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Author
Topic: The Call - Day 3
Mooj
Scorned Fanboy
posted 04-11-2007 06:18:52 PM
OW! What the hell, psycho bitch?! Go back to sleep and leave me alone!
Inferno-Spirit
Sports Advocate
posted 04-11-2007 07:11:54 PM
I'd guess it was for the Paladin 1d6 ability.
"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Bajah
Thooooooor
posted 04-11-2007 07:15:13 PM
quote:
Out of a possible 10, Inferno-Spirit scored a straight 1 with:
I'd guess it was for the Paladin 1d6 ability.

Oo didn't notice your movement roll post. hahaha sorry

Bajah
Thooooooor
posted 04-12-2007 08:22:44 AM
PVP Results:
Palador defeats Oreowned by default and may take a +1 Flair or 1 level, either way nets a +1 in the next fight.
Palador and Zaeron both fight with everything they have and TIE! And as we know, ties mean nothing happens. Good fight, good night!

Gains:
Pvednes gains 1 level, 10 gold coins, and loots a +1 hammer AND a +2 attack roll single use potion!
Rari goes up a free level!
Sentow gains 1 level, 10 gold coins, and loots a +2 orc double-axe!

Losses:
Zaeron suffers a defeat and loses 1 level.
Karnaj loses 10 gold coins.

Onward!

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