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A sleep deprived Willias stammered:
That's because your MT couldn't hold aggro worth crap.
More that I was typically second or third on the aggro list; third or fourth on the damage meters. The rogues did more damage but they have abiities that reduce aggro.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Don't expect him to do any research about anything.
It's not something people hear about.
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Damnati had this to say about Robocop:
Then they become an aggro liability. I used to get yelled in MC for snapping aggro with my crits with an Arcanite Reaper or Obsidian Edged Blade.
Tell your tanks to use defensive stance.
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Razor had this to say about Optimus Prime:
And remember that Tat mastery is only for those that can't make up their mind on which stance their going to use....
At first I thought you had to be kidding. Then I realized who it was posting. You truly are incredibly stupid and useless in every aspect of life.
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Razor Model 2000 was programmed to say:
And remember that Tat mastery is only for those that can't make up their mind on which stance their going to use....
Intercept.
Revenge.
Taunt.
Mortal Strike.
Learn them. Live them. Love them.
P.S. Snoota didn't ask me to ban you but I might pretend he did.
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Damnati wrote this then went back to looking for porn:
I played a Warrior for the better part of 6 months and a lot of raiding; I'm pretty sure I know how the class works. Dual wield MS used to be crap but, with the advent of one handers that hit like an Arcanite Reaper, it's quite viable. I wouldn't want to give up MS.
You seem like truly an expert on the warrior class. 6 months and experience in MOLTEN CORE?! I envy you man.
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Mr. Parcelan had this to say about Duck Tales:
It doesn't matter. I have a feeling these trees will be massively overhauled in the very near future.
Yeah, probably. The WoW.com Warrior boards asploded over just the change to TM.
Whatever ends up happening, I hope they still finally make full Prot viable in stuff other than just main tanking. I've always wanted to go Prot, but I've never been able to justify the huge hit to DPS and PvP effectiveness. Intervene, Devastate, Shield Bash -> HS, and Spell Reflect look like they could really improve how Prot works in PvP and boost its DPS, while still being built primarily towards PvE tanking.
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Razor had this to say about Tron:
And remember that Tat mastery is only for those that can't make up their mind on which stance their going to use....My warriors spec will be like this: 5/5/41
web page
That is the stupidest thing anyone has ever said.
Ever.
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We were all impressed when Damnati wrote:
I played a Warrior for the better part of 6 months and a lot of raiding; I'm pretty sure I know how the class works. Dual wield MS used to be crap but, with the advent of one handers that hit like an Arcanite Reaper, it's quite viable. I wouldn't want to give up MS.
Wrong.
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Razor spewed forth this undeniable truth:
I am very happy with where they put vitality in the protection tree, I'm a prot warrior that can still deal some damage, and I'm VERY happy. The talent spread for MS may be weirded a bit, but it opens many more posibilities. And remember that Tat mastery is only for those that can't make up their mind on which stance their going to use....My warriors spec will be like this: 5/5/41
web page
So, my guess is that youve never tanked anything outside of MC, since you don't have Last Stand. WHY? Its saved my guild from a wipe at least 5 times in BWL.
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Damnati's account was hax0red to write:
Then they become an aggro liability. I used to get yelled in MC for snapping aggro with my crits with an Arcanite Reaper or Obsidian Edged Blade.
Dual wielding generally pulls more aggro than 2h because it relies more heavily on heroic striking. Even without heroic striking (and not pulling aggro!), though, I'm still far ahead of the next closest person in damage while dual wielding (fury).
Mortal Strike deals quite a bit less damage than 2-hand Fury does, and dual wield mortal strike is only slightly above protection spec in damage. Either way you should never pull aggro as MS unless someone is being retarded. Taeldian fucked around with this message on 08-29-2006 at 01:47 PM.
Even without TM it's still sick damage, despite not being able to take advantage of stance dancing. Just lol if you try to pvp with that build. Addy fucked around with this message on 08-29-2006 at 03:59 PM.
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Verily, Batty doth proclaim:
Btw, any Shaman who goes dual wield is a moron. You're just fooling yourself that it's actually useful. If it wasn't so deep in the enhancement tree it'd be nice, like down near 2handers. But where it is is just useless and the whole thing is pointless.
Actually, I like it better as a 31 point talent than Stormstrike.
Also, while moving Tactical Mastery is a nerf to anyone who uses quite a bit of Arms talents, it's a buff to anyone who stays out of Arms. Moving TM to Protection, especially as a Tier 1 talent allows Protection/Fury builds to be more viable.
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Willias thought about the meaning of life:
Actually, I like it better as a 31 point talent than Stormstrike.Also, while moving Tactical Mastery is a nerf to anyone who uses quite a bit of Arms talents, it's a buff to anyone who stays out of Arms. Moving TM to Protection, especially as a Tier 1 talent allows Protection/Fury builds to be more viable.
It has zero effect on full protection builds.
Fury/Prot is now possible.
Arms is getting screwed.
Fury is getting screwed.
Hybrid builds are getting screwed.
I love the fact that Blizzard knows Tactical Mastery is 100% necessary, and instead of fixing it they abuse it to keep people from speccing in ways Blizzard doesn't want them to.
If they wanted more people to go full protection, all they'd have to do is make Tactical Mastery a 35 point Protection talent. Every warrior would be at least 37 Protection. It's disgusting.
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Taeldian impressed everyone with:
Fury/Prot is now possible.
And that's all I was getting at.
It was a build that was couldn't really be done before, yet now it can.
Also, it gives a tier 1 protection talent that most warriors will want.
Fury has crit%.
Arms has parry%.
Protection has TM.
I'm not saying "OMG BEST CHANGE EVAR" but it does make sense (beyond nerfing the class), even though they're switching it to a tree that a lot of warriors never want to touch.
To be honest, I'd much prefer that they'd get rid of that retarded talent, and made it a passive ability. edit: That either scales as the warrior levels up, or something trained once the warrior gets to a high enough level. Or a multiple rank ability that's trained as the warrior levels up. Willias fucked around with this message on 08-29-2006 at 06:42 PM.
Obviously going for damage, stuns, and Silence on Shield Bash. I was originally considering getting 3/3 Imp HS and 2/5 Deflection instead of Enrage, and that remains an option if I end up avoiding most incoming crits instead of taking them. Piercing Howl is staying for sure, as not only is it an amazing AoE snare, it dazes opponents without the need for Shield Bash, so I can follow it up with a HS. Argh! fucked around with this message on 08-29-2006 at 08:10 PM.
TM is completely necessary, despite what amateurs may tell you. In a serious situation, you need to switch to Beserker for Intercept/Enrage, you need to switch to Defensive for Taunt/Revenge, and Battle for Execute, etc.
This is basically just another crap on the chest for Warriors.
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Mr. Parcelan wrote this stupid crap:
The point is that Tactical Mastery needs to be a class skill and the absolutely last thing it needs is to be moved. Arms build is totally fucked right now, the final nail in the coffin to the MS build.TM is completely necessary, despite what amateurs may tell you. In a serious situation, you need to switch to Beserker for Intercept/Enrage, you need to switch to Defensive for Taunt/Revenge, and Battle for Execute, etc.
This is basically just another crap on the chest for Warriors.
QFT I really don't see how an innate TM would overpower warriors in any way. It would just give us five more talent points to spend, which we should have anyway.
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A sleep deprived Argh! stammered:
QFT I really don't see how an innate TM would overpower warriors in any way. It would just give us five more talent points to spend, which we should have anyway.
Considering we didn't get a talent review, yes.
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This one time, at Yuri camp:
You seem like truly an expert on the warrior class. 6 months and experience in MOLTEN CORE?! I envy you man.
If it takes you more than 6 months to learn how to play your class, you're an idiot. It took me the two months that I took getting to 60 for this. The next three were spenting raiding MC as dps and occasionally an off-tank. The last month...couldn't raid because of the raid lockout bug that happened; I quit because of that.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnati had this to say about Captain Planet:
If it takes you more than 6 months to learn how to play your class, you're an idiot. It took me the two months that I took getting to 60 for this. The next three were spenting raiding MC as dps and occasionally an off-tank. The last month...couldn't raid because of the raid lockout bug that happened; I quit because of that.
I've never played a Warrior past level 20 and I know how to play one better than you. Apparently it takes you more than six months to learn your class. Ergo, you are a self-proclaimed idiot.
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Vallo was naked while typing this:
I've never played a Warrior past level 20 and I know how to play one better than you. Apparently it takes you more than six months to learn your class. Ergo, you are a self-proclaimed idiot.
Vallo wins the thread.
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A sleep deprived Flea stammered:
See, the great thing about this review for warriors, is they actually made protection pretty nice. Which is what every raiding warrior is going to be since there will no longer be room for dps warriors with only 3-4 spots going to warriors, if that.
You don't know that.
I'd say it's pretty retarded to think that BC's end game is going to be anything like the current end game.
I'd think that there will be fights where being able to outlast the encounter is important, and others where if you don't burn down the mob fast enough, you're going to fry. With only 25 people, you're going to need your raid force to be a bit more balanced overall, not just having each class specialized for certain things, or you'll need different people with different specs and equipment for different encounters.
See current Bloodlust and the summon elemental totems for reasons why I think this is going to happen.
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Peanut butter ass Shaq Flea booooze lime pole over bench lick:
See, the great thing about this review for warriors, is they actually made protection pretty nice. Which is what every raiding warrior is going to be since there will no longer be room for dps warriors with only 3-4 spots going to warriors, if that.
I've heard this sentiment from other people, and I totally disagree.
I feel that there's going to be MORE room for the feral druid and the DPS warrior and the shadow priest in BC, not less. That's the direction that Bliz wants to move the game.
Why do you think they made innervate a base ability? Why do you think they added DPS abilities to the disc and holy trees for priests when they revamped them? They WANT every talent tree to play differently, but be equally beneficial to a raid.
The only exception to this is the announced warlock talents, but when have you known Blizzard to NOT fuck warlocks over? Look at the graphics for our tier 3 again before you respond to this facetiously.
I am 100% certain that we're going to start to see more and more BC abilities and talents that empower alternate specs.
I can't even begin to tell you the shit that we already do with bear form druids and DPS warriors in Naxx that we could never do with a warrior offtank or a rear action rogue group, and holy shit I want to have my shadow priest's children, do not even get me started there. Maradon! fucked around with this message on 08-30-2006 at 12:23 AM.
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Flea attempted to be funny by writing:
See, the great thing about this review for warriors, is they actually made protection pretty nice. Which is what every raiding warrior is going to be since there will no longer be room for dps warriors with only 3-4 spots going to warriors, if that.
But why is it always Warriors that have to choose?
Rogues, Mages, Shamans, Hunters, Warlocks, even motherfucking PRIESTS have THREE viable talent trees. That means there can be THREE kinds of Priests, et al that can be played differently.
When you sign up as a Warrior, you pretty much resign yourself to being an Arms Warrior and now you're forced essentially to be a Protection Warrior.
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Mr. Parcelan stopped beating up furries long enough to write:
But why is it always Warriors that have to choose?Rogues, Mages, Shamans, Hunters, Warlocks, even motherfucking PRIESTS have THREE viable talent trees. That means there can be THREE kinds of Priests, et al that can be played differently.
When you sign up as a Warrior, you pretty much resign yourself to being an Arms Warrior and now you're forced essentially to be a Protection Warrior.
Again, I don't find that likely. I don't see Blizzard designing every encounter in the expansion for Protection warriors. There will be some fights where DPS is king, and an arms/fury warrior will be the better tank since they'll put out better damage.
And if people do force Warriors to go down the way of Protection, you can bet that they'll also force all classes that can heal to go into healing specs.
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Willias impressed everyone with:
Again, I don't find that likely. I don't see Blizzard designing every encounter in the expansion for Protection warriors. There will be some fights where DPS is king, and an arms/fury warrior will be the better tank since they'll put out better damage.And if people do force Warriors to go down the way of Protection, you can bet that they'll also force all classes that can heal to go into healing specs.
If they had planned that, they would have done it already. As it stands, Warriors are the only class that is forced to use one tree, really (I'll admit, it's kind of pointless to be anything but a Feral Druid now, too).
That said, arms is better for warriors until the epics, after that, it's fury for dps or prot for tanking, ms warriors can't hang on the dps meters in naxx. Flea fucked around with this message on 08-30-2006 at 02:19 AM.
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Mr. Parcelan impressed everyone with:
Rogues, Mages, Shamans, Hunters, Warlocks, even motherfucking PRIESTS have THREE viable talent trees. That means there can be THREE kinds of Priests, et al that can be played differently.
Wait rogues get 3 builds? Are you talking PVE or PVP? Warriors have 3 builds atm too for PVE. Hybrid offtank (31/5/15), DPS warrior (17/34), or the main tank (10/5/36).
Anyway, supposedly the druid talents have been leaked out, there are screenshots of the feral and restoration tree.
... I want a feral druid now.
http://www.worldofraids.com/v2/ Addy fucked around with this message on 08-30-2006 at 02:17 AM.
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Mr. Parcelan had this to say about Cuba:
If they had planned that, they would have done it already. As it stands, Warriors are the only class that is forced to use one tree, really (I'll admit, it's kind of pointless to be anything but a Feral Druid now, too).
The first time Nefarian was taken down, didn't an Arms warrior tank him?
I mean, I'm pretty sure he had Defiance, but I also thought he had Mortal Strike too.
Looks like warriors will be tanking spell heavy encounters, while bears will tank melee heavy encounters.
Holy crap, thanks for linking that page Addy.
Some of those potions and enchants are fucking awesome.
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Flask of Fortification
Increases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.
Flask of Mighty Restoration
Increases the player's mana regeneration by 70 mana per 5 seconds for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.
Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
Willias fucked around with this message on 08-30-2006 at 02:34 AM.