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Greenliting:
Summoning late arrivals and handing out healthstones.
That, minus summoning late arrivals (groupstones do that now)
We also give all our party members almost a grand more HP and hurt things reasonably well while being more self-sufficient than mages or rogues.
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Over the mountain, in between the ups and downs, I ran into Delphi Aegis who doth quote:
It'd be more of a shits and giggles spec where you can say "lol look at my imp man" rather then a real raiding spec. tbh, max DPS is 21/40
The trouble with 21/40 - or any build that relies on dem sac - is that you will rarely get to use dem sac because you're generally expected to have an imp out for blood pact, especially now that it affects one-fifth of your raiding party instead of only one-eighth. The imp sac buff could be 200% fire damage, it still won't help you if you can't use it.
That, plus the sheer survivability that 98 stam (66 base, 19 imp imp, 13 demonic embrace) and nether projection lend you also helps PVP considerably. Who'da thunk that you could become more defense oriented by taking points out of demo and putting them into destruction, but that's how it worked out.
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Damnati said this about your mom:
Demo is the "I really hate downtime" spec; I had to stop maybe once every 15th or 20th mob with my felguard. It's about once every 7th-10th fight with Affliction.
What the hell.
You're doing something wrong if you have to stop once every 7th - 10th fight with aff spec. Unless you're fighting some truly tough shit, you shouldn't have to ever stop unless you just want to take a break. I tear through high HP names, double-mobs and all sorts of fun shit without having to stop as an aff spec (I think I'm some totally bizarre 4?/13/0 spec right now). Are you not drain tanking stuff or do you just have really low +damage?
And yeah, 0/21/40 is probably max DPS, yes...but Shadowfury is just too damned fun to give up Not to mention that you're probably going to have to have some sort of pet out the majority of hte time in a 5 man anyways. Most likely in a 25 man too. Falaanla Marr fucked around with this message on 01-23-2007 at 02:20 AM.
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Over the mountain, in between the ups and downs, I ran into Falaanla Marr who doth quote:
What the hell.You're doing something wrong if you have to stop once every 7th - 10th fight with aff spec.
Yeah, that's what I was going to say; stopping with an affliction build? wtf?
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Maradon! attempted to be funny by writing:
Yeah, that's what I was going to say; stopping with an affliction build? wtf?
I typically throw out my four Affliction DoTs and wand stuff to death. By stopping I mean pausing to tap out my pet. I typically go for stuff 2-3 levels higher if I'm grinding. Same with quests when I can.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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And I was all like 'Oh yeah?' and Greenlit was all like:
Summoning late arrivals and handing out healthstones.
Sounds great. Yay.
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Damnati got all f'ed up on Angel Dust and wrote:
I typically throw out my four Affliction DoTs and wand stuff to death. By stopping I mean pausing to tap out my pet. I typically go for stuff 2-3 levels higher if I'm grinding. Same with quests when I can.
Do you have fel concentration?
If not, get it. If so, start throwing a lifetap after you've thrown your dots, then toss up drain life. Also, stop going for stuff 2-3 levels higher -- go for stuff closer to your level. The higher you go, the less efficient you become, more resist chances, blah blah blah.
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Tarquinn had this to say about Tron:
Sounds great. Yay.
In addition to good DPS. Mages and Rogues will still outpace you, but that doesn't mean you can't do quite a bit of damage.
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How.... Mr. Parcelan.... uughhhhhh:
The difference being that Rogues and Mages fold like paper and Warlocks are impossible to kill.
Aren't you a warrior? Fight better mages.
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Taeldian had this to say about John Romero:
Aren't you a warrior? Fight better mages.
No way, man. I like fighting the dumb ones that are barely able to figure out how to use Blink.
If they ever knew...lord, almighty, if they ever knew.
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Mr. Parcelan thought this was the Ricky Martin Fan Club Forum and wrote:
No way, man. I like fighting the dumb ones that are barely able to figure out how to use Blink.If they ever knew...lord, almighty, if they ever knew.
haha
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Mr. Parcelan wrote this stupid crap:
If they ever knew...lord, almighty, if they ever knew.
Wtf man blink don't do damage it sux
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Falaanla Marr was listening to Cher while typing:
Do you have fel concentration?If not, get it. If so, start throwing a lifetap after you've thrown your dots, then toss up drain life. Also, stop going for stuff 2-3 levels higher -- go for stuff closer to your level. The higher you go, the less efficient you become, more resist chances, blah blah blah.
That's when I really start burning through mana fast. At 56, I was going after stuff 58-60 and burning it down before most of my DoTs were half done (dunno about 57, just dinged in Strat last night and I haven't killed much since). I only drain stuff if it's orange or higher because it tends to kick my ass otherwise.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Over the mountain, in between the ups and downs, I ran into Damnati who doth quote:
That's when I really start burning through mana fast. At 56, I was going after stuff 58-60 and burning it down before most of my DoTs were half done (dunno about 57, just dinged in Strat last night and I haven't killed much since). I only drain stuff if it's orange or higher because it tends to kick my ass otherwise.
Yeah, you're doing it wrong.
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Maradon! had this to say about Knight Rider:
Yeah, you're doing it wrong.
There was also an issue of gear. I was in the low 3000's in mana and middle 2000's in health last night. I upgraded to some level 57 BC greens and now my health and mana sit at around 4400 each. "Of the Sorcerer" stuff is rather nice and should help my endurance a bit.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Maradon! enlisted the help of an infinite number of monkeys to write:
Yeah, you're doing it wrong.
How do I "do it right" then? I mean, throwing DoTs and draining life is pretty straightforward.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Maradon! wrote this then went back to looking for porn:
You should be draining life any time you don't have full health.
Unless the mob is VERY near death, to where the drain wouldn't get more than a tick or two. At that point, wand one or twice.
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This insanity brought to you by Maradon!:
You should be draining life any time you don't have full health.
When I was 57 fighting 60's, I wasn't getting below 90% health. I was, however, using about 50% of my mana if I was using Drain Life.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnati Model 2000 was programmed to say:
When I was 57 fighting 60's, I wasn't getting below 90% health. I was, however, using about 50% of my mana if I was using Drain Life.
I have selectively bolded some things for you.
Level 60 mobs WILL resist your level 57 spells more readily than a level 59 will. I don't know the exact rate but it does take a major jump. Even with suppression, it is still there and still very annoying.
That's why you're blowing through mana. That is why both Maradon and I are saying you can't continually grind these mobs. I use around 20-25% mana on any mob I kill, most of which I can recover through creative use of life tap and/or dark pact. Now that your gear is better, you should be doing much better mana wise. Try doing level 59 mobs continually, it should get much better (unless the mobs swing crazy fast. Casters are easier than regular mobs to do, too, if you are just grinding. Particularly easy are the blood elves in Azshara). Falaanla Marr fucked around with this message on 01-24-2007 at 12:49 PM.
Maradon! fucked around with this message on 01-24-2007 at 01:11 PM.
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Check out the big brain on Falaanla Marr!
I have selectively bolded some things for you.Level 60 mobs WILL resist your level 57 spells more readily than a level 59 will. I don't know the exact rate but it does take a major jump. Even with suppression, it is still there and still very annoying.
That's why you're blowing through mana. That is why both Maradon and I are saying you can't continually grind these mobs. I use around 20-25% mana on any mob I kill, most of which I can recover through creative use of life tap and/or dark pact. Now that your gear is better, you should be doing much better mana wise. Try doing level 59 mobs continually, it should get much better (unless the mobs swing crazy fast. Casters are easier than regular mobs to do, too, if you are just grinding. Particularly easy are the blood elves in Azshara).
If 20-25% is normal, than I'm doing just fine. I just thought that was blowing way too much on one mob. If I'm getting a lot of resists, I move on to another quest; grinding is something I avoid at all costs unless I'm farming something. Typically I don't have much trouble with orange mobs, I've been known to forget that what I'm fighting is 3 or 4 levels higher and never notice until it occurs to me to wonder why my health goes down so fast.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Edit: I also recall that the +damage benefits the total damage done/life drained. I just don't understand the discrepancy between SpellTips and the actual effect. Also bear in mind that I have Shadow Mastery and Soul Siphon (usually effected by Corruption, Siphon Life, Curse of Agony, and Life Drain). Damnati fucked around with this message on 01-25-2007 at 08:14 PM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Over the mountain, in between the ups and downs, I ran into Damnati who doth quote:
[QB]On a different note, how much of my +damage should my Life Drain be benefitting from?
Because life drain spells both damage AND heal, their coefficients for +dmg calculation are divided exactly in half (otherwise +dmg would be applying twice... once when it hurts the target and once when it heals you)
For example, drain and siphon life are both DoT's. DoTs have a coefficient of 1 (for now), so life drain dots have a coefficient of 1/2 or 50% until the nerf that's in the works goes through, at least.
Death Coil is an insta, and instas have a coefficent of somewhere around 0.4, so death coil has a coefficient of 0.2 or 20% of your +dmg.
% modifiers like shadow mastery apply equally to all spells. Or, at least they're supposed to.
I don't know what SpellTips is, but it's probably fucking wrong, because draining 250/tick would be pretty insane.
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Maradon! stopped staring at Deedlit long enough to write:
Because life drain spells both damage AND heal, their coefficients for +dmg calculation are divided exactly in half (otherwise +dmg would be applying twice... once when it hurts the target and once when it heals you)For example, drain and siphon life are both DoT's. DoTs have a coefficient of 1 (for now), so life drain dots have a coefficient of 1/2 or 50% until the nerf that's in the works goes through, at least.
Death Coil is an insta, and instas have a coefficent of somewhere around 0.4, so death coil has a coefficient of 0.2 or 20% of your +dmg.
% modifiers like shadow mastery apply equally to all spells. Or, at least they're supposed to.
I don't know what SpellTips is, but it's probably fucking wrong, because draining 250/tick would be pretty insane.
600+ spell damage and fel armor =
I'm not sure, but it seem so.
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Tarquinn had this to say about Optimus Prime:
Say, do DOTs/curses from several Warlocks stack?I'm not sure, but it seem so.
Yes, yes they do. It's lovely, isn't it?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnatiing:
Yes, yes they do. It's lovely, isn't it?
Most of them don't, actually.
Only curses that deal damage will stack. Debuff curses will not.
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Verily, Maradon! doth proclaim:
Most of them don't, actually.Only curses that deal damage will stack. Debuff curses will not.
The day that CoA and CoD stacked was a glorious day for raiding warlocks, truly.
I want to go back into the suppression room JUST ONCE with seed of corruption though. Dear god, PLEASE! It'll be hilarious, I promise.