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The logic train ran off the tracks when Pesco said:
Meh.. I'd like to make things larger and smaller in the EQII UI. Most notably small hotbar icons and a larger health bar for myself. (Health bar is tinytiny in 16x12) But other then that the UI is fine.
Keep an eye on http://www.eq2interface.com/.
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Rodent King stopped beating up furries long enough to write:
My point is that Sony's got more experience with online games, knows what to expect, and is right on track. They even bumped up their release date right? Blizzard seems like it's starting to struggle already to keep their with their target dates. (Then again, when has Blizzard ever been punctual on release dates?)
With the few unmentioned facts that while Sony has more experience, all the experience in the world still doesn't make them release completed games at launch, nor do they have any form of decent customer service. I havent' played it to tell, but it sounds like EQ2, thankfully, is better on both aspects.
On the other hand, whine all you want that Blizzard delays their games, they do it for a good reason, as the finished product is very much as good as it can get. I'd rather have late WoW than buggy/sucky WoW. Plus, their customer service actually answers petitions.
And this is their first take at a MMORPG, too, just goes to say they don't need "experience" to make a game that doesn't suck. =)
opinion disclaimer. I'm not a blizzard fanboi, or at least, I wasn't until I played WoW.
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Jania Arindelil had this to say about Duck Tales:
EQII is very much complete from what I can tell. The most problem I have had was one night where I couldn't zone out of North Qeynos on Najena, which was load more than anything.
The only glaring issue I have is the absurd inconsistancy in framerate I get sometimes. Maybe it's just my box or preference to have neat-looking visuals, but sometimes I'll get a smooth 30fps, sometimes it'll be more jittery. That's really my only beef. On the majority it plays smooth enough for me to enjoy it tons.
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We were all impressed when Sakkra wrote:
I will be waiting about a month after release to play WoW, despite loving it. The reason being is that with Blizzard's popularity, I absolutely refuse to believe that they can have a stable launch.
Eh, if they have a stable open beta with (allegedly) 500,000 subscribers, I don't see why they wouldn't have a stable launch.
And if it lags, I'll live with it. I'm such an addict
It should be uber.
Thankfully, Me and a tauren hunter managed to finish off my stupid quests in there.
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Delphi Aegis had this to say about Duck Tales:
We were doing the Ragefire caverns instance (Really cool looking place, btw) when the rogue that was 14 (The rest of us were 20 or so) got a decent dagger drop.. He promptly equipped it when another dropped.. he asked to have that because it was better, then got angry when we made him roll.. since it was his instance we were doing.Thankfully, Me and a tauren hunter managed to finish off my stupid quests in there.
Tough call. As a Rogue, a dagger is of more use to him than to anyon else. But you don't want him to win too much and get greedy.
Did someone else want the dagger or were you making him roll for rolling's sake?
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Mr. Parcelan had this to say about Punky Brewster:
Tough call. As a Rogue, a dagger is of more use to him than to anyon else. But you don't want him to win too much and get greedy.Did someone else want the dagger or were you making him roll for rolling's sake?
It was pretty high for his level, and it was at the very start of the dungeon. I essentially feared that he would quit out after getting some loot or something, leaving us high and dry.. and he did. The hunter and I had some VERY close calls further in (Thank god for tradeable healthstones), plus I felt like being a mean lil' bitch.
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Mr. Parcelan attempted to be funny by writing:
Don't be a cunt.
Was the day of the wipe anyway.
If there wasn't that little bit of magic there, you'd end up hailing every...single...person...in a town. It would get tedious.
sigpic courtesy of This Guy, original modified by me
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Everyone wondered WTF when Ja'Deth Issar Ka'bael wrote:
One of the things I especially like about EQ2 (dunno if WoW has it; I gather it does) is that you can get some pretty nice quests, even as lowbies, from items. You don't have to go talk to someone to trigger the quest. You kill something, a chest appears, you crack it open, gag on the boobytrap (I'm bad about letting Lyinar's scout disarm the trap), then loot an item that gives you a quest when you examine it.If there wasn't that little bit of magic there, you'd end up hailing every...single...person...in a town. It would get tedious.
Yeah, but that's how I found some of those sweet quests
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
You find his body, then a little alcove in the castle itself, and eventually return an item to a guy in undercity for a nice wand.
There's also another item I found that drops of Gazz'uz in a cave near Orgrimmar.. heh.
But I assume it was an item I could take to someone somewhere and it would begin a quest for me, just no idea as thier was no indication who it belonged to or where I was supposed to take it.
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Faelynn LeAndris had this to say about Matthew Broderick:
I found an item in WoW, called WestFall Deed, that said "This item starts a quest". I never figured out what to do with it.But I assume it was an item I could take to someone somewhere and it would begin a quest for me, just no idea as thier was no indication who it belonged to or where I was supposed to take it.
Any item that says "This item begins a quest" is useable (rightclick it) and it opens the quest giver window (The one that scrolls the text).
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Ja'Deth Issar Ka'bael spewed forth this undeniable truth:
gag on the boobytrap
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Alidane had this to say about Pirotess:
I love the "Let's mez the entire group!" boobytrap.
Especially when underwater.
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Delphi Aegis spewed forth this undeniable truth:
Any item that says "This item begins a quest" is useable (rightclick it) and it opens the quest giver window (The one that scrolls the text).
Doh!
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Faelynn LeAndris's fortune cookie read:
Doh!
Don't feel bad. I had the head and the small red gem from Gazz'uz for a while before I figured it out.
There seem to be a whole lot more that I've noticed in EQ2, and their variety is a bit increased as well. There seem to be several types of dropped quests, whether they're mob-dropped or world-dropped.
- Revenge
You find something that inspires you to mass-slaughter a bunch of a certain type of mob. Nets exp and money.
- Far Seas Requisition
Tons of these that are for dungeons requiring you to kill a certain ammount of various types of enemies, and perhaps a named version of one of them. (i.e. kill 4 spiders, 2 of another type of spider, and 1 named spider.) Exp and money.
- Collections
Find these on the ground as glowing spheres, completing them usually nets money, a reward, and xp. Some collectables can belong to multiple catagories, too.
- Enemy Mastery
Find books hidden behind objects or in a library to begin these quests. Reading the book nets a nice 10-page story concerning the race, then begins a quest to learn more about them. Usually requires 4 dropped Lore items from the race you're mastering, and 4 non-dropped quest items. Nets a trophy, placable book, money, and exp.
- Item construction Cobalt Katze fucked around with this message on 11-21-2004 at 05:18 PM.
Probably my favourite type of quest. The enemy drop is a ruined weapon or piece of armor. Examine it for a quest to re-build it, which is a multi-part quest to find pieces to rebuild it. The reward is exp, and the completed item.
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Delphi Aegis had this to say about Robocop:
I take it, then, that the collector's edition token turn-in will be an "item that starts a quest" that gives little to no xp (Since I would assume all your characters start with it, and the item is soulbound, so no giving them out) and allows you to choose one of the three, and functions similar to the mechanical squirrel (Summons with a use, has a recharge timer, etc.)?
Wait...what? You mean the Freeport Citizen's Token thingy? If so, more info. please!
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Vallo had this to say about Cuba:
Wait...what? You mean the Freeport Citizen's Token thingy? If so, more info. please!
I believe that was in reference to the collector's edition pet for WoW
The citizen token is just a nice little speech from either city's leader <^ ^> Cobalt Katze fucked around with this message on 11-22-2004 at 01:59 AM.
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Delphi Aegis's fortune cookie read:
It was pretty high for his level, and it was at the very start of the dungeon. I essentially feared that he would quit out after getting some loot or something, leaving us high and dry.. and he did. The hunter and I had some VERY close calls further in (Thank god for tradeable healthstones), plus I felt like being a mean lil' bitch.
14 isn't low for Ragefire. 20 is just too high.
Anyway, in WoW instead of hailing every mob in town we have these giant yellow exclamation points to indicate quests And variable rewards for many quests, especially armor quests. Gives ya a cloth, leather, and metal option.
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Cobalt Katze stopped beating up furries long enough to write:
I believe that was in reference to the collector's edition pet for WoWThe citizen token is just a nice little speech from either city's leader <^ ^>
Ah okies, thanks.
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And variable rewards for many quests, especially armor quests. Gives ya a cloth, leather, and metal option.
Same for EQ2, in Freeport there's about 6 or so quests of that nature you can do by level 15.
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Elvish Crack Piper had this to say about Tron:
Anyway, in WoW instead of hailing every mob in town we have these giant yellow exclamation points to indicate quests And variable rewards for many quests, especially armor quests. Gives ya a cloth, leather, and metal option.
Instead of giant yellow exclamation marks, in EQ2, many NPCs with quests will actually call out to you.
And as Vallo pointed out, many quests have a choice of reward, be it several types of armor, or several types of weapons, or several types of accessories.
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Cobalt Katze had this to say about Matthew Broderick:
The only glaring issue I have is the absurd inconsistancy in framerate I get sometimes. Maybe it's just my box or preference to have neat-looking visuals, but sometimes I'll get a smooth 30fps, sometimes it'll be more jittery. That's really my only beef. On the majority it plays smooth enough for me to enjoy it tons.
Not Reading the whole Thead, But I belive this to be a Problem With most SOE Engines. In SWG My box, aside from the RAM(512), Exceeds the the Requirments, and will run fairly smoothly, cet some times I gets all hurcky jerky if I am on speeder hitting a camp or city up, Or zone out into the middle of Cornet. The Space engine on the other hand looks danm spiffy and runs no hitch.
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Peter had this to say about Pirotess:
Not Reading the whole Thead, But I belive this to be a Problem With most SOE Engines. In SWG My box, aside from the RAM(512), Exceeds the the Requirments, and will run fairly smoothly, cet some times I gets all hurcky jerky if I am on speeder hitting a camp or city up, Or zone out into the middle of Cornet. The Space engine on the other hand looks danm spiffy and runs no hitch.
I think the problem is with the absurd amount of textures SoE MMORPG games use. If you don't have enough cascheing space on the ram it resorts to hard drive, and accessing it when comming up on a new player with a texture that you don't have in the ram causes a snap or two.
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Blindy obviously shouldn't have said:
I think the problem is with the absurd amount of textures SoE MMORPG games use. If you don't have enough cascheing space on the ram it resorts to hard drive, and accessing it when comming up on a new player with a texture that you don't have in the ram causes a snap or two.
Now maybe I Just don't get it, But wouldn't the texture seek the vid card memory ram befor hitting up the system ram? My card has 256 megs, I thought that might compensate for the missing 512 from my system memory
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Peter attempted to be funny by writing:
Now maybe I Just don't get it, But wouldn't the texture seek the vid card memory ram befor hitting up the system ram? My card has 256 megs, I thought that might compensate for the missing 512 from my system memory
yeah video card first, but usually they would just store things in the video card that are being actively displayed, as opposed to in zone but not in view right now.
Who are the fucking idiots that decided to put a hard cap on server pops without enough servers to cover the player base? That's stupidity on a fucking grand level.