quote:
Willias stumbled drunkenly to the keyboard and typed:
Flair.
Shit, I done fucked up. >:(
Couldn't think of another word with two syllables that sounded like "flava" though. >:(
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Peanut butter ass Shaq Willias booooze lime pole over bench lick:
BACK TO CAPS, EH?
JOHN STOSSEL SAYS SHUT THE FUCK UP
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Maradon! had this to say about Captain Planet:
Mine came out to a little less than +8 (+/-1), with ruin, with +to hit amounting to a little more than +9 (+/-1). After my independent study, a mage in my guild got pissed and did the exact same study on the longsuffering Keeper Exeter and arrived at almost exactly the same figures as me. He had a bit more +dmg gear, though, and nuked for more damage-per-cast so naturally +to hit was more valuable to him.I really don't think +crit is bad to have. Everything I've seen suggests to me that there's no difference between critting and simply hitting hard. If you get a double damage crit, simply sit out for the duration of one cast, and it'll amount to exactly the same threat that landing two solid casts would.
There's a growing body of evidence (by way of extensive studies that I sure as shit haven't conducted, in addition to certain UI mods that accurately track threat) that suggests that, unless you're casting a spell with specificially modified threat values (ie. searing pain) that your threat is ONLY modified by the amount of damage you do, and that the spikiness of your damage is relatively meaningless.
Yea, you're right about threat being threat but spike damage is still bad for warlocks/mages. Warlocks and mages are going to be right up there with warriors on the threat meters often times they will actually have more threat then the warriors. This works because to pull agro you have to be 10% over the person that currently has agro. Once you cross that line they have to beat you by 10%, which is almost impossible for them to do before you get ripped into itty bitty pieces, especially if this happens late in a long fight.
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It has been ordained by Primus, that there will be a Chosen One who will use the Matrix to "light our darkest hour." That darkest hour may come sooner if Ruvyen keeps posting things like this:
Chair.
Where?
8-peice nemesis is a lot of fun. I'd wait for 2 sunders and go apeshit on a mob and never touch aggro. It was excellent.
For PvP, I'd rather a bit more mana and overall +dam, but for raiding.. Hooboy~
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Over the mountain, in between the ups and downs, I ran into Naimah who doth quote:
Yea, you're right about threat being threat but spike damage is still bad for warlocks/mages. Warlocks and mages are going to be right up there with warriors on the threat meters often times they will actually have more threat then the warriors. This works because to pull agro you have to be 10% over the person that currently has agro. Once you cross that line they have to beat you by 10%, which is almost impossible for them to do before you get ripped into itty bitty pieces, especially if this happens late in a long fight.
But a crit isn't going to move you any more than a fraction of a percent in any direction. If a crit is all it takes for you to pull aggro, then you've been overnuking all along.
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Maradon! had this to say about pies:
But a crit isn't going to move you any more than a fraction of a percent in any direction. If a crit is all it takes for you to pull aggro, then you've been overnuking all along.
I think his point is that +dam is more controllable then +crit, even given equal values.
Control = awesome.
I mean, for instance.. It's possible to get BA as a warlock and wait two seconds or so, then start spamming shadowbolts and not pull aggro. But if each one crits.. yeah. Whereas the +10 or so dam would net you more damage overall (since you wouldn't pull aggro from a weird/string of crits).
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Maradon! had this to say about Optimus Prime:
But a crit isn't going to move you any more than a fraction of a percent in any direction. If a crit is all it takes for you to pull aggro, then you've been overnuking all along.
When a mob only has ~100k hp the tank probably won't break more then 20k threat. If you rip off a crit for 2k that's enough right there to rip agro. Crits are bad in PVE, flat damage lets you ride the wave as close as possible without pulling agro.
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x--NaimahO-('-'Q) :
When a mob only has ~100k hp the tank probably won't break more then 20k threat.
You're talking trash mobs or what? Trash doesn't live long enough for any one person to deal big DPS, and trash will be tauntable anyway. Failing that, I can't think of any non-BWL/MC trash that I couldn't tank myself for a decent amount of time
Crits are never a big deal in short fights, and in long fights they're easy to manage. I've had CoD tick for 10,000 on chromaggus less than a second after a 5,000 damage SB crit and still didn't pull aggro.
No, you can't control when you get a crit, but you CAN control what you do after one, and that's all that matters.