Mine was pretty obvious: True Neutral Elf Mage Thief, follower of Gond.
Sure.
quote:
31. Now it's time to divide up the loot. What do you do?
->Who cares? I'm spending my reward on ale and whores, so I'll take enough to keep me busy until the next adventure.
Bwahaha!
Chaotic Neutral Half-Orc Barbarian Fighter.
^_^
quote:I never really pictured myself as a ranger, but oh well.
Chaotic Good Gnome Ranger Bard:Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- XX (2)
True Neutral ---- XX (2)
Chaotic Neutral - XXX (3)
Lawful Evil ----- (-2)
Neutral Evil ---- (-6)
Chaotic Evil ---- (-4)Race:
Human ---- XX (2)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXXXX (8)
Halfling - (0)
Dwarf ---- (-2)
Half-Orc - (-5)
Gnome ---- XXXXXXXXX (9)Class:
Fighter - (-5)
Ranger -- XXXXXXXXX (9)
Paladin - XX (2)
Cleric -- XXXXX (5)
Mage ---- XXXX (4)
Druid --- X (1)
Thief --- (-3)
Bard ---- XXXXXXX (7)
Monk ---- XXX (3)
[ 02-25-2003: Message edited by: Ford Prefect ]
Very wrong. It didn't have any answers that I liked, on ANY of the questions. Needless to say, the results are way off.
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
code:Detailed Results:Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- XX (2)
True Neutral ---- XX (2)
Chaotic Neutral - X (1)
Lawful Evil ----- X (1)
Neutral Evil ---- X (1)
Chaotic Evil ---- XXXX (4)Race:
Human ---- X (1)
Half-Elf - X (1)
Elf ------ XXXXXXXX (8)
Halfling - (-5)
Dwarf ---- XXXXXXX (7)
Half-Orc - XXXX (4)
Gnome ---- XX (2)Class:
Fighter - XXXX (4)
Ranger -- XXXXXXXXX (9)
Paladin - (-2)
Cleric -- (0)
Mage ---- XXX (3)
Druid --- XXX (3)
Thief --- (-3)
Bard ---- (-1)
Monk ---- X (1)
True Neutral Elf Ranger Fighter
Follower Of Silvanus
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (0)
Lawful Evil ----- (-1)
Neutral Evil ---- (-5)
Chaotic Evil ---- (-1)
Race:
Human ---- (0)
Half-Elf - (-1)
Elf ------ XXXXXX (6)
Halfling - (-6)
Dwarf ---- (-1)
Half-Orc - XXX (3)
Gnome ---- (0)
Class: [ 02-25-2003: Message edited by: Azizza ]
Fighter - XXXXXX (6)
Ranger -- XXXXXXX (7)
Paladin - XXXXX (5)
Cleric -- (-2)
Mage ---- X (1)
Druid --- XX (2)
Thief --- (-7)
Bard ---- X (1)
Monk ---- X (1)
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Well, sure, thats me i guess *sigh*
wtf?
(still wondering what made me so heavily a gnome)
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXX (3)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - (0)
Lawful Evil ----- (0)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- (0)
Race:
Human ---- XX (2)
Half-Elf - X (1)
Elf ------ XXXXX (5)
Halfling - XX (2)
Dwarf ---- (-2)
Half-Orc - (-2)
Gnome ---- XXXXXXXXXX (10)
Class:
Fighter - (0)
Ranger -- XXXX (4)
Paladin - (-3)
Cleric -- (-3)
Mage ---- XXXX (4)
Druid --- (0)
Thief --- XXXXXX (6)
Bard ---- XXXXXXXXXXX (11)
Monk ---- (-2)
Boof.
Who didn't see that one coming?
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXXXX (7)
Chaotic Neutral - XX (2)
Lawful Evil ----- (-4)
Neutral Evil ---- (-6)
Chaotic Evil ---- (0)
Race:
Human ---- (-6)
Half-Elf - XXXXX (5)
Elf ------ XXXXXXX (7)
Halfling - (-2)
Dwarf ---- XX (2)
Half-Orc - X (1)
Gnome ---- XX (2)
Class:
Fighter - (0)
Ranger -- XXXXXXXXXXXXXXX (15)
Paladin - X (1)
Cleric -- X (1)
Mage ---- (-2)
Druid --- XXXXXXXX (8)
Thief --- (-4)
Bard ---- (0)
Monk ---- XX (2)
Question 19 is far too heavily weighted though, I chose 'call the watch' just to see and it changed my alignment to majorly chaotic neutral o_O
quote:
Xyrra had this to say about dark elf butts:
Neutral Good Half-Elf Bard Thiefwtf?
How did this happen? Neutral Good?
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
code:Detailed Results:Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (-1)
True Neutral ---- (-1)
Chaotic Neutral - XXX (3)
Lawful Evil ----- (-2)
Neutral Evil ---- XX (2)
Chaotic Evil ---- XXX (3)Race:
Human ---- (0)
Half-Elf - XXXXXXXXX (9)
Elf ------ XXXXXXX (7)
Halfling - (-1)
Dwarf ---- (-7)
Half-Orc - (-2)
Gnome ---- XX (2)Class:
Fighter - (-2)
Ranger -- XXXXXXX (7)
Paladin - (0)
Cleric -- (-2)
Mage ---- (-1)
Druid --- XXXXX (5)
Thief --- XX (2)
Bard ---- XXXXXXX (7)
Monk ---- (0)
I have CE and NE tendencies now? I remember last time I took this test I was something like 16 Chaotic Good. ;P [ 02-25-2003: Message edited by: Suddar ]
quote:Makes me want to see the results on the individual questions.
Chaotic Good Gnome Bard Mage:Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- (-1)
True Neutral ---- X (1)
Chaotic Neutral - X (1)
Lawful Evil ----- (-1)
Neutral Evil ---- (-3)
Chaotic Evil ---- (-1)Race:
Human ---- XX (2)
Half-Elf - XXXXXXX (7)
Elf ------ XXXXXXX (7)
Halfling - (-1)
Dwarf ---- (-5)
Half-Orc - (-3)
Gnome ---- XXXXXXXXXX (10)Class:
Fighter - (-2)
Ranger -- XXXXX (5)
Paladin - (-1)
Cleric -- XXXX (4)
Mage ---- XXXXXXX (7)
Druid --- (-2)
Thief --- (-1)
Bard ---- XXXXXXXX (8)
Monk ---- (-2)
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (0)
True Neutral ---- X (1)
Chaotic Neutral - XXXX (4)
Lawful Evil ----- (-2)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)
Race:
Human ---- (-3)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXXXXX (9)
Halfling - (0)
Dwarf ---- (0)
Half-Orc - (0)
Gnome ---- XX (2)
Class:
Fighter - (-2)
Ranger -- XXXXXXXXXXXX (12)
Paladin - X (1)
Cleric -- (-5)
Mage ---- (-7)
Druid --- XXXXXX (6)
Thief --- (-1)
Bard ---- XXX (3)
Monk ---- (-1)
Oh my, what a suprise!
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Beshaba is the Chaotic Evil goddess of bad luck, accidents, and mischief. She is also known as the Maid of Misfortune, and also Tyche's unpleasant daughter. Followers of Beshaba believe that bad things happen to everyone, and only by praying to Beshaba will you have a chance of being spared. Her symbol is a set of black deer's antlers inset on a red triangle.
It turns out I am not a follower of any religion.
Lawful Neutral Gnome Ranger Thief
Follower Of Silvanus
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXX (4)
Chaotic Neutral - X (1)
Lawful Evil ----- (0)
Neutral Evil ---- (-3)
Chaotic Evil ---- (-2)
Race:
Human ---- (-6)
Half-Elf - XXXXXXXXX (9)
Elf ------ XXXXXXXXX (9)
Halfling - XXXXX (5)
Dwarf ---- (-3)
Half-Orc - (-6)
Gnome ---- XXXXXXXXXX (10)
Class:
Fighter - (-13)
Ranger -- XXXXXXXX (8)
Paladin - (-3)
Cleric -- (0)
Mage ---- XXXXX (5)
Druid --- XXXXX (5)
Thief --- XXXXXXX (7)
Bard ---- XXXXXXX (7)
Monk ---- XXXX (4)
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:How can a cleric not be a follower of any religion?
Sabratiz stumbled drunkenly to the keyboard and typed:
Chaotic Good Elf Mage ClericIt turns out I am not a follower of any religion.
Chaotic Good Elf Ranger Bard
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- XXX (3)
True Neutral ---- XXX (3)
Chaotic Neutral - (-2)
Lawful Evil ----- (0)
Neutral Evil ---- (-4)
Chaotic Evil ---- (-4)
Race:
Human ---- (-5)
Half-Elf - XXXXXXXXX (9)
Elf ------ XXXXXXXXXXXXX (13)
Halfling - XXX (3)
Dwarf ---- (-7)
Half-Orc - (-8)
Gnome ---- X (1)
Class:
Fighter - (-10)
Ranger -- XXXXXXX (7)
Paladin - (-4)
Cleric -- XX (2)
Mage ---- XXXX (4)
Druid --- XX (2)
Thief --- XXXX (4)
Bard ---- XXXXXXX (7)
Monk ---- XXXXX (5)
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXX (4)
Chaos --- (-1)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXX (6)
Race:
Human ---- (-3)
Half-Elf - XXXX (4)
Elf ------ XXXXXX (6)
Halfling - (-1)
Dwarf ---- XXXX (4)
Half-Orc - (-2)
Gnome ---- XXX (3)
Class:
Fighter - (-5)
Ranger -- (-1)
Paladin - (-4)
Cleric -- XXX (3)
Mage ---- XXXXXXXXX (9)
Druid --- XXX (3)
Thief --- (0)
Bard ---- XX (2)
Monk ---- XXX (3)
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- (0)
True Neutral ---- XXX (3)
Chaotic Neutral - X (1)
Lawful Evil ----- (-2)
Neutral Evil ---- (-7)
Chaotic Evil ---- (-1)
Race:
Human ---- (-3)
Half-Elf - (-4)
Elf ------ XXXXXXXXXXX (11)
Halfling - (-8)
Dwarf ---- XXXXX (5)
Half-Orc - (0)
Gnome ---- (-4)
Class:
Fighter - (-1)
Ranger -- (-1)
Paladin - (0)
Cleric -- XXXX (4)
Mage ---- XXXXXXXX (8)
Druid --- (-3)
Thief --- (-3)
Bard ---- XXXX (4)
Monk ---- X (1)
Lawful Evil Human Fighter Paladin
Follower Of Iyachtu Xvim
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- (-1)
Chaotic Good ---- X (1)
Lawful Neutral -- X (1)
True Neutral ---- X (1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- (-3)
Chaotic Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXX (8)
Half-Elf - (-5)
Elf ------ X (1)
Halfling - (-6)
Dwarf ---- XXXX (4)
Half-Orc - XXXXXXX (7)
Gnome ---- (-2)
Class:
Fighter - XXXXXX (6)
Ranger -- X (1)
Paladin - XXXX (4)
Cleric -- (-1)
Mage ---- X (1)
Druid --- X (1)
Thief --- (-5)
Bard ---- (-5)
Monk ---- XXXX (4)
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Alek Saege had this to say about Knight Rider:
How did this happen? Neutral Good?
There's "neutral" and then "true neutral." Neutral refers to the fact that this person would work between laws, not necessarily being fully lawful, but not entirely breaking the law. True neutral means the person is neither good nor bad and neither lawful nor unlawful.
You've never played any form of D&D before, have you?
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- (-2)
True Neutral ---- (0)
Chaotic Neutral - (-1)
Lawful Evil ----- (0)
Neutral Evil ---- (-3)
Chaotic Evil ---- XXXX (4)
Race:
Human ---- XXX (3)
Half-Elf - (-2)
Elf ------ XXXXXX (6)
Halfling - (-11)
Dwarf ---- XX (2)
Half-Orc - XXX (3)
Gnome ---- (-4)
Class:
Fighter - XXXXXX (6)
Ranger -- XXXXXX (6)
Paladin - XX (2)
Cleric -- (-1)
Mage ---- XXX (3)
Druid --- (-1)
Thief --- (-5)
Bard ---- XXX (3)
Monk ---- (0)
Who'da seen that coming?
The "Bard" part disturbs me...but I do like carousing...I suppose it fits.
sigpic courtesy of This Guy, original modified by me
Lyinar Ka`Bael, Piney Fresh Druidess - Luclin
quote:
Neutral Evil Elf Mage Thief
Follower Of VelsharoonAlignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Alignment:
Lawful Good ----- (0)
Neutral Good ---- (-4)
Chaotic Good ---- (-2)
Lawful Neutral -- X (1)
True Neutral ---- (-1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)Race:
Human ---- XXXXXX (6)
Half-Elf - (0)
Elf ------ XXXXXXXX (8)
Halfling - (-5)
Dwarf ---- XX (2)
Half-Orc - X (1)
Gnome ---- XX (2)Class:
Fighter - (-5)
Ranger -- (-1)
Paladin - (-4)
Cleric -- (-1)
Mage ---- XXXXXXXXX (9)
Druid --- (-1)
Thief --- XXXXX (5)
Bard ---- XXXX (4)
Monk ---- XX (2)
Perfecto!