quote:
How.... Tegadil.... uughhhhhh:
Rangers: .25
We're talking about XP here, not clue factor.
Rangers: 28346283476274628374628347.00001
quote:
RPC had this to say about the Spice Girls:
Monk: 1.2
Chanter: 1.1
Necro: 1.1
Paladin: 1.3 (I think)
Cleric: 1.1
Wizard: 1.1
Warrior: 1.0
Rogue: 0.95
Mage: 1.1
SK: 1.3 (I think)
Bard: 1.2 (I think)
Druid: 1.1
Shaman: 1.1Thoes are the class modifiers. PEOPLE WITH ABOVE A 1.0 ARE SAID TO HAVE A PENALTY.
VI went in and added code so that when those classes get XP, it gets bumped by a % equal to the "penalty" they incurr. Meaning that Monks get a bonus 20% XP on each kill, Casters get a 10%, and if I'm remembering the mods right, SK and Paladins are getting 30%.
This was how they "removed" the penalties for class without actually changing the XP scale.
Where's my bonus, bitch?
[ 05-08-2002: Message edited by: Densetsu ]
[Edit: By the way, your numbers give everyone except rogues a bonus. Multiply any number times 1.1]
quote:
Densetsu had this to say about Tron:
By the way, your numbers give everyone except rogues a bonus. Multiply any number times 1.1
I believe the numbers meant Thats how much you multiply the base experience need to get class experience need, and it works if you use the old experience chart.
Using Human: [ 05-08-2002: Message edited by: Skaw ]
To get to level 2, the base was 1,000 exp.
Warriors(0.9) required only 900
Rogues needed 905
a hybrid(1.4) 1400
an int caster(1.1) 1100
monk(1.2) 1200
and a wis caster, being 1.0 modifier, the base 1000.
quote:
Skaw wrote, obviously thinking too hard:
I believe the numbers meant Thats how much you multiply the base experience need to get class experience need, and it works if you use the old experience chart.Using Human:
To get to level 2, the base was 1,000 exp.
Warriors(0.9) required only 900
Rogues needed 905
a hybrid(1.4) 1400
an int caster(1.1) 1100
monk(1.2) 1200
and a wis caster, being 1.0 modifier, the base 1000.
Right. But the numbers arent right, exactly. Warriors were base (1.0), with Hybrids being the most to level. They'd take more experience in a group equal to what their penalty was..
Now, instead of taking it from the group, EXTRA experience is created out of thin air and used instead for the penalized character, and the experience is shared more equally overall. This made every class, more or less, level about as fast as a warrior would. But not race. .. Confusing, aint it?
Sigh.
Either way, the race penalties arent that bad, if you ask me. Nothing to get uppity about. But we all know EQ players.. give them a good spell, or a beneficial change, and you'll STILL get people bitching about it.
I remember a ranger friend bitch about Cinder Jolt, one of (As I see it. I'm not a ranger, mind you.) the more useful spells in a ranger's repitoire. He said that he did fine without it, and that people who have to use it suck ass.
Whee.
quote:
Skaw stopped staring at Deedlit long enough to write:
I believe the numbers meant Thats how much you multiply the base experience need to get class experience need, and it works if you use the old experience chart.Using Human:
To get to level 2, the base was 1,000 exp.
Warriors(0.9) required only 900
Rogues needed 905
a hybrid(1.4) 1400
an int caster(1.1) 1100
monk(1.2) 1200
and a wis caster, being 1.0 modifier, the base 1000.
quote:
Densetsu was naked while typing this:
It works that way.
Yes, it still works that way (in terms of actually needing the xp), but the extra experience is created out of thin air in order to make the NET effect of it all 1.0 in terms of what you multiply it by.
Pizowned.
quote:
This insanity brought to you by Delphi Aegis:
Yes, it still works that way (in terms of actually needing the xp), but the extra experience is created out of thin air in order to make the NET effect of it all 1.0 in terms of what you multiply it by.Pizowned.
Delphi, we're pretty much talking about before the elimination. There is on "pizown" in your post, as your stuck in the after. You just babbled
quote:
From the book of Delphi Aegis, chapter 3, verse 16:
Yes, it still works that way (in terms of actually needing the xp), but the extra experience is created out of thin air in order to make the NET effect of it all 1.0 in terms of what you multiply it by.Pizowned.
You owned me? Where? where was anybody disagreeing with you? Nobody cares where the experience comes from.
Since it wasn't able to pass through your nonpermeable skull, I was telling skaw that using the numbers RIG gave does indeed work when multiplying them by the total base amount of experience required to level. It works in reverse if they are multiplied by the amount of experience gained per kill.
Roofles, bitch.
quote:
RPC stopped beating up furries long enough to write:
They don't get the regen IF they have regen equal or better.Enchanters lost regen off their Illusions. Troll and Iksar used to give regen. Some enchanters (like my roommate) happen to have 11 points native regen (3 for the AAXP, 2 from his Dain belt and 6 more from a Zlandicar Heart (when used)). This kills the regen comming from either Troll (6 points) or Iksar (10 point) forms because it out does them. This is the same for Iksar and Trolls themselves. They lose their native regen when items and AAXP shit kicks in and becomes greater. Meaning any Troll Shammy with a Fungi is screwed and any Iksar with a Fungi and 2 points AAXP is screwed.
Where's the fairness in this?
Oh, I was misunderstanding it then. Thank you for explaining it.
Yah, that's truely stupid.
Two classes who should not have recieved upgrades did. Classes that were in need of it, didnt.
The item fixes, on the whole, were appreciated, but some were rediculous. I'm expecting some rebalancing soon, but eh... I cant believe they made such blaring mistakes.
GM's killed more stuff today then they have all year.
They fixed the newbie DE cleric armor quest! She's there now
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
sigpic courtesy of This Guy, original modified by me
quote:
Ja'Deth Issar Ka'bael stumbled drunkenly to the keyboard and typed:
yeah the DE cleric armor quest isn't too shabby. I hope they do similar quests with the other elves, gnomes, halflings, etc.
Did the quest for the newbie DE caster gloves. Hands were still using cloth gloves at that point even at level 35. I had 200int before the gloves, mind you, but more int in places means more room for mana/resist gear in others.
The glove icon looks like a leather bracer...
Of course, im not one of the "ubers" like you are.
quote:
Ja'Deth Issar Ka'bael had this to say about Knight Rider:
yeah the DE cleric armor quest isn't too shabby. I hope they do similar quests with the other elves, gnomes, halflings, etc.
They've had similar quests for halflings for a while, gnomes had them since a couple days ago and humans (at least the ones in the Freeport area) got them with the patch.
My SK is currently working on the Dismal Knight gear. He's got a sword, gauntlets and a couple bracers so far.
quote:
Falaanla Marr got all f'ed up on Angel Dust and wrote:
Which classes are YOU feeling that need upgrades, Ferrel? This patch looks quite good from what Im seeing.Of course, im not one of the "ubers" like you are.
I have no idea what she means by that either =p
Though I do agree overall we are worse off.
We tried to spawn Vy'Dhyza the Cursed in Ssrae last night...they changed it so drasticly (or it doesnt work at all) that we couldn't even start the sequence...
Iksars and Trolls who spent 12 points to get better Arch regen got screwed...
The stacking bugs they said they fixed...nope still work.
It seems they re-itemized the entire Ssrae zone, which all in all isnt a bad thing, hopefully the Creator wont drop better loot then the High Priest now.
Oh.. and Rangers got a few weapon upgrades, but nothing all that great. Atleast the Light Woodsman Blade no longer has that stupid Crippling Snare Proc. God, that was just retarded.
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Pesco had this to say about Cuba:
I think she was referring to the rogue dagger upgrade with the Anti-Taunt Proc.Oh.. and Rangers got a few weapon upgrades, but nothing all that great. Atleast the Light Woodsman Blade no longer has that stupid Crippling Snare Proc. God, that was just retarded.
Once you have a primal bow, you're all set as a ranger
Oo, yea I looked up that dagger, not sure why they felt the need to upgrade it.
quote:
We were all impressed when Reynar wrote:
Once you have a primal bow, you're all set as a rangerOo, yea I looked up that dagger, not sure why they felt the need to upgrade it.
Eh.. that also requires an assload of work to do.
Not to mention there are 0 bow upgrades for Rangers in Luclin. There is like 2 weapon upgrades I can think of off the top of my head. Not to mention that Swiftwind is now more uber then ever because of AM3. Swiftwind... A KUNARK WEAPON!
Oh yea.. the upgraded it because the proc generated too much aggro. So they stuck mini-jolt on it instead and helped them get Negative Aggro.... HELLO!!!! Stupid Asses work in the balance department. [ 05-09-2002: Message edited by: Pesco ]
quote:
Check out the big brain on Pesco!
Eh.. that also requires an assload of work to do.Not to mention there are 0 bow upgrades for Rangers in Luclin. There is like 2 weapon upgrades I can think of off the top of my head. Not to mention that Swiftwind is now more uber then ever because of AM3. Swiftwind... A KUNARK WEAPON!
Oh yea.. the upgraded it because the proc generated too much aggro. So they stuck mini-jolt on it instead and helped them get Negative Aggro.... HELLO!!!! Stupid Asses work in the balance department.
Luclin loot in general is terrible. SoL caters to: Rogues, Pure casters, Paladins and SK's.
Velious is still the best source of most all loot in the game. Hell, the Primal Bow out damages the bow from the Avatar of War.
SoL to me is just a way to get your casters and cleric to flowing thought 15, and add even more dmg to your rogues. Other then that Ive seen no improvments for other classes.
quote:
When the babel fish was in place, it was apparent Reynar said:
SoL to me is just a way to get your casters and clerics toflowing thought 15,keep playing the game.
?
quote:
Pesco's fortune cookie read:
Who wants to place bets there will be a 17 dmg rogue peircer in either Vex Thal or PoP?
I'm betting you'll see 18/20 with bane dmg rogue weapons at the rate they are going.
quote:
How.... Reynar.... uughhhhhh:
I'm betting you'll see 18/20 with bane dmg rogue weapons at the rate they are going.
Can we say "Manaburn Backstab"?
They go in Primary, Secondary, Range and Ammo.
That's sick.
quote:
RPC's unholy Backstreet Boys obsession manifested in:
Multiple items that are 0.1 weight, 10 Str, 10 Int, 10 Wis and 50 Cha.They go in Primary, Secondary, Range and Ammo.
That's sick.
Ammo is meaningless bonus wise, you get no stat benefits from anything in your ammo slot.
As for manaburn..I cannot think of a more useless AA skill to have, unless your total goal in life is to nuke kunark dragons hehe.
Figure your entire mana bar for only 13-17k dmg? That's terrible; Ive seen wizards do over 80,000 points of dmg on mob's before using other spells =)
quote:
Reynar had this to say about Knight Rider:
Ammo is meaningless bonus wise, you get no stat benefits from anything in your ammo slot.
As for manaburn..I cannot think of a more useless AA skill to have, unless your total goal in life is to nuke kunark dragons hehe.Figure your entire mana bar for only 13-17k dmg? That's terrible; Ive seen wizards do over 80,000 points of dmg on mob's before using other spells =)
Manaburn is a bitch when you have multiple wizards and a couple of mages.
Think about it like this:
5 Wizards + bard in group. Bard sings mana song.
5 Wizards tossing Rend II through a fight. Dealing good damage, but not over nuking.
Wizards run outta mana. Mod Rod back to full (druid/shamen healing)
All 5 Wizards power up Manaburn now that the mob is down to half it's HP (ok, we're assuming this is an SOL enoucnter).
Mob is now down to a quarter of it's life and the wizards can mod rod some more and start tossing Rend II again.
Now what happens when you're in a Caster Heavy guild (like Triton)? Answer: Your Manaburn 3 Wizards just assraped the Emperor.
Sure, the Strength of Grodan is nice, but I picked up that wonderful hate mace, and havent put it down since. This thing is so good, it makes a Jade Mace look like a peice of shit. Won the roll on it and gave it to the monk in our group.
Who cares that I do like, 20-30 more damage a hit, when I can instead hit much much faster, and stun those bitchy castermobs, eh?
quote:
RPC had this to say about Duck Tales:
Manaburn is a bitch when you have multiple wizards and a couple of mages.Think about it like this:
5 Wizards + bard in group. Bard sings mana song.
5 Wizards tossing Rend II through a fight. Dealing good damage, but not over nuking.
Wizards run outta mana. Mod Rod back to full (druid/shamen healing)
All 5 Wizards power up Manaburn now that the mob is down to half it's HP (ok, we're assuming this is an SOL enoucnter).
Mob is now down to a quarter of it's life and the wizards can mod rod some more and start tossing Rend II again.
Now what happens when you're in a Caster Heavy guild (like Triton)? Answer: Your Manaburn 3 Wizards just assraped the Emperor.
Using a full bar of mana for 13k dmg is NOT effeciant...wizards dont use manaburn on SoL encounters, that would be so incredibly stupid.
Emporer has boardline 1 million hp, 13k to him is nothing.
Manaburn is absolutely useless in Velious (minus woushi) and SoL. Why blow all of your mana on 1 spell for mediocre damage?
quote:
Reynar had this to say about Jimmy Carter:
Using a full bar of mana for 13k dmg is NOT effeciant...wizards dont use manaburn on SoL encounters, that would be so incredibly stupid.Emporer has boardline 1 million hp, 13k to him is nothing.
Manaburn is absolutely useless in Velious (minus woushi) and SoL. Why blow all of your mana on 1 spell for mediocre damage?
Perhaps I'm utterly wrong.. but.. I'll say this stuff anyway.
Instead of casting RendII or whatever it is, possibly gaining aggro if they do it too much (But any wizard who actually has manaburn wont do this.), they blow all their mana in one unresistable shot, and keep going with Modrods. I dunno.. I'm just silly I guess.
I'd love to see a mob with less then 13k hp that cons blue to a 60th wizzie so that every 72 minutes he gets free exp, though.
quote:
ACES! Another post by Delphi Aegis:
Perhaps I'm utterly wrong.. but.. I'll say this stuff anyway.Instead of casting RendII or whatever it is, possibly gaining aggro if they do it too much (But any wizard who actually has manaburn wont do this.), they blow all their mana in one unresistable shot, and keep going with Modrods. I dunno.. I'm just silly I guess.
I'd love to see a mob with less then 13k hp that cons blue to a 60th wizzie so that every 72 minutes he gets free exp, though.
It's a fine strategy for things with less then 100,000 hps, but every major named in SoL and most of them in Velious are post 100,000-500,000.
Modding is a nice way to go to a certain point, but if you have to cast 1 spell, then mod back completely to cast again, you'll spend more time modding and being healed then you will if you had just sat back and cast sunstrike.
quote:
Reynar thought about the meaning of life:
Using a full bar of mana for 13k dmg is NOT effeciant...wizards dont use manaburn on SoL encounters, that would be so incredibly stupid.Emporer has boardline 1 million hp, 13k to him is nothing.
Manaburn is absolutely useless in Velious (minus woushi) and SoL. Why blow all of your mana on 1 spell for mediocre damage?
Did you not read the rest of the post? Manaburn is a KILLSHOT spell. When you have 5, 10, 20 wizards all hitting something for 20k each, that IS signifigant. Plus they can mod rod again and keep using Rend II.
quote:
There was much rejoicing when RPC said this:
Did you not read the rest of the post? Manaburn is a KILLSHOT spell. When you have 5, 10, 20 wizards all hitting something for 20k each, that IS signifigant. Plus they can mod rod again and keep using Rend II.
I did read it, nowhere did you mention kill shot. And I can tell you, if any of our wizards used manaburn on a raid like the emporer, theyd get a swift kick in the ass for being stupid.
If you cannot already see how useless manaburn is on mobs will nearly 1 million hp, you never will. The downsides for using manaburn on a large scale are numerous...especially for such a pathetic amount of damage. [ 05-09-2002: Message edited by: Reynar ]
And yeah, I agree some of the stuff in the patch is screwed -- they should give back those 12 AA points for anyone that spent the points in the regen AA skill.