quote:
GeneralMana regeneration is now disrupted when a spell has completed casting rather than at the start of cast. It will resume normally 5 seconds
after the last spell cast.Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45
seconds.Perception - Increased detection bonus.
Spells and abilities that interrupt a channeled spell will now properly interrupt the entire spell school for the interrupt duration.
Fixed a bug where attack power bonuses were not properly affected by percent damage modifiers for Ambush, Backstab, Ghostly Strike,
Ravage, Riposte, Scatter Shot and Shred. Specific ability changes described below.
Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Will of the Forsaken will counter Mind
Control).Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases
all damage taken by 10% for the duration.There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load
screens throughout the world have been replaced with new art. Enjoy!Level 60 mounts purchased at vendors now have a whole new look. Undead mounts already have a different look for their faster mounts and
so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts you can exchange it
for one with a new look at the mount vendor.PvP
Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and
Orgrimmar (Hall of Legends).Druids
Ravage and Shred now properly increase the attack power contribution by the percent modifier.
Shapeshifting into an animal form will now remove polymorph effects.Hunters
The Hunter Epic quest series is now in game and waiting to be found.
Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
Highland Striders no longer have Cower (Rank 3) when tamed.
New Pet Ability: Dive - Increases movement speed for a short duration.
New Pet Ability: Dash - Increases movement speed for a short duration.
Freezing Trap - Visual changed.
Track Hidden - Increased stealth detection.Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
Mages
Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100%
chance to cause your target to be vulnerable to Fire damage. This
vulnerability increases the Fire damage dealt to your target by 2% and can
be stacked up to 5 times for a total of 10% increased Fire damage.
New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the
target's party with brilliance, increasing their Intellect.
Improved Mana Shield - Design changed. Instead of increasing the amount
absorbed, it now decreases the mana lost per point of damage taken by
10/20%.
An error message is now displayed if you try to use Blink on boats and
zeppelins.
Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.
Cone of Cold - Now subject to diminishing returns in PvP. This is considered
a slowing effect.
Frost Nova - Now subject to diminishing returns in PvP. This is considered
an immobilizing effect.
Pyroblast and Fireball damage over time will now stack together.
Paladins
Paladin epic mount quest added, talk to Duthroian Rall or Brandur Ironhammer
to begin the quest.
Sanctity Aura - Fixed a bug where the spell/talent was unlearned after
logging out if learned before level 40.
Resistance Auras - Paladins should now be able to switch from a resistance
aura to any other resistance aura without canceling the current one first.
Improved Seal of Justice - Fixed a bug that caused the talent to have no
effect. It will now increase the frequency that the stun effect will land.
Priests
A new Priest epic quest series is now in the game and waiting to be found.
Levitate - Duration and mana cost increased.
Touch of Weakness - Should now be affected by the Blackout, Darkness, Force
of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
Starshards - Should now be affected by the Focused Casting, Force of Will,
and Silent Resolve talents.
Holy Fire - Should now be affected by the Focused Casting talent.
Mind Flay - Should now be affected by the Focused Casting talent.
Desperate Prayer - Should now be affected by the Holy Specialization
talents.
Vampiric Embrace - Active icon tooltip rewritten to be more clear.
Holy Nova - Now causes an explosion of holy light around the caster, causing
Holy damage to all enemy targets within 10 yards and healing all party
members within 10 yards. These effects now cause no threat as opposed to
reducing threat temporarily.
Holy Fire - We've made several changes to Holy Fire in an effort to make
this a more usable, efficient, damage spell. We've reduced the cast time
from 5 seconds to 4 seconds, which reduced the damage caused. From there, we
increased the damage and shifted more of the spell's potency into the damage
over time portion. We also increased the duration and reduced the mana cost
and cool down. While the direct damage portion was reduced slightly from the
previous version, each tick of damage should be unchanged as well as
delivering one additional tick of damage. In total, the relative damage and
efficiency of the spell have been increased.
Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.
Rogues
Combo points will no longer be removed if the target is deselected. They
will only be removed if a different target is selected.
Vanish - Increased stealth bonus.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier.
The Kick ability prevents the target from casting spells in the same school
when channeled casting is interrupted.
If using Gouge triggers the Stormshroud Armor lightning effect, the gouge
will no longer be instantly interrupted.
The Rogue trainers will now point the player to an appropriate area with
boxes to unlock depending on the lockpicking skill of the player.
Preparation - Will now clear the cooldown of the Blade Flurry ability.
Shaman
Earth Shock - The visual for ranks 2 through 7 has been changed to be
consistent with rank 1.
Windfury - Fixed a bug that caused an additional attack beyond what was
intended. In addition, fixed a bug that caused the next normal melee attack
to happen sooner than intended.
Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is
a special quest for them involving a dreaded death knight who dwells in the
depths of the Scholomance.Frost Shock - Now subject to diminishing returns in PvP. This is considered
a slowing effect.Warlocks
Warlock epic mount quest added. To begin the quest, speak with a demon
trainer in any of the capital cities.
The Warlock Infernal quest is now available and can be found in Felwood.
The Warlock Ritual of Doom quest is now available and can be found in the
Tainted Scar.
The succubus now has a new look.
Paranoia (Felhunter) - Increased stealth detection.
Seduction (Succubus) - Is now considered a Fear effect for purposes of
diminishing returns.
Warriors
Thunder Clap - Visual and animation changed.Items
The following set items have had their art updated:Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, All parts of
the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask,
Wildheart Cowl, Pauldrons and Coif of Elements. Other class sets will
receive updated art in future patches.Random world items that had increased healing effects were mislabeled, and
the amount of increased healing appeared to be half of what was actually
occurring. The amount shown on the item is now an accurate representation of
the healing increase.The Celestial Orb and Robe of the Archmage will no longer trigger the
cooldowns of a Mage's mana gems. Mana gems are now on their own unique
cooldown category.Tiny Black Whelping item changed to Dark Whelpling to reflect the name of
the creature summoned.Fixed a typo in the aura description for the Mighty Rage potion.
+Spell damage and +Healing effects have been increased in effectiveness to
make them more attractive to players. Effects that increased damage and
healing done by all magical spells received the largest increase, especially
if the previous amount was small. We also fixed a couple bugs relating to
these effects.Pimgib's Collar is now unique.
Frayed Abomination Stichings are now considered to be uncommon items.
Fordring's Seal has been improved with additional Stamina and Intellect.
Ring of Protection's armor has been lowered, but the ring's Stamina has been
increased.Voodoo Band has been slightly improved.
Underworld Band is no longer unique.
Filling jars of ooze no longer puts you into combat.
The Rod of the Ogre Magi properly sheathes now.
Changed the tooltip of the Bloodfang Hood's effect to properly indicate the
duration of the stun.The Demon Forged Breastplate effect no longer requires channeling.
Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets
Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup
modified to more appropriately describe their effects.The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell
Damage effect has been added instead.Onyxia Hide Backpacks are now 18 slot containers.
Warstrike Shoulder Pads have been improved.Living Leggings, Breastplate, and Shoulders now have Stamina, but had their
Nature Resistance lowered.Legplates and Legguards of the Chromatic Defier have been improved.
The drop rate of Essence of Undead has been lowered.
The drop rate for Gift of the Wild and Prayer of Fortitude has been
considerably increased.General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion
instead of 1.
Professions
A significant number of additional engineering devices have been added to
the world both as new recipes on vendors and as drops on monsters in the
higher level (50+) dungeons and in raids.Seven new blacksmithing recipes are available to seasoned blacksmiths via a
series of turnin quests.Three new armorsmithing recipes are available to master armorsmiths. All 3
recipes are gained via quest.
The Turtle Scale gloves recipe has been changed to have a white name rather
than green since it can now be purchased at the store. Generally, recipes
with white names are store-bought and ones with green or blue (or purple)
names are drops from monsters.Some Blasting Powder icons Changed.
Leatherworkers can now make throwing balls (as a toy).
Ghostweave Belt pattern is no longer bind on acquire.Randal Worth in Stormwind now only teaches apprentice level leatherworking.
Expert Blacksmithing Trainers will now point you to the appropriate artisan
smith when you get a high enough skill.Bombs now cause a disorient effect when they go off, this was not working
correctly previously.Flame Deflector and Frost Deflector now do an elemental damage absorb rather
than a resistance increase.Minor Recombobulator now restores health and mana as well as removing
polymorph effects.
Target Dummies now generate an initial taunt pulse so creatures will attack
them for the first 5 seconds after they are dropped.Gnomish Death Ray damage increased slightly and cooldown reduced to 5
minutes.The level of the Mechanical Dragonlings, Battlechicken and Bombs dropped by
the Goblin Bomb Dropper now scale with your engineering skill, so they will
be always useful against enemies. Their damage and health has remained the
same.Requirements to make the Helm of Fire were reduced.
Raids & Dungeons
Azuregos now has a new debuff - Mark of Frost. A player who is hit with the
Mark of Frost will be frozen in a block of ice should they attempt to
re-engage Azuregos.Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower
level than previously. This will provide a much better progression of
creature and boss levels in Blackrock Depths.The Baroness Anastari encounter has been changed. Players who become
unpossessed will now have full health, and after the Baroness unpossesses a
player there will be a much longer cooldown before she can cast possess
again. These changes should make her a more balanced encounter for a 5 man
group.Lava Surgers no longer respawn once you kill Garr.
When Majordomo Executus submits, a chest is spawned next to him. This chest
should only spawn the FIRST time he is defeated in a saved instance. If a
guild tries him a second or third night, no chest should spawn.Ragnaros now stays up 2 hours rather than 1 after being summoned.
The Golemagg and Shazzrah encounters in the Molten Core has undergone some
changes.
Scholomance Itemization
20 new Rare items have been added to Scholomance.Several Uncommon items have been upgraded to Rare quality.
Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at
least one Rare item.Ras Frostwhisper will always drop at least two Rare items.
Stratholme Itemization
26 new Rare items have been added to Stratholme.
Several Uncommon items have been upgraded to Rare quality.Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid
will now always drop at least one Rare item.
Raid Itemization
Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all
received some new items on their loot tables.Onyxia will once again drop two upper tier class set helms.
Most of the non-class set items that dropped from Molten Core and Onyxia
have had their effective levels increased, resulting in higher DPS weapons,
and/or better stats and effects.Players who defeat the Majordomo Executus encounter will now be rewarded
with new epic items. This reward will only be granted the first time the
encounter is defeated during the 6 day lifespan of a Molten Core instance.
The loot tables for some of the Molten Core bosses have been improved so
they drop an additional epic item per kill.World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop
random blue items of a level lower than 50.Prior to this patch, Molten Core boss creatures could drop items from one of
two different tiered sets for every character class. The loot tables have
been changed so Molten Core bosses will now only drop items from the lower
tier class sets. However, some of the items from those sets were not
previously dropping in Molten Core. These missing class set items will now
drop in Molten Core, allowing players to complete their lower tier class
sets. The higher tier class set pieces that once dropped in Molten Core will
be found once again in Blackwing Lair, the next raiding zone scheduled for
release in a future patch.Future patches will include even more item rewards for these raid
encounters, as well as improvements to the statistics, effects, and set
bonuses for both tiers of the raid armor sets.Quests
Party Quest share information is now working. If you mouse over a quest that
multiple party members have, it will display a mouseover tooltip indicating
what nearby party member are on that quest. Also to the left of the quest
name in your quest log it will list a number in parenthesis indicating how
many other players in your party have that quest.
Quest givers who have repeatable quests now display with a blue question
mark over their head instead of the standard yellow exclamation
point/question mark.
The Molten Core discovery quest has had its objective moved from inside the
Molten Core to Blackrock Depths.
Paladins who have completed their Epic Mount quest can repeat the final
event in Scholomance for fun (and loot) by speaking with Lord Grayson
Shadowbreaker.
Lunaclaws spirit should stay around longer before despawning, and the
spirit should simply despawn as oppose to "die".
The description text for both the Horde and Alliance versions of the "Rabine
Saturna" quest have been clarified.
The reward text for the "Hive in the Tower" quest has been clarified.
Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen
Arise."Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who
attack her will be flagged for PvP.Quickened Anathek the Cruels (quest target in Stranglethorn) respawn rate.
He and his entourage now spawn every 5-8 minutes.Removed Stormwind Faction reward from the Greenwarden quest line in the
Wetlands.The time Decrepit Guardians stay spawned (they're the mobs trapping the
Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
The elementals in the plaguelands no longer attack the Spectral Defenders.
The "haunting" radius of Pamelas doll pieces in Darrowshire was reduced.
You must now be closer to a doll piece before ghosts appear.
Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to
2 hours on average.
Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
Added text to the Fresh Zhevra Carcass to clarify its use in the Ishamuhale
quest.
Typos in various quests have been corrected.
User Interface
Temporary weapon enchantments will now display as buff icons to the right of
your normal buff icons.Recipes you already know will not show up in the auction listing if "Usable
Items" is checked.
The mouseover UI in the bottom right corner will no longer overlay the extra
action bars if you have them up.
If the subject line is not filled in when you put an item in a piece of
mail, it will automatically be filled in with the item being sent.
Mousing over the interface options menu will no longer count as a mouseover
on objects underneath the interface window (Thus making it hard to set your
chat windows to be fully transparent among other things).
World Environment
Andorhal has been overhauled to improve framerate, navigability, and monster
spawns.
Repositioned quest spawns in light of new city layout (tower marker
indicators, silos, etc.).
Doubled the number of small lockboxes present for the "Counting Out Time"
quest.
Araj should now spawn as a result of destroying the crystals in the towers
of Andorhal.
Kardris Dreamseeker is now being addressed properly as a female, rather than
a male.
There are new load screens for the Stratholme, Scholomance and Blackrock
Depths instances. Additionally, many of the previous load screens throughout
the world have been replaced with new art. Enjoy!
Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree.
Sorry for the scrapes and bruises.
Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly
displays its name when you enter the cave.
The dragon bones just to the southwest of The Swarming Pillar in Silithus
have been named the Bones of Grakkarond.
The levels of the NPCs in Camp Mojache have been raised to be commensurate
with their counterparts at Feathermoon Stronghold.
Patrolling scouts that can see through stealth and invisibility have been
added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
The range of restock time for Argent Dawn vendors has been widened.
Cairne Bloodhoof is now a little more talkative.
High Priest Rohan is now properly associated with the Ironforge faction.
Grimand Elmore in Stormwind is more talkative.
Town Criers in all the major cities now have basic gossip text.
More references to the fictitious locale of "Chillwind Point" have been
squashed in favor of the very real "Chillwind Camp".
Players will no longer get stuck in a location in the Ruins of Eldarath in
Azshara.
Fires in Thunder Axe Fortress in Desolace now have proper names.
No longer a tree floating off the ground in the Sishir Canyon area of the
Stonetalon Mountains.
There is no longer a floating tree in Westfall above the defias tower.
There are no longer fish flying around above the water line in Silverpine
Forest.Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
Removed a crate that was clipping through a tent/hut in Coldridge Valley.
Removed the terrain that popped in and out of the crevice in the entrance to
Foothold Citadel on Theramore Isle.Properly named the intact watchtower near Southshore.
The Rainsticks sign in Thunderbluff is no longer floating.
Removed floating object from Nijel's Point in Desolace.Removed an invisible collision wall located in the Barrens near the
Bramblescar area.Players can no longer kill creatures with ranged attacks while the mobs are
unable to damage the player when standing atop the cauldrons in Eastern
Plaguelands.
Closed a hole in the world in the Searing Gorge.
There is no longer a hole in the world at Dun Garok.
The minimum level requirement on the Dire Maul meeting stone has been
properly assigned.
The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has
been properly assigned.
The minimum level requirement on the Blackrock Spire Meeting Stone has been
properly assigned.
There is no longer a hole in the world in Raven Hill, Duskwood.The orczeppelinhouse.wmo in Grom'Gol Base Camp no longer has a portalling
issue.
A tree located too far above the ground in Feralas has been "replanted".
The dock on the Forgotten Coast in Feralas is no longer partially floating
above the ground.
There is no longer water missing from the pool by the Grimtotems in the
Lower Wilds of Feralas.
A rock that was sitting above the ground at the top of one of the falls in
Nighthaven has landed.Players no longer will get stuck in a location at Gurubashi Arena in
Stranglethorn Vale.Major Mana potions buy/sell price slightly increased.
Aggro radius of Bears and Wolves in Silverpine have been reduced.
The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge
now has alcohol again.Fixed a grammatical error in one of Captain Kromcrushs yells in Dire Maul.
Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a
new king if the player cycles through gossip too quickly.
Williden Marshals gossip text has been polished.
But this may mean I have to go for nightslayer instead of bloodfang onose!
quote:
Track Hidden - Increased stealth detection.
Yay!
I would like to think that this would make people shut up about Shamans now, but I have a feeling it wont.
quote:
Reynar got all f'ed up on Angel Dust and wrote:
Frost Shock - Now subject to diminishing returns in PvP. This is considered
a slowing effect.I would like to think that this would make people shut up about Shamans now, but I have a feeling it wont.
Druids won't. Shapeshifting should clear frost shock, but doesn't.
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The Demon Forged Breastplate effect no longer requires channeling.
I made a big thread about this on the Warcraft Forums. Go me.
quote:
Paladin epic mount quest added, talk to Duthroian Rall or Brandur Ironhammer
to begin the quest.
Really not necessary. When people were finally starting to realize that Paladins weren't Blizzard's babies, and starting to like us again, they go ahead and add Epic mounts. Better be one heck of a hard quest.
Lashanna fucked around with this message on 04-06-2005 at 03:51 PM.
Also, finally a reason for people to stop repeating freaking Dire Maul Ogres over and over. Time to go back to Strat and Scholo.
quote:
Lashanna don't surf!
Really not necessary. When people were finally starting to realize that Paladins weren't Blizzard's babies, and starting to like us again, they go ahead and add Epic mounts. Better be one heck of a hard quest.
Also, finally a reason for people to stop repeating freaking Dire Maul Ogres over and over. Time to go back to Strat and Scholo.
stfu carebear
It's not something people hear about.
Where is Blackwing's Lair? (yeah, Dire Maul hasn't really gotten old for me yet, I can wait.)
quote:
Zair wrote this then went back to looking for porn:
If these warlock changes are true, I'll be very, very, happyWhere is Blackwing's Lair? (yeah, Dire Maul hasn't really gotten old for me yet, I can wait.)
Upper Blackrock Spire.
Which means clearing Rend event everytime you go there.
Which means more chance at double felstriker for me! (Ok, maybe not) Addy fucked around with this message on 04-06-2005 at 03:57 PM.
quote:
Zair thought this was the Ricky Martin Fan Club Forum and wrote:
Where is Blackwing's Lair?
Not in yet.
Probably correct notes, but not official (yet).
quote:
Lashanna said this about your mom:
Really not necessary. When people were finally starting to realize that Paladins weren't Blizzard's babies, and starting to like us again, they go ahead and add Epic mounts. Better be one heck of a hard quest.
The level 40 mount quest was hard.
I had to go all the way from Ironforge to Stormwind.
quote:
We were all impressed when Addy wrote:
Upper Blackrock Spire.Which means clearing Rend event everytime you go there.
Which means more chance at double felstriker for me! (Ok, maybe not)
Err, sorry, I meant "where is it in the patch notes" because its supposed to be the next instance released.
Also, I'm thinking there will be some sort of Blackwings Lair discovery quest like there is for Molten Core, because I thought it would be more of a 40 man instance, and if you had to go through UBRS they'd have to limit it to 15.
quote:
Zair had this to say about John Romero:
Err, sorry, I meant "where is it in the patch notes" because its supposed to be the next instance released.Also, I'm thinking there will be some sort of Blackwings Lair discovery quest like there is for Molten Core, because I thought it would be more of a 40 man instance, and if you had to go through UBRS they'd have to limit it to 15.
Whoops, I still forget about caps from time to time. Curious as to where the zone in would be, I guess near the entrance to BRS?
quote:
JooJooFlop was naked while typing this:
Yay!
I'm iffy on this one... If the range is not significantly increased it will still be near useless in its current implimentation. For one it will need to be increased significantly beyond our deadzone or it has no purpose, because being able to spot a rogue with Track Hidden does not remove them from Stealth, and they are still able to use all of thier stealth abilities unless we can land a shot before they do to remove them, which is pretty hard. Also you have to be facing the rogue ALL of the time with trackhidden or they will disappear again, even if they are right next to you. You have to be looking directly at them the entire time. Track Hidden needs to be increased well beyond the deadzone so we have the opportunity to react and use it effectively, nuff said. If this is what they are doing then I will be a very happy camper indeed.
Which also goes hand in hand with Vanish being beefed up. The ability was bugged, and needed to be fixed, but not improved. For one, even if you Hunters Mark a rogue, if they use Vanish they will disappear, until it wears off and they will reappear with the Arrow still on them. Hunters mark also does NOT remove a Rogue from stealth. It only makes them visible, so all Stealth attacks are still available to them. So, with the fact that they can still Vanish with Hunters mark on them, and even when it wears off they are still able to use all Stealth attacks, while being right up on you this kind of sucks. It merely improves the classes already superior gankability.
The Scatter Shot fix is very nice (Even though I have specced out of it and no longer use it) it is good that it is finnaly being fixed.
All in all, I wouldn't believe half of the items posted in that list as most of it has cropped up as rumors and hearsay with some very limited exceptions that have gotten a responce.
Also yay for no way to force a rogue to loose Combo points! FD to force a rogue to work for thier gank will no longer be viable to save us, a Warlock hoping to fear to lose target in order to survive is no longer viable. Wow... Faelynn LeAndris fucked around with this message on 04-06-2005 at 04:18 PM.
quote:
Why, Faelynn LeAndris! where you goin' with that shotgun?
Also yay for no way to force a rogue to loose Combo points! FD to force a rogue to work for thier gank will no longer be viable to save us, a Warlock hoping to fear to lose target in order to survive is no longer viable. Wow...
ROGUE-BLIZZARD-CIRCLEJERK OMG FAPFAPFAPFAP
It's not something people hear about.
quote:
Sean got a whole lot of nerve:
ROGUE-BLIZZARD-CIRCLEJERK OMG FAPFAPFAPFAP
I like that little bitch. She's my slut!
quote:
Children's Week is celebrated in Orgrimmar and Stormwind at the start of May, lasting for a week. It is a time to give back to the
innocents of war, the orphans.Invasions of elementals at different locations on Kalimdor have been reported as occurring sporadically every few days. Concerned
adventurers should investigate Silithus, Un'Goro Crater, Azshara and Winterspring to counter these incursions.General
* Mana regeneration is now disrupted when a spell has completed casting rather than at the start of cast. It will resume normally 5 seconds
after the last spell cast.
* Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45
seconds.
* Perception - Increased detection bonus.
* Spells and abilities that interrupt a channeled spell will now properly interrupt the entire spell school for the interrupt duration.
* Fixed a bug where attack power bonuses were not properly affected by percent damage modifiers for Ambush, Backstab, Ghostly Strike,
Ravage, Riposte, Scatter Shot and Shred. Specific ability changes described below.
* Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.
* Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Will of the Forsaken will counter Mind
Control).
* Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases
all damage taken by 10% for the duration.
* There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load
screens throughout the world have been replaced with new art. Enjoy!
* Level 60 mounts purchased at vendors now have a whole new look. Undead mounts already have a different look for their faster mounts and
so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts you can exchange it
for one with a new look at the mount vendor.PvP
# Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and
Orgrimmar (Hall of Legends).Druids
* Ravage and Shred now properly increase the attack power contribution by the percent modifier.
* Shapeshifting into an animal form will now remove polymorph effects.Hunters
* The Hunter Epic quest series is now in game and waiting to be found.
* Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power
contribution by the percent modifier.
* Highland Striders no longer have Cower (Rank 3) when tamed.
* New Pet Ability: Dive - Increases movement speed for a short duration.
* New Pet Ability: Dash - Increases movement speed for a short duration.
* Freezing Trap - Visual changed.
* Track Hidden - Increased stealth detection.
* Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.Mages
* Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage.
This vulnerability increases the Fire damage dealt to your target by 2/4/6/8/10% and can be stacked up to 5 times.
* New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
* Improved Mana Shield - Now decreases the mana lost per point of damage taken by 10/20%.
* An error message is now displayed if you try to use Blink on boats and zeppelins.Paladins
* New Spell: Summon Charger (available at level 60 - Quest) - Summons a Charger, which serves as a mount for the caster.
* Fixed bug preventing paladins from freely switching resistance auras.Priests
* The Priest Epic quest series is now in game and waiting to be found.
* Levitate - Duration and mana cost increased.
* Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve
talents.
* Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
* Holy Fire - Should now be affected by the Focused Casting talent.
* Mind Flay - Should now be affected by the Focused Casting talent.
* Desperate Prayer - Should now be affected by the Holy Specialization talents.
* Vampiric Embrace - Active icon tooltip rewritten to be more clear.
* Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing
all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
* Holy Fire - We've made several changes to Holy Fire in an effort to make this a more usable, efficient, damage spell. We've reduced the
cast time from 5 seconds to 4 seconds, which reduced the damage caused. From there, we increased the damage and shifted more of the spell's
potency into the damage over time portion. We also increased the duration and reduced the mana cost and cool down. While the direct damage
portion was reduced slightly from the previous version, each tick of damage should be unchanged as well as delivering one additional tick
of damage. In total, the relative damage and efficiency of the spell have been increased.Rogues
* Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
* Vanish - Increased stealth bonus.
* Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier.
* You can now clear and reselect the same target without losing combo points.
* The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
* If using Gouge triggers the Stormshroud Armor lightning effect, the gouge will no longer be instantly interrupted.
* The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.Shaman
* Earth Shock - The visual for ranks 2 through 7 has been changed to be consistent with rank 1.
* Windfury - Fixed a bug where an additional attack occurred and the next, normal melee attack was inappropriately sped up.
* Pyroblast and Fireball damage over time will now stack together.
* Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who
dwells in the depths of the Scholomance.Warlocks
* The Warlock Infernal quest is now available and can be found in Felwood.
* The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
* New Spell: Summon Dreadsteed (available at level 60 - Quest) - Summons a Dreadsteed, which serves as a mount for the caster.
* Paranoia (Felhunter) - Increased stealth detection.
* Seduction (Succubus) - This spell is now considered a Charm mechanic.Warriors
* Thunder Clap - Visual and animation changed.
Items
* Pimgib's Collar is now unique.
* Frayed Abomination Stichings are now considered to be uncommon items.
* Fordring's Seal has been improved with additional Stamina and Intellect.
* Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
* Voodoo Band has been slightly improved.
* Underworld Band is no longer unique.
* The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
* Onyxia Hide Backpacks are now 18 slot containers.
* Warstrike Shoulder Pads have been improved.
* Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
* Legplates and Legguards of the Chromatic Defier have been improved.
* The drop rate of Essence of Undead has been lowered.
* The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
* General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.
* The following set items have had their art updated:
o Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, All parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor,
Dreadmist Mask, Wildheart Cowl, Pauldrons and Coif of Elements. Other class sets will receive updated art in future patches.
* +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased
damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a
couple bugs relating to these effects.Professions
* Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turnin quests.
* Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
* Some Blasting Powder Icons Changed.
* Leatherworkers can now make throwing balls (as a toy).
* Ghostweave Belt pattern is no longer bind on acquire.
* Randal Worth in Stormwind now only teaches apprentice level leatherworking.
* Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
* Blacksmithing has had two new quest lines added, one for the recipes of a set of level 45-55 green set armor and one for a three pieces
of level 58 blue armor that requires the armorsmithing specialty to make.
* A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on
monsters in the higher level (50+) dungeons and in raids.
* Bombs now cause a disorient effect when they go off, this was not working correctly previously.
* Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
* Minor Recombobulator now restores health and mana as well as removing polymorph effects.
* Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
* Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
* The level of the Mechanical Dragonlings, Battlechicken and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill,
so they will be always useful against enemies. Their damage and health has remained the same.
* Requirements to make the Helm of Fire were reduced.Raids & Dungeons
* Lava Surgers no longer respawn once you kill Garr.
* When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in saved
instance. If a guild tries him a second or third night, no chest should spawn.
* Ragnaros now stays up 2 hours rather than 1 after being summoned.
* Golemag - Earthquake cooldown changed from 15 seconds to 5 seconds. He will only Earthquake at 10% or lower health. Removed the stun from
it as well.
* Golemag - Changed Magma Splash to deal 100 damage instead of 75. Added an armor debuff on the spell as well. -250 armor per application.
Increased the stacking limit from 3 to 50. Left the DoT at 50 every 3 seconds. Also the cooldown is now 1 second rather than 3.
* Shazzrah - Pyroblast: Changed initial damage from 3000 to 1500. Changed DoT damage from 500 every tick, to 200. Changed cooldowns from 6-8
seconds to 2-4 seconds.
* Added Shazzrah's Gate. Makes Shazzrah teleport to a random person he hates within 100 yards, and hate to zeros everyone within that same
100 yards. 40-50 second cooldown.
* Scholomance Itemization
o 20 new Rare items have been added to Scholomance.
o Several Uncommon items have been upgraded to Rare quality.
o Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
o Ras Frostwhisper will always drop at least two Rare items.
* Stratholme Itemization
o 26 new Rare items have been added to Stratholme.
o Several Uncommon items have been upgraded to Rare quality.
o Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
* Raid Itemization
o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
o Onyxia now will once again drop two upper tier class set helms.
o Most all of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in
higher DPS weapons, and/or better stats and effects.
o Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first
time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
o The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
o World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
o Previous to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The
loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items
from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players
to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in
Blackwing Lair, the next raiding zone scheduled for release in a future patch.
o Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set
bonuses for both tiers of the raid armor sets.Quests
* Questgivers who have repeatable quests now display with a blue questionmark over their head instead of the standard yellow exclamation
point/question mark.
* The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
* Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord
Grayson Shadowbreaker.
* Lunaclaw?s spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
* The description text for the both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
* The reward text for the "Hive in the Tower" quest has been clarified.
* Typos in various quests have been corrected.
* Typo fix in Bunthen Plainswind?s directions for the "Trial of the Sea Lion" quest.User Interface
* The Mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
* If the subject line is not filled in when you put an item in a piece of mail, it will fill it in with the item being sent.
* Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it
hard to set your chat windows to be fully transparent among other things).
* Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.World Environment
* Andorhal has been overhauled to improve framrate, navigability, and monster spawns.
o Andorhal - Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
o Doubled the number of small lockboxes present for the "Counting Out Time" quest.
o Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
o Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
* Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
* The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
* The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
* Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
* The range of restock time for Argent Dawn vendors has been widened.
* Cairne Bloodhoof is now a little more talkative.
* High Priest Rohan is now properly associated with the Ironforge faction.
* Grimand Elmore in Stormwind is more talkative.
* Town Criers in all the major cities now have basic gossip text.
* More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
* Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
* Fires in Thunder Axe Fortress in Desolace now have proper names.
* No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
* There is no longer a floating tree in Westfall above the defias tower.
* There are no longer fish flying around above the water line in Silverpine Forest.
* Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
* Removed a crate that was clipping through a tent/hut in Coldridge Valley.
* Removed the terrian that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
* Properly named the intact watchtower near Southshore.
* The Rainsticks sign in Thunderbluff is no longer floating.
* Removed floating object from Nijel's Point in Desolace.
* Removed an invisible collision wall located in the Barrens near the Bramblescar area.
* Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons
in Eastern Plaguelands.
* Closed a hole in the world in the Searing Gorge.
* There is no longer a hole in the world at Dun Garok.
* The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
* The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
* The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
* There is no longer a hole in the world in Raven Hill, Duskwood.
* The orczeppelinhouse.wmo in Grom'Gol Base Camp no longer has a portalling issue.
* A tree located too far above the ground in Feralas has been "replanted".
* The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
* There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
* A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
* Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
* Major Mana potions buy/sell price slightly increased.
* Aggro radius of Bears and Wolves in Silverpine have been reduced.
* The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
* Fixed a grammatical error in one of Captain Kromcrush?s yells in Dire Maul.
* Mizzle the Crafty in Dire Maul shouldn?t be so repetitive in proclaiming a new king if the player cycles through gossip too
quickly.
* Williden Marshal?s gossip text has been polished.Flight Paths
* Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry fore the scrapes and bruises.
Bug Fixes
* Fixed portrait creation while alt-tabbed away from the game.
* Fixed sorting items in the auction house by current bid.
* Always synchronize client and server facing when a creature is stunned.
* Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
* The "created by" tags are visible again when you inspect someone.
* There is no longer a level*5 cap on effective weapon skill.
* Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will
properly increase healing by the listed the amount.
* Random world items that had increased healing effects were mislabled, and the amount of increased healing appeared to be half of what was
actually occuring. The amount shown on the item is now an accurate representation of the healing increase.
* Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
* Filling jars of ooze no longer puts you into combat.
* Ablities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
* Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
* Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
* Fixed bug where ranged attackers would run up and engage you in melee combat.
* Pets and summons will now go with you if you use a hearthstone or other long range teleport.
* Fixed mouse selection bug when opening bags while the auction interface is open.
* There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
* Fixed a typo in the tooltip for the Field Repair Bot 74A.
* Fixed the geometry of the Branchclaw gloves.
* Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
* Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
* The Demon Forged Breastplate effect no longer requires channeling.
* The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own
unique cooldown category.
* Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's
Neverending Cup modified to more appropriately describe their effects.
* Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
* Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
* Ancona creature name changed to Ancona Chicken.
* The Rod of the Ogre Magi properly sheathes now.
* The wording of item resistance enchantments has been made more consistent.
* Fixed a typo in the aura description for the Mighty Rage potion.
* Roast Raptor now has an more appropriate inventory sound.
quote:
Faelynn LeAndrising:
It merely improves the classes already superior gankability.
I can reliably kill a rogue my level, even when they get the drop on me, using nothing but skillz, CoE, and a few potions (sprint, healing, nature protection, as needed). Occasionally one will get creative with engineered items or a shadow protection potion or something and overcome me, but this is rare.
In short, are rogues extremely powerful, easy to play, and somewhat cheap? Yeah.
Are they in need of signifigant nerfing? No, not at all.
Are you sensationalizing and stretching the truth? As usual, yes.
Retribution Aura + Thorium Shield Spike + Redoubt = 20-50 damage everytime they hit me, and a +30% chance to block when they crit.
I need a Crest of Retribution (Shield with a built in Shield Spike, and then add another spike to it), then I could REALLY mutilate dagger rogues.
This doesn't work as well against sword and mace rogues who make less attacks overall for more damage.
quote:
Maradon! Model 2000 was programmed to say:
I can reliably kill a rogue my level, even when they get the drop on me, using nothing but skillz, CoE, and a few potions (sprint, healing, nature protection, as needed). Occasionally one will get creative with engineered items or a shadow protection potion or something and overcome me, but this is rare.In short, are rogues extremely powerful, easy to play, and somewhat cheap? Yeah.
Are they in need of signifigant nerfing? No, not at all.
Are you sensationalizing and stretching the truth? As usual, yes.
Uh... name anywhere where I said they needed to be nerfed. I merely applied that they didnt need to have those areas improved. I've never called for any class to be nerfed actually, thank you very much.
Nice of you to continue to follow me around and personally troll though, as usual.
quote:
Maradon! said this about your mom:
I can reliably kill a rogue my level, even when they get the drop on me, using nothing but skillz, CoE, and a few potions (sprint, healing, nature protection, as needed). Occasionally one will get creative with engineered items or a shadow protection potion or something and overcome me, but this is rare.In short, are rogues extremely powerful, easy to play, and somewhat cheap? Yeah.
Are they in need of signifigant nerfing? No, not at all.
Are you sensationalizing and stretching the truth? As usual, yes.
I've won every duel I ever got in with a warlock. Maybe that rogue just sucked.
...Or maybe the warlocks I duel just suck.
quote:
Faelynn LeAndris had this to say about Duck Tales:
Uh... name anywhere where I said they needed to be nerfed.
Good. I'll disown you the day you say that rogues need a nerf.
Love you Fae.
quote:
How.... Gadani.... uughhhhhh:
I've won every duel I ever got in with a warlock. Maybe that rogue just sucked....Or maybe the warlocks I duel just suck.
Dueling is not fighting. It's not in the same league, class, continent, or the same universe as flagged fighting.
Period.
quote:
PvP Honor System
The Player v. Player Honor system is now active. Players will be able to gain rankings based on PvP performance,
with lucrative rewards for those who stake their claim to fame on the field of battle! Read more about the PvP Honor system.Children's Week
Children? Week is celebrated in Orgrimmar and Stormwind City at the start of May, lasting for a week.
It is a time to give back to the innocents of war; the orphans!Gurubashi Arena event
There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight,
a pirate with too much treasure on his hands will drop a chest in the center of the arena.
Whoever can open the chest first gets the contents! Of course the arena is a PvP Free for All area,
so there might be other players who are trying to open
it first...
quote:
Faelynn LeAndrising:
Uh... name anywhere where I said they needed to be nerfed. I merely applied that they didnt need to have those areas improved. I've never called for any class to be nerfed actually, thank you very much.Nice of you to continue to follow me around and personally troll though, as usual.
The part between when you started saying something and when you stopped. Ceaseless whining about how powerful rogues are just MIGHT give someone the impression that you think it shouldn't be that way.
And to my knowledge I haven't posted in the same thread as you in weeks. You just have a tendency to shoot your mouth off in WoW threads, and I have a tendency to correct you when you do.
quote:
Delphi Aegis had this to say about Optimus Prime:
Dueling is not fighting. It's not in the same league, class, continent, or the same universe as flagged fighting.Period.
I've beaten all the horde warlocks I fought, too.
...But now it just sounds like I'm trying to make excuses. I think.
It probably has something to do with the fact that I know when I'm going to be fighting, so I get the jump on them. And I kick them when they try to fear me.
quote:
Maradon! enlisted the help of an infinite number of monkeys to write:
The part between when you started saying something and when you stopped. Ceaseless whining about how powerful rogues are just MIGHT give someone the impression that you think it shouldn't be that way.And to my knowledge I haven't posted in the same thread as you in weeks. You just have a tendency to shoot your mouth off in WoW threads, and I have a tendency to correct you when you do.
Concidering I haven't posted anything in a WoW thread in weeks may have something to do with that.
And me shooting my mouth off coming from someone who spouts crap about Warlocks all the time, even though other Warlocks like Delphi and others, in fact most Warlocks except for you, smack you around for information, and the same person who posts verbatim crap from the WoW BOARDS as factual information, ESPECIALLY from Tyren, and the person who talkes about classes he has ABSOLUTELY no fucking clue on? Yeah... Okay..
And Delphi, Gadani has always used Duel as a generic term. He rarely duels and is usually with me in Group PvP. I don't think when he said Duel he meant, "I challenge you to a Duel!" type dueling.
Edit: Oh, and on the Me thinking it shouldn't be that way... That in no way constitute cries for a nerf, just because I feel MY class, or another Class should have a way to avoid it. Rogues are horribly cheap, and can be (Depending on the player) rather lame. Which is fine, but it shouldn't be made MORE easy for them to be this way, as classes should have some counter. Hunters had FD to force a Rogue to loose Combo Points, Warlocks had fear, there were exceptions and all was good. This only serves to make them more powerful overall. So yeah... I dunno what yer smokin. Faelynn LeAndris fucked around with this message on 04-06-2005 at 06:17 PM.
If you're having problems, consider respeccing or learning how to play your class better.
quote:
Blackened's unholy Backstreet Boys obsession manifested in:
Hunters > Rogues 1v1.If you're having problems, consider respeccing or learning how to play your class better.
I agree, never said otherwise.
This was from the perspective of Rogues being the masters of Gank. Those who've seen me PvP know my skill, and I am quite good at what I do. This has nothing at all to do with any of that.
Also, keep in Mind, one of the reasons Hunters were good vs Rogues 1vs1 as you pointed out was the ability to force them to lose ComboPoints.
quote:
Over the mountain, in between the ups and downs, I ran into Gadani who doth quote:
I've won every duel I ever got in with a warlock. Maybe that rogue just sucked....Or maybe the warlocks I duel just suck.
Or they went 100% destruction spec for the group PVP power and have no way to keep the rogue away from them.
But by and large, yes, most warlocks suck at their class. Most PLAYERS suck at their class. This is why the classes at which you can suck but still be relatively powerful (rogue, paladin, hunter) are percieved as overpowered.
Don't get me wrong, I STILL think Warlocks need a boost for PVP - they're still killed WAY too easily by half the classes out there, but rogues ain't one of them. Maradon! fucked around with this message on 04-06-2005 at 06:21 PM.
quote:
Maradon! obviously shouldn't have said:
Or they went 100% destruction spec for the group PVP power and have no way to keep the rogue away from them.But by and large, yes, most warlocks suck at their class. Most PLAYERS suck at their class. This is why the classes at which you can suck but still be relatively powerful (rogue, paladin, hunter) are percieved as overpowered.
Don't get me wrong, I STILL think Warlocks need a boost for PVP - they're still killed WAY too easily by half the classes out there, but rogues ain't one of them.
You're just THE God Among Warlocks it seems.
The class that complains THE most about Rogues is hands down, the Warlock, followed by the Mage. Especially when it is Alliance Warlocks versus Undead Rogues since they cant even use Fear to much affect against a Race than can make themselves instantly Immune to, or remove the effects of it, with WoTF.
And you cannot suck as a Hunter and be relatively powerful. If you lack skill, and tactics, as a Hunter, you will get owned in an instant. By anything... Cept a Paladin. We'll kill them eventually no matter how bad a Hunter you are. Faelynn LeAndris fucked around with this message on 04-06-2005 at 06:28 PM.
As it is, Blizzard has said mltiple times on the forums that just because it is a quest does not mean it won't cost us money. The quest is so we can have a unique looking mount.
If it is completely free, I'll agree that things are unfair. But I don't have a problem with us having a mount that looks unique. Trust me -- play a warlock and see how fuck all boring it is on a raid and you'll agree we should get a unique look.
But no -- Blizzard has stated many times that just because it is a quest doesn't mean it'll be free. A very difficult (not meaning "go get this item that drops once a year" type difficult but more like "Do these tons of steps that require large forces") along with something that tests your ability to play your class to the fullest (FFXI people, think the last Maat you have to fight. I'm talking that difficult, I've heard that was a pain for classes like RDM)
Being that is is the big quest for the class, it should be very difficult and require a time investment similar to that of farming gold to buy the mount.
Course, it isn't like warlocks couldn't use a bit of love with a little less of a required time investment -- while we can solo well, we're far from being as useful to a group as, well, most anyone (soulstones being our saving grace -- otherwise, we wouldn't have a use.)
Don't get me wrong -- I love the class. But it does need some love.
It's not something people hear about.
quote:
Sean had this to say about Cuba:
Fae really ought to stop trying to make arguments about WoW. He goes from "OH FUCK ROGUES ARE BUFFED GOD DAMNIT I CAN'T KILL THEM" to "<---- I never said that. I own Rogues, I am the MASTER." in less than five replies.
Wut?...
Letsee.. Very first Post, Yay! Comment on no longer being able to force a Rogue to lose ComboPoints which was one of the few ways we could be successful (With some other options such as the FD/Freeze trap Exploit)
To the follow up post in responce to Black, which is where I assume you are getting this impression where I said..
quote:
I agree, never said otherwise.This was from the perspective of Rogues being the masters of Gank. Those who've seen me PvP know my skill, and I am quite good at what I do. This has nothing at all to do with any of that.
Also, keep in Mind, one of the reasons Hunters were good vs Rogues 1vs1 as you pointed out was the ability to force them to lose ComboPoints.
Because it takes a matter of seconds (usually done within Stun Time Frame) for a Rogue to wrack up the Combopoints, and if they use them, and more often than not Crit. They can decimate a Hunter just as easily as any cloth caster or other class. Hunters ARE good against Rogues in some cases with some tricks and tactics. ONE of the main ones being, the fact we could force a Rogue to loose ComboPoints with a Feign to save ourselves the 1500+ Damage they are going to dish out against our 2K or so of our 3.5K HPs we have left on thier next swing. Faelynn LeAndris fucked around with this message on 04-06-2005 at 07:05 PM.