As it stands, I'm not sure that the Alliance's superior numbers are going to be able to be countered by the Horde's superior strategies.
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We were all impressed when Mr. Parcelan wrote:
Looks spectacular. I only hope that there'll be some more fine-tuning.As it stands, I'm not sure that the Alliance's superior numbers are going to be able to be countered by the Horde's superior strategies.
If they keep nerfing Warriors, the Alliance may actually stand a chance!
/sarcasm
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ACES! Another post by Willias:
If they keep nerfing Warriors, the Alliance may actually stand a chance!/sarcasm
Yeah, that's another point. If Paladins are left as they are and Warriors as they are, there'll be no PvP.
You won't even need anything else. You can just have a bunch of Paladins working the whole field.
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Check out the big brain on Mr. Parcelan!
Yeah, that's another point. If Paladins are left as they are and Warriors as they are, there'll be no PvP.You won't even need anything else. You can just have a bunch of Paladins working the whole field.
I was thinking along those lines too. Basically, what I see is hundreds of paladins attacking the main Horde base whilst several raid groups worth of Horde ninjas (rogues and shamans, perhaps?) sneak into the Alliance base and take it from them. All this amongst huge amounts of Alliance whining that things are unbalanced in the Horde's favor. Kuroi Madoushi fucked around with this message on 12-22-2004 at 12:06 AM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
Lashanna fucked around with this message on 12-22-2004 at 12:10 AM.
Why, last night, I stood face to face with Mrdingle and his cohorts from Clan of Bob. Their strategies were mighty, but they were no match for the horde of Alliance people that was... me and Addy.
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Lashanna had this to say about Reading Rainbow:
Yes, because the Horde has brilliant tacticians on their side, whereas Alliance players are clearly not capable of sentient thought.
See, she understands.
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From the book of Lashanna, chapter 3, verse 16:
Yes, because the Horde has brilliant tacticians on their side, whereas Alliance players are clearly not capable of sentient thought.
When you have the near-invincible Paladin on your side, do you really need to learn any tactics?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Lashanna had this to say about (_|_):
Yes, because the Horde has brilliant tacticians on their side, whereas Alliance players are clearly not capable of sentient thought.
Why, last night, I stood face to face with Mrdingle and his cohorts from Clan of Bob. Their strategies were mighty, but they were no match for the horde of Alliance people that was... me and Addy.
Factional intelligence differs from server to server.
I'm happy that the Alliance on Zul'Jin doesn't fall into the intelligent category. I've also noticed that Alleria's Alliance is much closer to Zul'Jin's Horde. (Except, you know, the Alliance always outnumbers Horde by at least 2 to 1, server population-wise anyways.) Willias fucked around with this message on 12-22-2004 at 12:14 AM.
Paladins are an easy class. You don't need skill to play one. Shamans are easy, too, but they require at least some skill to play (as opposed to hit, hit, hit, hit, turn on invincibility and heal to full, hit, hit, hit).
The Alliance races are "pretty", vain people play them because they're better looking. The Horde races aren't. People play them because they want to.
The Alliance quests are easier and require less skill to complete. Horde quests are tough and tend to weed out the weaker.
All of these draw way more people to Alliance than Horde. By the pure reasoning of numbers, the Alliance has more idiots, more skilless players and more fools than the Horde.
This is not to say that everyone in the Alliance is an idiot or that everyone in the Horde is an artisan at the game, but in general, this is the theory and it has been proven in closed beta and continues to be proved in practice today now that the game has been released.
There is nothing personal against you or anyone in the Alliance. This is just how things are.
I hope they can pull it off. If they can balance an RTS, hopefully they can balance this.
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Lashanna painfully thought these words up:
Yes, because the Horde has brilliant tacticians on their side, whereas Alliance players are clearly not capable of sentient thought.
Why, last night, I stood face to face with Mrdingle and his cohorts from Clan of Bob. Their strategies were mighty, but they were no match for the horde of Alliance people that was... me and Addy.
I don't exist
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Cobalt Katze wrote this then went back to looking for porn:
I don't exist
WHO ARE YOU
Well, as long as they implement the honor kill bit with this im good, or at least dont have the mass damage reduction by attacking a player 4 levels higher than you, like it is with monsters 4 levels higher.
Then you get one level 60 power leveler and your whole side is doomed.
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Mr. Parcelan had this to say about dark elf butts:
The Alliance quests are easier and require less skill to complete. Horde quests are tough and tend to weed out the weaker.
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When the babel fish was in place, it was apparent Tarquinn said:
I never noticed that.
When a warlock reaches 10, they must go to their trainer, travel to a major city (IE : Orgrimmar, Undercity, Stormwind) and do a quest to receive the ability to summon a voidwalker.
Every warlock has to do it, and the quest itself varies depending on where you get it.
That said, the Warlock level 10 pet quest that starts out of Orgrimmar, is the single most difficult one of the lot. None of the other cities, horde or alliance, have one as difficult as Orgrimmar's.
From what I hear, that difficulty is also found on the level 20 quest for a Succubus, that you do in The Undercity. The Orgrimmar one isn't easy, but it also isn't as tough as the voidwalker quest at level 10.
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How.... Mr. Parcelan.... uughhhhhh:
So sorry, Lashanna, but this is the way it is.Paladins are an easy class. You don't need skill to play one. Shamans are easy, too, but they require at least some skill to play (as opposed to hit, hit, hit, hit, turn on invincibility and heal to full, hit, hit, hit).
The Alliance races are "pretty", vain people play them because they're better looking. The Horde races aren't. People play them because they want to.
The Alliance quests are easier and require less skill to complete. Horde quests are tough and tend to weed out the weaker.
All of these draw way more people to Alliance than Horde. By the pure reasoning of numbers, the Alliance has more idiots, more skilless players and more fools than the Horde.
This is not to say that everyone in the Alliance is an idiot or that everyone in the Horde is an artisan at the game, but in general, this is the theory and it has been proven in closed beta and continues to be proved in practice today now that the game has been released.
There is nothing personal against you or anyone in the Alliance. This is just how things are.
While I don't know this to be true for World of Warcraft, it was certainly true for DAoC. I can't count the number of times that the Albions had us (Midgard) outnumbered three to one or more, and we pushed them back. Or the number of times where we matched them one to one and ripped them apart. It never really happened the other way around. The Hibernians always gave us trouble, though.
I'd credit a lot of this to new players. They're new, they don't know what classes or races mean what, but the Alliance (or Albion) races look more appealing.
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Mr. Parcelan's account was hax0red to write:
So sorry, Lashanna, but this is the way it is.Paladins are an easy class. You don't need skill to play one. Shamans are easy, too, but they require at least some skill to play (as opposed to hit, hit, hit, hit, turn on invincibility and heal to full, hit, hit, hit).
The Alliance races are "pretty", vain people play them because they're better looking. The Horde races aren't. People play them because they want to.
The Alliance quests are easier and require less skill to complete. Horde quests are tough and tend to weed out the weaker.
All of these draw way more people to Alliance than Horde. By the pure reasoning of numbers, the Alliance has more idiots, more skilless players and more fools than the Horde.
This is not to say that everyone in the Alliance is an idiot or that everyone in the Horde is an artisan at the game, but in general, this is the theory and it has been proven in closed beta and continues to be proved in practice today now that the game has been released.
There is nothing personal against you or anyone in the Alliance. This is just how things are.
Watch the personal attacks, horde scum!
I honestly haven't noticed the horde quests to be harder either, but I don't really doubt that they are.
Also, if when battlegrounds go live, the fights end up being Paladins vs. Horde players, then I'd say it's a rather shitty server to be playing on. Yes, there are a lot of Paladins, but from my personal experience on the servers I play on, they don't out-number the other classes at all.
Perhaps you are just scared of the might that is Ironforge.*
*I perfer to represent my homeland rather than the Alliance...on the character I'm playing now, anyway.
In the past two days, they tried to raid brill.. but the level 62 deathguards pushed them back.. So they went into silverpine and tried to attack the sepulcher.. and made about 20 enraged bats and were slaughtered.
Then just today they assaulted Tarren mill with at least 2:1 odds.. with a good mix of people.. enough to kill the 50th level deathguards.
Well, they killed too many, spawned about 15 and got obliterated.. again. With minimal horde losses.
I feel bad for 'em, almost..
Almost.
That just aint right.
Effects that prolong casting time hurt them, anything that goes through their invul hurts them (kick, some caster spells), stuns hurt them a lot, snare forces them into fighting a defensive fight and blowing their invuls, manadrains hurt them, etc. I can take on a paladin if I get the jump on him (As rogue this isn't really that uncommon) pretty well, going about 50/50 against them. Mod fucked around with this message on 12-22-2004 at 06:41 AM.
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Mod painfully thought these words up:
You people are somewhat overplaying the power of paladins, they need some nerfing (or other classes need to be buffed, whatever) but they're not the immortal juggernauts of radiant own you make them out to be, especially since a good part of them are no-skill bandwagoners who read a 'nerf paladins'-thread before picking a character and run around yelling "This shouldn't be happening!" whenever their HP go below 40%.Effects that prolong casting time hurt them, anything that goes through their invul hurts them (kick, some caster spells), stuns hurt them a lot, snare forces them into fighting a defensive fight and blowing their invuls, manadrains hurt them, etc. I can take on a paladin if I get the jump on him (As rogue this isn't really that uncommon) pretty well, going about 50/50 against them.
A rogue can tear through me pretty quickly with the correct stuns and poisons, Especially if their Dodging thing is up.
It won't kill me right off the bat, but it will force me to use up my invulns very quickly. If the rogue has any sort of back up, I'd be very dead.
But this is from a level 30 perspective.
Addy (Rogue, always same level as me) duels me quite often, and while I win nearly all the time, it's always close, and it's always using atleast one invuln.
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Elvish Crack Piper said this about your mom:
Wait, when you kill guards, they spawn 15 guards?That just aint right.
When you kill abunch of guards the militia gets spawned and they come to try and push you back. When we raided the tower we got to where waves of 10 or so level 40 -50 human militia were attacking us. Course we slaughted them because we had 30 some odd horde all at or above 30th level, but whatever.
Rogues are my hardest opponents. They do damage so fast and the right timing of interupting my heals spells is death, especially if they are an engineer and can do that last little bit of damage with a grenade.
That and in true PvP, you double team the paladin with a pair of rogues and he dies, reallly reallly fast.
A pair of NPC rogues that get me in that back do 1/2 my life in 2 combot rounds it seems like.
Or just keep a priest on hand to dispel the invuln effects.
Paladins are strong in duels, in open PvP you just need to prepare for them, like you prepare for any class. I prepare for priests and warlocks by having shadow resist potions and my shadow aura and my summonable pets. (really funny duel where I was feared for the entirty of it, but my dragonling solo'd the guy)
Warriors I kill because my healing is more efficient than DPS, a smart warrior using combat stuns or engineering could have a chance against me.
Eh, I could go on, but Ill say this once, someone who wants to go to battlefields and do above average, needs engineering or they will be surpassed by those who do.
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How.... Lashanna.... uughhhhhh:
A rogue can tear through me pretty quickly with the correct stuns and poisons, Especially if their Dodging thing is up.It won't kill me right off the bat, but it will force me to use up my invulns very quickly. If the rogue has any sort of back up, I'd be very dead.
But this is from a level 30 perspective.
Addy (Rogue, always same level as me) duels me quite often, and while I win nearly all the time, it's always close, and it's always using atleast one invuln.
Dueling is a pretty bad benchmark for rogues, since they most likely won't get an opener in which is a pretty severe disadvantage for them. Cheap Shot / Vanish / Cheap Shot / Kidney Shot with some Mind-Numbing and thistle tea thrown in is quite effective against Paladins if you time it right.
Im a bit ahead of myself, level 36 and 244 engineering, my pet (gnomish battle chicken) is level 46 If I'm ever in trouble in a duel Ill summon it or my mechanical dragonling.
I believe goblin engineer's get to make the gnomergan bombs, as well as getting a mid combat stun ability.
I hope addy went rogue, the extra damage is crazy, gnomes get the cool gadgets though.
-250 Attack power
Snare
Extra lasting pet with lower cooldown (1 minute 30 active, 30 min down, compared to 1 active 60 down with the dragonling. It does 1/2 the damage but 3 times the attack speed of the dragon it seems)
Cooler goggles
Invisibility (gotta find the recipe, but oh so worth it)
Lashanna, can you confirm or deny that if you are an engineer you can have an opposing style engineer make items and then you can use them? Im very interesting in having both versions of the boots (seperate cooldowns) as well as the goblin bomb that stuns, and of coures the "your stunned for 30 seconds" helmet, which in PvP, basically reads "kill target charecter while your group gangbeats him, paladin or not.
Mod, rogues are amazing duelists anyway without the first shot (which was incredibly annoying in beta when a rogue would strike hide strike hide strike, very silly)
Anyway, why cant we duel in towns anymore? Elvish Crack Piper fucked around with this message on 12-22-2004 at 06:59 AM.
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Mod had this to say about dark elf butts:
Dueling is a pretty bad benchmark for rogues, since they most likely won't get an opener in which is a pretty severe disadvantage for them. Cheap Shot / Vanish / Cheap Shot / Kidney Shot with some Mind-Numbing and thistle tea thrown in is quite effective against Paladins if you time it right.
I don't know the names of half the stuff she does to me, but she opens with a pretty long stun, and does a heckuva lot of damage right there.
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Lashanna had this to say about John Romero:
I don't know the names of half the stuff she does to me, but she opens with a pretty long stun, and does a heckuva lot of damage right there.
If she's using it out of hide that's cheap shot, with vanish you can use that twice in a fight (and gain 4 combo points right there which translate into either 200ish damage or another low energy cost 4 second stun).
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Mod painfully thought these words up:
If she's using it out of hide that's cheap shot, with vanish you can use that twice in a fight (and gain 4 combo points right there which translate into either 200ish damage or another low energy cost 4 second stun).
Yeah, that sounds about right. You can hide at the opening of a duel now with the countdown easier. But it's basicly a quick draw to see if I press my stun first, or she presses her Cheap Shot first.
The rogue names for skills arent nearly as intuitive as, say, the paladin ones.
Nevermind that our most iconic abilities are taken strait from WC3, IE Holy Light, Divine Shield, Devotion Aura, and Ressurection (redemption, why is it called this?)
Ignoring the fact that paladins are the 2nd best dueling class, rogues are definatly up there, killed only, and quite easily, but the marauding warlocks.
Damn you fear + dots, damn you chain succubus chair while fear timer resets, damn you fear + dots again if I managed to escape the super damage (I love you shadow resist aura)
In fact, any class can become twice the dueler it is by remember three things.
1. Become an engineer
2. Keep Potions on hand
3. Dont treat the fight like you would a PvE encounter, you need to know what your opponents class skills are to some extent.
You need to time the stuns(or whatever anti spellcaster ability your class has, or what you gain from engineering) so as to disrupt the important spells your opponents cast, or to just stun them when you know you can do a death blow in the X seconds your stun lasts. For me this is around 30% of the opponents HP if they cant heal, and 15% if they can.
Most people use potions at the last possible second, if you are going to duel, keep the highest rank, and next highest rank health potions available to you, as soon as you drop the, say, 300 HP that the tier 2 potion can heal, use it. Then, if the fight is still going 2 minutes later, you can use the 500 point heal, making you very effective.
Dont use a shield setup in duels. Ever. Damage is good.
Im boring, ignore me
And a couple of those hunters seemed to have missed the "long range" memo, because they ran right up to me and meleed.
This sets them up for my very creative hammer2head manuever.
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Elvish Crack Piper had this to say about Cuba:
Damn you fear + dots, damn you chain succubus chair while fear timer resets, damn you fear + dots again if I managed to escape the super damage (I love you shadow resist aura)
Will of the Forsaken can hillariously fuck with warlocks.
So far our only decent opposition was against 8 people, who had the lovely, if cheesy (not to say I wouldnt do it) plan of hiding in the wig wams and waiting to me and my friend did /pvp against the other two equal level players before gang raping us.
We took out 3 of them before they killed us. 8 tauren warstomping is REALLY hurting on the spellcasting, not to mention the warriors hamstringing us, which was annoying till I remembered about blessing of freedom, which let me whack the level 25 druid who though it was funny to heal the warriors and ignore me(was really beating up on this one level 35 - me 32 at time - when suddenly hes back at full and I go smack the guy.
Of course we died, 8v2 is hard enough without my partner being a fool.
Still, 4 levels from now, I buy the setup delid has on the other thread (56% damage reduction, yummy) and a nice 40 DPS 2 hander(somehow) and Im good.
Level 40, battlegrounds, horse, 4 seperate pets from levels 35 to 46 to something higher.
Im going to get some blood and get me a cool mount
Whats really bugging me right now, is that I cant rearange my spellbook after this patch, my smelting hotkey is stuck on page 2 of general :-/
I do feel your pain lashanna, I have 8 activated abilities from engineering to keep track of as well
Shift + W or S will "shift" you up or down on the currently selected hotrow if you wanted to organize by "general combat" "all seals" "all blessings" "misc" "general" or whatnot.
Myself, Im wishing we could change aura's by pressing crtl + # like you do with pet commands.
I also wish the mechanized robot pets that I can make we programmable. Why cant I order it to attack? I MADE it.
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Elvish Crack Piper impressed everyone with:
Lashanna, can you confirm or deny that if you are an engineer you can have an opposing style engineer make items and then you can use them?
Used to be able to do this, but you can't any longer. The gnomish/goblin gear is all bind on make. You can't drop engineering and then train up to get type of engineering either. You're flagged in some type of way and immediately get stuck with the type you first picked.
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Lashanna stopped staring at Deedlit long enough to write:
Keeping track of the assortments of Blessings and Seals is so painful, You have to have like atleast 3 hotbars just to make use of everything.
Use Cosmos, Gypsymod, or CTMod. They allow you multiple toolbars, among other things. I don't know how people can live without a customized UI.