more drawn out version... At level 40, you can get the Apprentice Riding skill, which costs 90g without discounts. Vendor bought mounts at that level cost 10g. At 60, you can learn the Journeyman Riding skill, which will cost 900g without discounts, but the mounts will only cost 100g. All non-vendor bought epic mounts will use Apprentice riding skill instead of Journeyman skill, and have also drastically dropped in price. (PvP and AV ones now cost 10g.)
quote:
x--WilliasO-('-'Q) :
Okay, warlocks get to look fucking bad ass again in TBC.
Oh thank fucking god
quote:
Willias wrote this then went back to looking for porn:
Okay, warlocks get to look fucking bad ass again in TBC.New druid stuff is listed there btw. Kinda gimpy, except OOMkin form actually sounds like it might be worthwhile now.
Oh, and apparently there's going to be a change to mounts next patch.
You'll have to get more advanced versions of the riding skill, instead of merely training it once at level 40. This will likely be leading into something with the flying mounts (of which will be Griffons, Wyverns, armored varieties of those, netherdrakes, armored/epic netherdrakes, and phoenixes).
Anyway, next patch, training for your basic level 40 mount will cost 90 gold, and the level 40 mounts will cost 10. Training for epic mounts will cost 900 gold, and buying the actual mount will cost 100.
Or, the more drawn out version... At level 40, you can get the Apprentice Riding skill, which costs 90g without discounts. Vendor bought mounts at that level cost 10g. At 60, you can learn the Journeyman Riding skill, which will cost 900g without discounts, but the mounts will only cost 100g. All non-vendor bought epic mounts will use Apprentice riding skill instead of Journeyman skill, and have also drastically dropped in price. (PvP and AV ones now cost 10g.)
The big question is, how will this work for 60's who don't have epic mounts yet?
Since I sincerely doubt every 60 will have to fork out 900g again to have their epic mounts.
Training for level 75 riding (Apprentice, level 40 mounts) will cost 100g undiscounted, the actual mount will be 10 gold.
Training for level 150 riding (Journeymen, Level 60 mounts) will cost 1000g undiscounted, the actual mount will be 100 gold.
Honored and Rank3 bonuses are applied to these values.
AFAIK, level 60s without the epic mount ITEM will not be grandfather'd in, and they'll have to spend the same amount for an epic as they would before. The costs are simply reversed-ish. Non level 60s with an epic mount already purchased get fucked over hardcore if they don't level to 60 with this patch, as they will not get the requisite riding skill (They're not level 60) and will now have a simple 100g item with another 900 (800, lol rank3) to earn up to train the actual riding skill.
Warlocks and paladins will automatically gain 75 and 150 riding skill upon completion of the level 40 and 60 mount quests respectively. Hoo-zah.
You could technically get someone to buy you a cross-race mount now that you could ride (Say, a kodo, wolf and raptor for an undead), pay the full 800g for each of them now, and be able to ride them along with your regular epic next patch without having to be exalted with the requisite factions.
quote:
Willias was naked while typing this:
Okay, warlocks get to look fucking bad ass again in TBC.New druid stuff is listed there btw. Kinda gimpy, except OOMkin form actually sounds like it might be worthwhile now.
Oh, and apparently there's going to be a change to mounts next patch.
You'll have to get more advanced versions of the riding skill, instead of merely training it once at level 40. This will likely be leading into something with the flying mounts (of which will be Griffons, Wyverns, armored varieties of those, netherdrakes, armored/epic netherdrakes, and phoenixes).
Anyway, next patch, training for your basic level 40 mount will cost 90 gold, and the level 40 mounts will cost 10. Training for epic mounts will cost 900 gold, and buying the actual mount will cost 100.
Or, the more drawn out version... At level 40, you can get the Apprentice Riding skill, which costs 90g without discounts. Vendor bought mounts at that level cost 10g. At 60, you can learn the Journeyman Riding skill, which will cost 900g without discounts, but the mounts will only cost 100g. All non-vendor bought epic mounts will use Apprentice riding skill instead of Journeyman skill, and have also drastically dropped in price. (PvP and AV ones now cost 10g.)
Where'd you get the bit about mounts? I couldn't find it on the linked site.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Oh, and what exactly did I get wrong Delphi? :/
I got the bit about the AV mount wrong, as you'll need Journeyman riding for it, but I don't see any other wrong info there.
And yeah, if you already have an epic mount, you'll automatically learn Journeyman skill, and Warlocks/Paladins get the skill for free when they complete the appropriate quest.
quote:
Willias had this to say about Jimmy Carter:
Saw it on the WoW forums. linkyOh, and what exactly did I get wrong Delphi? :/
I got the bit about the AV mount wrong, as you'll need Journeyman riding for it, but I don't see any other wrong info there.
And yeah, if you already have an epic mount, you'll automatically learn Journeyman skill, and Warlocks/Paladins get the skill for free when they complete the appropriate quest.
Rank 11 mounts will only need the Apprentice riding skill. I say FEH to Blizzard posters who have bad information.
quote:
A sleep deprived Hortus stammered:
Goddamn, my informants can't get it right. You poor sods with AV mounts got owned, haha.
Damnati fucked around with this message on 09-19-2006 at 01:17 AM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
quote:
Nobody really understood why Willias wrote:
Read further into the thread please.
Got that. That has to be some of the stupidest shit ever. So much for my plans to get a cheaper mount for my rogue...
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
With Sergeant rank and Honored, training only costs 720G, and the AV mount would cost 8G, and the normal epic mounts will cost 80G.
Or you could just go for a PvP mount, which will only cost 8G for Honored and Sergeant, and are as fast as epic mounts. But you'll need Journeyman riding when BC comes out anyway, so you can get a flying mount.
First of all, Druid Talents and Spells.
Second, new talent changes for all classes:
quote:
Warrior
Arms
* Axe Specialization – Renamed “Poleaxe Specialization”: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.
* Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.”
* Polearm Specialization – Replaced with "Weapon Mastery”: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.”Fury
* Rampage – Cooldown removed, rage cost increased to 30, description changed.Protection
* Vitality – Now also increases your total Strength by 2/4/6/8/10%.Warlock
Affliction
* Empowered Corruption – Now increases by 12/24/36%.
* Lasting Afflictions – Removed.
* Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.”
* Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec.Demonology
* Demonic Fortitude – Renamed "Demonic Resilience".Destruction
* Nether Protection – Chance to proc is now 10/20/30%.
* Soul Leech – Now returns 20% of damage as health.
* Shadow and Flame – Bonus is now 4/8/12/16/20%.
* Shadowfury – Now a 0.5 second cast, new rank values.Shaman
Elemental
* Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.Enhancement
* Stormstrike – 5 yd range.
* Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power.Restoration
* Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.Rogue
Assassination
* Remorseless Attacks – Added Mutilate to the list of affected abilities.
* Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.”Combat
* Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%.Priest
Discipline
* Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%.
* Improved Mana Burn - Cast time reduced by 0.5/1.0 sec.Holy
* Improved Renew – Added Circle of Renewal to the list of affected abilities.
* Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%.Paladin
Holy
* Divine Illumination – 3 min cooldown, 10 sec duration.Protection
* Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.”Mage
Fire
* Playing with Fire - 1/2/3% increase for 1/2/3% penalty.
* Burnout – Replaced with “Pyromaniac”: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.”
* Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.”
* Empowered Fireball – Bonus is now 4/8/12/16/20%.
* Dragon’s Breath – New rank values.Frost
* Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%.
* Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration.
quote:
Over the mountain, in between the ups and downs, I ran into Willias who doth quote:
Rockbiter
quote:
Batty was listening to Cher while typing:
link to rockbiter nerf
Essentially, it still adds the same amount of AP, but only for the weapon you cast it on, and won't count for Shamanistic Rage.
I'm starting to not understand 41 point talents, as they should be extremely awesome, but so many of them are coming off as mediocre.
quote:
x--BattyO-('-'Q) :
rockbiter
quote:
Willias probably says this to all the girls:
Arg.Essentially, it still adds the same amount of AP, but only for the weapon you cast it on, and won't count for Shamanistic Rage.
I'm starting to not understand 41 point talents, as they should be extremely awesome, but so many of them are coming off as mediocre.
Thanks for linky. And yeah, the change makes sense due to Shamanistic Rage.
Although even with Totem of Wrath being twice as useful now as it was before, it's just a Moonkin, at 41 points, and not worth losing NS for. 41 point talents suck.
quote:
Peanut butter ass Shaq Manticore booooze lime pole over bench lick:
Yup, I'm so glad I quit WoW. If you're speccing into the prot tree, why is +10% str better than +10% stam? More to the point, wouldn't a +10% str belong in some other tree?
I think you missed the word "also"
quote:
Manticore painfully thought these words up:
Yup, I'm so glad I quit WoW. If you're speccing into the prot tree, why is +10% str better than +10% stam? More to the point, wouldn't a +10% str belong in some other tree?
Strength increases block value and AP. The new Strength increase on Vitality now improves the damage (and threat output) of Shield Slam and Devastate. Also, +5%STA is worse than the Tauren racial, but +10%STA would make tanking uber-easymode unless Blizz balanced raid encounters around having tanks with full Vitality (which would be bad). +10%STR in addition to +5%STA makes the talent more desirable, improves tanking more than just +5%STA, and increases the effectiveness of other talents in the same tree.
quote:
Batty had this to say about Pirotess:
Thanks for linky. And yeah, the change makes sense due to Shamanistic Rage.Although even with Totem of Wrath being twice as useful now as it was before, it's just a Moonkin, at 41 points, and not worth losing NS for. 41 point talents suck.
Well, not only that, but +1700 AP was just awesome any way you looked at it. Even if it didn't work with the AP version of Shamanistic Rage.
This change proves that shaman will be able to buff both weapons in BC.
Edit: And the change also puts Rockbiter/Windfury combo as one of the best Dual Wield combos, since Windfury makes your main hand swing two extra times, even if put on the off hand. Willias fucked around with this message on 09-25-2006 at 06:06 PM.
quote:
And I was all like 'Oh yeah?' and Willias was all like:
Well, not only that, but +1700 AP was just awesome any way you looked at it. Even if it didn't work with the AP version of Shamanistic Rage.This change proves that shaman will be able to buff both weapons in BC.
Too bad we'll still be gimps! ;D
But I digress, almost everyone thinks their class sucks. It's just that Shamans are right about it. I still make faces when I think that we barely got anything worthwhile so far from our BC talents.
quote:
Over the mountain, in between the ups and downs, I ran into Willias who doth quote:
Rockbiter
quote:
Batty had this to say about Reading Rainbow:
Too bad we'll still be gimps! ;DBut I digress, almost everyone thinks their class sucks. It's just that Shamans are right about it. I still make faces when I think that we barely got anything worthwhile so far from our BC talents.
Eh. I like the concept of Dual Wield for Shaman, kinda adds another neat feature to the class.
Mana Tide is being buffed. Earth Shield is basicly a 2700 HoT for 900 mana (3:1 mana ratio, pretty good). A lot of our newer talents have an effect on the class as a whole, not just one specific part. Lightning Overload and Unrelenting Storm...
It adds up, and I don't feel that we're getting off too bad with this expansion, but I do hope there are more, and better changes to the class before this hits retail. (Which according to many sources, will be close to November 28.)
Willias fucked around with this message on 09-25-2006 at 06:27 PM.
Beast Mastery
Tier 6 - Animal Handler - Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects. (8/4%)
Tier 7 - Ferocious Inspiration - When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec. (2/3%)
Tier 7 - Catlike Reflexes - Increases your chance to dodge and your pet's chance to dodge by an additional 2%. (4/6%)
Tier 8 - Serpent's Swiftness - Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%. (8+8/12+12/16+16/20+20%) D:
Tier 9 - The Beast Within - When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed. D:
Survial
Tier 4 - Resourcefulness - Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec. ( 40%+4sec/60%+6sec)
Tier 6 - Survival Instincts - Reduces all damage taken by 2%. (4%)
Tier 7 - Thrill of the Hunt - Gives you a 33% chance to regain 50% of the mana cost of any shot when it critically hits. (66/100%)
Tier 7 - Expose Weakness - Your ranged criticals have a 10% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. (20/30%)
Tier 8 - Master Tactician - Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 1% for 8 sec. (2/3/4/5%)
Tier 9 - Readiness - When activated, this ability immediately finishes the cooldown on your other Hunter abilities.
Marksman
Tier 5 - Silent Hunter - Reduces threat from all attacks by 7%. (12/17%)
Tier 6 - Combat Experience - Increases your total Agility, Stamina and Intellect by 3%. (6%)
Tier 7 - Displacement - Reduces your chance to be hit by all attacks by 1%. (2/3%)
Tier 7 - Zen Marksmanship - Increases your ranged attack power by an amount equal to 8% of your total Intellect. (16/25%)
Tier 8 - Master Marksman - Increases your ranged attack power by 2%. (4/6/8/10%)
Tier 9 - Silencing Shot - A shot that deals 50% weapon damage and Silences the target for 3 sec. 20 second cooldown.
New spells:
Level ??
Kill Command
Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target.
Level 62
Aspect of the Viper
The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time.
Level 64
Steady Shot
A steady shot that causes RAP*0.3+100 damage. Causes an additional 175 against Dazed targets.
Level 68
Snake Trap
Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 60 sec. Only one trap can be active at a time.
Also, a new tameable pet with the expansion will be Dragonhawks. Their special ability is a 2 second Fire cone aoe DoT.
quote:
The logic train ran off the tracks when Willias said:
Tier 9 - The Beast Within - When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed. D:
It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
But at least the new content will be fucking awesome.
Oh, and for 2hander warriors in this expansion, after you've grabbed Mortal Strike, I suggest grabbing Improved Slam. Should make the ability pretty awesome.
Fuck yeah!