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Maradon! had this to say about the Spice Girls:
A single anti-rogue ability that isn't even class specific doesn't mean warlocks "fuck up" rogues. They usually don't need to vanish at all, because I die VERY VERY FAST.I was only ever able to beat rogues by spamming CoE and using sprint potions and abusing fear, and only then if the rogue forgot to pack a shadow protection potion or any healing item of any kind. And even then it came close, but I could usually pull it off. Now that people realize the value of gearing up for PVP, trying to kill anybody as a warlock is an exercise in utter futility.
:/
Well, lets hope Blizzard realizes this before they slap 'locks with the nerf stick again.
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Naimah's account was hax0red to write:
Warlocks are prety good at dueling.
I'm not so sure about that. As a Warrior, I'm probably the worst dueling class around, but I can reap Warlocks like wheat. Once Beserker Rage kicks in, they lose fear, and that's really all a warlock has.
The problem with Warlocks is they suck at just about everything they do and their class is inherently limited.
I know, everyone says it's all about skill (a poorly-played rogue is easy to kill, a well-played Warrior is dangerous), but the Warlock is limited. No matter your skill, you just don't have the tools to be as good as another class of equal skill.
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Mr. Parcelan had this to say about Robocop:
I'm not so sure about that. As a Warrior, I'm probably the worst dueling class around
Rogue stun lock FTW
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This one time, at Naimah camp:
Warriors arn't as bad as you might think. One of the better duelers on Hellscream is a Warrior. You just have to know how to play against every class and make adjustments accordingly.
Since when are pvp battles duels? When I think of PvP the image of like 40 people running at another 40 people until everyone is dead. With the remainder being one druid in the back just standing there. I know when ever I get into a pvp situation 2 rogues unstealth stun lock me and a mage blasts me. If for even a second I was un-stunned I would daze and "hoof" it, but the mage would kill me. Its not fun most of the time.
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Naimah's unholy Backstreet Boys obsession manifested in:
Warriors arn't as bad as you might think. One of the better duelers on Hellscream is a Warrior. You just have to know how to play against every class and make adjustments accordingly.
True, but Warriors fall into the same class as Warlocks in that their class is limiting, but to a lesser extent.
Against a Hunter? We're tops. We can rape most Rogues, too. Against Warlocks, we can beat them, but who can't? We give Priests a run for their money.
Shamans? Best duelers around, so you can't beat them. Paladins? Even match, I guess. Mages are our doom. Shadow Priests can molest us. Druids...eh.
Any class with a root spell can beat us, actually. So long as you keep a Warrior away from you, you'll come out without a scratch and the Warrior will go down surprisingly fast.
We do excel in group PvP, I'll give you that, since if there's so much as a mild distraction, we can tear through cloth users and most leathers. The point we were discussing is Warlocks, though, who aren't good in duels or in group pvp.
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Mr. Parcelan's fortune cookie read:
True, but Warriors fall into the same class as Warlocks in that their class is limiting, but to a lesser extent.Against a Hunter? We're tops. We can rape most Rogues, too. Against Warlocks, we can beat them, but who can't? We give Priests a run for their money.
Shamans? Best duelers around, so you can't beat them. Paladins? Even match, I guess. Mages are our doom. Shadow Priests can molest us. Druids...eh.
Any class with a root spell can beat us, actually. So long as you keep a Warrior away from you, you'll come out without a scratch and the Warrior will go down surprisingly fast.
We do excel in group PvP, I'll give you that, since if there's so much as a mild distraction, we can tear through cloth users and most leathers. The point we were discussing is Warlocks, though, who aren't good in duels or in group pvp.
The only way I get honor is to group with four rogues in a gank group and CoEx anything they try to gank, thereby leeching their honor contribution points. I can keep a felhunter up and dispel them from mark/priestly dots as well, but it doesn't change the fact that I've PvPed as much as other people in my guild, but have the least honor/contribution point ratio.
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Delphi Aegis had this to say about Knight Rider:
The only way I get honor is to group with four rogues in a gank group and CoEx anything they try to gank, thereby leeching their honor contribution points. I can keep a felhunter up and dispel them from mark/priestly dots as well, but it doesn't change the fact that I've PvPed as much as other people in my guild, but have the least honor/contribution point ratio.
Why do I constantly correct you?
You can sit there afk in a group and if they kill someone within range of you, you will get roughly the same contribution points as them. If you are in a group/raid, contribution is split almost exactly like exp.
I've seen some clips of Paladins using them sometimes too, and they manage to turn even a Paladin's damage into something alright, especially against leather and cloth.
There've been like four or five "nerf arcanite reapers, warriors outdamaging rogues" threads lately. I think that's extreme, but Arcanite Reapers are really really good.
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Naimah had this to say about dark elf butts:
Warriors arn't as bad as you might think. One of the better duelers on Hellscream is a Warrior. You just have to know how to play against every class and make adjustments accordingly.
You mean Oth? He's our guild leader, a lot of the time he'll stand outside Org and duel anyone who wants to try their hand.
About the warlocks in PVP, does it really make a difference how well they work on their own when we already established that Battlegrounds will include a lot of people? Seems to me a class devoted to fast-casting dots could do a lot of damage in the middle of a big fight. From my healer's point of view, having to dispell/cure a flood of dots along with normal heals makes a big difference.
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Maradon!'s fortune cookie read:
All I know is I'm fed up playing a hopelessly impotent PVP class. A Warlock has to pull every trick in the book - the perfect talent spec, potions, bandages, self soulstone, trinkets - to take down anything, but if anyone else does the same the fight is over instantly. Up until now I thought I was just pretty cool killing 8 of every 10 rogues I encountered just by virtue of sheer ingenuity, but since real PVP has begun to erupt and people have been trying harder I've been made to realize how powerless Warlocks really are.Shadow priest twink here I come.
Marawhine 2.0: Donnie Takes Warcraft
sigpic courtesy of This Guy, original modified by me
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Maradon!'s account was hax0red to write:
A single anti-rogue ability that isn't even class specific doesn't mean warlocks "fuck up" rogues. They usually don't need to vanish at all, because I die VERY VERY FAST.I was only ever able to beat rogues by spamming CoE and using sprint potions and abusing fear, and only then if the rogue forgot to pack a shadow protection potion or any healing item of any kind. And even then it came close, but I could usually pull it off. Now that people realize the value of gearing up for PVP, trying to kill anybody as a warlock is an exercise in utter futility.
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Maradon! Model 2000 was programmed to say:
1) You only need one tick of corruption to get a pretty good chance at nightfall2) This may shock you, but I regularly kill rogues my level in one-on-ones. Even when they get the drop on me.
It may also surprise you that you just might not know everything about every class.
I do get tired of seeing people say my class is a worthless class. I suppose it's a touchy subject to me mostly because when I played EQ, my Paladin was considered a useless class. I stuck with her for several years though, and right after I quit they made Paladins worthwhile.
My only complaint about my class are our high level pets not being worthwhile to use.
As for the Honor System, I don't like that I have to PvP to get that unique set of gear. That's my issue though. I have fun with PvP sometimes, but I don't want to have to grind for anything, including honor points.
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Mr. Parcelan stopped beating up furries long enough to write:
It sucks that Warlocks are useless, but it's the truth. There's nothing they can do that another class can't do better.
I have fun playing one though. *shrug*
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Mr. Parcelan wrote this stupid crap:
It sucks that Warlocks are useless, but it's the truth. There's nothing they can do that another class can't do better.
Sometimes I wonder if you don't just spout shit off just to say something. You've said Warriors sucked, and I personally only find fault with not being able to hold aggro.Warlocks kick ass, they don't have to fear when they can drain tank and dot to living hell.
sigpic courtesy of This Guy, original modified by me
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Nae impressed everyone with:
I have fun playing one though. *shrug*
More power to you, fatty.
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A sleep deprived Mr. Parcelan stammered:
More power to you, fatty.
No personal attacks kid.
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UBT wrote this then went back to looking for porn:
Sometimes I wonder if you don't just spout shit off just to say something. You've said Warriors sucked, and I personally only find fault with not being able to hold aggro.Warlocks kick ass, they don't have to fear when they can drain tank and dot to living hell.
A) If you turn this into a personal attack thread, I'll remove you from it.
B) That was pre-patch. Warriors are fine now.
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Nae thought this was the Ricky Martin Fan Club Forum and wrote:
No personal attacks kid.
Thin ice, my friend. You're only adding fuel to the fire.
They're a great class but they need some buffage PvP-wise.
edit: But I just want to state again that I think they're great for the PvE side. Nothing like four curse of dooms going off at the same time! Addy fucked around with this message on 04-20-2005 at 11:02 PM.
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ACES! Another post by Mr. Parcelan:
A) If you turn this into a personal attack thread, I'll remove you from it.B) That was pre-patch. Warriors are fine now.
It wasn't a personal attack, just an observation.
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So quoth Mr. Parcelan:
Thin ice, my friend. You're only adding fuel to the fire.
Fuel to what fire?
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UBT has sealed the pact
It wasn't a personal attack, just an observation.
You are, of course, incorrect. Watch yourself. I won't let you or Nae ruin threads.
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Check out the big brain on UBT!
Warlocks do need to be buffed a bit PvP-wise to allow them to stand a better chance, but if they did that other people would bitch, moan and complain.
I don't think so. Warlocks are viewed as one of the classes that is in dire need of buffage, and have so since the beginning of beta :\
That, and they could use a definite role aside from "cool guy."
And Warlocks are indeed awesome PvE. Curse of Doom rocks all. ^_^
The next person to post on the latter will be blacklisted.
Places that would never be helped out before, like Arathi, can now depend on at least some form of assistance very, very quickly. Within 15-20 minutes of the World Defense spam starting, we were backed up by two full groups of level 60s.
Handy.
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Mr. Parcelan stopped beating up furries long enough to write:
This is a WoW thread, not a Nae/UBT/Parcelan thread.The next person to post on the latter will be blacklisted.
Would you like some pie?
sigpic courtesy of This Guy, original modified by me
Too add to the problem, they aren't stackable and take up huge inventory space.
They need to:
-Make soulshard stackable, 5 per or so.
-Actually make it so that Warlocks can channel (quickly!) soulshards from players in PvP
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Naimah was naked while typing this:
Warlocks are prety good at dueling. Considering all the complaing going on from all sides I would say it is pretty well balanced in the zerg pvp that seems so prominant currently. Blizzard knows they've done their balance job right when no one is happy.
Limited dueling done as a 'lock... No. Warlocks don't seem to be that great period in PVP situations. For artillery in mass PVP combat, sure. We can dot the fuck out of everything and as long as we're not noticed, we are potentially VERY fucking lethal. In small combat situations or 1v1, we're boned. I have a Shaman that was 3 levels below me damn near kill me in a duel. SoB should have won, but he didn't bother to heal himself and I was able to outlast him thanks to a Healthstone. He ignored the Felhunter that was chewing on his ass and just beat the unholy hell outta me. DoTs are fast casting, but require time to work. The 'lock DDs are either Slow Cast/High Damage or Fast Cast/Low Damage (and aggro, but that's pointless in a PVP setting). The AE's we get would be nice vs lower level people, but against the equal or higher level people it's a MAJOR mana drain for no gain. Sure we can Drain Life the opponent, but if they're hitting us that's going to return less HP than it's worth to cast and it's not going to damage the opponent for shit. Yeah, fear would be nice, but unlike EQ each time damage is dealt there's a chance the fear breaks and we have someone in our face again. I tried fear, and got about 4 seconds of peace. That was spent eating a Healthstone and getting most of the way through Shadow bolt.
Overall unless 'locks are overlooked in a combat environment, I don't see them being a good source of damage or more than just a minor pause for most other classes to deal with.
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When the babel fish was in place, it was apparent Reynar said:
Warlocks have a major issue with PvP right now. There's no good way to gain soulshards in PvP. To be effective, a warlock must go out beforehand and farm soulshards.Too add to the problem, they aren't stackable and take up huge inventory space.
They need to:
-Make soulshard stackable, 5 per or so.
-Actually make it so that Warlocks can channel (quickly!) soulshards from players in PvP
Rumor mill says there's a planned questable bag at mid-high levels that will hold only soulshards. Basically like a quiver for shards. Supposed to be unique and allow stacking in limited degrees.
Allowing them to stack in clusters of 5 outside of some kind of special container would be overpowered, IMO. Being able to cheat out and chain summon voids to abuse for Sacrifice or being able to just burn a pet when it gets out of mana or (and this is probably inaccurate as I don't have the Talent) being able to chain the one DD that 'locks get that consumes a shard a throw. THe listing I've seen for it shows it has pretty good damage/mana but I'm unsure of the casting times. If it's insta-cast it's DAMN sure unbalanced. I'd hold nothing but stacks of Soulshards for that.
quote:Any overlooked class has a chance to cause disruption and damage. Warlocks are no exception - However the amount of damage and distruption they cause is still much less than any other class.
Random Insanity Generator thought about the meaning of life:
Overall unless 'locks are overlooked in a combat environment, I don't see them being a good source of damage or more than just a minor pause for most other classes to deal with.
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Blackened had this to say about Robocop:
Any overlooked class has a chance to cause disruption and damage. Warlocks are no exception - However the amount of damage and distruption they cause is still much less than any other class.
No argument there, I'm just saying that unless overlooked, their odds of being able to actually contribute anything significant is low.
You target Wizards/Hunters and Healers first typically. Artillery and Supply. Once those are gone you're after the meat of the combat.. Rogues, Warriors, Paladins (if any left from the first attack), etc. Warlocks would seem to be the least amount of threat. Hell, their pets are more of a threat unless it's a snotball. Felhunters will silence, break stealth and strip buffs. Succubi can potentially immobilize a target for a while. Imps are just kind of annoying but they add HP to anyone grouped with them which is a pain. The snotballs are just... pointless. Much like the Warlock who summoned it in a PvP setting.
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Blackened had this to say about Knight Rider:
Any overlooked class has a chance to cause disruption and damage. Warlocks are no exception - However the amount of damage and distruption they cause is still much less than any other class.
The best we can do is fully spec CoEx and hope their mages don't notice. With paladins and priests being able to dispel magic, Corruption/immolate isn't on for more then two ticks (not that 70odd damage every THREE seconds is anything), and agony gives them immeasurable time to heal.
We're severe anti-rogue with the felhunter (But only for our group) now, and the succubus *might* distract them long enough with her b00bies to get an extra shadowbolt in, but.. the most crippling thing is soulshards.
I bring fourty soulshards to an instance (like, say, MC).. It takes about 5 hours of wipes and healthstones, summons and soulstones to deplete them. I bring 40 shards to a PvP fight like the Hammerfall/Refuge pointe or TM/SS encounters, they're gone in about an hour and a half. A rogue can take up ONE slot with one poison (Say, crippling) and be good for 7 and a half hours in terms of poison.
Btw batty, I meant the only way for me to catch up to contribution points compared to a mage was to CoEx targets in a rogue gank group. Heh.