quote:
Everyone wondered WTF when Gadani wrote:
Does anyone still play EQ1?
Not many on this board, but yes there are plenty
in before maradon NOT AS MANY AS WOW LOL
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
I dont relaly want to remap everything to a wsad layout.
quote:
ACES! Another post by Ryuujin:
Oh Sony...so desperate are we?
quote:
Densetsu stopped staring at Deedlit long enough to write:
So any time a company changes or adds content to their game and they are not Blizzard, they're desperate?
What, You did not know that?
quote:
So quoth Densetsu:
So any time a company changes or adds content to their game and they are not Blizzard, they're desperate?
It is a six year old game.
It's not something people hear about.
Some people are like Slinkys... Not really good for anything, But they still bring a smile to your face when you push them down a flight of stairs.
quote:
Fizodeth probably says this to all the girls:
I logged on today. I gotta say oneo f the biggest downisdes is how bulky the UI is and how unflexible movement is.I dont relaly want to remap everything to a wsad layout.
Try DAoC again after WoW. I can't do it. I tried so hard, but I just can't play like that.
quote:
Willias probably says this to all the girls:
Try DAoC again after WoW. I can't do it. I tried so hard, but I just can't play like that.
You can edit your UI in DAoC... Admittedly, you don't have 10 million different addons like in WoW, but the vast majority of WoW addons are useless or bloated anyway.
quote:
Over the mountain, in between the ups and downs, I ran into Kegwen who doth quote:
in before maradon NOT AS MANY AS WOW LOL
Actually, I'd just let The Chart speak for me.
EQ1 is still in the top 5.
Granted, there's about a 400% difference between it and the #1 place, but still it's doing way better than EQ2, CoH, and DAoC.
I think they made leveling easier too, cus I have been going twice as fast as I normally would.
quote:
Gadani wrote this then went back to looking for porn:
Does anyone still play EQ1?
I play nightly. EQ1 is the only MMORPG I never left voluntarily, and now I'm back after a 3 year absence. DAoC and WoW just don't have the depth of immersion EQ1 managed. And from all reports, EQ2 is dumbed down and has graphics requirements that make me cry.
Sitting on EQ, listening to NewPlayers, its fascinating to hear how many people are only beginning to play Everquest now for the first time. When asked why, many of them say things like "WoW/EQ2 was too easy, and I heard this was harder". Many of them don't make it, because EQ's learning curve is pretty steep. (Hell, I played the game until just before Luclin released, and I had quite a curve myself!) But some of them do. I had to take a half hour out of my night last week to teach a ranger who had seemed quite competent up until then how to recover a corpse. He panicked when he dinged 10, died, and suddenly lost all his stuff. He's better now, and enjoying the game a lot.
My server is actually considered overpopulated by most of its higher level inhabitants. (Apparently we've been the preferred server too long.) Coming from Sullon Zek, I am confused by just how many people there are everwhere. Its the age of camp checks all over again.
I honestly don't think EQ is desperate.
quote:
ACES! Another post by Talonus:
You can edit your UI in DAoC... Admittedly, you don't have 10 million different addons like in WoW, but the vast majority of WoW addons are useless or bloated anyway.
Should have just quoted movement in particular.
DAoC's movement is horrible, and after playing WoW, where even normal running is pretty quick, I just can't go back to DAoC.
Edit: That being said, if I ever decide to go back to EQ, I'm definately trying out a froglok necromancer. That's pretty good sized IF though. Willias fucked around with this message on 08-13-2005 at 01:27 PM.
quote:
Verily, Maradon! doth proclaim:
I love how people interpret tedium as challenge when it comes to EQ.
I dunno, I feel the same tedium in every MMO. Yes, even WoW. Maybe not to the same degree, but it is definitely there.
quote:
JooJooFlop had this to say about the Spice Girls:
I have two characters in their mid 30's in EQ, a cleric on Luclin and a warrior on Sol Ro. The last time I tried to play I couldn't find a decent group on either of those characters.
It's probably a lot improved with the mergers. We merged with Veeshan and remained Luclin.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:
How.... Freschel Spindrift.... uughhhhhh:
Oh BTW EQ also has a new expansion coming. Sounds interesting, but I've stopped buying expansions after Gates of Discord.
I really got fucked in the ass with that expansion because I invested an awful lot of time and all of my plat on a troll berserker. Haven't bought a new expansion since.
quote:
Suddar had this to say about Optimus Prime:
Getting a group in EverQuest is retarded if you don't have a guild. I tried to get back into it but I couldn't, because the community is so "developed" that everybody basically has little group cliques (and if you don't, oh well).
That's what hindered me in other MMOGs after I quit EQ over a year ago. I was so used to having a guild and a large list of non-guild friends I could call on if I wanted to do something. Made it hard for me to find groups in other games.
I'm an individual. Just like everyone else!
quote:
Fizodeth probably says this to all the girls:
There's nothing to strafe (that I can find) unless you use mouselook.
Hold down control while moving to strafe. It has been this way since EQ was released.
Noob.
quote:
Densetsu thought about the meaning of life:
Hold down control while moving to strafe. It has been this way since EQ was released.Noob.
Yeah, see, I started lpaying EQ using the base setup. Then I quit and spent like 3 years playing fps games and other mmos.
So I went from never strafing to specifically getting around using strafing, and that is a hard jump with EQ's movement system.
quote:
x--KegwenO-('-'Q) :
I dunno, I feel the same tedium in every MMO. Yes, even WoW. Maybe not to the same degree, but it is definitely there.
I didn't say it wasn't, but when people say things like "EQ is more challenging than WoW" they aren't talking about the complexity of the raid encounters, they're talking about the amount of pure tedium involved in the game. Maradon! fucked around with this message on 08-14-2005 at 04:29 AM.
quote:
When the babel fish was in place, it was apparent Maradon! said:
I didn't say it wasn't, but when people say things like "EQ is more challenging than WoW" they aren't talking about the complexity of the raid encounters, they're talking about the amount of pure tedium involved in the game.
This is just from a healer/puller's perspective, but when I was on my cleric on EQ in a high end raid it was pretty complex. Clerics had their own channel set aside so that the four to six of us could cast a 10-second heal every two to three seconds to keep the tank alive.
Tonight in WoW I ran through UBRS for my first time and made it through pretty easily. As a priest all I did was cast Flash Heal on people as they got to about half their life. We had another priest and a druid in the 15-person raid, so it wasn't too hard to keep everyone alive between the three of us. All I did besides the heal was use my wand on mobs whenever I had a moment between heals. Overall it was pretty boring compared to the frantic rotation involved in keeping the tank alive for up to 15 minutes.
As for the pulling, I played a monk in EQ and really enjoyed the feel of a good single-pull when raiding. It was important to get only one or two mobs most of the time, and being a puller gave monks more to do than stand behind a mob beating it up. For the more difficult pulls a team of monks would start a pull-channel to help get through a string of FD-pulls to eventually get the mob the raid was after. (I.E. Vindi)
I originally wanted to be a puller in WoW before finding out that WoW didn't have pullers. The general strategy for getting mobs is to shoot one and hope seven don't add from somewhere. The only form of Crowd Control in the game comes in the form of rogues with sap, (Someone needs to explain that ability to me again, why rogues?) or in the case of undead; a priest's Shackle Undead spell.
Don't get me wrong, I really enjoy WoW. I just really disagree with you saying that the raids in EQ aren't as complex as the ones in WoW.
quote:
Rodent King had this to say about Reading Rainbow:
I originally wanted to be a puller in WoW before finding out that WoW didn't have pullers. The general strategy for getting mobs is to shoot one and hope seven don't add from somewhere. The only form of Crowd Control in the game comes in the form of rogues with sap, (Someone needs to explain that ability to me again, why rogues?) or in the case of undead; a priest's Shackle Undead spell.Don't get me wrong, I really enjoy WoW. I just really disagree with you saying that the raids in EQ aren't as complex as the ones in WoW.
Warriors are pretty much WoW's pullers, as they're also WoW's main tanks. The warrior shoots the monster, it comes to the party with a goodly amount of aggro against the warrior. And that warrior should only have to "hope seven more don't add from somewhere" if he's stupid. Pulling eight mobs at a time is a very bad idea.
No, I haven't seen many forms of CC: Rogues with Sap, Shackle Undead, and Polymorph. However, if a warrior knows what he's doing and isn't a tard, he can tank three to four monsters easy, even Elites his level and possibly slightly above. Five starts to get tough, but only rarely will you need to fight five at a time, and even then, most of them are probably gonna be weak and easily taken out with a few hits. (Plant-thing lashers in WC, anyone?) He'll need a healer, sure, but CC isn't uber important. Is it easier to take one mob at a time? Yes. But will the group get slaughtered if a few more adds come? No, if the warrior isn't stupid.
I would much rather have a hunter pulling personally, heh, especially in MC and such due to their longer attack range and ability to feign should they get more than intended though
quote:
Rodent King was naked while typing this:
This is just from a healer/puller's perspective, but when I was on my cleric on EQ in a high end raid it was pretty complex. Clerics had their own channel set aside so that the four to six of us could cast a 10-second heal every two to three seconds to keep the tank alive.
Dude being part of a ch rot isn't exactly hard and more of an excercise in not having a ping of 900 than anything. Watch for your name to come up in /5, count to three and hit CH, then pray you don't die and repeat. If you wanted an example of healing people being complex in EQ you should have at least picked out some fight with more involved healing than the Vindicator like something with screwy agro and an AE (Screw you, Lord Vyemm and Sontalak) or adds you must not agro (hey there Overfiend). I haven't raided anything in WoW so far, but taking part in most raids in EQ wasn't all that challenging, the difficulty was mostly in planning the fight, keeping your people motivated, getting raids organized, figuring out strategies, etc. The actual execution of the fight for an individual was generally pretty easy and I played a bard and an enchanter which are generally considered 'hard' classes.
quote:
A sleep deprived Rodent King stammered:
This is just from a healer/puller's perspective, but when I was on my cleric on EQ in a high end raid it was pretty complex. Clerics had their own channel set aside so that the four to six of us could cast a 10-second heal every two to three seconds to keep the tank alive.Tonight in WoW I ran through UBRS for my first time and made it through pretty easily. As a priest all I did was cast Flash Heal on people as they got to about half their life. We had another priest and a druid in the 15-person raid, so it wasn't too hard to keep everyone alive between the three of us. All I did besides the heal was use my wand on mobs whenever I had a moment between heals. Overall it was pretty boring compared to the frantic rotation involved in keeping the tank alive for up to 15 minutes.
As for the pulling, I played a monk in EQ and really enjoyed the feel of a good single-pull when raiding. It was important to get only one or two mobs most of the time, and being a puller gave monks more to do than stand behind a mob beating it up. For the more difficult pulls a team of monks would start a pull-channel to help get through a string of FD-pulls to eventually get the mob the raid was after. (I.E. Vindi)
I originally wanted to be a puller in WoW before finding out that WoW didn't have pullers. The general strategy for getting mobs is to shoot one and hope seven don't add from somewhere. The only form of Crowd Control in the game comes in the form of rogues with sap, (Someone needs to explain that ability to me again, why rogues?) or in the case of undead; a priest's Shackle Undead spell.
Don't get me wrong, I really enjoy WoW. I just really disagree with you saying that the raids in EQ aren't as complex as the ones in WoW.
Forms of Crowd control: Sap (Rogue), Polymorph (Mage), Shackle Undead (Priest), and Banish (Warlock). Hunter's Freeze Trap could also be considered a form of crowd control, as well as druid's root (though it can only be used in one instance at this time).
And fights are different than anything I've fought in EQ. Big bad mobs have different ways of fighting, and learning how to fight them is more important (most of the time) than having top of the line gear. In EQ, I always felt that most fights could be done as long as you had a lot of clerics, dps, and a tank, and everyone had proper equipment for the fight. In WoW, you can have people without the best gear, because learning how to fight makes a bigger difference. (I do believe that the only cases where equipment really makes a difference is with the main tank, a good set of +def armor with lots of stamina is what allows them to do their job. Anyone else can pretty much sit back with decent, not the best, gear for their level and can expect to do a decent job at killing things.)
Like Onyxia, for example. She comes in 3 phases. Part 1 is your typical boss mob fight. Be careful to not pull taunt off the main tank, and make sure the MT lives. Slowly drain her to 69% health, which is when she takes off.
Phase 2: She flies around, and hard hitting whelps begin pouring out of the sides of her room. You have groups mobilize to take down the whelps, and at the same time have warlocks debuff the hell out of Ony, and have mages and hunters shoot at her to knock her down. All this time, she shoots fireballs at random people. Also, if too many players/pets get bunched up in one spot, she uses Deep Breath which basicly kills all players in the line of the massive AoE. At 39% health, she lands again.
Phase 3: Right as Ony lands, she mass fears everyone, and lava shoots up out of the ground when she does so. The lava hits for 1800 damage. She then begins attacking whoever is on the top of her aggro list, which restarts when she lands. Meaning it's important to not have any debuffs on her at that point. Tank regains aggro, everyone braces themselves for a bumpy ride as Ony constantly does the lava/fear thing for the rest of the fight. When she gets down to about 5% health left, her damage goes up 30%. From there you have to hold on and down her before everyone runs out of mana and health.
I don't remember anything like that in EQ, but I never really got far in the raiding part of the game.
And as for pulling, Hunters are best for MC. With an additional 6 yards of range over warriors, they can snag things that warriors can't, and they have a chance of making them back off with Feign Death (though it rarely, if ever, does anything in MC). Willias fucked around with this message on 08-14-2005 at 12:16 PM.
quote:
This one time, at Willias camp:
Forms of Crowd control: Sap (Rogue), Polymorph (Mage), Shackle Undead (Priest), and Banish (Warlock). Hunter's Freeze Trap could also be considered a form of crowd control, as well as druid's root (though it can only be used in one instance at this time).And fights are different than anything I've fought in EQ. Big bad mobs have different ways of fighting, and learning how to fight them is more important (most of the time) than having top of the line gear. In EQ, I always felt that most fights could be done as long as you had a lot of clerics, dps, and a tank, and everyone had proper equipment for the fight. In WoW, you can have people without the best gear, because learning how to fight makes a bigger difference. (I do believe that the only cases where equipment really makes a difference is with the main tank, a good set of +def armor with lots of stamina is what allows them to do their job. Anyone else can pretty much sit back with decent, not the best, gear for their level and can expect to do a decent job at killing things.)
And as for pulling, Hunters are best for MC. With an additional 6 yards of range over warriors, they can snag things that warriors can't, and they have a chance of making them back off with Feign Death (though it rarely, if ever, does anything in MC).
You could do pretty well in EQ without top of the line gear on most of your classes during some periods, non-MT and cleric gear was mostly important on AE fights where your clerics would have had to heal far too much to not agro if everyone was wearing tradeskill shit.
Eqipment makes as big a difference in WoW as in EQ, even more so than in pre-SoL EQ when caster gear was a really minor factor. This fact is just not very apparent just yet since WoW has much less of a possible gear discrepancy right now than EQ had post-RoK. A pre-RoK Wizard in Sol Ro temple armor wasn't THAT much worse than one in some FG stuff and one Naggy drop.
quote:
Willias wrote, obviously thinking too hard:I don't remember anything like that in EQ, but I never really got far in the raiding part of the game.
The Saryrn, Terris Thule and Aerin'Dar fights are similar in that the boss has phases at certain health points. Terris especially can be a problem if you don't handle the phases right.
Some GoD and OoW and DoN raids I believe are also like that.
And yes, EQ has Depths of Darkhollow coming out, it's tenth expasnion. Lyinar Ka`Bael fucked around with this message on 08-14-2005 at 01:59 PM.
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:
Vorago stopped staring at Deedlit long enough to write:
an idiot who, among other things, tanked in zerk stance (Constantly)
Hey, I tank in zerk stance
*runs into a corner and cries*
quote:
Vorago had this to say about Robocop:
Only ever had one warrior have an issue with that, but he was an idiot who, among other things, tanked in zerk stance (Constantly) and spammed hamstring on undead that won't run
...You booted him from the group as soon as possible, right? I would've.
quote:
We were all impressed when Ruvyen wrote:
...You booted him from the group as soon as possible, right? I would've.
No, I waited until AFTER I got the quest item from the zigg I needed then lied through my teeth and got the hell out of there, heh