[19:51] <Sean> A remote control that features a power button for the entire console
[19:51] <Sean> what the christ
[19:52] <Sean> With the DS and now this, I think it's safe to say Nintendo has lost their fucking minds.
[19:56] <Sean> It's very phallic.
[19:42] <ParceofWar> They're taking
[19:42] <nem-x> the hobbits
[19:42] <ParceofWar> to
[19:43] <nem-x> isengard
[19:43] <ParceofWar> They're
[19:43] <nem-x> taking the
[19:43] <ParceofWar> hobbits
[19:43] <nem-x> to isengard
[19:43] <ParceofWar> They're taking the
[19:43] <nem-x> hobbits
[19:44] <ParceofWar> to Isengard
Maradon! fucked around with this message on 09-15-2005 at 11:16 PM.
quote:
Naj impressed everyone with:
My first thoughts were "Swinging a sword around in a game like Zelda could be fun with that"Would look rather.. goofy though
Way to fuck it up before it got off the ground, faggot.
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Nobody really understood why Snugglits wrote:
Way to fuck it up before it got off the ground, faggot.
It's better this way, that was some stupid shit you were trying to start.
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Snugglits had this to say about Punky Brewster:
They're taking
the
quote:
Mr. Parcelan enlisted the help of an infinite number of monkeys to write:
the
hobbits to
quote:
Snugglits has sealed the pact
hobbits to
Isengard
Even my Nintendo fanboism can't save me now.
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Mr. Gainsborough's fortune cookie read:
Goddamnit.Even my Nintendo fanboism can't save me now.
they're ta
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Quoth Mr. Parcelan:
they're ta
king the hob
Oh, fuck it: welcome to Corneria!
--Satan, quoted by John Milton
Think of the two major shooter-types we have now: The arcade or home versions of game like Time Crisis, House of the Dead, Virtua Cop, etc. where you're moved around to different screens without any control and made to shoot as guys pop out at you. I like dropping quarters into those games for fun at the arcades, they're a good thing.
Now move onto the second type of shooters, the Goldeneyes, Perfect Darks, (And to a lesser extent) the Halo's. Games where you control the movement of your character, but lack the fast-aiming feel of the first kind of shooter. Analog sticks may be the best we've found so far to aim crosshairs with, but combine the two styles and you've got a free-movement styled Time Crisis, or a much more interactive Perfect Dark to play on. Then throw in a reasonably large television to sit in front of, and the online play promised to us by Nintendo, and I'm thinking of amazingly fun times that nobody else can come close to with just an analog stick.
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Rodent King had this to say about the Spice Girls:
I see potential, not for a lot of genres, but think of the first person shooter market alone.Think of the two major shooter-types we have now: The arcade or home versions of game like Time Crisis, House of the Dead, Virtua Cop, etc. where you're moved around to different screens without any control and made to shoot as guys pop out at you. I like dropping quarters into those games for fun at the arcades, they're a good thing.
Now move onto the second type of shooters, the Goldeneyes, Perfect Darks, (And to a lesser extent) the Halo's. Games where you control the movement of your character, but lack the fast-aiming feel of the first kind of shooter. Analog sticks may be the best we've found so far to aim crosshairs with, but combine the two styles and you've got a free-movement styled Time Crisis, or a much more interactive Perfect Dark to play on. Then throw in a reasonably large television to sit in front of, and the online play promised to us by Nintendo, and I'm thinking of amazingly fun times that nobody else can come close to with just an analog stick.
By that logic, you'll never have as much fun as the owners of Steel Battalion, what with all our sticks and buttons and knobs.
Of course, you won't have as much fun, so I guess that's actually a pretty valid argument.
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Peanut butter ass Shaq Rodent King booooze lime pole over bench lick:
Now move onto the second type of shooters, the Goldeneyes, Perfect Darks, (And to a lesser extent) the Halo's. Games where you control the movement of your character, but lack the fast-aiming feel of the first kind of shooter. Analog sticks may be the best we've found so far to aim crosshairs with, but combine the two styles and you've got a free-movement styled Time Crisis, or a much more interactive Perfect Dark to play on. Then throw in a reasonably large television to sit in front of, and the online play promised to us by Nintendo, and I'm thinking of amazingly fun times that nobody else can come close to with just an analog stick.
What you're describing sounds amazingly awkward and really not at all better than just using an analog stick.
BTW - Halo outsold Goldeneye and Perfect Dark by a whole lot, just fyi.
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Maradon! wrote, obviously thinking too hard:
BTW - Halo outsold Goldeneye and Perfect Dark by a whole lot, just fyi.
Halo outsold all sorts of games that are better than Halo.
It's not something people hear about.
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Maradon! had this to say about (_|_):
What you're describing sounds amazingly awkward and really not at all better than just using an analog stick.BTW - Halo outsold Goldeneye and Perfect Dark by a whole lot, just fyi.
I remember seeing my nephews take up Mario Kart for the first time way back in the day. They had to learn to use the D-pad instead of just turning the controller in the direction they wanted to go. (I'm sure we've all seen people wave the controller in the direction they're trying to do in-game) So it may be more intuitive than you think. I really don't know, it took a while to get used to analog sticks after growing up on D-pads for the first part of my gaming life too.
I'm just optimistic about it, Nintendo's touch pad and microphone in a portable system has turned out to be a great idea that's opened the door to many new kinds of games, maybe this'll do the same.
I'm a fan of Halo, Perfect Dark, and Goldeneye too mind you, I just meant that Halo has more of a vehicle-based element where the other two don't. I threw it in there for anyone who didn't recognize the first two.
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JooJooFloping:
Halo outsold all sorts of games that are better than Halo.
Better in what way?
Because retail sales are really the only means of comparison that count.
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Maradon! stumbled drunkenly to the keyboard and typed:
Better in what way?Because retail sales are really the only means of comparison that count.
Do you consider the Sims to be better than, well, whatever your favorite game is just because it sold more?
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Channeling the spirit of Sherlock Holmes, Kegwen absently fondled Watson and proclaimed:
Do you consider the Sims to be better than, well, whatever your favorite game is just because it sold more?
One shouldn't confuse taste with quality, which is Maradon's point. Liking something has nothing to do with quality, really; it's a matter of taste.
In order to compare quality, everyone first needs to agree on common criteria.
--Satan, quoted by John Milton
quote:
Bloodsage wrote this then went back to looking for porn:
One shouldn't confuse taste with quality, which is Maradon's point. Liking something has nothing to do with quality, really; it's a matter of taste.In order to compare quality, everyone first needs to agree on common criteria.
Sales can't be that criteria, as Maradon insists, because there are a number of aspects that change sales that are in no way related to the game (marketing and timing, most notably).
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Channeling the spirit of Sherlock Holmes, Father McKenzie absently fondled Watson and proclaimed:
Sales can't be that criteria, as Maradon insists, because there are a number of aspects that change sales that are in no way related to the game (marketing and timing, most notably).
Why not? Despite what certain idealists would have us believe, real-world success is indeed an indication of quality.
Edit: as a matter of fact, it can be argued convincingly that it's the only--or at least one of the few--indications that matter. Bloodsage fucked around with this message on 09-16-2005 at 01:42 AM.
--Satan, quoted by John Milton
I think I like it more than sex!
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Maradon! was listening to Cher while typing:
Better in what way?Because retail sales are really the only means of comparison that count.
Wow, Deer Hunter must be the best game ever! Tarquinn fucked around with this message on 09-16-2005 at 02:11 AM.
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Bloodsage had this to say about John Romero:
Why not? Despite what certain idealists would have us believe, real-world success is indeed an indication of quality.Edit: as a matter of fact, it can be argued convincingly that it's the only--or at least one of the few--indications that matter.
Games are a bit unique in that regard. The quality of a game, while somewhat able to be judged by real-world success, can't fully be judged by real-world success.
For example, let's look at Enter the Matrix. The game sold like hotcakes because of the Matrix name, but Matrix fanboys and hardcore gamers alike chimed in with a resounding chorus of boos for the game.
There are also many games available that don't sell well because of a distinct lack of marketing. Disgaea for the PS2 is a primary example of this. The game wasn't produced in huge numbers due to a fear that it would flop in the states. That theory, however, was proven wrong as the game became popular. While the sales numbers may not put it up there with the recent crappy movie tie-in, it is still better in the eyes of many. The movie tie-in, though, is looked at as bad, by even the fans of the movie.
So, yeah. If every game were to have equal distribution and equal advertisement, sales would be a great way to measure success. This is often not the case, however.
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Bloodsage got all f'ed up on Angel Dust and wrote:
king the hob
bits t
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Verily, Mr. Parcelan doth proclaim:
bits t
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Alidane wrote this then went back to looking for porn:
What the fuck.
the hobbits the hobbits the hobbits