"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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How.... Tarquinn.... uughhhhhh:
Am I the only one who hates randomly generated content?
No.
I would prefer finite content with an engaging storyline any day.
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We were all impressed when Azakias wrote:
No.I would prefer finite content with an engaging storyline any day.
Why not have both?
Keep your main storyline fights, areas, etc. static.
Have your offshoot stuff randomly generated.
It's Bill Roper's company. It looks good.
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And I was all like 'Oh yeah?' and Maradon! was all like:
I thought hellgate london was going to be FPS style
It's first person with guns, third person with melee items.
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That damn dirty Boss rudely interrupted me to say;
Last time I checked (and it's been a while), Diablo sucked. Hard.
Don't post anymore.
I don't mind players who pay getting extra service, but the game feels incomplete without the extra 10 bucks a month, which is a bad idea. I'm fully behind the idea of people paying getting constant new content, though. To me, that's a good incentive to pay extra. Basic game features shouldn't be taken away from non-elites, though. Falaanla Marr fucked around with this message on 06-06-2007 at 06:41 PM.
The 'Norse Warrior' makes it look pretty good.
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Delidgamond enlisted the help of an infinite number of monkeys to write:
Don't post anymore.
รถ Srsly? My apologies for not enjoying your treasured shitty game.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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Boss said:
รถ Srsly? My apologies for not enjoying your treasured shitty game.
For its time, it was revolutionary. There was nothing like it, nothing at all. When did you play it? Years after release? Or perhaps you mean Diablo 2.. which was absolute shite, much like people think Red Alert was the first Command & Conquer game. Diablo is the only original game that Blizzard has, so give it some credit.
So yes.
I concur with my colleage.
Don't post anymore.
Anyone who disagrees is an idiot.
I dislike sequels that make the story from the previous game inconsequential and pointless. I went through all that to become strong enough to ram a gem into my head and control Diablo long enough to get help from some eastern monks, good. Oh wait.. I wasn't strong enough after all. Seems I did all that for nothing. Thanks for that.
Let's also not forget that the three classes were extremely pointless in the first, since you could just tailor one into another, since they pretty much all learned the same skills and magic. Skaw fucked around with this message on 06-06-2007 at 07:51 PM.
I love Diablo and all it's incarnations/clones.
That and I'm not sharing a coach with Boss. He uses too many internet fad replies in his retorts.
And Hellgate will probably suck. It might not, but I don't have any expectations either way; I just assume most games coming out will suck.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
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Stalwart Steve had this to say about John Romero:
Diablo is basically the only Blizzard game worth mention, and Diablo II was acceptable up until 1.10
Ok, I'll give you that. 1.10 was utter shit.
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ACES! Another post by Greenlit:
Loki is one of the few games still using Starforce, so it will be skipped over entirely by me.
God damnit. And it looked fun too.
Fuck that starforce shit.
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Over the mountain, in between the ups and downs, I ran into Falaanla Marr who doth quote:
God damnit. And it looked fun too.Fuck that starforce shit.
Get the best of both worlds: Pirate it
get the game and stick your thumb in starforce's eye. That way you can be principled and get what you want. Maradon! fucked around with this message on 06-07-2007 at 04:18 AM.
--Satan, quoted by John Milton
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Skaw had this to say about Cuba:
Let's also not forget that the three classes were extremely pointless in the first, since you could just tailor one into another, since they pretty much all learned the same skills and magic.
Why is this a bad thing? I liked the fact that my warrior could heal himself and shoot fireballs via cheating through his +INT sword.
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A sleep deprived Willias stammered:
Why is this a bad thing? I liked the fact that my warrior could heal himself and shoot fireballs via cheating through his +INT sword.
I enjoyed this too; the early game is when classes mattered. You stick with the weapon type appropriate to your class, and gradually become more versatile. Some players dislike playing an archetype through end game.
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Willias stumbled drunkenly to the keyboard and typed:
Why is this a bad thing? I liked the fact that my warrior could heal himself and shoot fireballs via cheating through his +INT sword.
I'm just saying that the class system was pointless, not that being able to tailor them into eachother was bad.
They should've just had some generic character creation with "YOU HAVE X POINTS, SPEND THEM ON STATS" and "PICK ONE OF THESE THREE SKILLS!"
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Bloodsage's fortune cookie read:
Since when did piracy become a principled stand on anything? What a fucking stupid thing to say.
I think he's suggesting to Pirate it to show the company that despite how strict and invasive it is, that it still doesn't work.
Which, in turn, tells the company that they need to go out and create even MORE strict and draconian measures against piracy that are even MORE invasive to your PC!
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Maradon! had this to say about Matthew Broderick:
Get the best of both worlds: Pirate itget the game and stick your thumb in starforce's eye. That way you can be principled and get what you want.
Being principled would be playing it with Starforce anyways, or choosing not to play it. I've, sadly, taken the latter. Hopefully they pull Starforce from it like other companies have.