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Author
Topic: Always trying to keep the shaman down....
Karnaj
Road Warrior Queef
posted 11-08-2004 12:44:55 AM
New patch is out, and Waterwalking and Water Breathing now require a reagent. And Waterwalking breaks if you take damage now. Ah well, that spell was a bit uber.

And they put a bunch of other shit in there, too.

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Maradon!
posted 11-08-2004 12:46:51 AM
I don't care, let me play.

*whines incessantly, irritating everyone*

Naimah
In a Fire
posted 11-08-2004 12:51:43 AM
They took away pummel. That was such a usefull ability.
ArchAngel
Not a girl, never will be, no matter how much you may hear differently
posted 11-08-2004 01:45:39 AM
quote:
Check out the big brain on Naimah!
They took away pummel. That was such a usefull ability.

At least Shield Bash works in all stances now... it's a pretty poor substitute though.

Edit: They took Inner Rage away too.

ArchAngel fucked around with this message on 11-08-2004 at 01:46 AM.

"What power would hell have if those imprisoned there could not dream of heaven?" -Dream, Sandman
"When the first living thing existed, I was there waiting. When the last living thing dies, my job will be finished. I'll put the chairs on the tables, turn out the lights, and lock the universe behind me as I leave." -Death, Sandman
"Things need not have happened to be true. Tales and dreams are the shadow truths that will endure when mere facts are dust and ashes, and forgot." Dream, Sandman
Full sigpic image
Mr. Parcelan
posted 11-08-2004 02:18:23 AM
quote:
ArchAngel had this to say about Robocop:
At least Shield Bash works in all stances now... it's a pretty poor substitute though.

Edit: They took Inner Rage away too.


They also screwed Taunt to the extreme so that it now doesn't work.

Here's a simple equation for you...

Success in a Dungeon = Balanced Group = Tank + DPS + Healer

Tanks need Taunt to hold aggro. Here's how it works. It used to be an instant-cast, no-cooldown that you had to spam to keep aggro for very little rage. Now, it's an instant-cast, 10 sec cooldown ability that turns the taunt on you for so long as nobody else does anything to it...

...see the problem? Once the priest heals or the mage nukes, the thing comes back at them and you lose aggro, thus losing tanking, thus losing the dungeon.

As of now, WoW is unplayable past level 10. I am seriously considering not buying it at all.

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 11-08-2004 02:33:04 AM
MY HUNTER FINALLY GETS TO BUY TALENTS!!
The artist formerly known as Zephyer Kyuukaze.
Dr. Gee
Say it Loud, Say it Plowed!
posted 11-08-2004 03:09:08 AM
quote:
Mr. Parcelan enlisted the help of an infinite number of monkeys to write:
They also screwed Taunt to the extreme so that it now doesn't work.

Here's a simple equation for you...

Success in a Dungeon = Balanced Group = Tank + DPS + Healer

Tanks need Taunt to hold aggro. Here's how it works. It used to be an instant-cast, no-cooldown that you had to spam to keep aggro for very little rage. Now, it's an instant-cast, 10 sec cooldown ability that turns the taunt on you for so long as nobody else does anything to it...

...see the problem? Once the priest heals or the mage nukes, the thing comes back at them and you lose aggro, thus losing tanking, thus losing the dungeon.

As of now, WoW is unplayable past level 10. I am seriously considering not buying it at all.


Is that all taunt or just that one warrior ability?

Dr. Gee fucked around with this message on 11-08-2004 at 03:09 AM.

Mr. Parcelan
posted 11-08-2004 03:14:32 AM
quote:
There was much rejoicing when Dr. Gee said this:
Is that all taunt or just that one warrior ability?

There are three types of aggro management: Taunt, Growl and Seals.

Growl is used by Druids in bear form and is an exact replica of Taunt, so it won't work, either.

No word on seals yet, but guess what! Before, paladins, a weapons and armor class, had two special attacks: Crusader Strike (minimal damage and weaken holy resistance) and Holy Strike (straight-up damage). Not too good for a war class, right? They should have more.

They have lost both of those abilities. Paladins are now diet priests.

Dr. Gee
Say it Loud, Say it Plowed!
posted 11-08-2004 03:19:04 AM
That's pretty fucking lame. So all primary tanks have been effectively castrated in ability to hold aggro. Guess i'll see whether the ol' Voidwalker can still keep it.

Either way, it sounds like i won't be buying it either if aggro doesn't get changed since i was already on the fence about it.

Dr. Gee fucked around with this message on 11-08-2004 at 03:19 AM.

Niklas
hay guys whats going on in this title?
posted 11-08-2004 04:23:25 AM
What the fuck?

I don't see the logic behind any of those decisions.

Seriously: what the fuck?

ArchAngel
Not a girl, never will be, no matter how much you may hear differently
posted 11-08-2004 06:05:20 AM
They listened to PvP whiners. Every single one of the abilities that got changed was one that was being (needlessly) whined about on the forums.
"What power would hell have if those imprisoned there could not dream of heaven?" -Dream, Sandman
"When the first living thing existed, I was there waiting. When the last living thing dies, my job will be finished. I'll put the chairs on the tables, turn out the lights, and lock the universe behind me as I leave." -Death, Sandman
"Things need not have happened to be true. Tales and dreams are the shadow truths that will endure when mere facts are dust and ashes, and forgot." Dream, Sandman
Full sigpic image
Mod
Pancake
posted 11-08-2004 07:37:44 AM
quote:
Mr. Parcelan had this to say about Matthew Broderick:
They also screwed Taunt to the extreme so that it now doesn't work.

Here's a simple equation for you...

Success in a Dungeon = Balanced Group = Tank + DPS + Healer

Tanks need Taunt to hold aggro. Here's how it works. It used to be an instant-cast, no-cooldown that you had to spam to keep aggro for very little rage. Now, it's an instant-cast, 10 sec cooldown ability that turns the taunt on you for so long as nobody else does anything to it...

...see the problem? Once the priest heals or the mage nukes, the thing comes back at them and you lose aggro, thus losing tanking, thus losing the dungeon.

As of now, WoW is unplayable past level 10. I am seriously considering not buying it at all.


Isn't that how taunt worked in EQ? It sounds like a nerf but not terrible in the "not buying the game now"-way, for one it allows easy tank-switching on tauntable mobs and it also allows the tank to gain more agro than he would have had with the old version in some situations (makes it easier to grab a mob that jumped someone or got caught in someone's AE or an add whose offtank died). The warrior could also use the fact that he now has a lot more abilities in defensive stance to keep agro after a taunt. A lot of it depends on how heavily the WoW AI factors in distance when picking targets, if the mobs tend to run around a lot this could indeed be a massive problem, if they just turn and smack a melee here and there when the tank loses agro the new taunt could be sufficent if your healer is awake.

Life... is like a box of chocolates. A cheap, thoughtless, perfunctory gift that nobody ever asks for. Unreturnable, because all you get back is another box of chocolates. You're stuck with this undefinable whipped-mint crap that you mindlessly wolf down when there's nothing else left to eat. Sure, once in a while, there's a peanut butter cup, or an English toffee. But they're gone too fast, the taste is fleeting. So you end up with nothing but broken bits, filled with hardened jelly and teeth-crunching nuts, and if you're desperate enough to eat those, all you've got left is a... is an empty box... filled with useless, brown paper wrappers.
Maradon!
posted 11-08-2004 07:38:33 AM
quote:
Mod enlisted the help of an infinite number of monkeys to write:
Isn't that how taunt worked in EQ?

and FFXI

Talonus
Loner
posted 11-08-2004 07:53:39 AM
I'm also not considering buying it anymore based on the past two months of patches. Blizzard has totally turned the game around in the last two patches, but not in a good way. So many *sinks put in;

  • Durability - Moneysink that serves no other purpose to be a moneysink.
  • Durability loss on death - Another moneysink and they're penalizing death now, despite what they said they'd do in the past. Really sucks for PvP, especially if you have some bad luck or you're getting corpse camped.
  • Reagents - Another damn moneysink. No more friendly buffing for these spells, because they can cost some serious cast. Bye arcane intellect drive-bys!
  • Soulstones nerf - Nerfed them into near uselesness. Instead of having one available incase of a wipeout, you might have to redo an entire instance because of one bad pull. Really annoying timesink.
  • Instancing nerfs - Can no longer take multiple groups into an instance (or for any quest for that matter), nor can you summon someone into an instance that isn't in one. Some instances seem geared for 10 people, not 5, making them impossible. In some instances, you can have a group that can get to the final boss just fine, but not be able to complete it without help. Another timesink.
  • Rez sick nerf - 75% rez sickness after being player rezzed for 30 minutes now. Yes, your character is useless for 30 minutes. Huge, pointless timesink.
  • Slower exp past 30 - They just nerfed exp post 30, something they said they weren't planning to do. Yes, they increased dungeon exp, but the vast majority of exp is outside because the vast majority of quests are outside.

Those are just the new big *sinks. They totally redid the paladin class two weeks before release. Reminds me of Mythic changing the theurgist class in DAoC two weeks before release, and the theurgist class was unbalanced for months afterwards. My personal biggest class change annoyance is the shaman nerf. Rockbiter now gets aggro? Its our best weapon buff, but now we won't want to use it in a group because it could make it even harder for the warrior to keep aggro. Bah. In the last two months Blizzard has taken a fun game and tuning it to be more like EQ. What happened?

Oh yeah, and supposedly tradeskills are complete. Checked my master engineer trainer and master gnomish engineer trainer. One new item post-245 item, and its for leatherworkers to use. Bah. Lots of new stuff there...

Talonus fucked around with this message on 11-08-2004 at 08:19 AM.

Naj
I asked for a title and didn't get banned!
posted 11-08-2004 09:48:13 AM
Soo..

Two weeks before release they nerf Warriors so hard it'd make DAOC Berserkers blush, completely change how the Paladin class plays, add penalties for dying in PVP in a PVP game when they still haven't even added the rewards for "honorable" kills.

Did I get that right? =\

Katrinity
Cookie Goddess!
posted 11-08-2004 10:08:40 AM
When has something like this not happened in a game nearing release? When they get more feedback in the next week or two about how much these changes suck, they'll probably fix them before or right after release.

You're all a bunch of moaning cry-babies.

Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
Vorago
A completely different kind of Buckethead
posted 11-08-2004 10:16:56 AM
Geez... never thought I would see Parce of all people threaten to jump ship so quickly
JooJooFlop
Hungry Hungry Hippo
posted 11-08-2004 10:50:26 AM
quote:
Vorago's fortune cookie read:
Geez... never thought I would see Parce of all people threaten to jump ship so quickly

Empty threat. Parce is to WoW as Mort is to SWG.

I don't know how to be sexy. If I catch a girl looking at me and our eyes lock, I panic and open mine wider. Then I lick my lips and rub my genitals. And mouth the words "You're dead."
Bajah
Thooooooor
posted 11-08-2004 11:37:45 AM
Paladins, although they're all gonna be wiped, I assume, soon, got really screwed over in this patch. I mean REALLY screwed over.

"I logged in just to see the talents and check things out.

I spent 108g this morning buying all my new spells. I am out of cash and still have skills to purchase!"

The quote was from a fellow Paladin I hang with. I have.... 15g waiting for me to log in. I can never make any money

Khyron
Hello, my mushy friend...
posted 11-08-2004 11:51:17 AM
My Voidwalker's taunt seems unchanged from the last patch. If anything it might be a bit better than before, since now the VW seems to autocast it better (quicker) than he used to.
Naimah
In a Fire
posted 11-08-2004 12:01:18 PM
quote:
Bajah wrote this stupid crap:
Paladins, although they're all gonna be wiped, I assume, soon, got really screwed over in this patch. I mean REALLY screwed over.

"I logged in just to see the talents and check things out.

I spent 108g this morning buying all my new spells. I am out of cash and still have skills to purchase!"

The quote was from a fellow Paladin I hang with. I have.... 15g waiting for me to log in. I can never make any money


And now when you die you lose even more money. It's funtastical.

Aaron (the good one)
posted 11-08-2004 12:03:58 PM
uh, you lose money when you die? When did this happen?
Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Talonus
Loner
posted 11-08-2004 12:05:25 PM
quote:
Delidgamond's fortune cookie read:
uh, you lose money when you die? When did this happen?

You don't lose money. You lose durability when you die now. You have to pay to fix your stuff, so essentially you lose money.

Lechium
With no one to ever know
posted 11-08-2004 12:09:02 PM
quote:
On death, all equipped items will lose 10% durability

Ouch.

"The MP checkpoint is not an Imperial Stormtrooper roadblock, so I should not tell them "You don't need to see my identification, these are not the droids you are looking for."
Bajah
Thooooooor
posted 11-08-2004 12:13:17 PM
Yup, and you can't even "ohshit gonna die, unequip everything!" either because the only thing they'll let you change out in combat is your weapon.
Khyron
Hello, my mushy friend...
posted 11-08-2004 12:18:26 PM
quote:
Delidgamond impressed everyone with:
uh, you lose money when you die? When did this happen?

You don't lose money directly, Delid.

As of the last patch, when you die, all your decayable items, decay by 10%. Repairing these items costs money.

If you choose to revive at the spirit healer rather than run to your corpse, you no longer lose EXP at all. Instead, all your items decay to 100% and you gain resurrection sickness.

Katrinity
Cookie Goddess!
posted 11-08-2004 12:19:34 PM
You couldn't even unequip if you could. Anything on you or in your bag gets bumped to 0 durability if you choose to rez at the graveyard instead of at your body. There is no more exp loss, just 2 minutes of rez sickness and loss of all durability of everything you own that has durability.
Cookie Goddess Supreme
Furry Kitsune of Power!
Pouncer of the 12th degree!
"Cxularath ftombn gonoragh pv'iornw hqxoxon targh!"
Translated: "Sell your soul for a cookie?"
-Yuri-
Pancake
posted 11-08-2004 12:30:25 PM
I'm still having fun on my warrior Maybe because he's so low level he's fun but I do okay in group with taunt.
Khyron
Hello, my mushy friend...
posted 11-08-2004 12:31:16 PM
quote:
Talonus's unholy Backstreet Boys obsession manifested in:
  • Soulstones nerf - Nerfed them into near uselesness. Instead of having one available incase of a wipeout, you might have to redo an entire instance because of one bad pull. Really annoying timesink.

Can you explain more about this change to me, Talonus? What was the big nerf to Soulstones? I'm probably misunderstanding the new text after the patch somehow.

Bajah
Thooooooor
posted 11-08-2004 12:33:28 PM
quote:
Out of a possible 10, Katrinity scored a straight 1 with:
You couldn't even unequip if you could. Anything on you or in your bag gets bumped to 0 durability if you choose to rez at the graveyard instead of at your body. There is no more exp loss, just 2 minutes of rez sickness and loss of all durability of everything you own that has durability.

Personally, I think anyone who chooses to rez at the Spirit Healer is a fool, anyway

I've never ever ever had to do that and the only person on this board who has played longer than I is Black. There's been a couple of times I've had to make repeated runs to get my corpse a little further out each time, but eh

Though now even simply dying causes 10% to all equipped.. which I think is FUCKING RETARDED.

Bajah
Thooooooor
posted 11-08-2004 12:34:21 PM
quote:
This is what Khyron is doing. This is what I want Khyron to do :

Can you explain more about this change to me, Talonus? What was the big nerf to Soulstones? I'm probably misunderstanding the new text after the patch somehow.



That was last patch. Instead of just waiting til it was clear and hitting the "Use Soulstone" button, it now automatically rezzes you 8 seconds later, whether it's safe or not.
/dev/null
Pancake
posted 11-08-2004 12:41:07 PM
During stress test 1 I used the Spirit Healer and scarificed the XP when I was exploring in different areas and managed to get hardcore lost. I know it points you in the direction of your corpse but when you manage to die in an area filled with things 2 or 3 times your level, you're not that interested in running back to the corpse and dying again that fast.

That's what I get for saying "Hrm.. wonder what's over there?" too much.

So what's the deal with 0 durability gear? Is it unwearable or something? I would figure that 0 dura = destroyed...

Beep. Beep. Beep... Ohh... I think my porridge is done.
My fellow Americans, as you know, my foreign policy can be summed up in five words: "Iludium-236 Explosive Space Modulator."
When it comes down to it, searching the web without Google is like straining sewage with your teeth.
Khyron
Hello, my mushy friend...
posted 11-08-2004 12:45:18 PM
quote:
Check out the big brain on Bajah!
That was last patch. Instead of just waiting til it was clear and hitting the "Use Soulstone" button, it now automatically rezzes you 8 seconds later, whether it's safe or not.

So, that's one thing that they fixed in this patch, correct? Because the patch notes state that you can wait until the timer hits 0, before choosing to resurrect.

Khyron
Hello, my mushy friend...
posted 11-08-2004 12:46:46 PM
quote:
This insanity brought to you by /dev/null:
During stress test 1 I used the Spirit Healer and scarificed the XP when I was exploring in different areas and managed to get hardcore lost. I know it points you in the direction of your corpse but when you manage to die in an area filled with things 2 or 3 times your level, you're not that interested in running back to the corpse and dying again that fast.

That's what I get for saying "Hrm.. wonder what's over there?" too much.

So what's the deal with 0 durability gear? Is it unwearable or something? I would figure that 0 dura = destroyed...


0 Durability = useless until repaired. It's like if it's not even equipped at all when it hits 0. However, items can't break permanently. They just stop working entirely.

Bajah
Thooooooor
posted 11-08-2004 12:49:48 PM
quote:
Out of a possible 10, Khyron scored a straight 1 with:
So, that's one thing that they fixed in this patch, correct? Because the patch notes state that you can wait until the timer hits 0, before choosing to resurrect.

In a way, I suppose. It doesn't mention a timer, it just says 'before release,' which I guess it's referring to the 5 minute thing.

However, it also says 'soulbound when summoned,' so it sounds like it only works for the Warlock now. Which I guess the only good thing is that he/she'd be able to keep the instance from resetting, since they can't do anything like rezzing.

Talonus
Loner
posted 11-08-2004 12:52:36 PM
quote:
Khyron had this to say about John Romero:
So, that's one thing that they fixed in this patch, correct? Because the patch notes state that you can wait until the timer hits 0, before choosing to resurrect.

Yeah, they now last for a certain amount of time. Its still a nerf overall. Can't just give soulstones to people and they use it on death. Now you have to have the warlock use the soulstone on someone and refresh it every time the timer runs out. Much better than last patch, but a nerf overall.

Khyron
Hello, my mushy friend...
posted 11-08-2004 12:54:03 PM
quote:
Bajah painfully thought these words up:
In a way, I suppose. It doesn't mention a timer, it just says 'before release,' which I guess it's referring to the 5 minute thing.

However, it also says 'soulbound when summoned,' so it sounds like it only works for the Warlock now. Which I guess the only good thing is that he/she'd be able to keep the instance from resetting, since they can't do anything like rezzing.


Not necessarily. I THINK it works more like a kind of buff now, instead of an inventory item.

The stones themselves are soulbound when summoned, but when you use them to 'store a target's soul' it consumes them. I assume what that means, is that when you use one, it disappears from your inventory and the other player gains the effect that lets them rez.

I'll be able to say for sure in 1 level - last night was a bad night for me levelling. First the patch so I couldn't log in for a while, once I actually got logged in I joined a Ragefire group only to disconnect and be unable to log back in. When I finally got back in, I couldn't get another group, so I just finished up a couple quests I had on hold, hit 17, and logged when they did the server restart.

Damnati
Filthy
posted 11-08-2004 01:34:34 PM
There seem to be some nerfs/bugs with monster evade now too. I was levelling on Strigid Screechers and Nightsaber Stalkers with rank 2 Smite before the patch. Now I'm throwing endless balls of holy energy at them and never hitting them while they batter my brains out. Tis odd, to say the least.
Love is hard, harder than steel and thrice as cruel. It is as inexorable as the tides and life and death alike follow in its wake. -Phèdre nó Delaunay, Kushiel's Chosen

It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.

Khyron
Hello, my mushy friend...
posted 11-08-2004 01:38:47 PM
Agh. Warlocks got nerfed bigtime, apparently.

Did some reading up on the new soulstones - they're summoned, then consumed to give a 30 minute buff to the target (That has the soulstone effect). Unfortunately, they also have a 30 minute cooldown - so you can keep, at most, one person buffed. Other than that, it acts like the old soulstones used to.

Infernals are crap, apparently. Upon summoning, they do 150-200 AE damage and have a 2 second AE stun (They fall from the sky as a meteor, just like WC3). They do 30 constant AE damage (WC3 immolation, not WoW immolation). After ~15 seconds, they then turn on their master and have to be charmed with an Enslave demon spell, or just outright killed. And they have massive HP and hit for quite a bit, so the latter can take a while, even for a full group of level 60 players. The reagent used to summon it costs 50s each.

Curse of Doom is a DoT that deals 3200 damage over 60 seconds. If the target dies while they're DoT'ed, then there's a chance they'll spawn in as a Doomguard demon. The demon has rain of fire, cripple, and warstomp (Just like WC3). The demon IS aggressive to the caster, and they can be enslaved.

Ritual of Doom is used to start a ritual to summon a Doomguard demon. It requires five people (Caster + 4 others), and one of the participants is sacrificed to summon it. The second it's summoned, it needs to be enslaved or it will attack the participants of the ritual.

The problem with all three is that Enslave Demon is apparently gimped since it slows the demon's attack and cast speeds by 30% and has a high chance to break (Which gets higher each time you recast Enslave Demon).

Dr Cysa
Angsty Mcangst
posted 11-08-2004 02:15:51 PM
Druids got a new spell: "Rebirth" Is this suppose to be a rez?

crosses his fingers in hope that it is

I don't discriminate...I hate everyone.
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