quote:
Azymyth startled the peaceful upland Gorillas by blurting:
Just because a system has the power to handle better doesn't mean it has to.
Because accuracy is the suck.
My one point has been and remains that raving over sprites like they're something really cool is odd. Don't blame it on me if you can't keep up with the conversation.
--Satan, quoted by John Milton
Reynar fucked around with this message on 04-21-2006 at 09:36 AM.
quote:
Quoth Reynar:
I'm guessing that's your doggie in your sigpic. Do you have a larger version? It's tough to tell if he's about to eat the smaller dogs or not.
I can't find the larger version? He's just sniffing noses with his identical twin Andre the Pug.
--Satan, quoted by John Milton
quote:
Bloodsage stumbled drunkenly to the keyboard and typed:
Because accuracy is the suck.
Sprites are more accurate to a 2D animation style that the game is based off of than polygons with cell-shading or any other method would be. It looks goofy when you turn anime into 3D. It's getting better with stuff like Dragon Quest 8, but it's just not quite there yet.
quote:
Quoth Parce Looks Like Donkeylips:
Sprites are more accurate to a 2D animation style that the game is based off of than polygons with cell-shading or any other method would be. It looks goofy when you turn anime into 3D. It's getting better with stuff like Dragon Quest 8, but it's just not quite there yet.
Wut?
The accuracy to which I referred was who called sprites a "worse" form of artwork. It's silly to yell at me for saying sprites are "worse" when it was Azymyth who actually said that in the first place.
It's okay to like 2D side-scrolling videogames.
--Satan, quoted by John Milton
quote:
Verily, the chocolate bunny rabits doth run and play while Maradon! gently hums:
Sprite animation isn't really obsolete. There's actually a fairly rapidly growing industry in the cell phone/pda game business that's based largely on sprite animation, not to mention many DS games are at least partly based on sprite animation.In addition, there's also a growing market for popcap-esque cheapo games that are largely sprite based.
Sprite based games have several advantages over 3d games, in that they are an order of magnitude cheaper to produce, easier to render on limited hardware like cell phones and PDA's, and are somewhat easier to interpret on small screens and the like.
That said, coopery may be a lost and obsolete art, but I really don't see any harm in admiring a really fine fucking barrel.
So what you've said here is that sprites are okay in situations where you can't do anything better due to system limitations. I agree.
Nothing wrong with admiring the barrel at all, as long as one realizes container technology has come a long friggin' way since they were cool.
--Satan, quoted by John Milton
sigpic courtesy of This Guy, original modified by me
quote:
Bloodsage stumbled drunkenly to the keyboard and typed:
Wut?The accuracy to which I referred was who called sprites a "worse" form of artwork. It's silly to yell at me for saying sprites are "worse" when it was Azymyth who actually said that in the first place.
It's okay to like 2D side-scrolling videogames.
I never said anything was "wrong" with sprites.
And I would seriously kill myself if I ever had to play that game. I HATE shoutey-attacks
Video games can be fun no matter if they're 2D or 3D. It's all about gameplay.
quote:
Quoth Azymyth:
I never said anything was "wrong" with sprites.
"Wrong" != "worse"
No one said you said anything was wrong with sprites. You did say, though, that other techniques were better.
--Satan, quoted by John Milton
g-g-go-gai-gar!
ARRRRGH
sigpic courtesy of This Guy, original modified by me
quote:
Check out the big brain on Ja'Deth Issar Ka'bael!
g-g-go-gai-gar!g-g-go-gai-gar!
ARRRRGH
It's stuck in my head too...
quote:
We were all impressed when Alaan wrote:
The problem with anime based video games is most things look really terrible as a three dimensional model compared to the normal 2D look you are used to.
Hello, sir, let me introduce you to Xenosaga.
quote:
Asha'man wrote this stupid crap:
Hello, sir, let me introduce you to Xenosaga.
I speak more how nearly everything in Super Robot Wars is actually from an anime. Not a game done in anime style. Look at the 3D Gundam games. Even if the graphics are decent they look really stupid because Gundams were never meant to be 3D models.
quote:
Peanut butter ass Shaq Bloodsage booooze lime pole over bench lick:
So what you've said here is that sprites are okay in situations where you can't do anything better due to system limitations. I agree.
Well, there's system limitations or cost, obviously, but there's also gameplay considerations.
Back when sprite animation was the coolest thing on the block, games assumed distinctive playstyles around 2d animation. Today, even though there are cooler technologies around, many of these distinctive playstyles either simply do not translate well to 3d at all (the side-scrolling platformer) or benefit very little from it (fighting games). This doesn't mean that these games don't benefit from 3d graphics at all, just that the cost-to-value ratio isn't all that great. Take the recent Soul Calibur games - the recent ones have been 3d, but the gameplay is still basically 2d with the occasional "sidestep" ability. There's also a ton of modern fighting games that stay 2d and do very well, like the Marvel VS. series and Guilty Gear.
Rather than the new 3d generes totally eclipsing the old 2d ones, they're different enough to coexist. A 3d platformer plays drastically differently from a 2d one. It doesn't make 2d platformers any worse, just different.
quote:
Nothing wrong with admiring the barrel at all, as long as one realizes container technology has come a long friggin' way since they were cool.
Still, that sorta comment is pretty unnecessarily negative. Sticking with the barrel analogy, it boils down to:
Guy: "Wow, nice barrel." Maradon! fucked around with this message on 04-22-2006 at 03:38 PM.
You: "Pfft yeah, if you're still impressed by barrels I guess."
And I really do have to disagree fundamentally that 2D side-scrolling platformers have anything at all to offer if the hardware is capable of better. Interesting diversions for cellphones or handheld consoles, maybe, but it's nostalgia rather than innovation that drives them on anything more capable. It's a mistake to separate graphics from gameplay these days, because they're too closely tied. It's fine not to care about graphics if that's one's thing, but claiming standout graphics don't enhance the gaming experience is just silly. I love Hexic on XBox Live! but don't go around claiming the 2D graphics are really super cool--it's nice, it's atmospheric, but it's freakin' 2D.
It's okay to admire a sprite for what it is, but I think claiming it's damned fine animation when there is so much better out there is over the top.
--Satan, quoted by John Milton
Still, the attacks were spiffy.
quote:
Verily, Mr. Parcelan doth proclaim:
That looks like the most annoying game ever.
Ga-Ga-Ga-Gao-Gai-Gar