quote:
Over the mountain, in between the ups and downs, I ran into Blindy. who doth quote:
So people who like player housing are female gamers who enjoy virtual dollhouses. Got ya.
Well, that's one way to put it. A really stupid way.
Ultimately, every MMO boils down to a grinding treadmill. Good MMO's give that treadmill a point. Raiding is one thing, but that's too much like grinding to grind. The most widely accepted point of developing a character is PVP, but not everybody likes PVP and it often isn't enough even for people who do.
Player housing is another toy to give purpose to the leveling treadmill. Just the fact that you bought an MMO with a persistent character suggests right off the bat that you probably enjoy creating things, working on them long term, and showing them off to others. A house is another way to do this.
The combat system annoys the hell out of me. It's like they couldn't figure out if they wanted to make the game typical mmo combat or use the combo system they said they were going to use, so instead they decided on both. The end result is a game with a EQ2-style MUST ALWAYS PUSH BUTTONS take on combat that makes the game tedious past the first few beginning areas.
Having a cool house is a lot like having a cool looking character.
quote:
Taeldian said:
Houses are another part of progression.Having a cool house is a lot like having a cool looking character.
I loved my city in SWG.
Best on the server.
Because that's half the idea behind Conan anyway.
Mort Mastered in it...