I want to play online and roleplay and have fun but it's all 'exp exp exp level level level' and shit.
I hope WoW ends up being more than just another level-fest.
quote:
Khyron had this to say about Captain Planet:
online and roleplay
ahahahhahaha
WC etc... pretty straight Strategy games.
I think WoW will be true to form and I wouldn't look for a roleplay-y MMORPG.. It doesn't sell.
What happens is that there's a small RP community in each game (except maybe EQ). I imagine WoW will be the same.
Single player RPG's have a party that works together consistently, has story sandwiched between the fights... and while hunting to level up is always optional, if you play through the story, you end up powerful enough not to need additional hunting. Unlike a game like EQ, which has no real 'story' to play through... =/
quote:
Terena Azal was listening to Cher while typing:
ahahahhahaha
Wow. You're just as helpful and informative as Tier
quote:
Khyron thought about the meaning of life:
Wow. You're just as helpful and informative as Tier
I really did get a laugh out of that. I just felt like sharing.
quote:
Terena Azal was naked while typing this:
I really did get a laugh out of that. I just felt like sharing.
Thank you, Tier #2
And you didn't ask for information either, so she can be uninformative! MOOT MOOT!
quote:
Tier had this to say about John Romero:
Hey, she's right. Try to see a MMOG where people roleplay... :PAnd you didn't ask for information either, so she can be uninformative! MOOT MOOT!
That's the problem now...
What I truly wish for is an MMORPG with a story that the players can play through.
I don't know how it could be done, though...
Do me favor: Take a look at the battle.net fourms, and then tell me if you exepect ANY of the people there not to turn into d00ds.
quote:
Khyron had this to say about dark elf butts:
That's the problem now...What I truly wish for is an MMORPG with a story that the players can play through.
I don't know how it could be done, though...
Asheron's Call 2 seems to be on the right track from what I have seen of it.
quote:
Verily, Falaanla Marr doth proclaim:
Asheron's Call 2 seems to be on the right track from what I have seen of it.
o_O No, the closest are the vault quests where you just get a bit of tacky storyline told to you when you complete it..
Ac2 is empty
Disclaimer: I'm just kidding, I love all living things.
The fastest draw in the Crest.
"The Internet is MY critical thinking course." -Maradon
"Gambling for the husband, an abortion for the wife and fireworks for the kids they chose to keep? Fuck you, Disneyland. The Pine Ridge Indian Reservation is the happiest place on Earth." -JooJooFlop
[ 12-29-2002: Message edited by: Khyron ]
quote:
Khyron was listening to Cher while typing:
For an RPG that was more RP and less G.I want to play online and roleplay and have fun but it's all 'exp exp exp level level level' and shit.
I hope WoW ends up being more than just another level-fest.
LOL. If I were you I wouldn't get my hopes up. With the kinds of players that Blizzard games usually draw, you can expect the exact opposite of what you want.
It will be a powergamers playground, to expect anything else...is to have some bizaare faith in mankind =)
Besides, DEV teams havent been able to break out of the leveling design method for a quite a while, even if they dont have "levels" they have something else similar enough to them.
If it isn't it probably isn't acceptable as a "game." I mean let's think about this.
The Final Fantasy series is very acclaimed because you really have to level up to get anywhere in the game, and you'll often find yourself standing around just fighting guys to get stronger.
Daikatana, however, was a flop. It was theoretically a good idea - mixing RPG elements with a first person shooter using the Quake 2 engine. Why did it suck so? You didn't NEED the RPG elements. Sadly, the game depended on the RPG concept to get by, and that didn't work. (Not to mention the fact that the rest of the game was half-assed)
Leave the role playing for real life
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
It's my personal opinion that you're stuck with level fests until technology develops to the point where a signifigant level of environmental interaction is possible.
An utterly static environment filled with characters that are completely indifferent to your existence kinda kills the entertainment in going and acting out a part, for the vast majority of people. [ 12-29-2002: Message edited by: Maradon XP ]
I've played a few MMORPGs, and in my experience, everybody does roleplay for a couple of months. Then, they get sick of it.
*shrug*
quote:
Mog had this to say about Robocop:
Furcadia yo
I actually tried that once, hon. Never again.
Nexon's games used to be pretty good about integrating RPing into a MMOG, but not sure how that's going these days. May wanna start your search there.
sigpic courtesy of This Guy, original modified by me
quote:
This one time, at Mog camp:
Furcadia yo
God that's a fun game.
What?
What'd I say?
Ozius
quote:
Arrenn Lightblade stumbled drunkenly to the keyboard and typed:
I think that the perfect system would be a classless system. You start with basic stats according to race, then you increase what skills you want. Something like that..
They made UO a couple of years back, you may have heard of it.
They're also making SW:G
quote:
Arrenn Lightblade had this to say about Duck Tales:
I think that the perfect system would be a classless system. You start with basic stats according to race, then you increase what skills you want. Something like that..
Like, UO or AC you mean. UO is devoid of RPing. AC has a good share of it
quote:
Talonus's account was hax0red to write:
[QB]Unless you want to search for a good MUD, which is easier said than done,QB]
There are a BUNCH of good RP-focused ones out there, depending on what you want and what you don't. If you want strict RP, search for one named Armageddon. If you want a decent mix of RP and gamey stuff, Feudal Realms is good. Blue Facial MUD is a good one, same with Icesus, and I'm playing one named Rehobaom's Legacy right now.
If you're really that curious, I'll provide links/addresses .
quote:
Nicole's fortune cookie read:
If you're really that curious, I'll provide links/addresses .
Whether or not he is, i am.
Armageddon - http://www.armageddon.org/
Feudal Realms - http://feudal.betterbox.net/
Blue Facial MUD (warning, haven't been in a long time) - bfm.iasis.net port 1234
Icesus - http://www.icesus.org/Icesus/
Rehobaom's Legacy - http://www.hypercube.org/tess/rh/
All I've read on it (note: a hell of a lot) is pointing towards a heavily role-play baised game.
quote:
Mog had this to say about Jimmy Carter:
Furcadia yo
Railroad spike...in...brain...
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
MMOGs with central static servers will always involve some kind of leveling / training / timesinks, otherwise people would play them 'till they're through the story and then quit shortly after because of the lack of things to do, this may be feasible for solo games, but a MMOG lives off monthly fees that need to keep flowing in.