I especially liked
quote:You sortof neglected to mention that the reason he had to drop that much money is nearly all of the Paladin skills have to be rebought simply because there was so many changes (Which I've heard as much good as bad, and evidently the talents for the class own pretty well), and the Paladin who said that was level 60. That's a ton of skills to rebuy.
Bajah had this to say about dark elf butts:
Paladins, although they're all gonna be wiped, I assume, soon, got really screwed over in this patch. I mean REALLY screwed over."I logged in just to see the talents and check things out.
I spent 108g this morning buying all my new spells. I am out of cash and still have skills to purchase!"
The quote was from a fellow Paladin I hang with. I have.... 15g waiting for me to log in. I can never make any money
Hell, my lv 56 warrior dropped 50g when I logged in, and my Priest... Well, he had 400g to begin with, so I didn't pay much attention.
And let's not mention how Paladins now bring at least twice as much to a group as they did before...
Anyhow, I really dislike the durabilty changes (edit - and rez effects and reagents and inner rage loss), but it's still a rather new thing they're playing with... Remember the rest system when it was first implimented? Even the next few patches prior to that? And now it's fine. Yes - I realize that release is upon us, but the thing is here just to have faith, and not make ridiculous overexagerations...
quote:
Mr. Parcelan had this to say about Matthew Broderick:
As of now, WoW is unplayable past level 10.
Blackened fucked around with this message on 11-08-2004 at 02:54 PM.
I dunno, maybe I'm being a bit overreactive without much testing, but I can't say I'm satisfied with the changes. It doesn't even sound like "Paladin" anymore to me. It's a whole new class now. It isn't even true to the WC3 Paladin roots.
quote:Didn't I tell you it's been Blizzard's intent to have Warriors only effective at keeping agro locked on one mob? That's what they've been aiming for with all the nerfs to taunt's effectiveness. Evidently they figured out they would have to make a change to the warrior's taunt entirely.
There was much rejoicing when Mr. Parcelan said this:
It's Taunt I'm primarily worried about. Warriors are meant to tank, to tank you need Taunt, and if Taunt doesn't work, then there's no chance for tanking.
Granted, I am worried too. To make a change to something this important (it's a basic mechanic of the entire goddamn game) is dangerous. However
I've yet to test it myself, and I'm 100% positive people are over-reacting per usual - so I don't listen to them. Plus, most of "them" are idiots... You know this ;(
quote:
Addy impressed everyone with:
Uh, you guys do realize they'll probably fix this stuff up asap? Every game goes through this sort of stuff, and I doubt Blizzard is stupid enough to let some of these changes stay. You're still beta testing the game, after all.
About what I said earlier. It is the day after the patch and two weeks till release. They have time to get feedback and fix any problems. So stop panicking and moaning. Go put all that energy into sending them suggestions and bug reports.
quote:Honestly, Blizzard should just lock down the boards and freeze all incoming /bugs and /suggestions for 3 days after new patches.
Katrinity had this to say about Tron:
About what I said earlier. It is the day after the patch and two weeks till release. They have time to get feedback and fix any problems. So stop panicking and moaning. Go put all that energy into sending them suggestions and bug reports.
People always always knee-jerk like crazy unless the changes are absolutely good in every way possible.
quote:Hah, true.
Maradon! had this to say about Matthew Broderick:
omg warlocks suck now
But honestly, people should just stop caring about Warlocks at this point and move on.
Edit - Well, they don't suck, really. Most of their new abilities do, though. But the whole "summoning and enslaving the demon" has a cool ring to it. Blackened fucked around with this message on 11-08-2004 at 03:54 PM.
quote:
Blackened had this to say about pies:
But the whole "summoning and enslaving the demon" has a cool ring to it.
Agreed, it sounds good, until you realise that with Enslave Demon lasting such a short time and being so hard to recast, that you're going to end up with your demon for ~10 minutes before you can no longer enslave it and it wipes out your party
quote:
KamikazeFlyingSquirrel obviously shouldn't have said:
This may not be a good time to mention that I tend to play MUDs more then any other mmorpg, would it?
It'd be a good time to mention that geoshitties doesn't allow offsite linking, and your usercolor sucks ass.
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So quoth Blackened:
But honestly, people should just stop caring about Warlocks at this point and move on.
Just who the hell do you think you're talking to here?
quote:
Everyone wondered WTF when Maradon! wrote:
Just who the hell do you think you're talking to here?
Quackmaster? ^.^
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This insanity brought to you by Katrinity:
Quackmaster? ^.^
Damn straight!
...I mean what?! NO!
I don't like the raised EXP cap, though. I was 10K out from 49, and now I'm 45K away from 49.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:No, you faggot. I already know about that stuff.
When the babel fish was in place, it was apparent Khyron said:
Agreed, it sounds good, until you realise that with Enslave Demon lasting such a short time and being so hard to recast, that you're going to end up with your demon for ~10 minutes before you can no longer enslave it and it wipes out your party
quote:You're pretty goddamn stupid if you think that. I just sat here and watched a lv 60 Paladin relearn his character and enjoy the fuck out of it, as well as utilize his new abilities in more powerful ways. People are so pissed that paladins were changed so heavily, and instead of trying to relearn them, they throw their hands up and whine. Holy strike is gone and there's better shit in it's place, now.
Arrenn Lightblade was naked while typing this:
Paladins got fucking owned. But hey, who wants Holy Strike anyway? Not like that was REALLY FUCKING USEFUL!
quote:
Blackened was listening to Cher while typing:
No, you faggot. I already know about that stuff.
Then you know why the concept sounds pretty cool, but really isn't. At all.
quote:
Blackened said this about your mom:
Plus, most of "them" are idiots... You know this ;(
Yes, I do ;(
I'd feel a lot better if this were introduced earlier...like much earlier. This is game-changing stuff.
Apparently, though, the intention is to make Warriors hold aggro without Taunt, and have Taunt just be a save, which I agree with. I'm just not sure how well it would work in theory.
As far as I know, Damage = Aggro, and Mage Damage > Warrior Damage. Is it possible for them to rev up the amount of aggro it causes without upping damage?
quote:
Hey Mr. Parcelan, I betcha still living in your parent's cellar, downloadin' pictures of Sarah Michelle Gellar, and posting 'Me too!' like some brain-dead AOLer; I should do the world a favor and cap you like old yellah:
Yes, I do ;(I'd feel a lot better if this were introduced earlier...like much earlier. This is game-changing stuff.
Apparently, though, the intention is to make Warriors hold aggro without Taunt, and have Taunt just be a save, which I agree with. I'm just not sure how well it would work in theory.
As far as I know, Damage = Aggro, and Mage Damage > Warrior Damage. Is it possible for them to rev up the amount of aggro it causes without upping damage?
Spells could have an artifical reduction in aggro if it becomes a real problem, and taunt is just a save, as you stated above.
But I shouldn't speak, I don't even wanna buy or play WoW. heh.
quote:
Delphi Aegis painfully thought these words up:
Spells could have an artifical reduction in aggro if it becomes a real problem, and taunt is just a save, as you stated above.But I shouldn't speak, I don't even wanna buy or play WoW. heh.
Then get out.
quote:
There was much rejoicing when Karnaj said this:
So I did some testing with my shammy, and they can have Waterwalking and Water Breathing, because Windfury fucking owns now. It's an instant proc now, rather than your waiting for you next attack hit the extra two times. This means that every attack has the chance to proc. With my talents all up, I seem to proc around one in three attacks, which shoots my DPS through the roof.
Coupled with Flurry, I was taking down level 48 mobs in a matter of 15-20 seconds melee time, which is pretty damned good for not using any magic.I don't like the raised EXP cap, though. I was 10K out from 49, and now I'm 45K away from 49.
I am happy to hear this as I was always planning from the start to go windfury/flurry
quote:
Blackened attempted to be funny by writing:
You're pretty goddamn stupid if you think that. I just sat here and watched a lv 60 Paladin relearn his character and enjoy the fuck out of it, as well as utilize his new abilities in more powerful ways. People are so pissed that paladins were changed so heavily, and instead of trying to relearn them, they throw their hands up and whine. Holy strike is gone and there's better shit in it's place, now.
New pally owns old pally.
Quite frankly, I've gotten one to 6 and am quite excited at the whole new paladin thing, for they turned the paladin from a priest/warrior hybrid to a brand new class.
Paladins now fight with Seals. As in, they cast a 30 second buff on themselves (they can only cast one at a time however), and then starting at level 10, they get an ability (can't remember the name, its something like Redemption) that cancels the seal, and turns it into a powerful magic attack which is different depending on which seal is currently on the Paladin. For example, Seal of Righteousness, the most basic seal, which adds a chance to hit with holy damage every attack, can be used with Redemption to perform a powerful insta-cast holy nuke.
That and the new Blessings flat out kick ass. The first one pallys get is pretty close to the Shaman's Rockbiter weapon, except it can be cast on other players and it doesn't add taunt.
(Note: Black, I'm pretty sure you know this stuff, but this is for people who don't have pallys.)
quote:
ACES! Another post by Willias:
Stuff
So essentially paladins are now the "bard" of WoW? I may actually have to consider Alliance now. I couldn't stand Alliance because they didn't have a jack of all trade class, like shaman. Meh, what am I talking about? FOR THE HORDE!
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How.... Mr. Parcelan.... uughhhhhh:
Yes, I do ;(I'd feel a lot better if this were introduced earlier...like much earlier. This is game-changing stuff.
Apparently, though, the intention is to make Warriors hold aggro without Taunt, and have Taunt just be a save, which I agree with. I'm just not sure how well it would work in theory.
As far as I know, Damage = Aggro, and Mage Damage > Warrior Damage. Is it possible for them to rev up the amount of aggro it causes without upping damage?
Agro reduction on distance (rewards melees for staying as far from the mob as they can), agro increase on specific ability types (warriors will seek out weapons that proc those), agro increase on two hand weapon attacks, agro decrease on pet damage, extra hate on warrior special abilities, etc.
It worked quite well in EQ with taunt exactly as it is in WoW now, at times the game even got boring because warriors could completely lock a mob against almost any type of agro that someone would actually generate in a fight.
Now if they had just made rogue evade work the same way...
quote:
Talonus enlisted the help of an infinite number of monkeys to write:
So essentially paladins are now the "bard" of WoW? I may actually have to consider Alliance now. I couldn't stand Alliance because they didn't have a jack of all trade class, like shaman. Meh, what am I talking about? FOR THE HORDE!
Not quite. You can only have one Seal up at a time, and different seals are needed in different situations. Example, theres some that increase taunt, do holy damage, stun, etc, and if you use a Seal with Redemption (I'm pretty sure thats the name of the ability) it shoots the seal off of your character as a form of attack. However, the attack is different for each seal, for example, if you use a holy damage seal, and then use Redemption, you perform a holy nuke. If you use a taunt seal, and the perform Redemption, you perform a super-taunt. This now comprimises all of the Paladin's main attacks, so I find it an interesting way to fight.
Then, after seals, which are Paladin-only (you can only cast seals on yourself btw) you have Auras, which provide stats for your entire group. Then, after that, are Blessings, which are single target buffs that provide pretty sweet benefits. (One was the aforementioned attack power buff, later on there is a mana regeneration one, and a few others.) You can only have one Blessing up at a time on a target though. In otherwords, lets say you are casting Blessings on your friend Bob, you cast an attack power blessing on Bob, but you also want to cast the mana regen blessing. That ain't going to happen. Now, you can turn around and cast that mana regen on your mage buddy, but he ain't going to get the attack power blessing, they don't stack.
Paladins feel a lot more "shaman-ish" now, but its a change that I like. They are THE ultimate buff class now. (At least this is the way I understand it by looking at the abilities.)
Anyways, I have a level 6 human paladin on test 2, if anyone wants to try out paladins or other alliance classes, feel free to join me. Willias fucked around with this message on 11-09-2004 at 08:44 AM.
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Katrinity was listening to Cher while typing:
See? As Black was saying, if everyone would get over their knee-jerking with every change to the game, you'll find sometimes these changes are for the better.
*uses Heroic Strike to get Katrinity's aggro off of Maradon*
quote:
Mr. Parcelan's account was hax0red to write:
*uses Heroic Strike to get Katrinity's aggro off of Maradon*
<sics Vicious, her trained Bloodtalon Scythemaw raptor, after Parce while she fires off a few concussion shots!>