The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server.
To activate the new interface:
Log into the game.
Type /newui into the chat bar and hit enter.
Log out and exit to your desktop and then log back in.
or
Before you log in:
Open the EQclient.ini file in your EverQuest folder with a text editor (notepad works fine)
Find the [Defaults] section of the file
Add a line that reads: NewUI=TRUE
Log in
We want to thank all the folks that have helped us test the interface and have offered a wide variety of useful ideas.
Enjoy the interface!
Bazaar Now Available
Those of you that own Shadows of Luclin now have access to the /bazaar and /trader functions. These functions only work in the Bazaar. You can find the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven.
/bazaar opens up the Bazaar Search Window, which allows you to easily locate specific items for sale by Traders in the Bazaar. /trader opens up the Bazaar Vendor window, which allows you to make items available for sale to others in the Bazaar.
You can only use the Bazaar if you have the new interface turned on. See the message above for details.
Again we'd like to thank the folks that helped us test this feature. And we'd like to apologize for the delay in delivery of the Bazaar.
We think that you'll find the finished product to be a good one.
ViewPort
One of the new commands available only with the new interface is /viewport. You can use this command to change the size of the gameplay area.
/viewport [distance from left, distance from top, width, height]
All of the distances and numbers for the viewport command are in the same measure as your screen resolution numbers.
For Example: Let's say you are running in 800 x 600 video mode and you want to create view the game only in the top half of your screen (not that you would). You would type:
/viewport 0 0 800 300
The top left of your screen is 0 and 0. 800 is the width of your screen, and the 300 is one half of the height of the screen.
/viewport reset - will reset the viewport to the default setting.
New Vah Shir Models
We have developed new models for the Vah Shir for use with the old world. You may now choose to turn off the Luclin version of the Vah Shir models and use these new models if you wish. These new Vah Shir models require less memory and you may want to use them in place of the Luclin models to improve system performance.
Spells
Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir that caused them to slow you down when used without other haste components. - Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages.
Removed the "Ahhh... I feel much better now!" message from certain spells when the caster is over level 35.
Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving.
Mind Wrack will now consider the z-axis when calculating the maximum distance group members can receive the beneficial affects of the spell.
Song of Sustenance should prevent unnecessary hungry and thirsty messages.
Bind Affinity can no longer be cast on any ungrouped player in arenas.
The caster of Voice Graft will once again see what is being said.
Spells that transfer hit points over time from the caster to a target will no longer take effect on the target (the hit point gainer) if the caster (the hit point giver) isn't also affected by the spell.
Added a spell effect message to Magician epic.
Beastlords now get Endure Disease at level 24 and Resist Disease at 51
Pets
Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.
Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range.
/pet report health now uses the same user defined color as spell text.
/pet report health will now display a list of the effects on the pet.
Mage fire pets should now cast their damage shields more often.
Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner.
PvP
Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks.
It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm.
Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear.
NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears.
Alternate Advancement
Dire Charm will now send a message to inform the caster that the charm has broken by Feign Death.
Spell Casting Subtlety should work properly for all levels of the ability.
Zone Specific
Corrected a problem with a treasure table in Marus Seru.
The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this.
The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs.
Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all.
Horses
Fixed a bug that was allowing characters to change into illegal forms while on horseback, causing some unusual displacement problems. Characters will no longer be able to turn into those illegal forms (elementals, for example) while on a horse.
Quests
Corrected an issue with the Proudfoot Greaves recipe.
The Vex Thal key quest has been changed slightly. Celestial Rifts will no longer be used to create the key - a new item replaces them called a Planar Rift. Planar Rifts are acquired by defeating the same creature as before, however all future Rifts are going to be No-Drop.
A Celestial Rift can be placed in a forge by itself and 'combined' to create a Planar Rift. Please be aware that the new Planar Rifts are No-Drop, and should only be converted in a forge by the intended owner. Old-style Celestial Rifts may be converted into the new Planar Rifts for a period of one month from this patch. If you have any rifts currently, be sure to convert them to the new style within 30 days.
This change is not intended to make it more difficult or time consuming to acquire your Vex Thal key. Many players had brought forth concerns regarding the ability to hoard Celestial Rifts, which had the potential of causing some long-term issues. This fix addresses those concerns, and does not add any difficulty for players currently working on this quest.
Items
Shissar-bane bows should be working.
Irontoes Tipped Beer Stein should now look like a stein rather than a bag when equipped.
The Intricate Shield can now be used by Dwarves, High Elves, Iksar, Vah Shir, Barbarians and Half Elves.
Imbued Steelsilk Helms now have plate graphics.
Large Fine Plate Boots can now be worn by Bards.
Crustacean Shell Helm now has a graphic.
Pickbringer's Chainmail Boots are now wearable by Gnomes.
Forged Firebrand Halberd now has a halberd graphic rather than an axe graphic. Also, because it is a two-handed slashing weapon, it can no longer be used by Bards.
Dialogues
There were a few NPCs that were not responding properly to their quest text. This has been fixed for the following NPCs: Wizard Schrock, Seamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, Gunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin Spellsinger.
Miscellaneous
NPCs no longer have a chance to break root when being healed or buffed.
/split no longer has a chance to cause a loss of coins if done while a group member is gating.
Grouping
We have revamped the grouping system. This is a major rewrite of the system that should have little effect on gameplay, with the exception of removing the bugs with the old system. Players should no longer have issues with their group due to the link-death of any member (including the leader), zoning and other such issues. There is also a new command available.
/makeleader - The leader of the group can now reassign who the leader of the group is by use of this command.
I was ticked that they were bringing down the servers for a patch when they haven't actually *patched* in close to a month I think, but seeing as these new options are comming up, I can wait on my level... not happy about losing six stacks of no drop bandages I had intended to get bind wound up with if it meant jumping off things to get hurt enough to use them =P but I can always find another mage with ten minutes to summon stuff, can't I?
*is tempted to get in the car and drive back home just to check that out...*
*then realizes how geeky it would be for me to quit my vacation for an EQ patch.*
quote:
So quoth Mr. Wilams:
Holy crap.
Not much more to say.
Why couldn't they have done these things when I still played...?
quote:
Mr. Wilams's unholy Backstreet Boys obsession manifested in:
This is almost like watching a cleaning crew taking care of all the shit Olde Guard(tm) left behind.
Damnit, you were good with just the holy crap post, but now you've gone and ruined it!
What are you thinking?
oh my god, I'm tired, I'm going to bed
And, just in case...
Good? Good.
best patch ever
quote:
Reynar was listening to Cher while typing:
A lot of good changes. However before you start saying best patch ever, let's wait to see if all of this stuff actually works
I'm guessing the pet level and pet resistance changes won't work.
I'm gonna start playing my druid again.
Of course Fear Necromancers will be happy
quote:
Delidgamond had this to say about Captain Planet:
Of course Fear Necromancers will be happy
If a mob was feared it took full damage from DoTs.
No more morons from legends selling them on ebay.
quote:
Delidgamond obviously shouldn't have said:
Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range.
So, any bets on how many mages will be made today?
Should've said something, but I've said it enough
By the way my words were faded
Rather waste some time with you...
Spiffy.
quote:
This insanity brought to you by Reynar:
I'll be sticking with the old interface I think.
dont think you will be able to when its officially released.
quote:
Falaanla Marr stopped staring at Deedlit long enough to write:
dont think you will be able to when its officially released.
Just from wading through the comments on Allakhazam I might stick with the old interface too.
Wading is literal. Finding information in that cesspool is like finding a meaning to Delidgamond's life.
And I'm not a pet caster, so the HP bar isn't that big to me.
The level thing is nice for non epic mages, too. No more summoning 10 times to get a good pet, only to go LD
Fal
I cant wait to go to the bazaar and auction off all this JUNK that I have been carrying around for a year+. I sense many many Price Checks.
quote:
Delphi Aegis wrote this then went back to looking for porn:
I sense many many Price Checks.
All they need now is to hardwire in some EQ price check website.
I know for a fact that an item on Prexus would be easier (Or is it harder? .. meh) to buy then on quellious, for instance. Why? Server economy. Not everyone does the same thing.
We ARE in luck, however. When you set a price for an item via the /trader window, it is saved in the .ini file. So lets say you farm item x. Item x is lore. You can get item x, put it up for auction, sell it, go back, get it again, and come back without having to change your price or put it back in.
I hope they fixed it so that if you use the "use" key (u by default), it'll open a merchant window with a trader like regular NPCs. When I tested it, it didnt. :/
quote:
Delidgamond obviously shouldn't have said:
The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this.
The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs.
Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all.
Necromancer: How DARE you imply that I was involved in a rude act with my undead servant! I will flay the flesh from your bones! I will summon a thousand maggot-ridden corpses to gnaw your flesh! I will trap your soul in-
Ghoul: My ass hurts.
quote:
Delidgamond had this to say about Knight Rider:
It should be server wide. People still have to go to the Bazaar to sell, but anyone, anywhere, should be able to type /bazaar and buy whatever is being sold.
When you type /bazaar, Delid, it searches the people in trader mode in the zone that you're currently in, assesses their items (Price, name, stats, etc.), and you can use that info to find a specific item.
If it was server wide, you would have to download the states of EVERY trader in the bazaar EVERY time you zoned or one of them updated their inventory.