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Author
Topic: Dragon Quest 8
Willias
Pancake
posted 11-15-2005 03:14:27 AM
Ships tomorrow (or today, if you're anal about time, or the 15th if you still don't get what I'm saying D and will be in stores Wednesday.

Who else is really looking forward to this?

Sadly, it's going to be my first Dragon Quest game, the graphics and art style lured me in, but the gameplay from the demo is what really has me pumped up about it.That, and Gamespot gave it a 9/10, which is pretty damn good from Gamespot.

Edit: Games tag

Willias fucked around with this message on 11-15-2005 at 03:14 AM.

diadem
eet bugz
posted 11-15-2005 08:08:06 AM
dragon warrior was one of my favorite games.

the themesong is stuck in my head now.

play da best song in da world or me eet your soul
Mr. Gainsborough
posted 11-15-2005 09:12:55 AM
Willias, if you want a good Dragon Warrior/Quest game, go get DW3 for GBC. It's really really great.

I'm sure others can vouch for other games in the series, but I have too little experience with them.

Me want DQ8 though >_< Have ever since playing the demo.

Cobalt Katze
Pancake
posted 11-15-2005 10:40:13 AM
- Graphics style that captures the original concept art well. Check.
- British voice actors that don't suck. Check.
- Fully orchestrated and well-composed music. Check.
- Fun turn-based gameplay. Check.
- Playable demo of FFXII. Check.
- Insane jester. Check.

Looks like we've got a keeper

Father McKenzie
Pancake
posted 11-15-2005 01:53:18 PM
If I haven't played any Dragon Warriors since the first one, will this game suffer?
Willias
Pancake
posted 11-15-2005 02:06:31 PM
quote:
Father McKenzie probably says this to all the girls:
If I haven't played any Dragon Warriors since the first one, will this game suffer?

Shouldn't. From what I've read DQ8 has nothing to do with the rest of the series.

Khyron
Hello, my mushy friend...
posted 11-15-2005 03:46:14 PM
DQ1 was the original.
DQ2 was the sequel to 1.
DQ3 was the prequel to 1.

4 and up were all independent games (IIRC), much akin to the Final Fantasy series.

I can't wait to pick up 8. I've played the demo and the demo was great

Khyron fucked around with this message on 11-15-2005 at 03:50 PM.

Talonus
Loner
posted 11-15-2005 04:35:32 PM
Dragon Quest 8 is going to overshadow the releases of Suikoden Tactics, Magna Carta: Tears of Blood, and Wild Arms: Alter Code F. DQ8 is going to crush them in sales.

If you want a good DQ game, I personally recommend you grab the ROM and a translation patch for DQ6. Its the best game in the series by far. From what I've heard, 8's battle/skill system is actually a step back from 6/7's battle/class/skill system actually.

Father McKenzie
Pancake
posted 11-15-2005 04:37:33 PM
Wasn't Magna Carta supposed to be release a few years ago?
Densetsu
NOT DRYSART
posted 11-15-2005 04:44:20 PM
8 uses the same Battle System that I absolutely loathed in the Lunar series.

When will developers realize that CHARACTER-DEPENDENT LIMITED INVENTORY + RANDOM BATTLE ACTION != GOOD GAME?

I was in the Virgin Islands once. I met a girl, we ate lobster, drank piña coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
Talonus
Loner
posted 11-15-2005 04:44:47 PM
Magna Carta: The Phantom of Avalance was a PC only release in Korea (and maybe some other Asian countries). This is an entirely different game for the PS2.
Willias
Pancake
posted 11-15-2005 04:50:39 PM
quote:
Densetsu stopped beating up furries long enough to write:
8 uses the same Battle System that I absolutely loathed in the Lunar series.

When will developers realize that CHARACTER-DEPENDENT LIMITED INVENTORY + RANDOM BATTLE ACTION != GOOD GAME?


Eh, just means you have to manage your characters a bit more. Don't let a character drop to a level of health to where they can possibly die in one turn, and make sure you always have the correct items in stock.

I was a bit worried about the limited item space on characters thing until I saw that there is a bag where you have unlimited item space. Just fill up the bag with healing stuff and then replace items as needed in between fights. Hell, almost every character learns healing spells so you aren't completely reliant on items.

Only thing that bothers me is the fact you can't revive a dead character unless you go back to town. D:

I didn't even realise that Lunar and DQ8 have the same battle system. (My problem with Lunar 1, the only one I played, was that the enemies were always insanely tough when you entered a new area. That pissed me off.)

Willias fucked around with this message on 11-15-2005 at 04:55 PM.

Densetsu
NOT DRYSART
posted 11-15-2005 04:58:34 PM
I can handle the character dependent inventory, though that doesn't mean it's a good thing to have. Giving all of your commands at the beginning of the battle and then having every participant in the battle act in a random order is not a good thing to have. The only reason DQ8 will get away with it, is because it doesn't have Lunar's annoying "enemies level with you and get even more powerful than you" bullshit. At least if the battles in DQ8 are too hard, you can gain some levels to get past them. That wasn't the case in Lunar. Lunar punished you for levelling up.

Edit: Spelling

Densetsu fucked around with this message on 11-15-2005 at 05:03 PM.

I was in the Virgin Islands once. I met a girl, we ate lobster, drank piña coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
Khyron
Hello, my mushy friend...
posted 11-15-2005 05:32:08 PM
quote:
Everyone wondered WTF when Densetsu wrote:
I can handle the character dependent inventory, though that doesn't mean it's a good thing to have. Giving all of your commands at the beginning of the battle and then having every participant in the battle act in a random order is not a good thing to have. The only reason DQ8 will get away with it, is because it doesn't have Lunar's annoying "enemies level with you and get even more powerful than you" bullshit. At least if the battles in DQ8 are too hard, you can gain some levels to get past them. That wasn't the case in Lunar. Lunar punished you for levelling up.

Edit: Spelling


This is the exact same way that Dragon Warrior 7 handled it. It works just fine. The only items I used with any frequency in 7, were herbs, and about an hour into the game they had been replaced with healing spells.

NOTE : THE FOLLOWING INFORMATION IS FROM DW7, WHICH FROM THE DEMO SEEMS TO BE THE SAME SYSTEM AS DW8 HAS.

Speed is a stat in the game that will affect when your character takes his turn. A high-speed character (In 7, class affected speed), or a character with a speed ring equipped will usually go faster than certain monsters. Some monsters have very, very high speed and will almost always go faster than you. When your speed and the monsters' is equal (Or close to being equal) then it can be a bit random as to what order you'll attack in.

The same system worked fine in Phantasy Star 4, the same system works fine in Dragon Warrior 7. It can make for some exciting moments where you're desperately trying to get that powerful hit in against the boss before he can retaliate and kill your low-on-health party member.

One of the few things I didn't like so much in 8, is that the main character is the only one who can equip a boomerang. In 7, I could give the main character a sword (More powerful specials that are more useful against different enemy types), and have one of the other party members use the boomerang for damage against all enemies. I can't do that in 8.

I do like the weapon specialization system that 8 has, replacing the class system from 7. Making it level dependant instead of battle dependant will be a huge improvement... though I really wish they had opted for the japanese 'classic style' menus, instead of the new american ones I liked DW7's menu system!

Lyinar Ka`Bael
Are you looking at my pine tree again?
posted 11-15-2005 06:52:48 PM
Been drooling over it for months


Lyinar Ka`Bael, Piney Fresh Druidess - Luclin

Willias
Pancake
posted 11-15-2005 08:05:56 PM
quote:
Khyron wrote this stupid crap:
One of the few things I didn't like so much in 8, is that the main character is the only one who can equip a boomerang. In 7, I could give the main character a sword (More powerful specials that are more useful against different enemy types), and have one of the other party members use the boomerang for damage against all enemies. I can't do that in 8.

Jessica (the mage) can use whips which hit multiple targets.

Mr. Parcelan
posted 11-15-2005 08:32:03 PM
So what's the verdict? Buy or not buy?
Mr. Gainsborough
posted 11-15-2005 08:32:40 PM
quote:
ACES! Another post by Mr. Parcelan:
So what's the verdict? Buy or not buy?

It isn't out yet.

Mr. Parcelan
posted 11-15-2005 08:34:41 PM
quote:
Mr. Gainsborough attempted to be funny by writing:
It isn't out yet.

Then why is everyone talking about it with such orgasmic quality?

Talonus
Loner
posted 11-15-2005 08:40:43 PM
quote:
Check out the big brain on Mr. Parcelan!
Then why is everyone talking about it with such orgasmic quality?

Traditionally the games in the series are good and there haven't been many good RPGs as of late. People are looking forward to the game.

Personally I'd say its a rent. Its a long game, weighing in at easily over 40 hours, but there isn't a lot of replayability.

Mr. Parcelan
posted 11-15-2005 08:41:54 PM
I like long games. I could use one after sucking dick in KUF lately
Mr. Gainsborough
posted 11-15-2005 08:44:58 PM
quote:
Mr. Parcelan had this to say about John Romero:
Then why is everyone talking about it with such orgasmic quality?

A lot of people have played the demo, and it really is orgasmic.

Khyron
Hello, my mushy friend...
posted 11-15-2005 09:04:43 PM
quote:
We were all impressed when Willias wrote:
Jessica (the mage) can use whips which hit multiple targets.

Whips were in 7, and are nice because they hit entire groups of enemies. IE : 1 slime, 3 drakees (OR whatever the fuck they've been translated into now), she could hit all 3 drakees or the 1 slime, not both. The gayness comes in that sometimes you'll encounter 2 drakees, and 2 drakees. In which case while they're the same enemy, they're 2 separate groups, and you'll only hit 2 drakees max.

In 7, Both the main character and your main secondary character (Gabo) could use the boomerangs, which hit ALL groups on the screen. Which is far more useful, even though they tend to be weaker than swords.

Weapon types mean a lot more in 8 than they did in 7, as in 7 you could weild a more powerful axe and use it just as well as a powerful sword (Same specials would work for both weapons), in 8 you get specific specials for specific weapons.

Mr. Gainsborough
posted 11-15-2005 09:05:37 PM
Khyron
Hello, my mushy friend...
posted 11-15-2005 09:08:10 PM
quote:
Mr. Gainsborough wrote this then went back to looking for porn:
They might still have some keychains left.

I got my demo. I never got my keychain. FUCKERS.

Mr. Gainsborough
posted 11-15-2005 09:13:59 PM
quote:
Khyron had this to say about dark elf butts:
I got my demo. I never got my keychain. FUCKERS.

I got the fat crystal thing with the "crown". I don't know what it is, but it's amusing.

Alaan
posted 11-15-2005 10:17:22 PM
quote:
Khyron wrote this stupid crap:
I got my demo. I never got my keychain. FUCKERS.
Redmage Darkrayver
Moron
posted 11-15-2005 11:43:00 PM
I've read an article in Playstation Mag, and seen the screens.

I think it looks great, and I'm definately going to have to snag a copy

Cobalt Katze
Pancake
posted 11-16-2005 11:07:25 AM
I actually got it yesterday. It shipped on the 14th from Gamestop. The FFXII demo is pretty awesome. I'm loving what they did for realtime battle stuffs. It makes a ton of sense, and will be fun messing around with in retail.

DQ8 so far is really good, and oldschool-style challenging. The voiceovers are very believable, though the king is a tad annoying at times. The animations and art are all executed quite well, in the same fashion that made Skies of Arcadia so appealing. I have a feeling this will be a great character-driven game rather (like SoA, Grandia or Lunar) than something convoluted storyline-wise. Considering that your eventual party of 4 is your only lineup, we'll certainly get a bit of development.

As far as gameplay goes, it's really a nice streamlined system that makes sense. It's very Dragon Quest, from the perspective you get to the enemies and what they do. The random battles shook me up a little bit, as I haven't played a game with them since FFX, but I'll get used to it. I mainly don't like them in the sense that it seems like a restriction or penalty to exploring, which I love to do. Speaking of which, there's a ton to be had. The world is huge and detailed, with tons of little areas to wander into that aren't particularily on your linear path. A refreshing change since so many games have been omglinear lately.

Of special note is the music. A great majority of the tracks were fully orchestrated and recorded by the Tokyo Metropolitan Symphony Orchestra, and are very well-composed and arranged. The church music in particular is really soothing and almost reminds me of several pieces by Bach.. I seriously just sat around in there and listened to the music for several repeats.

I hit my first bump last night though. The first dungeon is a cave behind a waterfall (sound familiar?) and certainly needs a bit of prep work.. I find myself needing to level up a bit and stock up on all sorts of healing items. With just two melee characters, one with a 2mp heal and a mp pool of 5.. It gets a bit tricky. So yeah, the difficulty is there, but it's welcome in an age of mediocre non-challenge in favor of "badassness."

Khyron
Hello, my mushy friend...
posted 11-16-2005 02:55:12 PM
If the demo is the same as the game, then outside the cave you should find a slime knight. He's a tough fight, but if you kill him and sell the monster coin he drops you can get some nicer gear. I would recommend having at least a boomerang for the Hero and whatever the most poewrful weapon you can get for Yangus. The boomerang is essential early on when you have fewer party members.
Manticore
Not Much Fun Anymore
posted 11-16-2005 07:27:47 PM
plz2talk about FFXII demo?
"France tried to turtle, but Hitler did a tank rush before they were ready. Just shows how horribly unbalanced real life is. They should release a patch."
tFUCKING RETARD
Pancake
posted 11-16-2005 11:47:08 PM
quote:
Cobalt Katze's fortune cookie read:
It's very Dragon Quest

No shit, Sherlock. It is amazingly fun though. My friend is sick of the British accents and wants to "Slap the British out of their mouths."

There's nothing like a funeral to make you feel alive.
Khyron
Hello, my mushy friend...
posted 11-16-2005 11:56:53 PM
Some things really bother me about the game, being a long time fan of the series.

A drakee has been a drakee since Dragon Warrior 1. NOT A DRAKY.

A babble has been a babble since Dragon Warrior 2. NOT A BUBBLE SLIME.

Two examples of many, many name changes of long-time monsters and spells in the game. If they've left monster names alone for the past 6-7 games, why the hell change them now?

I do love the fact that it automatically places unusable items in the bag. It helps so much compared to 7, where hero/Gabo/Maribel's inventory would be full half the time due to the constant tinymedals/shards/misc shit that would just constantly accumulate.

Some of the equipment limitations seem odd, too. Yangus can't equip leather armor, yet the hero can equip a bunny tail (previously reserved for females only in the other games)?

Khyron fucked around with this message on 11-17-2005 at 12:23 AM.

Ragabash
Pancake
posted 11-17-2005 12:31:09 AM
The fact that it's done by the artist of Dragonball Z is a HUGE deterrent for me. I can't get over how exactly like DBZ toons everyone looks, and it really killed any excitement over the game, for me. If you found something that was so constantly aggravating and in your face, would you say the game is good enough to overlook the aggravation?
Feed my hungry soul.
Densetsu
NOT DRYSART
posted 11-17-2005 02:22:36 AM
You realize that only character designs were done by Toriyama, right? You realize that just because you don't like DBZ doesn't mean you can't like other things, right? You know that he's done character designs in other beloved games like Chrono Trigger, right? You know that Toriyama is actually one of the most respected anime artists to have ever lived, right?


Right?

I was in the Virgin Islands once. I met a girl, we ate lobster, drank piña coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
Cobalt Katze
Pancake
posted 11-17-2005 03:08:42 AM
quote:
So quoth Vallo:
No shit, Sherlock. It is amazingly fun though. My friend is sick of the British accents and wants to "Slap the British out of their mouths."

And I meant that in a positive way I'm enjoying the heck out of it.

Mr. Parcelan
posted 11-17-2005 03:27:13 AM
So what's the verdict, chairman of the broad?

On a scale of one to ten, one being avoid like the plague, five being buy, ten being you can't live without, what do you say

Densetsu
NOT DRYSART
posted 11-17-2005 03:34:56 AM
quote:
How.... Cobalt Katze.... uughhhhhh:
And I meant that in a positive way I'm enjoying the heck out of it.

No offense, but you seem to enjoy everything until you actually play it for a few hours. You're pretty fickle.

Parce, if you like RPGs, 7. If you don't like RPGs, DQ8 isn't going to change your mind.

By RPGs, I of course mean turn-based console RPGs made by Square.

I was in the Virgin Islands once. I met a girl, we ate lobster, drank piña coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
Mr. Parcelan
posted 11-17-2005 03:39:33 AM
What consoles is it out for? I'm debating between this and the Warriors.
Densetsu
NOT DRYSART
posted 11-17-2005 03:42:34 AM
quote:
There was much rejoicing when Mr. Parcelan said this:
What consoles is it out for? I'm debating between this and the Warriors.

PS2.

I was in the Virgin Islands once. I met a girl, we ate lobster, drank piña coladas. At sunset, we made love like sea otters. That was a pretty good day. Why couldn't I get that day over, and over?
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