Newsflash: not everything that comes out of Japan is awesome.
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Timpofee said:
haha i liked it
It's just a grid based strategy game like Fire Emblem only with giant robots. *shrug*
While it was rife with typical anime XTREEEME combat, it was really REALLY well animated.
--Satan, quoted by John Milton
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Everyone wondered WTF when Bloodsage wrote:
If you're into 2D and like flashbacks to the days of low-bit sprites, I suppose.
Why the hate for the 2D?
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Check out the big brain on Alidane!
Why the hate for the 2D?
Bloodsage doesn't like to live in the past.
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Verily, the chocolate bunny rabits doth run and play while Alidane gently hums:
Why the hate for the 2D?
It's not hate. . .but I hardly think 2D sprites bouncing around a screen count as anything spiffy. It's more like, "Oh, look--I had games like that on my Amiga in 1987."
--Satan, quoted by John Milton
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Bloodsage had this to say about (_|_):
It's not hate. . .but I hardly think 2D sprites bouncing around a screen count as anything spiffy. It's more like, "Oh, look--I had games like that on my Amiga in 1987."
Just because a system has the power to handle better doesn't mean it has to.
Personally I think it would look lame if they tried to do it in polygons.
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Channeling the spirit of Sherlock Holmes, Azymyth absently fondled Watson and proclaimed:
Just because a system has the power to handle better doesn't mean it has to.Personally I think it would look lame if they tried to do it in polygons.
So what you're saying is, "Worse is better"? I've got nothing against sprite-driven side scrollers. . .but one can hardly accuse them of being really cool or cutting edge or anything. The best one can say is, "Damn! That's awesome animation for a sprite."
I just think it funny to rave about 20-year-old technology.
--Satan, quoted by John Milton
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Bent over the coffee table, Suddar squealed:
Bloodsage doesn't like to live in the past.
You say that like it's a bad thing.
--Satan, quoted by John Milton
It's not something people hear about.
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Bloodsage probably says this to all the girls:
It's not hate. . .but I hardly think 2D sprites bouncing around a screen count as anything spiffy. It's more like, "Oh, look--I had games like that on my Amiga in 1987."
Here's the funny thing:
20 years from NOW, games that use sprites still won't look bad. Sprites are like drawings. They're art, and they only look horrible if the art is horrible.
However, games that have tried hard to look realistic, without using any kind of art, will just look more and more like ass as time goes by.
Of course, this is just my opinion.
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This is what Mr. Parcelan is doing. This is what I want Mr. Parcelan to do :Newsflash: not everything that comes out of Japan is awesome.
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Bajah had this to say about Matthew Broderick:
What about coming in Japan?
Poor guy. Those dress uniforms are like straightjackets, you can't move and can barely breathe.
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Bummey the Fool said:
What's with all the screaming guys?
If you attack without screaming the name of your move so hard you sound like you're having a fit first; you do zero damage.
It's in the rulebook.
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Mortious startled the peaceful upland Gorillas by blurting:
rofl, I love that picture.Poor guy. Those dress uniforms are like straightjackets, you can't move and can barely breathe.
At least he was lucky enough to fall backwards. The ones who fall forwards get to have lots of quality time with the dentist. When I was a cadet, they ceased having open-ranks inspections on the terrazzo due to the number and cost of injuries.
--Satan, quoted by John Milton
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Bloodsage's fortune cookie read:
I just think it funny to rave about 20-year-old technology.
It's not really raving, it's simply giving credit where credit's due. A good-looking game is a good-looking game, and the technology used to achieve a desired style is irrelevant. Of course, picking which games look good and which games do not is entirely subjective.
I suppose you could say that you don't like the look of sprites, and that would be okay, but saying they're "worse" is misspeaking, in my mind. It's simply a different (and older) approach to creating visuals, and it has a style that cannot be replicated with polygons.
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Bloodsage obviously shouldn't have said:
The ones who fall forwards get to have lots of quality time with the dentist.
It's England... need I say more?!?
1. The art wasn't THAT good. That's like saying the art for SD Gundam stills is good. It's chibi crap drawn with the least amount of detail that they could get away with. That having been said, it's not a sin or anything but let's not go around aggrandizing it. I was alive in the era when that was cool and cutting edge too. I'll take cutting edge for giant robots today over cutting edge for giant robots then. Games like that should be relegated to portables.
2. Saying that the anime stylings of yesteryear is somehow art when anime stylings of today is crap is...odd. To say the least. That's like people saying that the old cel animation of Disney is somehow inherently superior to the computer animation styles of today. It isn't, folks. Computer animation just gives you a lot more potential room to fill with detail. Likewise, modern anime design means that doing things in the old "shortcuts" style looks like ass. There are plenty of anime and games out there using a more modern design that look plenty fine.
3. Nothing excuses having to hear "g-g-go-gai-gar!" over and over and over again. Nothing.
sigpic courtesy of This Guy, original modified by me
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Kaglaaz How'ler said:
It's England... need I say more?!?
Because English people have bad teeth lololololol
In addition, there's also a growing market for popcap-esque cheapo games that are largely sprite based.
Sprite based games have several advantages over 3d games, in that they are an order of magnitude cheaper to produce, easier to render on limited hardware like cell phones and PDA's, and are somewhat easier to interpret on small screens and the like.
That said, coopery may be a lost and obsolete art, but I really don't see any harm in admiring a really fine fucking barrel.
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Ja'Deth Issar Ka'bael stole the cookie from the cookie jar.
3. Nothing excuses having to hear "g-g-go-gai-gar!" over and over and over again. Nothing.
I got about a third of the way through it before I went "is this going to be repeated so much throughout the entire thing? yes it is. time to do something else."
An hour of that could kill a man.
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Bent over the coffee table, Alidane squealed:
It's not really raving, it's simply giving credit where credit's due. A good-looking game is a good-looking game, and the technology used to achieve a desired style is irrelevant. Of course, picking which games look good and which games do not is entirely subjective.I suppose you could say that you don't like the look of sprites, and that would be okay, but saying they're "worse" is misspeaking, in my mind. It's simply a different (and older) approach to creating visuals, and it has a style that cannot be replicated with polygons.
Azymyth is the one who implied worse--I just used his terminology.
--Satan, quoted by John Milton
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Bloodsage posted:
Azymyth is the one who implied worse--I just used his terminology.
You're absolutely insufferable sometimes.