sigpic courtesy of This Guy, original modified by me
quote:
Ja'Deth Issar Ka'bael had this to say about Pirotess:
First time I took the test it was Chaotic Evil. Second time it was Chaotic Good.
you truely are chaotic.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXX (8)
Chaos --- (0)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral - XXXXXXXXXX (10)
Evil ---- (-19)
Race:
Human ---- X (1)
Half-Elf - XXXX (4)
Elf ------ XXXXX (5)
Halfling - XX (2)
Dwarf ---- (-2)
Half-Orc - XXXX (4)
Gnome ---- X (1)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXXXX (8)
Paladin - XXXXXXXXXX (10)
Cleric -- X (1)
Mage ---- (-5)
Druid --- (0)
Thief --- (-9)
Bard ---- X (1)
Monk ---- XXXXX (5)
*edit*
most bizarre thing here is that I almost ALWAYS play paladins, and also.. I gave UBT a teddy bear for Valentine's Day and he named him Tyr after that god so he would be protected while at war. [ 02-25-2003: Message edited by: The Nae (tm) ]
*rolls around on the floor laughing until he laughs so hard he coughs up his skull*
...okay.
quote:
Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- X (1)
Chaotic Good ---- X (1)
Lawful Neutral -- X (1)
True Neutral ---- (-2)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XX (2)Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XXXXXXXXX (9)
Halfling - (-5)
Dwarf ---- (-2)
Half-Orc - (-1)
Gnome ---- XXXXX (5)Class:
Fighter - (0)
Ranger -- XXX (3)
Paladin - (-1)
Cleric -- (-3)
Mage ---- XX (2)
Druid --- XXXX (4)
Thief --- XX (2)
Bard ---- XXX (3)
Monk ---- (0)
quote:
Fazum'Zen Fastfist impressed everyone with:
There's "neutral" and then "true neutral." Neutral refers to the fact that this person would work between laws, not necessarily being fully lawful, but not entirely breaking the law. True neutral means the person is neither good nor bad and neither lawful nor unlawful.You've never played any form of D&D before, have you?
I was refering to Xyrra getting Neutral Good, not the alignment. The way I interpret it is that the individual will to chaotic or lawful acts as long as it's for the greater good, not caring about the arbitrary randomness or lawfulness of his actions. I don't think it means that you don't really follow laws but you don't really break them.
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (0)
True Neutral ---- (-2)
Chaotic Neutral - (0)
Lawful Evil ----- XXX (3)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXX (5)
Half-Elf - XX (2)
Elf ------ X (1)
Halfling - (-1)
Dwarf ---- XXXXXX (6)
Half-Orc - XXXXXXX (7)
Gnome ---- (-2)
Class:
Fighter - XXXXXXXXXX (10)
Ranger -- XXXXXXXX (8)
Paladin - XXXXX (5)
Cleric -- (-1)
Mage ---- (-7)
Druid --- X (1)
Thief --- X (1)
Bard ---- X (1)
Monk ---- XXXX (4)
Neutral Good Human Fighter Ranger Alignment: Race: Primary Class: Secondary Class: Deity: -------------------------------------------------------------------------------- Law & Chaos: Good & Evil: Race: Class:
Follower Of Lathander
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Lathander is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz.
Detailed Results:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - (-2)
Evil ---- XX (2)
Human ---- XXXXX (5)
Half-Elf - XXX (3)
Elf ------ (0)
Halfling - (-1)
Dwarf ---- (-2)
Half-Orc - X (1)
Gnome ---- XXX (3)
Fighter - XXXXXXXXXX (10)
Ranger -- XXXXXXXXX (9)
Paladin - XXXXX (5)
Cleric -- (-2)
Mage ---- (-1)
Druid --- (-1)
Thief --- (0)
Bard ---- (-3)
Monk ---- X (1)
There's "being jerkish in nature" evil, and that really hardly even qualifies. True evil is something I think is just plain rare to find.
[ 02-25-2003: Message edited by: Janus Krug ]
Chaotic Good Gnome Bard Ranger
Follower Of Finder Wyvernspur
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
Detailed Results: Alignment: Race: Class: [ 02-25-2003: Message edited by: Kinanik ]
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (-1)
Lawful Evil ----- (-4)
Neutral Evil ---- (-7)
Chaotic Evil ---- (-2)
Human ---- (0)
Half-Elf - XXX (3)
Elf ------ XXX (3)
Halfling - (-2)
Dwarf ---- X (1)
Half-Orc - X (1)
Gnome ---- XXXXXXX (7)
Fighter - (0)
Ranger -- XXXXXX (6)
Paladin - XX (2)
Cleric -- (-2)
Mage ---- (0)
Druid --- (-1)
Thief --- (-5)
Bard ---- XXXXXXX (7)
Monk ---- (-4)
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (-2)
True Neutral ---- XX (2)
Chaotic Neutral - (-3)
Lawful Evil ----- (-1)
Neutral Evil ---- XXX (3)
Chaotic Evil ---- XX (2)
Race:
Human ---- (0)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXXXXX (9)
Halfling - (-2)
Dwarf ---- (-3)
Half-Orc - (-2)
Gnome ---- XXXX (4)
Class:
Fighter - XXX (3)
Ranger -- XXXXX (5)
Paladin - (-5)
Cleric -- XX (2)
Mage ---- XXXXXXXXXX (10)
Druid --- (-1)
Thief --- (-4)
Bard ---- XXXXX (5)
Monk ---- (-2)
Surprisingly, pretty accurate.