Welcome to the Lair of JoDeth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. JoDeth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanus return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of JoDeths allies.
Who can survive for long in such a place?
If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead. Bajah fucked around with this message on 04-11-2007 at 09:23 AM.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
MOVEMENT ROLL: 1d35 => 26
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Edit: Hey, but at least my disease is gone! Tarquinn fucked around with this message on 04-11-2007 at 09:28 AM.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
Out of a possible 10, Karnaj scored a straight 1 with:
...I like Parce's games better. I was always luckier in them. Oh well.
Name: Bajau the Puppy Punter
Race: Demon
Class: Paladin
LEVEL: 1
GP: 10
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Diseased (No Offhand)
MOVEMENT ROLL: 1d35 => 16
Movement: 1d35 => 21
Attack: 1d20 => 8
Death Knight Ability: 1d6 => 1
Treasure: 1d30 => 9
Second Treasure: 1d30 => 18
MOVEMENT: 1d35 => 9
ATTACK: 1d20 => 14 +5 (Equipment + level)
Name: Jajay
Race: Human
Class: Bard
LEVEL: 1
GP: Zilch
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Chillin' with my homies
MOVEMENT ROLL: 1d35 => 33
Another day in paradise.
NAME: Sentow, the Man With No Nickname
RACE: Elf
CLASS: Berserker
LEVEL: 2
GOLD: 20
WEAPONS: +2 2H Sword, +1 Crossbow (unequipped)
ARMOR: None
ITEMS: None
STATUS: Urge to kill... fading...
Movement: 1d35 => 5
Attack! 1d20 => 17 +6
Treasure? 1d30 => 26
Better: 1d6 => 2
More Treasure? 1d30 => 28
Sigpic shamelessly stolen from Kate Beaton.
Movement: 1d35 => 13
Attack: 1d20 => 1 + 1d6 => 2 +1 (my level)
Treasure: 1d30 => 21
movt: 1d35 => 16
attack: 1d20 => 1 +1
magic: 1d6 => 5
loot: 1d30 => 4
STATUS: None
MOVEMENT ROLL: 1d35 => 17
ATTACK ROLL: 1d20 => 5 +1
TREASURE ROLL: 1d30 => 17
I AM BETTER ROLL: 1d6 => 4
MOVEMENT ROLL: 1d35 => 27
ATTACK ROLL: 1d20 => 1+5
TREASURE ROLL: 1d30 => 2
PALADOR VS OREOWNED!
PALADOR VS ZAERON!
(Palador makes one attack for each fight, not one for both). The Oreowned fight occurs first, then the one with Zaeron, in case of levels/loot/etc changing hands.
Also, I do not know why Palador and Oreowned are subtracting from their attack rolls. Did I miss something?
PS, Oreo, pay more attention You're level 2 with 20 gold coins and in the possession of a +1 Flail. You have a +3 to your roll, not a -3. Bajah fucked around with this message on 04-11-2007 at 01:45 PM.
Movement: 1d35 => 33
Attack! 1d20 => 5 +5
Assassin special: 1d6 => 4
Possible loot: 1d30 => 4
Weapons: None
Armor: None
Items: None
Status: None
1d35 => 3
quote:
Bajah was naked while typing this:
Also, I do not know why Palador and Oreowned are subtracting from their attack rolls. Did I miss something?
quote:
There is no death. If youre at level 1 and you Lose a Level or are otherwise reduced to 0 or lower, youre instead back at level 1. However, if youre reduced to what would normally be Level 0 or lower, you will suffer a -3 to your Attack Rolls until you win a combat.
I got beat on the first day, and have yet to win a fight.
PALADOR VS OREOWNED! Palador ChibiDragon fucked around with this message on 04-11-2007 at 04:42 PM.
1d20 => 16 -3
Weapons: None
Armor: None
Items: None
Status: No Offhand (disease)
Lets see if my attack rolls continue to suck!
PALADOR VS ZAERON!
1d20 => 18
That's at -3 if I lost to Oreowned, and at +1 if I beat him.
1d20 => 15+4
Edit: Roll code was done wrong. Zaeron fucked around with this message on 04-11-2007 at 05:03 PM.
quote:
This is what Palador ChibiDragon is doing. This is what I want Palador ChibiDragon to do :I got beat on the first day, and have yet to win a fight.
Okay, so the following people are at -3 until they win a fight (PVP or not)
Oreowned, from Day 3.
Palador, from Day 1.
Batty, from Day 3.
Norim, from Day 1.
Delidgamond, from Day 2.
Vorago, from Day 1.
Talonus, from Day 2.
Also, I dunno why Inferno rolled a 1d6 Paladin roll.
But yar, anyone within a friendly Paladin's range can CHOOSE to add half the level (rounded up). If they win the fight, the Paladin gets a level. So Oreowned would have a -3 from her combat loss, but could choose to take a +1 from Zaeron, for an effective -2 total, before adding in loots and levels (level 2 and +1 flail = +1 over all).