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Author
Topic: Question about DAoC
Khyron
Hello, my mushy friend...
posted 09-22-2002 11:08:37 AM
I've been looking at this lately, pondering whether or not to give it a try.

Thing is, I'm only a casual gamer as far as MMORPG's go.

What I want to know, is whether or not I'll be able to do well if I decide I want to spend the day hunting solo, rather than grouped? Is it class dependent, certain classes can solo well, certain can't? Or is the game so focused on grouping that soloing would be ten times harder?

Talonus
Loner
posted 09-22-2002 11:15:08 AM
Depends on your class mostly. Pretty much all the classes, except for healing specced healers, can solo ok. Some classes, namely pet classes, can solo better than the others. There's also the task system that makes leveling easier, especially for those classes who can't solo incredibly well.
Super Kagrama
ROFLELFOLOL!!!11!1 YUO CAN'T RAED MY POSTSSE!@!11
posted 09-22-2002 11:24:18 AM
Soloing capability really depends on your class. Best soloer I've found so far is any of the bolt classes. (Runemaster, Wizard, or Eldritch.) Probably the most mana efficent, too, except if the bolts miss.
i shoueld joeg threw the foreast moer offeand!!11
Khyron
Hello, my mushy friend...
posted 09-22-2002 11:28:08 AM
quote:
Super Kagrama obviously shouldn't have said:
Soloing capability really depends on your class. Best soloer I've found so far is any of the bolt classes. (Runemaster, Wizard, or Eldritch.) Probably the most mana efficent, too, except if the bolts miss.

If I were to solo, would the EXP be worse than if I were grouping?

Reason I ask, is because I heard that DAoC is a VERY heavily group-centered game and if I were to play it, I wouldn't always want to be like that. I'm a lone wolf often =P

Talonus
Loner
posted 09-22-2002 11:35:51 AM
It all depends on the class, spec, and the situation. For example, a mana enchanter can gain exp faster than a small group of 1-4 people, but would be more useful in a large group. A light spec enchanter would probably gain faster exp solo than with a group. An enchant spec enchanter would need a group period.

Then again, you can throw that out the window if you're a mana chanter with a group willing to do PBAE killing, or you're in a PBAE group period. PBAE groups gain exp faster than soloers or other groups.

Do you have any idea what realm, class, and maybe spec you'd like to play?

Archon
Pancake
posted 09-22-2002 11:37:24 AM
quote:
When the babel fish was in place, it was apparent Khyron said:
If I were to solo, would the EXP be worse than if I were grouping?

Reason I ask, is because I heard that DAoC is a VERY heavily group-centered game and if I were to play it, I wouldn't always want to be like that. I'm a lone wolf often =P


Whatever you do DON'T play EnB then. Im having a real problem with this as EA totally made the entire game around a group. This sucks as until i can get a new computer i lag like crazy and get jerky movement when i am near other players. It's also pretty bad, because it's so group oriented, the you get drive by group invites everywhere. I'm pretty sure you could solo, but since no one does i have no idea how to go about doing so beyond a combat level 9.

Sorry, kind of went off on a tangent.

[ 09-22-2002: Message edited by: Archon ]

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 11:54:57 AM
Well, I love my level 20 warrior dearly, and he's soloed most of the way there. He'll probably keep soloing for a long time, too.

Most classes that aren't built to support others can solo just fine.

The artist formerly known as Zephyer Kyuukaze.
Khyron
Hello, my mushy friend...
posted 09-22-2002 11:55:57 AM
quote:
There was much rejoicing when Archon said this:
Whatever you do DON'T play EnB then. Im having a real problem with this as EA totally made the entire game around a group. This sucks as until i can get a new computer i lag like crazy and get jerky movement when i am near other players. It's also pretty bad, because it's so group oriented, the you get drive by group invites everywhere. I'm pretty sure you could solo, but since no one does i have no idea how to go about doing so beyond a combat level 9.

The funny part, Archon, is that you just described the reason I leftr E&B. I was in the beta long before you were, left because I didn't like the way they changed the game (Originally, I made cl 7 with nem-X's help and from there, was able to solo my way to level 30. He helped out quite a bit later, but it wasn't really necessary, just helpful ). Before the August 21st pwipe, I was level 33.

Archon
Pancake
posted 09-22-2002 11:57:40 AM
quote:
Zephyer had this to say about Punky Brewster:
Well, I love my level 20 warrior dearly, and he's soloed most of the way there. He'll probably keep soloing for a long time, too.

Most classes that aren't built to support others can solo just fine.


Level 20 or combat level 20? My total level is 22 now, just my combat is level 9. If you mean combat level 20, TELL ME HOW!. I've been all over the place and can't find anywhere there is a group of 7-9's that aren't red dragons or have some other nasty catch.

Khyron
Hello, my mushy friend...
posted 09-22-2002 12:03:50 PM
quote:
This insanity brought to you by Talonus:
It all depends on the class, spec, and the situation. For example, a mana enchanter can gain exp faster than a small group of 1-4 people, but would be more useful in a large group. A light spec enchanter would probably gain faster exp solo than with a group. An enchant spec enchanter would need a group period.

Then again, you can throw that out the window if you're a mana chanter with a group willing to do PBAE killing, or you're in a PBAE group period. PBAE groups gain exp faster than soloers or other groups.

Do you have any idea what realm, class, and maybe spec you'd like to play?


I prefer the more melee-oriented types over the caster classes. Mainly because I like being a tank more than being a mage

When playing RPG's and such, I generally concentrate on defense first, offense second, and everything else third.

How well do meleers tend to do in the game?

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 12:04:39 PM
quote:
Archon had this to say about Duck Tales:
Level 20 or combat level 20? My total level is 22 now, just my combat is level 9. If you mean combat level 20, TELL ME HOW!. I've been all over the place and can't find anywhere there is a group of 7-9's that aren't red dragons or have some other nasty catch.

You, sir, are off-topic!

We're talking about DAoC.

The artist formerly known as Zephyer Kyuukaze.
Archon
Pancake
posted 09-22-2002 12:19:02 PM
quote:
Zephyer had this to say about Jimmy Carter:
You, sir, are off-topic!

We're talking about DAoC.


Whoops, my mistake. I thought what you said was in response to what i said hehe.

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 12:24:59 PM
quote:
From the book of Khyron, chapter 3, verse 16:
How well do meleers tend to do in the game?

I usually solo orange cons. (Orange = stronger than you)

In RvR last night, I killed five people singlehandedly.

The artist formerly known as Zephyer Kyuukaze.
MadCat the 2nd
Pancake
posted 09-22-2002 12:49:21 PM
As a pure melee character (taking the Midgard Warrior as example), in PvM, you own the field as far as damage output goes. You also own the field as far as defensive capabilities goes, as long as you spec up parrying and shield.

In PvP, you're a sitting duck if you haven't got at least a few casters with you. You get mezzed and stunned often, and long-range casters can then proceed to nuke you into a little crispy critter.

"Too often, we lose sight of life's simple pleasures. Remember, when someone annoys you it takes 42 muscles in your face to frown, but it only takes 4 muscles to extend your arm and bitch-slap that motherfucker upside the head."

ben(at)netmastering(dot)nl

Piper
Rabid Druid
posted 09-22-2002 12:57:19 PM
quote:
Check out the big brain on Zephyer!

In RvR last night, I killed five people singlehandedly.

At level 20 this would be a rarity. The average level on your battle ground is 23 to 24. Levels make a HUGE difference at this bracket.

DAoC is a very group centric game, however it does provide you some freedom. Some classes you can solo fine, other classes you can't. As your levels increase, so does the need for a group. Most classes can solo pretty efficiently into their 20's. You can continue to solo, but it becomes more efficient to group. Small groups are very very efficient (3 to 4) up until your late 30's early 40's. Around 42 or 43 large heavy groups become the fastest road to 50.

Thats just my take though. I've played Albion and Midgard now into the high levels, and both have seemed to follow this pattern.


PIPERPOWER
What?! I was talking about the fish you crazy bastard!
Aure entuluva! ...or at least I hope.
Khyron
Hello, my mushy friend...
posted 09-22-2002 12:58:53 PM
quote:
ACES! Another post by MadCat the 2nd:
As a pure melee character (taking the Midgard Warrior as example), in PvM, you own the field as far as damage output goes. You also own the field as far as defensive capabilities goes, as long as you spec up parrying and shield.

In PvP, you're a sitting duck if you haven't got at least a few casters with you. You get mezzed and stunned often, and long-range casters can then proceed to nuke you into a little crispy critter.


How hard is it to bump up magical defences/magical resistances/whatever ?

Piper
Rabid Druid
posted 09-22-2002 01:04:52 PM
quote:
Khyron was listening to Cher while typing:
How hard is it to bump up magical defences/magical resistances/whatever ?

magical resistances can be built up through armor and realm points (pvp bonuses).

You used to have to collect the good armor with good resists, but spell crafting will be implemented in the next patch or two which will allow spell crafters to imbue whatever resists you want.


PIPERPOWER
What?! I was talking about the fish you crazy bastard!
Aure entuluva! ...or at least I hope.
Khyron
Hello, my mushy friend...
posted 09-22-2002 01:20:52 PM
How is death and death penalties handled?
Piper
Rabid Druid
posted 09-22-2002 01:33:31 PM
quote:
Nobody really understood why Khyron wrote:
How is death and death penalties handled?

No penalties till lever 6.

After levels 6, death comes in 3 phases. The first time you die you lose a small amount of xp. You fall to the ground and stay there immobile till you either a.) release or b.) get ressed.

If you release, your body and equipment return to your bind point and a gravestone is erected where you died. You also lose additional xp and a few points of con (you have to pay an npc healer to fix your con if you release). You must return to your gravestone to recover this additional xp.

If you are ressurected, you lose no additional xp and are brought back to life next to the healer/cleric/druid etc.

The 2nd and 3rd time are pretty much the same only the xp penalties are different. Each time you level your death count is reset.


PIPERPOWER
What?! I was talking about the fish you crazy bastard!
Aure entuluva! ...or at least I hope.
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 01:34:09 PM
Piper said it better.

Except she forgot to mention that you lose no XP or Con if you die in defense of your realm! (RvR)

[ 09-22-2002: Message edited by: Zephyer ]

The artist formerly known as Zephyer Kyuukaze.
Khyron
Hello, my mushy friend...
posted 09-22-2002 01:50:45 PM
I think I may give it a try today.

I'll pick it up on lunch or after work.

Super Kagrama
ROFLELFOLOL!!!11!1 YUO CAN'T RAED MY POSTSSE!@!11
posted 09-22-2002 02:01:13 PM
quote:
The logic train ran off the tracks when Khyron said:
How well do meleers tend to do in the game?

They have some... "issues" in RvR. They're good in groups, but not the best solo, since they have a lot of HP to regenerate and those things can hit pretty hard.

i shoueld joeg threw the foreast moer offeand!!11
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 02:04:36 PM
quote:
This one time, at Super Kagrama camp:
They have some... "issues" in RvR. They're good in groups, but not the best solo, since they have a lot of HP to regenerate and those things can hit pretty hard.

I killed 5 people with no caster support last night, in RvR. They're working on tweaking meleers in RvR.

Also, if you're willing to sit down and rest a bit after fights, tanks can solo beautifully.

By all means, Khy! Get it! Play a Midgardian on Iseult server!

The artist formerly known as Zephyer Kyuukaze.
Lenlalron Flameblaster
posted 09-22-2002 02:12:23 PM
Melee's do pretty well. If they aren't mezzed. If they are, you're screwed.

Play on Guin/Hib!

Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 02:14:01 PM
quote:
Lenlalron had this to say about Reading Rainbow:
Play on Guin/Hib!

Giddy pansy elves.

The artist formerly known as Zephyer Kyuukaze.
Khyron
Hello, my mushy friend...
posted 09-22-2002 02:19:56 PM
So who here plays DAoC, and what server/realm?
Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 02:21:52 PM
quote:
Khyron had this to say about Knight Rider:
So who here plays DAoC, and what server/realm?

Zephy, level 20 Kobold Warrior, Midgard Iseult

Greywen, level 9 Kobold Shaman, Midgard Iseult

Caenis, level 5 Kobold Hunter, Midgard Iseult

I have a couple on other realms and servers, but I never play them, so who cares?

The artist formerly known as Zephyer Kyuukaze.
Lalamile
My title doesn't even make sense any more
posted 09-22-2002 02:35:27 PM
If you want to be a Melee that can solo or Group I would recomend a Friar. If you spec in staff you have good Melee output, and you can heal yourself afterwards.
Aury
My hair is a deadly weapon
posted 09-22-2002 02:35:46 PM
in my experience, xp is usually better when you solo.


=)

but then again, that could be because a lot of the groups i've been in have sucked. *ooh! we've got eight people! let's kill yellows and blues!*


ugh.

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 02:37:05 PM
quote:
Lalamile had this to say about pies:
If you want to be a Melee that can solo or Group I would recomend a Friar. If you spec in staff you have good Melee output, and you can heal yourself afterwards.

Friars, one of the only two good things about Albion. The other being Platemail.

The artist formerly known as Zephyer Kyuukaze.
Aury
My hair is a deadly weapon
posted 09-22-2002 02:39:53 PM
Aurick, lvl 20 Skald, Mid/Iseult
Krysis, lvl 6 Hunter Mid/Iseult(skillwhoring him to be the guild fletcher master, skill at 106, still have 300 or so gold to blow on skills, just waiting for a free bit of time)

I play on Hib/Bedevere and Alb/Lancelot too, haven't recently though =)

Lalamile
My title doesn't even make sense any more
posted 09-22-2002 02:46:09 PM
I love you Albion scouts, but I may just be crazy as well.
Mr. Duck
Likes to ____!
posted 09-22-2002 02:47:00 PM
quote:
And I was all like 'Oh yeah?' and Khyron was all like:
So who here plays DAoC, and what server/realm?

44 paladin Merlin/Alboin. taking a break from game right now

Bajah
Thooooooor
posted 09-22-2002 02:50:32 PM
Midgard/Iseult - Home of the Midgard Marines

32 Healer
20 Shadowblade
17 Shaman
16 Berserker

If you play there, Khy, I can outfit you in some weapons and armor (maybe Aury and Zephy could too). Gear is *somewhat* level restricted, so it's cool

Akiraiu Zenko
Is actually a giddy schoolgirl
posted 09-22-2002 02:53:47 PM
quote:
From the book of Bajah, chapter 3, verse 16:
If you play there, Khy, I can outfit you in some weapons and armor (maybe Aury and Zephy could too). Gear is *somewhat* level restricted, so it's cool

Zephy's vault is getting cluttered.

The artist formerly known as Zephyer Kyuukaze.
Hireko
Kill a fish before breakfast each day
posted 09-22-2002 03:14:24 PM
Melee's solo pretty well, if you enjoy that sort of thing. Ujahk is level 41 now, and he can make noticeable xp by soloing mixed yellows/oranges pretty consistently. (I don't do this often, but only because its not my playstyle.)

The three main melees (Heros, Warriors, Armsman) all solo that level range fairly easily with good equipment.

If you're going to play the game solo, and therefore aren't going to have any friends to keep up with, I recommend taking up armorcrafting and skilling it up 20-25 points every level.

You'll make money through consignments and always have a full set of good armor you can repair yourself.

Those who dance are thought insane by those who can't hear the music.
Khyron
Hello, my mushy friend...
posted 09-22-2002 03:53:47 PM
Well, I have my first two chars planned out.

Midgard Norse Skjald

Albion Briton Paladin.

Gotta get home now to install'n'play.

Lenlalron Flameblaster
posted 09-22-2002 03:54:56 PM
HIBERNIA
Grammar is your enemy! - While being able to understand someone's sentences might seem like a good idea for a proper essay, complaining on a forum scarcely leaves time for such trivialities. Write fast! You're angry, grrr! Make that show, and forget about things like capital letters, punctuation, and verbs.
Piper
Rabid Druid
posted 09-22-2002 04:22:27 PM
I play Radish 42 SB on Midgard Isseult. My secondaries are Grrl and Gumdrop.

I used to play Albion Kay.


PIPERPOWER
What?! I was talking about the fish you crazy bastard!
Aure entuluva! ...or at least I hope.
Piper
Rabid Druid
posted 09-22-2002 04:25:34 PM
quote:
ACES! Another post by Khyron:
Well, I have my first two chars planned out.

Midgard Norse Skjald

Albion Briton Paladin.

Gotta get home now to install'n'play.


Skalds are fun, but there are a ton of em. Great for duoing with a healer till high levels when they just can't tank it as well.


PIPERPOWER
What?! I was talking about the fish you crazy bastard!
Aure entuluva! ...or at least I hope.
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