So, those potions you can brew that only give back 4 hp for 15 seconds? They're actually quite, quite useful. Goma fucked around with this message on 04-24-2006 at 01:29 PM.
I'm pretty certain that all my potions suck ass.
Just test drink some of the potions you make. I, too, thought at first that all the potions I made blew chunks, then I decided to stop selling them and drink a few just to see. I was pleased with the effect.
The only downside is that they act over time, but the overall recovery is usually better than potions you would otherwise commonly find.
Mortal & Pestle is all that's needed, but having the calcinator, albemic, and retort all help increase the power of your potions.
Plus, as an archer, I find poisons invaluable. Especially paralyze. If you are less than 100% camo, poison your arrow with paralyze poison, then shoot, watch them fall down, shoot while they're down with no retaliation, if they get up, repoison with paralyze and repeat.
Even if you don't have the ingredients for Paralyze yet, poisons are still quite useful. Like Silence on caster, or just loading up a tougher oponent with a lot of stat drains with poisons (since you can repoison on each hit). Can make any battle much easier.
--Satan, quoted by John Milton
quote:
Nobody really understood why Maradon! wrote:
How long until you can make potions that you'd actually bother using with alchemy?I'm at 40 skill and still cranking out shitty "3 stamina over 60 seconds" potions.
Are you using better gear or just the novice stuff?
Sage: No. I started making potions with mixed Apprentice and Journeyman level items on my thief with a skill of 10. Dr. Gee fucked around with this message on 04-24-2006 at 05:30 PM.
--Satan, quoted by John Milton
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Bloodsage had this to say about Duck Tales:
So better equipment doesn't help if your skill level doesn't match?
No, it does. The master versions are just REALLY hard to find. Most common are novice level.
And unlike morrowind, it'll automatically choose the best apparatus for you.
Even at 10 alchemy skill, making a potion with two ingredients of feather with novice apparatuses makes a passable feather potion. But making it with master of all four makes the potion really nice.
I can currently make a potion with like, flax seeds, sacred lotus seeds and two other ingredients that escape me at the moment (All feather) that does like, 1 damage to me, but gives me 400 some odd feather for over 1000 seconds.
=D
Also, the majority of utility potions are wasted on me. I've got a ring that lets me breathe under water, boots that let me walk on it, and I can cast a halfway decent feather. I do need something for stealth though. Maradon! fucked around with this message on 04-25-2006 at 12:28 AM.
I have found neat things!
First of all, a player-made project that will add quests to the game that will allow you to rebuild Kvatch.
Second, this very sexy looking mod that will be released soon.
http://www.tessource.net/files/file.php?id=2055
This has become extremely interesting. Where it once had a stationary mannequin that could only hold stuff, now it can be posed in different ways
Weapon ready, shield ready, casting animations, sneaking animations, etc.
The models themselves are a bit ugly, but once the armor's on them, you don't notice it at all.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
So it's like Elvish armour +1.
Except they removed Patrick Stuart's voiceover and put a generic announcer voice in saying the same lines. Uhhh.. k.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
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x--KarnajO-('-'Q) :
Is it bad that I killed the Unicorn?
No, the horn is for a daedric shrine quest.
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And now, we sprinkle Maradon! liberally with Old Spice!
No, the horn is for a daedric shrine quest.
Sweet, I'm ahead of the curve.
Also, I have the rather ambitious notion to murder everyone in the game. I figure I can kill most townfolk easily enough, but I'll probably have to resort to cheats to deal with the guards. Wonder if it's possible.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
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Karnaj had this to say about (_|_):
Sweet, I'm ahead of the curve.Also, I have the rather ambitious notion to murder everyone in the game. I figure I can kill most townfolk easily enough, but I'll probably have to resort to cheats to deal with the guards. Wonder if it's possible.
Killing guards is not difficult once you get higher level. I could definitely take them at 15, if not a little earlier. And you can always jump them in the barracks without armor.
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Peanut butter ass Shaq Karnaj booooze lime pole over bench lick:
Sweet, I'm ahead of the curve.Also, I have the rather ambitious notion to murder everyone in the game. I figure I can kill most townfolk easily enough, but I'll probably have to resort to cheats to deal with the guards. Wonder if it's possible.
I did this with several towns in Morrowind before I got bored, and I whole heartedly plan on attempting it with Oblivion.
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Maradon! put down Tada! magazine long enough to type:
I did this with several towns in Morrowind before I got bored, and I whole heartedly plan on attempting it with Oblivion.
There's no way to do Oblivion multiplayer, right? Because I think you and I would have the drive and coordination to efficiently slaughter everyone in a couple of afternoons of play time.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Paralyze is such a fun spell. I also love dragging unconcious NPCs over cliffs/building edges before they can reawaken. You can paralyze them as they fall and they'll roll down hillsides in a very amusing manner.
Of course you need a crapload of int and have to practice illusion until you're blue in the face (fucking night eyes spell), but there's always modpcs #....
I'd sooner make a G15 macro to spam starlight than use a console command.
This gives me "street cred"
I've been finding 100% camo to be more overpowered than paralyze though. With 100% camo, you can attack, and attack, and attack, and never, ever get hit, as they just stand around unable to find you. No need for poisons or anything now really, can just practice whatever weaponskill I want to, on anyone I want, with no repurcussions, unless I actually go up and actually talk to a guard.
I'm hoping whenever they come out with the first balancing patch that they make some of the NPCs aware of Detect life potions or spells, to make life more challenging again, as right now, everything is very, very easy.
I'm in the first oblivion portal outside kvatch and I can kill EVERYTHING in there from the atronochs to the daedra guys, but every time I run into a clannfear I either cheat or die, no midground.
One unblocked hit from them takes out about 1/3rd of my health. A blocked hit with a shield is still like 1/5th. My sword does almost no damage against them. Spells seem to do the trick, but it takes about 5 of my best touch spell to kill it and by the time I've done 4 I'm out of mana.
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x--Delphi AegisO-('-'Q) :
Is your acrobatics high? If so, dodgerolls (Holding block, a direction of movement, then jumping) at 50 acrobatics are useful against clanfears because if you just continually back up against them they throw themselves at you with a charging like attack until you die. :/
Yes, I can do the dodge rolls, but I don't know what the hell you're telling me to do with them here.
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Verily, Maradon! doth proclaim:
Yes, I can do the dodge rolls, but I don't know what the hell you're telling me to do with them here.
The majority of Clanfear attacks are headbutt attacks. You can dodge them pretty easily, if you have the room to move around.
IMO, best way to take down Clanfear is with some lightning magic. They do a lot of physical damage, and have a reflect damage effect when you hit them with a melee attack.
Edit: So in otherwords, make a lightning spell that is relatively efficient for your character, or make a weapon with lightning damage. Willias fucked around with this message on 05-01-2006 at 02:01 PM.
I don't have access to the arcane university yet. Maradon! fucked around with this message on 05-01-2006 at 02:02 PM.
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Everyone wondered WTF when Maradon! wrote:
Are they supposed to be so disproportionately hard?I don't have access to the arcane university yet.
They're one of the game's toughest melee enemies. I actually turned around and left the Kvatch Oblivion realm to go do the first mage guild quests so I could enter the university so I could make some decent lightning magic. When I ran into 2 in some mini dungeon. Willias fucked around with this message on 05-01-2006 at 02:10 PM.
--Satan, quoted by John Milton
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Peanut butter ass Shaq Bloodsage booooze lime pole over bench lick:
I just cleared that gate, and the only clannfears I ran into were summons of the Daedra inside. I just ignored them, and they vanished when the Daedra died. They hurt me, but I could almost alway kill the Daedra before I died. The one tough fight was when I accidentally pulled 3 at once--that hurt.
You probably did that gate at a different level. I was 15
--Satan, quoted by John Milton
It reminds me of Undying with better graphics.