Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
MOVEMENT: 1d35 => 3
ATTACK: 1d20 => 10 +7 (Equipment + level)
Movement: 1d35 => 22
Movement: 1d35 => 3
Attack: 1d20 => 9 +2 level +1 hammer +1 shield
Death Knight Ability: 1d6 => 3
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
And killed the kobold, or something. Do I gain a level?
TREASURE ROLL: 1d30 => 22
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Name: Tarquinn
Race: Demon
Class: Assassin
LEVEL: 1
GP: 10
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Healthy
MOVEMENT ROLL 1d35 => 30
Fourth shrine/temple in a row.
Name: Jajay
Race: Human
Class: Bard
LEVEL: 2
GP: 0
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Healthy
Movement: 1d35 => 17
quote:
Bajah said this about your mom:
Next Time: Less Shrines/Churches.
More monsters!
quote:
Bajah attempted to be funny by writing:
Next Time: Less Shrines/Churches.
Yes. Please.
Movement Roll: 1d35 => 11
Attack Roll: 1d20 => 17+4
Treasure Roll: 1d30 => 19
Zaeron fucked around with this message on 04-13-2007 at 12:43 PM.
Movement: 1d35 => 31
Attack: 1d20 => 6 + 1d6 => 6 +1 (my level)
Treasure: 1d30 => 18
Movement: 1d35 => 29
Attack! 1d20 => 4 +6
Treasure? 1d30 => 27
Better: `1d6 => 5
Treasure 2? 1d30 => 16
Sigpic shamelessly stolen from Kate Beaton.
RAGE.
Sigpic shamelessly stolen from Kate Beaton.
Movement:1d35 => 34
Attack: 1d20 => 2 +5
Assassin: 1d6 => 4
Treasure: 1d30 => 1
quote:
Delphi Aegis Model 2000 was programmed to say:
Name: Aegis
Race: Dwarf
Class: Assassin
Level: 3
Gold: 30
Weapon: None!
Armor: +1 shield, +1 armor
Items: None!
Status: Fine!Movement:*1d35 => 34*
Attack: *1d20 => 2* +5
Assassin: *1d6 => 4*
Treasure: *1d30 => 1*
Well, my attack roll sucked.. but I agree with Bajahgon; More monsters, fewer shrines.
Continuing down my unlucky path of suck!
STATUS: Death Sickness (-3 atk one combat)
MOVEMENT ROLL: 1d35 => 29
ATTACK ROLL: 1d20 => 16 -2
TREASURE ROLL: 1d30 => 22
I AM BETTER ROLL: 1d6 => 1
quote:
MOVEMENT ROLL: *1d35 => 30* +1(Level)
ATTACK ROLL: *1d20 => 20*
Errr, that +1 needs to be on my attack roll, not my movement. My bad.
Note to self: Move to treasure room tomorrow. Palador ChibiDragon fucked around with this message on 04-13-2007 at 09:15 PM.
quote:
Talonus was listening to Cher while typing:
Apparently I threw myself into Batty's fists.
I HAVE MIGHTY FISTS OF SOMETHING THAT IS NOT HAM
PVP roll just to get it out of the way while I still have memory: 1d20 => 19 With a uh... MINUS TWO I THINK