Don't say Link or any other console specific character or I'll slap you.
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Taki. She may have a short melee range, but she can easily close the gap and back out quickly when need be. She can easily turn the tables when the opponent thinks he's going to get a ring out on her. The possesion moves are perfect to finish off many of her combos, as it doesn't take much time to actually perform posession.
She's able to roll under a variety of attacks and unleash a combo that can take half a person's health away. Her strafe attacks are also quick and can hit high and low, making it almost impossible to defend each strike. The variety of mix and match combos you can string together keeps the opponent guessing.
Yunsung is really fast and a good kicker, Nightmare hits hard and is good at hitting critters when they're down, and Yoshimitsu is somewhere in between.
But Yoshimitsu has the best lines.
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So quoth nem-x³:
Don't say Link or any other console specific character or I'll slap you.
Why not? Because you've got the crappy xbox version?
Since I can name Link...well, I really don't even use anyone else.
His attacks may be linear, but if you slow them down a notch they'll track sidesteppers down. He may also not be the best comboer but his strikes and incredibly quick and powerful, not be mention his reach can get enourmous. Kilik once missed me by inches, only to be hit by a lunge.
His auto evades are also a godsend against slower characters, and his stances keep faster players guessing. His 6BB or 6BBB (followed up by B!) attacks keep opponents on the defensive while you enter two of your main stances.
Also, his attack and retreat steps can get him in and out of danger, following up with powerful attacks.
Edit: And his G+A frontal grab RO's you from like... 10 feet away.
pwn u [ 09-02-2003: Message edited by: Warlord Darius ]
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Slayer Densetsu wrote this stupid crap:
Why not? Because you've got the crappy xbox version?Since I can name Link...well, I really don't even use anyone else.
Because if you play SC2 on a different console or at the arcade, you're going to suck horribly.
My second favorite is probably Taki, due to speed and dodgeability. And because it's fun to flip all over the place.
A lot of her power moves cancel into some really neat combos, plus she has a lot of knockdowns and stuns. Also you can quickly flip sides with your opponent in a three hit easy combo, so you will have a huge advantage over human opponents who are used to fighting from one side.
As for the home version... well... gimme a few days to get an arcade stick, and I'll be more than happy to tell you. As I said before, the Gamecube controller blows hairy, jizz-soaked Saudi Arabian goats...
My next one would be Necrid. He's a fucking beast man. He has Ivy's range, Cervantes' unblockable specials and air grabs, Sophitia's knock up ability, Astroths push back skills plus a few of his own, and lots of those moves combo with each other.
Edit : and wtf does the 6 mean in '6BB'? [ 09-02-2003: Message edited by: Paccione ]
quote:
Paccione wrote this stupid crap:
Edit : and wtf does the 6 mean in '6BB'?
Take a look at your number pad
Xianghua was my favorite in SC1, and I like her just as much in 2.
Talim was a wonderful addition, she has lots of nice, fast combo type moves
quote:
Led had this to say about Cuba:
They still have yet to add any chicks with golden armor and huge warhammers. Pfft.
You need to play Guilty Gear XX, I think May would call to you.
The kB2 is where it gets really nasty. If you were truly caught off guard by it then on a counter it does in the neighborhood of 60dmg with no risk of being caught in the delay. However, if you see that it isn't going to connect on the counter then you just crank down on 2 to get a pretty +6 frames on block. With that +6 all kinds of nasty things become possible.
He also has four stances. MST you can cancle out of with no disadvantage and it moves you forward a little faster then step. This ends up giving Mitsi a longer range but slower throw. If you go for the duck meta then you find a MST B embedded in your gut. RLC has two things of consequence out of it. RLC B is fast, fairly long range, hits mid, and sidesteps. That is what we like to call gravy. The other toy in RLC isn't as useful, but fun nonetheless. You can do some stupid fast unblockables and that is always fun to keep people moving. Then there is HMD. The only thing HMD is good for is doing 2368B:A for a nice sidestep then a quick hit with good stun. Other then that it is a no op.
FMD is just funny. Mitsi has two unblockables out of this stance. However that isn't what makes it cool. If you do 23:[G]:6 B+K [2] then you can do a crouching FMD.the truly awsome thing about this is that if your adversary tries to hit you in the first part of the charging then you block the attack! How cool is it to be able to charge up an unblockable and have substantially reduced risk. You can also buffer in more FMD once you get into FMD by pressing B+K. While standing this seems to be able to go on indeffinantly but whenever I crouch and do it, I can only get 2 extra ones off.
These are just a few of my favorite things.
Talim is very quick and sneaky, and reminds of Xiaoyu, my all time favorite character from Tekken. Plus, it's hilarious to hear her apologize while she's beating the crap out of someone. But I'm getting sick of playing as her against the computer because it never lets me get away with anything. Four frames into a wind step, I get whacked by a horizontal attack. And if I try to juggle with B,B,K (awesome damage and looks cool as hell)? Forget it. God, I hate air recovery.
After I quit playing Raphael, I picked up Mitsurugi at the arcade. Something about his personality just appealed to me; he's arrogant, ambitious, and kind of an asshole, but still basically a good person. Anyway, his stances and okizeme ability made him really forgiving to play, so I've logged the most hours with him.
But you know, there's a reason so many people play Nightmare, and it's not because he looks cool
FMD? HMD? MST?
WTF? RU Talking about
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Katrinity said this about your mom:
Cassandra! ^.^
cheap combo whore
She's making the current subchapter I'm on a living hell. [ 09-02-2003: Message edited by: Khyron ]
quote:
Khyron was listening to Cher while typing:
cheap combo whoreShe's making the current subchapter I'm on a living hell.
Omg
Sowwy...I just like her fluid movements between attacks.
quote:
Katrinity attempted to be funny by writing:
OmgSowwy...I just like her fluid movements between attacks.
Fluid movements my ass, the computer CHEATS with her. Every time I do a vertical attack she sidesteps instantly, and every time I do a horizontal or kick, guard impacts instantly then combos me for half my damn health.
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Khyron had this to say about Matthew Broderick:
Fluid movements my ass, the computer CHEATS with her. Every time I do a vertical attack she sidesteps instantly, and every time I do a horizontal or kick, guard impacts instantly then combos me for half my damn health.
<hands Khyron a cookie> Practice, practice, practice ^.^
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Falaanla Marr had this to say about John Romero:
wtf kind of language are you speaming naimah?FMD? HMD? MST?
WTF? RU Talking about
FMD = Full Moon Death (Mitsi raises his sword above his head and it catches on fire like an unblockable
HMD = Half Moon Death (raises his sword, regular flavor)
MST = Mist (holds his sword next to his head, pointed towards the enemy)
RLC = Relic (holds his sword in its scabbard)
It's FAQ vernacular.
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Naimah had this to say about Reading Rainbow:
Those are standard notations. As is the number conventions. If the game is going to be discussed to any depth, other then 'OMG, Raph rules!!!!!!!!11111111111', they need to be used otherwise it is too difficult to quickly read and get the motions into your head and see how they would play out on the screen.
Funny, as I doubt I'm the only one that didnt know what they meant. The number is alot easier to pick up than an abbreviation. Why not use the actual term the first time, then abbreviate, which would make sense and help people that have no fucking idea what the abbreviations mean to understand them? Itll take you all of a few more seconds to type out but make your posts that much clearer and understandable.
Of course, I forget, you have the japanese version so that means you are special or something.
Not all of us are THAT into the game where we know what every abbreviation means, thats why its common practice to use the full word the first time before abbreviating.
And don't talk down to me. It's not very nice. Using big words doesn't make you a superior person. [ 09-02-2003: Message edited by: Falaanla Marr ]
She's pretty fun to play, though I usually have trouble getting some of her combos pulled off. I look at them in practice mode and go "They're kidding...."
Talim offers a lot of quick moves and dodges that focus on fairly short range combat. She has some fairly powerful CA's and performing a GI on her does next to nothing. My play style focuses a good bit on throws and ring outs, as well, which is a coincidence as Talim has the ability for a ridiculous amount of knockdowns.
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Mightion Defensor had this to say about Robocop:
Well, I've played two characters so far; Link and Sophitia. Does she not count because you have to unlock her?She's pretty fun to play, though I usually have trouble getting some of her combos pulled off. I look at them in practice mode and go "They're kidding...."
Think that's bad? Try pulling off 'summon suffering' as Ivy.
quote:I absolutely hate using the stick in fighting games...d-pad all the way!
This insanity brought to you by Led:
I have problems using the damn analog stick on the dualshock because my hands are so freakin huge I always end up pushing away-up instead of just away, for instance. It does not really help that the horizontal axes are mere millimeters wide whereas any deviation makes the game think you pushed something completely different
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And I was all like 'Oh yeah?' and Khyron was all like:
Think that's bad? Try pulling off 'summon suffering' as Ivy.
The symphony is harder, because sometimes the f d df db turns the whip back into the blade state.
quote:
Verily, Naimah doth proclaim:
Those are standard notations. As is the number conventions. If the game is going to be discussed to any depth, other then 'OMG, Raph rules!!!!!!!!11111111111', they need to be used otherwise it is too difficult to quickly read and get the motions into your head and see how they would play out on the screen.
I think is some hilariously pathetic new form of wang waving...
"haha my acronymns pwn j0!"
quote:
Khyron stumbled drunkenly to the keyboard and typed:
Think that's bad? Try pulling off 'summon suffering' as Ivy.
Double counterclockwise circle + A+B. Pay no heed to the command list, it doesn't work as well for that move.
quote:
Vorago Model 2000 was programmed to say:
I think is some hilariously pathetic new form of wang waving..."haha my acronymns pwn j0!"
Go tell that to the soulcalibur.com forums, or Soul Calibur FAQ writers, or anyone that wants to discuss Soul Calibur moves
THE BUTTONS AND JOYSTICK
A = horizontal attack
B = vertical attack
K = kick
G = guard
7 8 9
4 N 6
1 2 3
The numbers correspond to the directions on the joystick. So 66 denotes double-forward, 214 is a quarter-circle back, and so on. 5 is sometimes abbreviated as N (neutral), which is what I personally prefer.
COMMON ABBREVIATIONS
GI = guard impact
GB = guard break
FC = fully crouched
WS = while standing
ST = stance change
QCF(B) = quarter circle forward or back, respectively (usually abbreviated with the numerical system, though)
HCF(B) = half circle forward or back (ditto)
G-cancel = sometimes put in a "special properties" section of command lists; this means you can cancel the move by pressing G. Most unblockables have this property, along with a handful of regular moves.
PUTTING IT TOGETHER
+ means to make the input together (A+G for throwing, for example)
, means to push the buttons in succession. Duh
~ OR lowercase then uppercase means to quickly push the buttons in succession (like Mitsi's K~B or kB; Namco seems to prefer the small/large system)
[] means the input is optional
() means it's an alternate way of inputting the move
: means the input has to made during a specific frame or frames of animation (usually the frames where the move would hit and do damage; incidentally, this is sometimes called a "just frame" move)
* OR input in bold means that you have to hold the button
Unpredictable... and bondage gear
(Ivy is good too)