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Lenlalron Flameblaster
posted 08-20-2005 10:40:24 AM
quote:
Naimah had this to say about Jimmy Carter:
How should instant attacks work if not the way they work now?

Maybe like raptor strike, or like aimed shot? (where it adds 3 seconds to the speed of your weapon).

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Flea
Pancake
posted 08-20-2005 10:48:31 AM
As far as I can tell, Raptor strike is just on next swing, not adding any time. So it works a lot like heroic strike would to a warrior.

Instant attacks should have weapon speed cooldowns. So it's not hit - MS - Hit, it becomes hit - MS - 3.8 second later - hit. Instants don't interrurpt weapon speed/time inbtween at all right now, and that is what is causing warriors to be overpowered. That, and their very nice asortment of useful endgame weapons/armor/class.

Flea fucked around with this message on 08-20-2005 at 10:49 AM.

Sean
posted 08-20-2005 10:52:26 AM
quote:
Vorago obviously shouldn't have said:
Rogues can pick and choose their battles and should be picking and choosing not to fight warriors because warriors are a hard counter to them in a fair fight. Amazing gear on the part of the rogue will offset some of it but the warrior is still designed to just trump the rogue.

I wish I could figure out what the paper to my scissors is supposed to be, then. Because as it is I get trounced by Mages, Warriors, Shamans and Hunters, and stand about 50/50 against Warlocks, depending on their pet. Priests have a slight edge at maybe 60/40, but that's just to escape, not to kill me in return. Other Rogues don't count, because they're mostly Orcs and that fucking stun resistance is the most annoying thing on the planet next to instant cast stealth breaking fucking AEs.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Flea
Pancake
posted 08-20-2005 11:05:14 AM
quote:
Sean had this to say about Knight Rider:
I wish I could figure out what the paper to my scissors is supposed to be, then. Because as it is I get trounced by Mages, Warriors, Shamans and Hunters, and stand about 50/50 against Warlocks, depending on their pet. Priests have a slight edge at maybe 60/40, but that's just to escape, not to kill me in return. Other Rogues don't count, because they're mostly Orcs and that fucking stun resistance is the most annoying thing on the planet next to instant cast stealth breaking fucking AEs.

I find most cloth wearers die pretty quick to rogues. Ambush crits for over 1k and then stunlocking them to death. Spamming SS and using evis as well keeps casters from being able to get off anything other than instants.

It's almost impossible to beat a warrior, even a mediocre one at that. Just remember to never pop evasion versus one (I love it when rogues do that on my warrior, they die soon after).

Use crippling poison when fighting hunters, it keeps them from being able to get range. Hunters not being able to get range = dead hunter.

Priests are a nuisance to everyone, not just rogues since they can virtually survive forever if played right. But they are doing just that, surviving, not doing damage.

Flea fucked around with this message on 08-20-2005 at 11:05 AM.

Lenlalron Flameblaster
posted 08-20-2005 11:13:44 AM
quote:
Sean had this to say about John Romero:
I wish I could figure out what the paper to my scissors is supposed to be, then. Because as it is I get trounced by Mages, Warriors, Shamans and Hunters, and stand about 50/50 against Warlocks, depending on their pet. Priests have a slight edge at maybe 60/40, but that's just to escape, not to kill me in return. Other Rogues don't count, because they're mostly Orcs and that fucking stun resistance is the most annoying thing on the planet next to instant cast stealth breaking fucking AEs.

Crippling poison, and you can probably take an equally equipped/stupid hunter. A good hunter could probably get back to range (I've done it before) and 360 kite you ftw.

I'm wondering what my paper is. Having low burst damage makes us unable to kill like...anyone I can't kite.

I'm also wondering why we get this mana drain that is ineffective against every class except hunters ;p

Lenlalron Flameblaster fucked around with this message on 08-20-2005 at 11:17 AM.

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Lenlalron Flameblaster
posted 08-20-2005 11:21:41 AM
Oh, yeah, our guild's MT actually is fine with the nerf- he said that it was ridiculously easy to get 425 (when you become immune to crits) pre-MC, and that means that any added defense on new gear would be worthless.
Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Flea
Pancake
posted 08-20-2005 11:30:05 AM
quote:
Lenlalron Flameblaster had this to say about Captain Planet:
I'm wondering what my paper is. Having low burst damage makes us unable to kill like...anyone I can't kite.

If you can keep warriors at the edge of your range (if you have 3 points into hawk eye), then you can kite them easily since they have no way of getting close.

If you get the jump on a rogue, and can get a few shots in before he begins his melee assault, then they are pretty easy to down. But if they get the jump on you, you have almost no chance.

Warlocks are easy. Freeze their pet and have at it on them. They'll do that fear thing, but unlike melee classes that you need to run back at the lock, you can usually turn around on the spot and begin hammering your shots at them again.

Lenlalron Flameblaster
posted 08-20-2005 11:34:38 AM
quote:
Flea stopped staring at Deedlit long enough to write:
If you can keep warriors at the edge of your range (if you have 3 points into hawk eye), then you can kite them easily since they have no way of getting close.

If you get the jump on a rogue, and can get a few shots in before he begins his melee assault, then they are pretty easy to down. But if they get the jump on you, you have almost no chance.

Warlocks are easy. Freeze their pet and have at it on them. They'll do that fear thing, but unlike melee classes that you need to run back at the lock, you can usually turn around on the spot and begin hammering your shots at them again.


Yeah, I have a decent amount of success versus warriors and rogues (even if rogues jump me, I can sometimes pull it off).

A smart warlock doesn't fear me, though. He just runs up and exploits my no burst damage melee, and by the time I can reestablish range, I'm mostly dead ;p

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Flea
Pancake
posted 08-20-2005 11:37:58 AM
quote:
Lenlalron Flameblaster had this to say about John Romero:
Yeah, I have a decent amount of success versus warriors and rogues (even if rogues jump me, I can sometimes pull it off).

A smart warlock doesn't fear me, though. He just runs up and exploits my no burst damage melee, and by the time I can reestablish range, I'm mostly dead ;p


yeah, "smart". For some reason in this game I have been meeting a lot of people who don't know how to play their class recently. I even had an actual argument with another hunter who was trying to make a legitamate stand that Lacerate was the best skill in the game (I kid you not) and was sad it was being removed.

Taylen
Pancake
posted 08-20-2005 12:24:01 PM
quote:
Lenlalron Flameblaster's fortune cookie read:
Oh, yeah, our guild's MT actually is fine with the nerf- he said that it was ridiculously easy to get 425 (when you become immune to crits) pre-MC, and that means that any added defense on new gear would be worthless.

Yes but on pre-mc gear you end up sacrificing alot of other stats to get to 425 mostly str and sta. For the most part none of my +def gear has anywhere close to the amoutn of sta my non-def gear had.

One of these days I really must go back and figure out how much sta I actually sacrificed to do that anyway.

My big issues with this mostly stem from them saying it's because they want +def gear to compete with other like level gear. Then they nerf the +def effects on the epic sets, pray tell what are the equvilent armor they are competing against again for PvE tanking? As it is alot of warriors carry 2 sets of gear anyway, +def +sta for tanking, and +crit +agi +str for PvP. +Def gear usually competes fine against other similar level gear because it is not being gotten by warriors for the same reason, alot of the non +def gear is great for farming, damage dealing, and PvP, the gear thats not wanted for either PvP or Tanking is usually not because +def is too good it's because the armor sucks "Wow yes I really needed armor with +6sta +6 str and +32 spirit, I can't get enough spirit thank you Devs."

"When correctly viewed, everything is lewd." - Tom Lehrer.
Sadomasochism: It's Fun!
Taylen Ashenbow
Rangers never run we mearly stratigically retreat.
Thats not a train thats a pull, my trains are always much bigger.
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 08-20-2005 01:36:01 PM
quote:
El Cuchillo enlisted the help of an infinite number of monkeys to write:
Warlock: 4 definite buffs, 3 quasi-buffs, 1 bug fix, 1 nerf. (Inferno stun resist.)

Inferno stun resist was a bugfix (As were all the stun resist changes.)
The felhunter spell-lock change is nice, doesn't change the fact that the AI on it sucks horribly. Depends on the duration.
Master conjuror fix is technically a bugfix, but a nerf to the warlocks that had it (Which total.. 2)
Firestone change is a bugfix. Doesn't fix the 5peice Felheart/Necropile set bonus effect that also interrupts tradeskills when you have a pet out.
The un-dispellable demonic sacrifice is a long awaited change, and a very nice one. Having a 20-point talent dispelled for 60 mana is very.. very shitty.
Conflag is a neat change, similar to the siphon life change. It's just a shame that no warlock will ever use it.
The fear change is a HUGE nerf since it also applies to Onyxia now. GG Fury tank on onyxia. Yes, we'll be able to see where you run so we can cast a shadowbolt.. Whoopie.
At least the auto-cast for succu-invis is helpful.

Sean
posted 08-20-2005 01:53:43 PM
quote:
Ahh man, I shot El Cuchillo in the face.
Rogue: 3 buffs, 2 nerfs. (Global weapon switch cooldown, mace stun resist.)

So, alright, at first glance, I guess rogues made out slightly better than warriors did, but they hardly did better than everybody else. Or did I miss something?


I completely missed this post.

Now wait, wait a second. Where do you see any actual buffs that aren't strictly bug fixes?

quote:
# Riposte - Will now initiate combat when used.
# Deflection - Will now increase parry chance when using Fist Weapons.
# Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.

# The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
# The Fade effect on the Stealthblade will no longer trigger the cooldown for the Rogue's Feint ability.

All bug fixes except for the ranged combat. But it's pretty pointless, and the Fist weapon change is beyond useless. Who the hell uses them enough to realize they weren't getting a Parry increase?

Sean fucked around with this message on 08-20-2005 at 01:58 PM.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Addy
posted 08-20-2005 01:54:01 PM
Eh, rogues have trouble with more classes (as Sean stated). Priests have no defense against rogues though, due to the trinket. =\ But yes, warriors are #1. But really, Parce, you know rogues don't really need any major nerfing, and the nerfs that ARE going to be needed (instant attacks) should and will affect warriors too.

Black, I know gear doesn't, trust me, you know on Elune there's barely any Hordies that actually PVP so I play against the same guys whenever I do WSG. It's nothing new to me. I was just particularly crabby when I posted that over some other stuff, but I am pleased I amused you enough to spark a response from you. It was just in response to Parce's "NERF ROGUES" post, which people generally say when they are having trouble with a class. So I just wanted to point out a relatively low geared warrior can defeat a high geared rogue, although the tone was unpleasant at the time. And I apologize for that, Parce.

The weapon switch hurts rogues and warriors that swapped weapons for overpower/tanking (2h -> 1h/shield). It'll also hurt druids to some degree. It's nice they are finally doing something about it though, because I personally thought it was sort of silly that I could swap to a SS spam weapon right away with no penalties etc.

edit: wtf what about that maraudon offhand, Sean,

Addy fucked around with this message on 08-20-2005 at 01:55 PM.

Sean
posted 08-20-2005 02:00:11 PM
What Maraudon offhand?
A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Talonus
Loner
posted 08-20-2005 02:07:41 PM
quote:
There was much rejoicing when Addy said this:
It's nice they are finally doing something about it though, because I personally thought it was sort of silly that I could swap to a SS spam weapon right away with no penalties etc.

Did they ever fix the backstab with a sword bug? This may just be their bandaid fix for that. Of course, I could be wrong.

Sean
posted 08-20-2005 02:08:48 PM
quote:
Talonus attempted to be funny by writing:
Did they ever fix the backstab with a sword bug? This may just be their bandaid fix for that. Of course, I could be wrong.

Bandaid catch-all.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Addy
posted 08-20-2005 02:09:20 PM
quote:
Everyone wondered WTF when Talonus wrote:
Did they ever fix the backstab with a sword bug? This may just be their bandaid fix for that. Of course, I could be wrong.

Hmmm I do think they did in either 1.5 or 1.6. I don't remember. =\ Regardless you don't hear people whining about 2.5k ambushes so I'm pretty sure it's fixed.

Talonus
Loner
posted 08-20-2005 02:10:53 PM
quote:
Addy had this to say about Punky Brewster:
Hmmm I do think they did in either 1.5 or 1.6. I don't remember. =\ Regardless you don't hear people whining about 2.5k ambushes so I'm pretty sure it's fixed.

Oh, so they just nerfed it to nerf it. Ok. Damn rogues ruining it for everyone!

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 08-20-2005 02:40:59 PM
quote:
From the book of Talonus, chapter 3, verse 16:
Oh, so they just nerfed it to nerf it. Ok. Damn rogues ruining it for everyone!

They nerfed it because people (warriors) were using one key to switch from a weapon, to zerk stance, to a 2h weapon, use overpower, then switch back. Also, something about stancesets having a rogue ambush with a spiff-tastic dagger, then immediately switch to a sword for the SS spam.

It's on par with fuckheads who do nothing but spam decursive in places like AV, fucking over DoT classes.

El Cuchillo
RETARD! DO NOT FEED!
posted 08-20-2005 05:11:16 PM
quote:
Sean enlisted the help of an infinite number of monkeys to write:
All bug fixes except for the ranged combat. But it's pretty pointless, and the Fist weapon change is beyond useless. Who the hell uses them enough to realize they weren't getting a Parry increase?

You're even arguing FOR my point, thanks. Even being generous with the buffs, Parce's 'point' still failed.

Strip Club - Online Comic Reader and Archiver for Linux and Windows (and maybe OSX)
Blackened
posted 08-20-2005 05:20:08 PM
quote:
Addy.
Black, I know gear doesn't, trust me, you know on Elune there's barely any Hordies that actually PVP so I play against the same guys whenever I do WSG. It's nothing new to me. I was just particularly crabby when I posted that over some other stuff, but I am pleased I amused you enough to spark a response from you.
I know you know, so I said most of what I said for the sake of simply putting down information for people who probably don't know.

p.s. cry more bluebie I ate your dog


Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Addy
posted 08-20-2005 05:24:46 PM
quote:
Blackened's unholy Backstreet Boys obsession manifested in:
I know you know, so I said most of what I said for the sake of simply putting down information for people who probably don't know.

p.s. cry more bluebie I ate your dog


ill bos ur mom

Sean
posted 08-20-2005 05:26:49 PM
quote:
El Cuchillo had this to say about Robocop:
You're even arguing FOR my point, thanks. Even being generous with the buffs, Parce's 'point' still failed.

I can't help it if we're broken in the bad way and Warriors are broken in the 'good' way.

quote:
p.s. cry more bluebie I ate your dog

says the faggot with a NE hunter

Sean fucked around with this message on 08-20-2005 at 05:28 PM.

A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Addy
posted 08-20-2005 05:29:48 PM
quote:
There was much rejoicing when Sean said this:
says the faggot with a NE hunter

You do realize he could turn this around and comment on how fruity YOUR night elf's hairstyle is, right?

... But then that'd only be supporting your accusation.

sneaky

Sean
posted 08-20-2005 05:31:22 PM
A Kansas City Shuffle is when everybody looks right, you go left.

It's not something people hear about.

Blackened
posted 08-20-2005 05:52:55 PM
quote:
Addy.
You do realize he could turn this around and comment on how fruity YOUR night elf's hairstyle is, right?

... But then that'd only be supporting your accusation.

sneaky


what what we ram each other's asses every night

Additional patch notes:

General (First line):
The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs.


Warlocks (last 3 points):
Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells.
Fixed a bug where Soul Link and Power Word: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage.
Demon Armor - The armor increase will now stack together with Scrolls of Protection.


Items (Last 10 points):
Key to the City is now considered Uncommon loot.
The Amulet and Orb of the Darkmoon have had their stats improved and are now Epic (purple).
Fishing poles which provide the same bonuses as lures now get the extra bonus from the lure when it is applied.
Fixed bug where moving enchanted weapons from one hand to the other would remove the equipped enchantment benefit.
Fixed bug where swapping two equipped trinkets would remove one of the trinket's passive effects.
Night Dragon's Breath can now be used while silenced.
Texture for the Dragon's Touch wand corrected.
Bind on Equip Bracers and Belts in Molten Core now drop more often.
Cenarion Helm texture fixed.
Invulnerable Mail changed to a lower duration effect, but your own melee swings will not interrupt the invulnerability.


Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 08-20-2005 10:26:58 PM
quote:
Sean had this to say about dark elf butts:
All bug fixes except for the ranged combat. But it's pretty pointless, and the Fist weapon change is beyond useless. Who the hell uses them enough to realize they weren't getting a Parry increase?

Me, but I don't matter.

The artist formerly known as Zephyer Kyuukaze.
Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 08-21-2005 01:44:24 AM
quote:
Sean wrote this then went back to looking for porn:
All bug fixes except for the ranged combat. But it's pretty pointless, and the Fist weapon change is beyond useless. Who the hell uses them enough to realize they weren't getting a Parry increase?

Warriors/rogues are noticing now since more and more shortbus guilds are getting around to doing Magmadar, Kazzak, Onyxia and Azuregos, thus making them want the Eskandar's set, and realizing they don't parry as much with the paws as they do with a sword or whatever.

Azymyth
Not gay; just weird
posted 08-21-2005 05:07:27 AM
quote:
Delphi Aegis thought this was the Ricky Martin Fan Club Forum and wrote:
Warriors/rogues are noticing now since more and more shortbus guilds are getting around to doing Magmadar, Kazzak, Onyxia and Azuregos, thus making them want the Eskandar's set, and realizing they don't parry as much with the paws as they do with a sword or whatever.

I want the set for the sheer novelty I see from it.
I suffer from CRS: Can't Remember Shit.

Sig pic done by the very talented SJen!

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