edit: this needs to be a flame thread. Flea fucked around with this message on 05-02-2006 at 12:28 AM.
It's not something people hear about.
Retarded.
Whee.
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Verily, Mr. Parcelan doth proclaim:
So they're willing to hand this to Druid without a second thought and Warriors still can't have TM as a core ability.Whee.
That was my first thought, but then it dawned on me that if they can dish out a 31 point talent as now a core ability, warriors should get MS as a core ability. It'd be only right so that prot warriors can DPS.
So... one of the more useful talents in the game, and one of the best reasons to actually go down the restoration tree for druids... is now a fucking permanent ability?
This is pretty retarded, since feral druids don't suck that bad in high end PvE anyway.
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Willias had this to say about Punky Brewster:
This is pretty retarded, since feral druids don't suck that bad in high end PvE anyway.
True, but 99.9% of non druids still used it as an excuse to say "respec or gtfo"
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ACES! Another post by Demos:
True, but 99.9% of non druids still used it as an excuse to say "respec or gtfo"
So why is it that only Druids get to be awesome regardless of spec and the rest of us have to fuck our damage to be useful in PvE?
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Demos got all f'ed up on Angel Dust and wrote:
True, but 99.9% of non druids still used it as an excuse to say "respec or gtfo"
Random Guild leader - "want to join our uber guild?"
me - "FUCK YEAH"
him - "get defiance, or gtfo"
how is this different? Flea fucked around with this message on 05-02-2006 at 12:51 AM.
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Mr. Parcelan had this to say about Matthew Broderick:
So why is it that only Druids get to be awesome regardless of spec and the rest of us have to fuck our damage to be useful in PvE?
If awesome is having a mana battery ability for the reject shadow priest that tags along, then sure great!
And seriously, nobody uses Moonkin except for being an aura bitch, so now it's either "be a DPSer + mana battery" or "be a healer + mana battery"
What's the problem, again?
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Nobody really understood why Flea wrote:
Random Guild leader - "want to join our uber guild?"
me - "FUCK YEAH"
him - "get defiance, or gtfo"how is this different?
Did I say it was ok to do it to warriors? I must have missed that part of my post.
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Kegwen impressed everyone with:
If awesome is having a mana battery ability for the reject shadow priest that tags along, then sure great!And seriously, nobody uses Moonkin except for being an aura bitch, so now it's either "be a DPSer + mana battery" or "be a healer + mana battery"
What's the problem, again?
The problem is, is that the mana battery spell you speak of is an etremely powerful mana battery ability. First of all, it's going to really power up druids in PvP. Second, it's going to really power up druids in PvE, when they didn't need extra power in EITHER department.
It was fine as a talent It was the main reason to go restoration. Just like you go feral/balance for increased damage and shit.
That, and it doesn't seem right to give one class a "must have ability" and ignore most other classes' plights.
See: Evocation, Improved Arcane Explosion, Tatical Mastery.
I expect one hella long cooldown to be put on Innervate to compensate.
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Demos had this to say about John Romero:
Did I say it was ok to do it to warriors? I must have missed that part of my post.
It's not alright, but in raiding you have to deal with forced specs, the reason druids were forced down resto was not because of the great healing, but because of innervate. Warriors are forced down prot because of defiance. Mages forced down frost, priests forced to get spirit, and so on. Giving an entire class the ability to circumvent raiding specs is what is making me angry.
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Flea had this to say about Jimmy Carter:
It's not alright, but in raiding you have to deal with forced specs, the reason druids were forced down resto was not because of the great healing, but because of innervate. Warriors are forced down prot because of defiance. Mages forced down frost, priests forced to get spirit, and so on. Giving an entire class the ability to circumvent raiding specs is what is making me angry.
Don't worry, I'm sure they'll find a new spec to force
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Willias wrote, obviously thinking too hard:
I expect one hella long cooldown to be put on Innervate to compensate.
Then the number of druids out there will decrease even more.
This doesn't make me feel overpowered. I won't be changing out of 31+ resto due to this change, though I realize many will so they can be ZOMG PVP MACHINES or whatever.
Resto is still very useful for the increased efficiency and I don't really see a reason to stop speccing that way
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Demos wrote this then went back to looking for porn:
Yeah, balance isn't really used much except by people that want to whore KB's / moonfire spam, and while I agree that this changes pvp, I wouldn't really say it changes PVE much more then making non-resto healers more viable, or allowing resto druids to perhaps dabble in some balance for improved heal efficiency.
This, however, is a valid point. Even further increased efficiency through balance. Forgot about that. Kegwen fucked around with this message on 05-02-2006 at 01:12 AM.
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From the book of Kegwen, chapter 3, verse 16:
This, however, is a valid point. Even further increased efficiency through balance. Forgot about that.
Yeah, Moonglow builds have been pretty well overlooked, but have some great healing efficiency if you look at the long term raid stats, especially if you pick up OOC and make sure to smack non-AOE mobs. Onyxia is a joke with OOC, you can sit there all day and never lose mana.
Honestly, Innervate is what made a resto druid. Now they don't need to be a resto druid to be a resto druid. Thanks Blizzard. Suddar fucked around with this message on 05-02-2006 at 01:36 AM.
Isn't this supposed to be the Mage/Shaman review patch? (I fully expect Mages to get Evocation free and Shamans to get Mana Tide for free.)
--Satan, quoted by John Milton
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Bloodsageing:
Makes me glad I bailed before the true mudflation took hold of WoW.
In this case I would say it's at least a little different.
Druids, like Warlocks, are supposed to be versatile above all else, but balance druids can't nuke for shit, and feral druids can't DPS for shit. With innervate being a 100% required ability for many guilds, that left druids with pretty much ONE viable talent spec.
It was pretty much a joke that the Nef class call for druids was permenant cat form.
Druids were a totally a redundant healing class, and the least played class in the entire game.
This way, they will at least be able to better fill a valuable support role IN ADDITION to whatever else they're doing, preserving their versatility. Maradon! fucked around with this message on 05-02-2006 at 02:09 AM.
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We were all impressed when Maradon! wrote:
I'd like either Soul Link or CoEx as a base talent please.
Soul Link please.
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Peanut butter ass Shaq Willias booooze lime pole over bench lick:
Soul Link please.
I could kill more people in PVP with CoEx than I could with soul link. Dear God could I ever.
Soul link as a base ability would basically just let me tank vek'lor without having to respec.
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Ferret had this to say about Duck Tales:
I find it funny that warriors are always the loudest at complaining when any class gets a buff or rebalance besides them.
Warriors are arguably the most necessary class, next to Priests. They're also bereft of being actually forced into a role, thus gaining popularity. Also, I think they're the current flava of the month.
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Mr. Parcelan painfully thought these words up:
Warriors are arguably the most necessary class, next to Priests. They're also bereft of being actually forced into a role, thus gaining popularity. Also, I think they're the current flava of the month.
There's no such thing as necessary in end-game, everything is needed (well except Shaman but maybe that'll change next patch). In five-mans it's debatable. Warriors are definitly the best tanks if they're trying to be tanks, but you can get away without one easily if the group is smart.
The problem is that most warriors think that the whole raid hinges on them being there, instead of realizing that everyone needs to be there, so they demand that everything that's even a minor upgrade goes to them. I think they're worse than hunters in that respect.
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-postroliphophus- had this to say about Matthew Broderick:
Ive been told something similar is happening with Hunters, where scatter shot is going to become a base ability and is gonna be replaced by some new ability.
That was the chinese patch notes, which were confirmed fake.
Of course, warriors are going to bitch about druids getting innervate for free until Blizzard nerfs the ability or it gets an insane cooldown that makes it useless. Gotta love the warrior bitching.
Because I said so.
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Talonus had this to say about (_|_):
It might be fun to play a druid again without being forced to spec for innervate now! If I had time for the endgame, I might've gone back.Of course, warriors are going to bitch about druids getting innervate for free until Blizzard nerfs the ability or it gets an insane cooldown that makes it useless. Gotta love the warrior bitching.
I think it has something more to do with Blizzard giving druids the one talent that is deemed neccessary for them in the end game, while not giving warriors the one talent that has been deemed neccessary for just about anything.
If Blizzard gave Warriors Tactical Mastery for free, I would think that a lot of whining from them would stop.
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Channeling the spirit of Sherlock Holmes, Maradon! absently fondled Watson and proclaimed:
In this case I would say it's at least a little different.Druids, like Warlocks, are supposed to be versatile above all else, but balance druids can't nuke for shit, and feral druids can't DPS for shit. With innervate being a 100% required ability for many guilds, that left druids with pretty much ONE viable talent spec.
It was pretty much a joke that the Nef class call for druids was permenant cat form.
Druids were a totally a redundant healing class, and the least played class in the entire game.
This way, they will at least be able to better fill a valuable support role IN ADDITION to whatever else they're doing, preserving their versatility.
Which is the underlying problem: it's become no longer a game, but rather a futile exercise in applied statistics. Which, of course, is what leads not only to mudflation, but to classes either ending up too specialized or all the same.
Not sure there's a way around it, though, in a MMOG.
--Satan, quoted by John Milton
I never was a fan of being "forced" into specs simply because your guild "demands" it, no matter what the justification or even "necessity" of it.