quote:
Nobody really understood why Drysart wrote:
WoW is the greatest Massively Multiplayer Online Wait I've ever played.Who are the fucking idiots that decided to put a hard cap on server pops without enough servers to cover the player base? That's stupidity on a fucking grand level.
They DID add more servers, but RPers got fubared.. one server for eastern and pacific, and that's it. Due to a UI problem (Don't resize your screen rez, then try to move your combat log bar if it was still in the default position, it gets stuck on your mouse), I had to log in twice, with about a 15 and 20 minute wait. :/
I'd rather take some wait rather then some lag in-game, though. But that's me.
Can I just say that the WoW general "in game" forums are absolutely humiliating and disgusting? I thought they were bad in Beta... Now we have people spamming the front page with 5-yearold typing skills, talking about grade-school potty humor (poop in mouth LOLOLOL), and starting topics about middle-school innuendos (bonechewer lawlz). Over 50% of the threads on the front page have a big fat lock on them.
How's the maturity level in-game?
quote:
Cobalt Katze had this to say about Jimmy Carter:
How's the maturity level in-game?
I don't know, but I bet it'll rise after the first month or so.
quote:
Cobalt Katze thought about the meaning of life:
Can I just say that the WoW general "in game" forums are absolutely humiliating and disgusting? I thought they were bad in Beta... Now we have people spamming the front page with 5-yearold typing skills, talking about grade-school potty humor (poop in mouth LOLOLOL), and starting topics about middle-school innuendos (bonechewer lawlz). Over 50% of the threads on the front page have a big fat lock on them.
How's the maturity level in-game?
Pretty good on the RP server, TBH.
Anyone that went to WoW that didn't expect a huge population of Angsty Teenage Chaos, I'm sorry, you're just blind.
And now, for the past several hours, the stupid lagout shit is happening again. Stuck in Loot Positions, Lagout with Vendors, etc.
quote:
Pesco's account was hax0red to write:
What do you expect from the B.Net crowd? Honestly...Anyone that went to WoW that didn't expect a huge population of Angsty Teenage Chaos, I'm sorry, you're just blind.
You'd have the same in EQ2 if anyone wanted to play it
quote:
Drysart wrote this stupid crap:
Who are the fucking idiots that decided to put a hard cap on server pops without enough servers to cover the player base? That's stupidity on a fucking grand level.
On one hand, I agree. They didn't have enough servers to cover the player base. They obviously don't have the bandwith to cover the player base either. Horrible launch that's not a good start for the game.
On the other hand, players are somewhat to blame. Yes, players. Look at Archimonde. It had over 50 "hardcore" PvP guilds of varying sizes heading there, plus guilds/people who didn't know about the list and move there. It hit the pop cap on Tuesday morning, yet players waited in line because it was/is going to be "the pvp server".
Some servers are going to be horribly overcrowded and laggy and the players are too stubborn to move and there's little Blizzard can do about that without capping. Mythic had the same problem in DAoC, and its plagued the game for a long time. Eventually, they gave players of underpopulated realms on some servers rewards for playing there, but it didn't fix the problem. This isn't something new and you can't lay the blame entirely at Blizzard's feet.
I'm bored right now, mainly because I got to 21 before the beta ended.. all this stuff is re-hash. But at least questminion makes it somewhat bearable.
quote:
So quoth Talonus:
On the other hand, players are somewhat to blame. Yes, players. Look at Archimonde. It had over 50 "hardcore" PvP guilds of varying sizes heading there, plus guilds/people who didn't know about the list and move there. It hit the pop cap on Tuesday morning, yet players waited in line because it was/is going to be "the pvp server".Some servers are going to be horribly overcrowded and laggy and the players are too stubborn to move and there's little Blizzard can do about that without capping. Mythic had the same problem in DAoC, and its plagued the game for a long time. Eventually, they gave players of underpopulated realms on some servers rewards for playing there, but it didn't fix the problem. This isn't something new and you can't lay the blame entirely at Blizzard's feet.
Not true... I have moved TWICE, both times to the servers THEY recomended and then THOSE servers crapped out in addition to the server I chose ORIGINALLY.
And the server I chose Originally was never HIGH Load to begin with, it BARELY got to Medium load in peak times.
Some servers like Archimonde you could blame on the players but not MOST of the servers. And I hate thier crap solutions which are, "Dont like the lag, pick a new server!" so I move servers, and thier solution when THAT one has the same issues, "Don't like the lag move to a new server!". I'm tired of bringing up a bunch of level 5's and having to abandon em all in order to PLAY. So, I went back to my main server, and I'll just stick it out for a few days and hope they fix it.
Plus one of the whole buying points for us was that MOnica and I were actually gonna try and play a game TOGETHER for the first time in years, and this has totally screwed most of that up.
Still, it is only the second day, and although I'd have to agree with what you said in another thread about this being the worst launch for a game in a long time, I'll at least let them have SOME time to fix it. (Hell I have too after all the money we spent for two copies...)
Sucks to want to play on one of the ONLY TWO arrpee servers.
quote:
Mr. Parcelan was naked while typing this:
You'd have the same in EQ2 if anyone wanted to play it
3-5 Antonicas with a zone cap of 400 for instance roll over, per server. I'd say EQ2 is doing just fine considering that is just one zone.
No lag even with high server populations is great too.
It's one or the other.. I actually prefer the smooth-loading...
quote:
Pesco thought about the meaning of life:
Smooth-loading IS nice, I'll give you that. But when it comes down to gameplay I don't mind zoning as long as I gain benefit from it. (ie. instancing)
I only agree with instancing zones when there is an EASY way to transfer between the instances. I.E. not having to zone out of the zone, then back in and selecting the particular, a la CoH; though I understand this system. :/
Meh; can't have it all.
quote:
Faelynn LeAndris attempted to be funny by writing:
Not true... I have moved TWICE, both times to the servers THEY recomended and then THOSE servers crapped out in addition to the server I chose ORIGINALLY.And the server I chose Originally was never HIGH Load to begin with, it BARELY got to Medium load in peak times.
Some servers like Archimonde you could blame on the players but not MOST of the servers. And I hate thier crap solutions which are, "Dont like the lag, pick a new server!" so I move servers, and thier solution when THAT one has the same issues, "Don't like the lag move to a new server!". I'm tired of bringing up a bunch of level 5's and having to abandon em all in order to PLAY. So, I went back to my main server, and I'll just stick it out for a few days and hope they fix it.
Plus one of the whole buying points for us was that MOnica and I were actually gonna try and play a game TOGETHER for the first time in years, and this has totally screwed most of that up.
Still, it is only the second day, and although I'd have to agree with what you said in another thread about this being the worst launch for a game in a long time, I'll at least let them have SOME time to fix it. (Hell I have too after all the money we spent for two copies...)
Like I said, regardless of how many servers there are players tend to clump together. Blizzard can't do anything about 5k people trying to get on one server and I can't think of a MMOG, other than AO, that can handle that many people trying to get on. There's little they can do to fix that problem, other than have a queue. Since people don't like a queue, they have to move to play. Honestly, I cannot lay the blame entirely at Blizzard's feet.
As far as giving them slack, I'm bitter and jaded. I've played MMOGs for too long now to give companies slack. It was OK for a poor release back when you had UO/EQ/AC/AO. Its not OK to have that poor release today. People complained in droves during the stress test about Blizzard not being able the server amount. Both players and Blizzard said it would be fixed for release. It wasn't. Blizzard is woefully unprepared. The genre isn't new anymore. Blizzard had more data than any other MMOG to date about player populations that they could expect for release (via their stress test and preorders). Quite simply, entirely Blizzard's fault, its entirely unnaceptable, and I can only hope that Blizzard learns from this mistake (quickly) and accepts the fact that they have to treat WoW differently than all of their past games.
I'm also quite bitter considering my server has been unreachable for nearly 5 hours now, despite the fact that the server selection screen has never shown it as "down."
Blizzard still has 6 days remaining before it becomes the worst MMO launch ever.
quote:
Drysart loves Parcelan like a fat kid loves cake
Anarchy Online was unplayable after a week.Blizzard still has 6 days remaining before it becomes the worst MMO launch ever.
I dunno...didn't SWG not even have servers up by the first day?
AO would be worse, though. Nobody wanted to play it and it blew. Everyone wants to play WoW. By sheer numbers and the fact that God hates you should have made it apparent long before things went up that there would be problems.
quote:
This one time, at Mr. Parcelan camp:
I dunno...didn't SWG not even have servers up by the first day?AO would be worse, though. Nobody wanted to play it and it blew. Everyone wants to play WoW. By sheer numbers and the fact that God hates you should have made it apparent long before things went up that there would be problems.
Except for the fact that, even admitted by Blizzard finnaly, the problems going on with WoW have absolutely nothing at all to do with the number of people playing the game, or the player load on the servers, or even the server load itself.
They have even finnally stated that, regardless of what server you go onto, what server you play on, high or low population, you are going to experience the same problems and there is no ETA on a fix. It is a design flaw in the way they setup the game, one that will affect anyone, anywhere, at anytime, purely because it's not working.
All on the front page of thier Website now even.
I suspect they are going to be bandaiding quite a bit now as it is every bit as bad as it was in Open Beta, and it's the exact same problems.
quote:
Please also note that we have determined that the latency issues that have cropped up are unrelated to individual server populations. For the time being, latency while fighting and looting monsters can be expected on all servers, regardless of population. We are continuing to focus on resolving this issue as quickly as possible.
They released a broken product, and it in no way has anything to do with the generated interest in WoW, or the fact that everyone wants to play it and is trying to.
quote:
There was much rejoicing when Faelynn LeAndris said this:
They released a broken product, and it in no way has anything to do with the generated interest in WoW, or the fact that everyone wants to play it and is trying to.
BUT HE'S NOT COMPLAINING
quote:
Mr. Parcelan had this to say about Knight Rider:
BUT HE'S NOT COMPLAINING
Nope, and notice, it's the exact same statement I made before that you and Maradon jumped all over me for 'just looking for things to complain about'. Same issue, different day, so you lose this one. As well as notice is one of the only two real complaints I ever had to begin with.
So before you jump BACK on that badwagon, note, I like the game, in fact it interested me enough that I went out and pre-ordered not one but TWO copies of the game. However, I do NOT have to admit they didn't screw some things up, or that unlike your fanboi spooginess, I can aknoledge that Blizzard can make mistakes.
quote:
Mr. Parcelan came out of the closet to say:
I dunno...didn't SWG not even have servers up by the first day?AO would be worse, though. Nobody wanted to play it and it blew. Everyone wants to play WoW. By sheer numbers and the fact that God hates you should have made it apparent long before things went up that there would be problems.
SWG had servers up, they just had trouble staying up because of the incredibly heavy populations. That was largely resolved within a couple days, though.
AO, also, everyone wanted to play. It was one of the biggest MMOG launches at the time -- that's why they had such problems. They couldn't handle the problems well, even a week after release, and it destroyed interest in the game and it's never really recovered. (Which is kinda a shame since after all the launch troubles got ironed out, it was a good game -- but it goes to show that no matter how good the game is, if the launch is fumbled badly, the game will never recover from it.)
quote:
Faelynn LeAndris's unholy Backstreet Boys obsession manifested in:
Nope, and notice, it's the exact same statement I made before that you and Maradon jumped all over me for 'just looking for things to complain about'. Same issue, different day, so you lose this one. As well as notice is one of the only two real complaints I ever had to begin with.So before you jump BACK on that badwagon, note, I like the game, in fact it interested me enough that I went out and pre-ordered not one but TWO copies of the game. However, I do NOT have to admit they didn't screw some things up, or that unlike your fanboi spooginess, I can aknoledge that Blizzard can make mistakes.
A) Watch the personal attacks.
B) Acknowledge.
C) I'm guessing you're plotting on sticking around.
After all, EQ had some severe problems at launch (NeverQuest), but in the end, it devoured millions of souls.
quote:
Pesco had this to say about Optimus Prime:
EQLive had the added benefit that noone really watched the launch. The EQ boom came well after the launch. They suffer from poor launches now though, just look at what happened during GoD.
Omens was nice and smooth, though, so they're learning themselves.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
I imagine they've lost a lot more to EQ2. I know I haven't even logged into EQ since I got the game. Lyinar Ka`Bael fucked around with this message on 11-25-2004 at 03:59 AM.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
My first flash movie, too. I just don't understand how one 16kbps mp3, a dozen tiny GIFs and ten frames of animation can make a 1.6mb file. >_<
Enjoy, discuss, flame or whatever. Asha'man fucked around with this message on 11-25-2004 at 07:51 AM.
quote:
Drysart's account was hax0red to write:
Anarchy Online was unplayable after a week.Blizzard still has 6 days remaining before it becomes the worst MMO launch ever.
You're forgetting WWIIO. As a result of the problems, they delayed the monthly charges for three(?) months because of how bad it was. That, and Lum made the game the laughingstock of the community.
The rest are up and, apparently, lag-free.
quote:
Khyron wrote this stupid crap:
Currently, there are 4 servers still seeing issues - Archimonde, Khadgar, Dalaran, and Mal'Ganis. These servers are down for maintenance.The rest are up
and, apparently, lag-free.
Correction.
quote:Man, I miss Lum.
Talonus had this to say about Cuba:
That, and Lum made the game the laughingstock of the community.
quote:
Talonus had this to say about Cuba:
Correction.
Alleria is lag-free.
quote:
Gadani was naked while typing this:
Alleria is lag-free.
Yeah Alleria stayed lag free all through the night. No issues.
quote:
Faelynn LeAndris had this to say about the Spice Girls:
Yeah Alleria stayed lag free all through the night. No issues.
Fae, wtf, log on and level up. I'm level 12 already.
My little Ratonga got a quest from a Kerra to bring him ten dead Ratonga so he could give the bodies to a female Kerra as a love offering. The irony was fun. And alot of the other little quests I've found in Freeport are good "knife in the back" types of quests.
Rori in Stonestair has a good quest too. Two quests, acutally. The first one introduces you to a couple people that have some multi-part quests of their own. Nothing too major, but it's fun.
I've noticed that several of the lower level combat zones around Freeport hook together. It's interesting, but I keep getting lost. Qeynos is just an easier place to get around in, at least as far as the small villages and combat zones go. And I love Oakmist Forest.
quote:
Faelynn LeAndris said this about your mom:
They have even finnally stated that, regardless of what server you go onto, what server you play on, high or low population, you are going to experience the same problems and there is no ETA on a fix. It is a design flaw in the way they setup the game, one that will affect anyone, anywhere, at anytime, purely because it's not working.
quote:
Front page (emphasis mine):
We understand that players want to play with their friends and guild mates, but during these initial days as we bring up more servers to accommodate the load, we ask that you please consider the options discussed above. Please also note that we have determined that the latency issues that have cropped up are unrelated to individual server populations. For the time being, latency while fighting and looting monsters can be expected on all servers, regardless of population. We are continuing to focus on resolving this issue as quickly as possible.
They've stated over and over again that the problems are occurring because of the huge interest in the game. The item databases are shared over multiple servers and therefore it is related to overall server population.
The servers ran flawlessly until primetime on release day. Its only an assumption on my part but that seems to imply that its caused by server load.
quote:
This was posted by them on day two.
We are experiencing high network traffic through our data centers. We are working to resolve the issue and will update you further very shortly. We apologize for the delay.
When they doubled the server capacity it created too much strain on their infrastructure and caused everything to crash.
quote:
Thread
To keep up with the demand from our players, 47 new servers were made available, increasing the total number of servers to 88. Doubling our server capacity in such a short period of time created issues in existing servers.
quote:
They released a broken product, and it in no way has anything to do with the generated interest in WoW, or the fact that everyone wants to play it and is trying to.
I think youre wrong. They made a huge mistake in underestimating the number of people that they would have to accommodate, but thats what it was.