sigpic courtesy of This Guy, original modified by me
quote:
Super Kagrama had this to say about Cuba:
The Guide to /pet report health:100%: Awww, yeah, Jebober is owning up dis joint. This is OUR crib now.
75%: Monster is almost dead! Hahahahaha YES!
50%: Hmm, this may prove more difficult then expected.
35%: Man, we'll probably have to sit for a while after this one, Jebober, ol' friend.
10%: /shout WHICH WAY TO THE ZONE LINE
Minor correction: 10%: GATE GATE GATE GATE
Chainpulling blows careful pulling out of the water any day of the week.
As the puller of any group I'm in, I trust the judgement of my casters and healers. If they don't think they can handle a pull without a couple extra minutes to med, then I'll wait. Chances are, if I don't, I'm gonna die first anyway... I don't want to know how much "relative" mana my healer/nuker has. How am I supposed to be able to judge what a bubble of mana is? I have absolutely NO frame of reference, and with all the stuff I have to keep an eye on (adds, losing aggro to the stupid cleric chain healing me , how much alcohol i have left... (purely for medicinal reasons, i assure you) etc...) I really don't want to have to learn the magic system, and certainly not for each and every class/person I group with.
Leave it the way it is.
Knowing how much health a pet has, well, from my point of view as a tank, is worthless as well. If I'm doing my job, then the pet deals out damage without taking any, unless I need to step back for a second. Knowing that an_enchanters_stupid_pet01 has only taken a bubble of damage doesn't interest me in the least. Even if it dies, as long as i stay alive, who cares? Again, if my job is being done, the pet could live all night long, assisting me and wreaking havok.
So extra bars for other peoples mana or pet health? only if you can turn em off.