Subscribing members get free access into beta, which started today. Xian fucked around with this message on 05-01-2008 at 10:45 AM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
No kidding.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Kegwen fucked around with this message on 05-05-2008 at 03:11 PM.
Steven Steve fucked around with this message on 05-05-2008 at 07:59 PM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Any truth to that?
quote:
Steven Steve was naked while typing this:
Afraid of the truth!?!? Even the Conan franchise deserves a better game than this filth.
You are right. It is the truth I fear.
Such a pity, because the concept was great... but the execution is SEVERELY lacking..
Game seems like it should be fun, though it's a bit overwhelming, playing MMO after MMO where most of the combat is handled for you (at least to a certain extent) and then jumping into this one, where all of the combat is controlled by you.
I like it so far, if only because it's something different.
I been playing for several phases of beta now and I have fun with every character I make.
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Maradon! had this to say about John Romero:
I'd like to hear what people think is so wrong with the "execution" without resorting to whining about the buggy beta client.
Most likely the fact that it's due for release in less than a month.
This is Funcom's second MMO. People are afraid that they haven't learned their lesson.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Peanut butter ass Shaq Nina booooze lime pole over bench lick:
Most likely the fact that it's due for release in less than a month.
The a great many of the bug fixes that were discovered by the beta won't ever be implemented in the beta client because it'd simply be impractical to pipe out that much data. Patches are ~1gb as it is.
There was a sticky on this in the forums for a while.
quote:
Maradon!'s unholy Backstreet Boys obsession manifested in:
The a great many of the bug fixes that were discovered by the beta won't ever be implemented in the beta client because it'd simply be impractical to pipe out that much data. Patches are ~1gb as it is.There was a sticky on this in the forums for a while.
Are you seriously ok with something like that?
"Oh yeah, we fixed it. We aren't going to let you test the fix to see that it is fixed, but hey! We fixed it!"
Betas are supposed to have big patches. How are they going to handle patching on release if they're all going to be this huge? I'm sorry, I'm quite concerned with a company that refuses to release new code to testers, since that new code can and will cause bugs in other areas that aren't going to be discovered until release.
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Peanut butter ass Shaq Falaanla Marr booooze lime pole over bench lick:
Are you seriously ok with something like that?"Oh yeah, we fixed it. We aren't going to let you test the fix to see that it is fixed, but hey! We fixed it!"
Betas are supposed to have big patches. How are they going to handle patching on release if they're all going to be this huge? I'm sorry, I'm quite concerned with a company that refuses to release new code to testers, since that new code can and will cause bugs in other areas that aren't going to be discovered until release.
They're going to test the bug fixes the same way every MMO tests bug fixes - in-house at first, then on live servers.
They ARE patching beta, there are just a few bugs that cause a lot of other bugs and patching them would require huge changes to the install, so they're distributing them on the retail DVD's.
They're also extremely paranoid about letting out too much of the game's content in the betas, so they're leaving some of the simple rough edges in the client unpatched so it'll seem more fresh once it's released. Kinda like how Planetside held back the player models until release.
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Maradon! had this to say about Punky Brewster:
They're going to test the bug fixes the same way every MMO tests bug fixes - in-house at first, then on live servers.They ARE patching beta, there are just a few bugs that cause a lot of other bugs and patching them would require huge changes to the install, so they're distributing them on the retail DVD's.
They're also extremely paranoid about letting out too much of the game's content in the betas, so they're leaving some of the simple rough edges in the client unpatched so it'll seem more fresh once it's released. Kinda like how Planetside held back the player models until release.
I have never seen you be so blindly loyal. Wouldnt expect you, of all people, to be so confident that these bugs are really fixed. Or that the bugs haven't introduced new ones.
I'll probably end up buying it myself anyways, mind you. Falaanla Marr fucked around with this message on 05-09-2008 at 11:27 PM.
quote:
x--Falaanla MarrO-('-'Q) :
I have never seen you be so blindly loyal. Wouldnt expect you, of all people, to be so confident that these bugs are really fixed.
I'm not being "blindly loyal". In fact I'm pretty badly regretting my pre-order, I'm probably not going to play the game much before WAR is released.
I'm not saying the bugs will be fixed, either. I'm just pointing out that they're only doing what every MMO developer does with bug fixes - test them in-house first, then on live servers.
If they're saying that these fixes are too big or too certain to bother distributing to the entire beta populace, I really can't come up with a more likely scenario than they're simply telling the truth.
quote:Is this still coming out?
Maradon!.
I'm probably not going to play the game much before WAR is released.
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Peanut butter ass Shaq Blackened booooze lime pole over bench lick:
Is this still coming out?
Warhammer Online?
Yes? Sometime in october? I love question marks?
I'm waiting to see how this one pans out before I decide to try it. I don't have a lot of faith in Funcom, though. AO killed that off pretty fast. Khyron fucked around with this message on 05-14-2008 at 08:44 AM.
quote:
Out of a possible 10, Blindy. scored a straight 1 with:
Can someone explain to me why player housing is worth any consideration at all? Banks are easier and much better for storage, it seems silly to me to spend resources decorating something when they could go towards making your character better, and it's not exactly like having a visitor in your house is that common of an event (or even possible in some games), from what I gather, so why is this such an often requested feature?
The same reason The Sims is a multi-billion dollar franchise.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Blindy. had this to say about Cuba:
Can someone explain to me why player housing is worth any consideration at all? Banks are easier and much better for storage, it seems silly to me to spend resources decorating something when they could go towards making your character better, and it's not exactly like having a visitor in your house is that common of an event (or even possible in some games), from what I gather, so why is this such an often requested feature?
See, that's one reason why I enjoyed SWG so much. You could show off your house to anyone interested in stepping inside. You could show off armor and weapons you were proud of or thought looked cool. You could turn a house into a store (Or vice versa) and have people shop out of it. It was a real, physical presence in the world. Or you could lock it and just not deal with it. Stuff like that was great.
I still like housing in, say, FFXI or AO as a little diversion and time-waster, but SWG had an amazing housing system. Khyron fucked around with this message on 05-15-2008 at 02:58 PM.