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Lyinar Ka`Bael had this to say about Knight Rider:
I just saw a lot of both EQ2 and DoF at Best Buy the other day. That's kind of our "It" store here, even though there's a Fry's up north now, so if you have one in the area you might want to check them out.
I checked out Target, Best buy, Circit city, Comp usa, and Walmart, the only thing I didn't do was drive to one of the malls (Yes you know you are in Jersey if you are within 5 miles of three diffrent malls) and that is becuase the mall store pretty much only serve console needs now. Going to go get it Direct download now depending how my week turns out --If I land new job I will grab it, if not I will place that money to a new puter case, my cheap ones is all busted up and comp USA had a nice one on sale.
-H
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other surprise of the year, Guild Wars,
Lost me right there.
It's not something people hear about.
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Willias had this to say about Reading Rainbow:
Apparently something going in next patch is that when you mentor someone, your spells scale down with you, instead of having to change your current spells to their lower level versions.
Not a bad thing, but it's only a minor annoyance. I have a separate bar reserved for mentoring.
-H
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Hellbender obviously shouldn't have said:
Not a bad thing, but it's only a minor annoyance. I have a separate bar reserved for mentoring.-H
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Malbi had this to say about Reading Rainbow:
I don't see how that would be very useful unless you mean an empty bar you can put skills into rather than change your main bars
I'm not going to bother explaining it to you if you can't remember how hotkey boxes work.
-H
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This insanity brought to you by Willias:
Apparently something going in next patch is that when you mentor someone, your spells scale down with you, instead of having to change your current spells to their lower level versions.
Either that, or revert back to using spells earlier in the line when you hit the key. I hope it's the latter myself. It would be unbalancing if I mentored down to say, 21, but was still able to Escape my group or had access to my ranged snare.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
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Hellbender had this to say about the Spice Girls:
I'm not going to bother explaining it to you if you can't remember how hotkey boxes work.-H
Ahh I see you must only mentor down to the same level everytime.
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The problem EQ2 faces is one of perception. The game is widely perceived to be tedious, have hardware requirements that are ridiculous, favors punishing players and be way too involved for the casual gamer.
Haha, shit I wonder where people got THAT idea.
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January 2006 marks a major turning point for Everquest 2 and its attempt to reform and redeem itself in the eyes of MMORPG players. This month will see the launch of Live Update #19, an update that should cap off a litany of changes begun earlier in the year when Sony decided to take a long, hard look at what they were doing wrong with a game that at one time was the industry leader.
Every time SOE's taken a long, hard look at a game, they've only managed to make it suck a whole, whole lot. Maradon! fucked around with this message on 01-09-2006 at 02:28 PM.
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Maradon! got all f'ed up on Angel Dust and wrote:
Every time SOE's taken a long, hard look at a game, they've only managed to make it suck a whole, whole lot.
Except that the Combat Revamp for EQ2 saved the game from death as far as I'm concerned. They took a long, hard look at the game and made it work. I can't say as much for the other game. BFRs for PS, name it for SWG... yea they sucked. Luckily, PS rebounded a little bit and is a pretty decent game now.
EQ never really got sweeping changes like the others. The changes were mostly contained within expansions. The game is no where near the same as it was on release, but it didn't happen with one swing of the bat. Pesco fucked around with this message on 01-09-2006 at 02:53 PM.
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Maradon! had this to say about Punky Brewster:
Haha, shit I wonder where people got THAT idea.
Because it's the sequel to EQ1?
The game does have a hefty hardware requirement though, just not as hefty as most people think. You can get the game working on an average computer I'd think, but it wouldn't look as good as World of Warcraft on the same computer.
Other than that, SOE nearly axed having a death penalty (you get lessened stats for about 2 minutes and armor damage, no corpse run or anything, and repair costs are pretty cheap), and since the combat revamp, the game isn't tedious unless you do trade skills or go collection hunting.
Game isn't as easy as WoW though, and it does take a lot more to level up, so it isn't nearly as casual friendly.
The game HAS turned around since I was last subscribed to it. Looks like the EQ2 team noticed they weren't doing something right when WoW owned them with their massive subscription numbers.
What are most people's complaints about the end-game?
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There was much rejoicing when Naimah said this:
I wouldn't exactly call WoW easy, there are several raid encounters that are very technical. Razorgore, Jin'do, to a lesser extent Majordomo and those are just the ones that I have done. Other fights do require you to gear up in order to have any chance of doing them, Ragnaros for instance. Do they attempt to needlesly punish the player for screwing up? No. However, they do require players to achieve a certain level of proficiency and organization in order to pull off the high end encounters.
1 to 59 is pretty easy though.
In EQ2, it ain't.
Oh, and because of heroic mobs, groups can be VERY VERY VERY good exp in EQ2.
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Lashanna had this to say about Optimus Prime:
What is the end game content of EQ2 like?What are most people's complaints about the end-game?
I'd have to get Pesco to answer that, I'm only a lowly 22 necromancer. Willias fucked around with this message on 01-09-2006 at 09:33 PM.
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We were all impressed when Willias wrote:
1 to 59 is pretty easy though.In EQ2, it ain't.
Oh, and because of heroic mobs, groups can be VERY VERY VERY good exp in EQ2.
Yeah, well, fortunately many people consider 1-59 to be a stupid mini-game that teaches you how to play the real game, which starts at 60.
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1 to 59 is pretty easy though.
Instances can be challenging if you do them at their targeted level. (i.e. When the highest level mob in the instance is 3 levels above you.) Wailing Caverns, a low level instance, is a challenge for a group at 20. Get up to 24 and it is cake though. WoW has challenges available at lower levels, they just arn't required to proceed in the game.
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Verily, Kegwen doth proclaim:
Yeah, well, fortunately many people consider 1-59 to be a stupid mini-game that teaches you how to play the real game, which starts at 60.
That's kind of stupid, ain't it?
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Willias wrote this then went back to looking for porn:
That's kind of stupid, ain't it?
How so? It's an enjoyable and engrossing experiance that teaches you how to effectivly play your class. They didn't want patience and a masochistic drive to be a barrier to entry. There are people on these boards that have been playing sense release on EQ2 and still havn't gotten past mid 40s. Isn't it kinda stupid to require such an insane time investment just so that you can see the 'best' content?
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Naimah obviously shouldn't have said:
Instances can be challenging if you do them at their targeted level. (i.e. When the highest level mob in the instance is 3 levels above you.) Wailing Caverns, a low level instance, is a challenge for a group at 20. Get up to 24 and it is cake though. WoW has challenges available at lower levels, they just arn't required to proceed in the game.
Eh, instances under 50 ARE pretty easy, at least after you've experienced them once. The first time though, when you don't know what to expect, they can be pretty difficult. (Then again, I suppose that goes for the majority of the game. Until high end raiding at least, where a certain level of equipment is required to kill what you're fighting.)
Now, 50+ instances can be pretty difficult, even after you've experienced them, if you're at the targeted level.
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Naimah attempted to be funny by writing:
How so? It's an enjoyable and engrossing experiance that teaches you how to effectivly play your class. They didn't want patience and a masochistic drive to be a barrier to entry. There are people on these boards that have been playing sense release on EQ2 and still havn't gotten past mid 40s. Isn't it kinda stupid to require such an insane time investment just so that you can see the 'best' content?
Why can't there be 'good' content at under the max level? Why does all the 'best' content have to be at 60?
The 1 to 59 game is awesome in WoW. I wouldn't say that the 60 and beyond game is necessarily better.
I understand that WoW's design is that the game is supposed to be quick from 1 to 59, and then the big thing of the game is the 60+ content (or so the common player's opinion is). That doesn't mean that other games can't be fun to play while building your character up to the max level. Willias fucked around with this message on 01-09-2006 at 10:12 PM.
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Willias said this about your mom:
Why can't there be 'good' content at under the max level? Why does all the 'best' content have to be at 60?The 1 to 59 game is awesome in WoW. I wouldn't say that the 60 and beyond game is necessarily better.
Yes, but making the 1 thru 59 game out to be twice as long as it is would make it abhorrent. By the time I hit 60, after 15 days played, I was ready for something different. Making the shift from solo questing to primarily 5 man instancing and raiding was a very nice change for me, even if I did come to hate LBRS with an undying passion that lives with me to this day. Making something longer does not make it 'harder', it just makes it longer. If you can make it longer without losing pacing or running out of content, fine. WoW attempts to error on the side of caution and makes sure that the leveling treadmill is short enough that there will be an excess of content and that you will only have to resort to mob grinding due to ignorance of quest availibility or unwillingness to do those quests. Until you hit 60 that is. Then it is pretty much all about grinding.
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Naimah had this to say about Duck Tales:
How so? It's an enjoyable and engrossing experiance that teaches you how to effectivly play your class. They didn't want patience and a masochistic drive to be a barrier to entry. There are people on these boards that have been playing sense release on EQ2 and still havn't gotten past mid 40s. Isn't it kinda stupid to require such an insane time investment just so that you can see the 'best' content?
I'm only 35 still by choice, not because I can't go grind out the levels. We have tons of 60s now with Desert of Flames just raising the cap to 60 in September. If you want to sit and grind all day, you'll be 60 in a reasonable amount of time.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
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Naimah got all f'ed up on Angel Dust and wrote:
Yes, but making the 1 thru 59 game out to be twice as long as it is would make it abhorrent. By the time I hit 60, after 15 days played, I was ready for something different. Making the shift from solo questing to primarily 5 man instancing and raiding was a very nice change for me, even if I did come to hate LBRS with an undying passion that lives with me to this day. Making something longer does not make it 'harder', it just makes it longer. If you can make it longer without losing pacing or running out of content, fine. WoW attempts to error on the side of caution and makes sure that the leveling treadmill is short enough that there will be an excess of content and that you will only have to resort to mob grinding due to ignorance of quest availibility or unwillingness to do those quests. Until you hit 60 that is. Then it is pretty much all about grinding.
Why did me saying that I thought that EQ2 was harder than WoW suddenly turn into "well, in EQ2 it takes longer to level than WoW, so therefore it is more difficult"?
WoW's leveling treadmill is designed pretty damn well for the content that is in the game. There is more than enough content (most of the time, or unless you play on a PvP server) to keep people instancing/questing all the way up to 60. I agree with you on that.
You can grind and level up easily in EQ2, if that's what you want. You can focus 100% of your time on quests, and level up that way, if you want. There's also mobs that can wipe the floor with your ass and take a group to kill, if that's what your looking for.
In World of Warcraft, elite mobs are generally sectioned away from the rest of the game world and you don't have to mess with them, or heck, don't even have to look at them if desire not to. EQ2's "elite" or heroic mobs, aren't. You're going to find more of them scattered through out the game world, and it isn't always easy to avoid them sometimes. That is why EQ2 is more difficult than WoW. As you're leveling up, there are more things which will be able to flat out kick your ass than in Warcraft.
That is why I think EQ2 is more difficult than WoW.
*NOTE*: I don't hate WoW, and I'm not trying to bash the game, so don't get all defensive if I think EQ2 happens to be more difficult than WoW. WoW is very fun all the way up to 60, but IMO if raiding ain't your cup of tea, you probably won't like the high end of WoW, which is why I have decided to try out EQ2 and take an extended break from WoW. As of now, up to 22, I have quested non-stop in EQ2, and have found the game to be fun overall. Once I move out into Nektulos (I'm still in Commonlands). My opinion of the game may change. As of right now, EQ2 is MUCH more difficult than WoW was up to level 22.
Edit: Have != hate. Willias fucked around with this message on 01-09-2006 at 10:38 PM.
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Lyinar Ka`Bael painfully thought these words up:
...grind all day.. ...reasonable amount of time.
Did you really just use those two phrases in the same sentance?
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Naimah attempted to be funny by writing:
Did you really just use those two phrases in the same sentance?
The common opinion in WoW is that grinding through the higher levels is a faster way to level than by questing. I'm not sure I see what you're getting at here.
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Lyinar Ka`Bael had this to say about Knight Rider:
I'm only 35 still by choice, not because I can't go grind out the levels. We have tons of 60s now with Desert of Flames just raising the cap to 60 in September. If you want to sit and grind all day, you'll be 60 in a reasonable amount of time.
Go really quickly, guy in my guild has jumped from like 20 to 40 in about a weeks time, not hardcore grinding either. Mostly it is haveing a solid group and they grind on +3 heroics the whole time. Even casually, without dicking around alot and have my shit togather, I can usally pop out a level everytime I log on.
--EQ2 Heroics kinda piss me the fuck off IMHO, They are like the elite mobs in WOW, 'cept in WOW you didn't find them roaming all over the place in large groups. If the kept them mostly in the Dungeons and shit, it would be better.
That's how I've always viewed MMOs at least.
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Check out the big brain on Peter!
Go really quickly, guy in my guild has jumped from like 20 to 40 in about a weeks time, not hardcore grinding either. Mostly it is haveing a solid group and they grind on +3 heroics the whole time. Even casually, without dicking around alot and have my shit togather, I can usally pop out a level everytime I log on.--EQ2 Heroics kinda piss me the fuck off IMHO, They are like the elite mobs in WOW, 'cept in WOW you didn't find them roaming all over the place in large groups. If the kept them mostly in the Dungeons and shit, it would be better.
My necromancer can typically handle a heroic group of blue con no arrow mobs. 3 ^ mobs give him some trouble, and ^^s are usually death when they come in pairs, I can solo one though. Good exp off of em too.
^^^ mobs I can only take if they're near the low edge of green con. D: Blue con and up I have to run away before my pet is completely obliterated.
I like all the heroic mobs everywhere, honestly. Makes me watch where I'm going.
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Peter was listening to Cher while typing:
Go really quickly, guy in my guild has jumped from like 20 to 40 in about a weeks time, not hardcore grinding either. Mostly it is haveing a solid group and they grind on +3 heroics the whole time. Even casually, without dicking around alot and have my shit togather, I can usally pop out a level everytime I log on.--EQ2 Heroics kinda piss me the fuck off IMHO, They are like the elite mobs in WOW, 'cept in WOW you didn't find them roaming all over the place in large groups. If the kept them mostly in the Dungeons and shit, it would be better.
At one point they did have mostly solo mobs in the overland zones and groups bitched that they were confined to dungeons, so they were mixed back in.
And yeah, in RoV for instance, I went 2 1/2 levels in about 5ish or so hours hunting the heroic mobs in there. We were constantly killing, running all around and the xp flew.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
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Kegwen had this to say about Reading Rainbow:
How is it fun to stagnate? Maybe it's just me, but the fun in MMOs is progress. Whether it's progress in levels, equipment, or your guild's ability to take down progressively harder bosses, it's always about getting somewhere.That's how I've always viewed MMOs at least. :(
I like a good challenge. Taking down stuff solo that takes some strategy/luck to win the fight is fun to me. I also enjoy exploring game worlds a lot, and the massive areas that EQ2 has are pretty fun to get lost in.
Honestly though, I do enjoy leveling up as well, since new spells and abilities are fun to use and see how they work in a hard fight.
Note that EQ2 isn't as bad of a grindfest as CoH/V (IN MY OPINION), or even close to the grindage of a game like Lineage 2. (Should be renamed Grindage 2! D: )
Willias fucked around with this message on 01-09-2006 at 11:51 PM.
Edit: Honestly, I'd like to see the opinions of the people I gave away EQ2 trials to. All this anti-EQ2-ism is a bit unfair, for the game is really good imo, especially once you get out of the main cities and start doing stuff.
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Lashanna had this to say about Robocop:
What is the end game content of EQ2 like?What are most people's complaints about the end-game?
I'm not gonna lie, the end game does have issues. Encounters are mostly redundant strategy-wise from what we've seen in the past minus a few really awesome ones. Teir 6 raids are a little less challenging they one would have hoped for, once you figure out how to deal with the AEs they are basically cake walks. Mem Wipe sucks and is cheap, almost as bad as Death Touch. But I felt that back in EQ1.
Overall, there is a lot of stuff to do and can be fun as long as you aren't to the point of "hardcore". If you want hardcore, you may as well have stayed with EQ1. But it is fun if you are anything less then that.
That said, a lot are hoping the release of KoS is a little more hardcore oriented. With the coming of AAs, that is a step in the right direction.
Basically, I'm having fun but I don't play the game like I did EQ1.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
I played EQ1 masochistically for 6 years. I play WoW now.
I play WoW because I played EQ1 for 6 years. I consider EQ1 to be the "Hard Mode" of the genre, and consider WoW to be the "Easy Mode" of the genre.
I played Hard Mode for 6 years, so I'm relaxing with Easy Mode right now.
I consider EQ2 to be "Normal Mode" in difficulty. I would never go back to Hard Mode, and Normal Mode still intrigues me enough that I keep up with what is happening. But right now, I'm playing Easy Mode because I'm mostly tired of the genre.
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Lyinar Ka`Bael had this to say about Punky Brewster:
AAs are not coming back. We're getting an achievement system. From the sound of it, it reminds me more of the choices we get every 10 levels.
I happen to disagree, because if it isn't something similar to AA I see even more high level people leaving the game. It probably won't be completely the same as AA and will probably be open to all levels. The problem lies is there isn't all that much to do once you hit 60 right now. Sure, farming the same instances and random other content inbetween raids is fun... until you do it to the point your eyes bleed because you aren't really advancing your character.
Because if it is NOT something for level capped people to do, I see the end game backlash to be much worse then it is now.
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We were all impressed when Pesco wrote:
I happen to disagree, because if it isn't something similar to AA I see even more high level people leaving the game. It probably won't be completely the same as AA and will probably be open to all levels. The problem lies is there isn't all that much to do once you hit 60 right now. Sure, farming the same instances and random other content inbetween raids is fun... until you do it to the point your eyes bleed because you aren't really advancing your character.Because if it is NOT something for level capped people to do, I see the end game backlash to be much worse then it is now.
I know I remember that a dev posted somewhere in a thread, hell if I remember which, that it was going to be based on choices. To me, that sounds more like the every 10 level choices rather than the Gotta Get Em All of EQ1 AAs.
I could also swear I heard mention of the lowest level for it being 20. But I may have misread or something. Wish I could remember which thread.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
Sounds to me they are just trying to avoid making the mistakes they did the AA in EQ1. The way I read it is we will have skill trees to pick from. You will still need to obtain points in some way and purchase skills with the points you get. Which is AAs at their base. Pesco fucked around with this message on 01-10-2006 at 04:20 PM.
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Malbi had this to say about Punky Brewster:
I Dislike the thought I might have to have something along these lines. as in oh you don't ahve AA number 1347 tough luck your outa the raid
While they say they are trying to prevent that. I imagine it is mostly inevitable that it will happen, that is how much faith I have that SoE won't have a few overpowered skills.
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Pesco wrote, obviously thinking too hard:
While they say they are trying to prevent that. I imagine it is mostly inevitable that it will happen, that is how much faith I have that SoE won't have a few overpowered skills.
I don't see how it could be prevented from happening if you add in anything that is decent and class specific.