The needed armor set is already a requirement to do lost vale or the City leaders, lost crypt and so on. I dont see the big change except everyone including the tank is going to need 3 pieces instead of just the tank.
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Folks,Some good news as the weekend approaches:
1) We hope to have the PTS up and running this weekend. Right now we are shooting for sometime tomorrow. The Herald will have all the latest information.
2) As promised, our C&C team has combed through this thread (and pertinent links) and here's what they have found in regards to bugs. Unfortunately, there were a number of both unreported bugs and reported bugs that didn't make it up to the C&C team in time for this patch (initially). I am in total agreement with player sentiment that these bugs need to be fixed along with 1.0.5 and as such, the team is already working on doing that today and over the weekend. The current plan is to fix the vast majority of them in time for the patch but some, because of the coding involved or if they are minor bugs (display) will not be fixed for 1.0.5 but will be fixed as soon as practical. The update to the 1.0.5 patch will be updated to reflect these fixes once these changes are incorporated into 1.0.5.
3) We are also going to look at making some additional changes to some of the classes/archetypes. As I've said before, 1.0.5. is not yet up on the patcher and we expect to continue to make more tweaks/adjustments until the patch goes live. Among the changes currently going into 1.0.5 are:
a) BW/Sorcs will have their crit chance lowered for combustion.
b) Sorcs will also see Word of Pains debuff changes from a willpower debuff to a resist debuff to match BWs and it will no longer stack Word of Pain and be a single application that deals damage at the end. Stricken Voices will have its cast time removed to match Bright wizard Choking Smoke.
c) For IBs, we are going to make some changes that will allow the IB to get to low grudge more quickly than initially proposed by increasing Oath friend grudge thresholds from 5/3/1 grudge generated to 10/5/3. Also, we are lowering the grudge required (and making a couple other changes) in the following abilities:
Shield Sweep: Cost reduction from 30 Grudge to 25 Grudge.
Oath bound: Cost reduction from 30 Grudge to 15 Grudge.
Avenging The Debt: Increase heal value.
Away With Ye: Reduce cost from 30 Grudge to 25 Grudge. Increase damage. (Also requires cool down from 0s to 10s)
Watch An' Learn: Reduce cost from 30 Grudge to 15 Grudge. (Also requires cool down from 0s to 20s)
Grumble An' Mutter: Increase heal value.The combination of better contribution from OF and lowering the grudge cost of some abilities should help alleviate some, if not all, of the IB's concern. We will continue, of course, to look at the IB as a whole to determine if additional changes are still necessary.
d) For our healers, we are looking at making the following changes:
Ranged Healers
Long Cast Big heals go from 3s cast to 2.5s cast
Interrupt / setback value on long heals is reduced by 50%Melee Healers
Divine Strike and Rend soul will now heal for 350% damage dealt instead of 250%Like the IBs, this is just part of an ongoing process. As I said yesterday, the team will continue to look very carefully at the healers on the PTS and if more changes need to be made, we'll make them.
e) The Chosen seemed to have a higher number of potential (we haven't confirmed them all yet) bugs but in the meantime, we will make the following changes:Convert Blast Wave, Bane Shield and Quake to magic attacks that use STR instead of INT for bonus damage
Push Aura code fix up that makes twisting easierf) The Marauders have a similar bug to the Chosen (using INT not STR) so we are making the following change:
Mouth of Tzeentch will use STR instead of INT for bonus damage
g) For the Black Orc the biggest bug appears to losing their place in the combo chain randomly. The team has been trying to duplicate this all day and so far, no luck. If we can duplicate it, it will be fixed.
So, a few things:
1) Let me once again express my thanks to those great people here on the Vault (and elsewhere) who spent time and energy posting helpful (critical, insightful, positive, etc.) messages. You have helped us quite a bit by doing so. The 1.0.5 thread was, at its best, a great example of how developer<->community interaction can work very well at times when you have motivated players and interested developers who are actually paying attention. So again, you have my thanks.
2) The changes here are still part of an ongoing process of evaluation and reevaluation of 1.0.5. Nothing is final and until the PTS is up and running and 1.0.5 goes through the ringer, will it even be close to final. So please, when the PTS goes up let us know what you think through feedback here and in the game.
3) Some of the bugs/changes that I'm listing here will not be fixed/up by tomorrow of course but they will be during the time that the PTS is running and *before* 1.0.5 goes LIVE. We will keep you informed about the changes through the patcher.
4) A number of people have commented that this patch seems more chock full of ranged DPS changes and while the team believes that a lot of the changes we made to the the rDPS group will have a significant positive impact on our tanks and mDPS folks, they will turn their attention to those careers again after the 1.0.5 version. Again, please keep in mind that bugs for the mDPS/Tanks will be fixed for this version as well.
Again, my thanks to the many members of the WAR community for their efforts in regards to our game.
Mark
from warhammer vault
This guy is playing contra
The beginning confrontation in tor anroc nem-x fucked around with this message on 11-09-2008 at 03:15 PM.
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From the book of nem-x, chapter 3, verse 16:
BRIGHT WIZARDSSSSSSSSSS
how did that warrior priest manage to die 12 times
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Nina had this to say about the Spice Girls:
how did that warrior priest manage to die 12 times
If they play anything like Order does on Ironfist, it's not surprising.
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Willias had this to say about John Romero:
If they play anything like Order does on Ironfist, it's not surprising.
Hey, you play on Ironfist too? Small world
What character you have there?
Moved my rune priest over, but haven't played him at all since I transferred. Instead I've been working on a Warrior priest.
well, until yesterday, now i'm working on a death knight
Vorcaza is the runepriest, who I play mostly, Vorago is the Witch Hunter
I personally cant wait for the new Chars.. Give me a reason to roll a new character.
Knight looks like a powerful and well-rounded tank. Should be interesting to see how well they do.
Blackguard looks like was specifically crafted to rape Bright Wizards.
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Willias said this about your mom:
To anyone who still gives a shit about this shitKnight looks like a powerful and well-rounded tank. Should be interesting to see how well they do.
Blackguard looks like was specifically crafted to rape Bright Wizards.
No. They are the anti healer. Soul Killer Tactic in the Anguish tree. Just equip that and hit every healer once with Mind Killer (it has no cooldown). 20 seconds of -50% healing on the entire team.
And to top that all off, an ability that reduces your chance to be crit by 45% with near max Hate.
While Mind Killer + Soul Killer is brutal, the majority of their abilities help them beat the crap out of casters in general. And enemy #1 for Destruction seems to be Bright Wizards so
Willias fucked around with this message on 12-01-2008 at 08:52 PM.
And as a KotBS, I guess I'll go this
If any of you all still playing the game are going to roll a KotBS you are welcome to do it on Hochland.. God knows we need the players.
I am looking for a link to a tomb of knowledge database. Looked like a ToK and you could use it like in the game.
Thanks
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How.... Bummey the Fool.... uughhhhhh:
game sucks, back to wow
I did this today
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OrangeBrand had this to say about Captain Planet:
I do not know what I am looking at in that picture Nemx. Can you explain it.
You can't see the fucking level 24 he's shooting in Nordenwatch?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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When the babel fish was in place, it was apparent Maradon! said:
It's a shame I'm totally bored of WOW and lich king added absolutely nothing new.
But for someone who hasn't played wow in over a year, Lich King added stuff to do. Warhammer has nothing to do.
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x--Bummey the FoolO-('-'Q) :
But for someone who hasn't played wow in over a year, Lich King added stuff to do. Warhammer has nothing to do.
But the stuff it added was just more of the stuff I was already bored of.
Warhammer has plenty to do unless you break the leveling curve and are playing endgame already, but then every MMO - wow in particular - had that problem when it was new.
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Maradon! had this to say about Punky Brewster:
But the stuff it added was just more of the stuff I was already bored of.Warhammer has plenty to do unless you break the leveling curve and are playing endgame already, but then every MMO - wow in particular - had that problem when it was new.
My thoughts exactly; TBC didn't really introduce anything new aside from two different graphical packages for your class and it looks very much like WotLK follows the same philosophy of recycling content. This just about captures the reality of WoW in general and WotLK in particular.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Every raid dungeon since then has been "BWL 2" or "BWL with a key that'll be patched out in a few months"
Although I will admit that the CoT were really well done.
We were promised three zones per tier, twenty classes, three scenarios per tier.
We got one zone per tier, one class and one scenario.
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Mr. Parcelan was naked while typing this:
WAR had very little content to speak of.We were promised three zones per tier, twenty classes, three scenarios per tier.
We got one zone per tier, one class and one scenario.
I count six zones per tier until t4 where it drops to three if you don't count city-associate zones, twenty classes (soon to be 22) or 10 (soon to be) 11 if you want to count by distinct mechanics, and three scenarios per tier until t3 where it becomes something like five or six. Where are you coming from?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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There was much rejoicing when Damnati said this:
I count six zones per tier until t4 where it drops to three if you don't count city-associate zones, twenty classes (soon to be 22) or 10 (soon to be) 11 if you want to count by distinct mechanics, and three scenarios per tier until t3 where it becomes something like five or six. Where are you coming from?
Reality.
No point in playing anything but Bright Wizards.
Only one scenario gets played per tier.
No World PvP.
Terrible PvE.
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Mr. Parcelan had this to say about pies:
Reality.No point in playing anything but Bright Wizards.
Only one scenario gets played per tier.
No World PvP.
Terrible PvE.
I dunno where you get the idea there's no point in playing anything but a BW. Plenty of other good classes like Warrior Priest, Chosen, and Witch Elf around.
Scenarios where fixed with a recent patch so that they can't pop consecutively; it's pretty good now, I got into Blackfire Basin, Doomfist Crater, and Lost Temple of Isha today in the few minutes I was one.
Can't counter either of the last two since world PvP is killed by lag and PvE is a declared non-priority for Mythic. Still, it's only been out for a couple months, still well within the time it took WoW to become worth a damn.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.