Is there a more efficient way to do this? Do later parts of the quest reward cards that enhance better?
You can also just buy feeders from someone else or use an enhancing service.
After you get a final evolved form card, you can use those skilled high normals to enhance it and increase the skill level. Each skill level adds +1% to the ability, which is pretty huge. (A 10% boost can give a 20% boost at Skill Level 10)
And it will really save you tons of rupies in the end.
Witchcrafter at worst is worth 220 since thats what it would cost to get four of the base cards at the low end going rate. 7 max enhances at 5hp per brings it to a 255hp card at fair trade value.
If I bothered to learn Gods/Demon card prices I could do a lot better.
Think I'm ready to make the leap past casual player and onto stock-market worker to trade toward better cards.
So far I've started a meager spreadsheet based on the price checks listed for cards on the RoB boards, but if you've got a more accurate/complete one it'd really help with us being in the same order 'n all.
At the moment I'm hoping to unload a clean Nightmare for a pair of clean Ares. We'll see if he bites, but I've got the Ares listed as ~33 HP each and a nightmare at ~45.
There's also this thread: http://rage-of-bahamut.com/trade-advice/estimate-of-current-prices/
But the main post hasn't been updated in a while, and prices change almost daily. Lancelots were 150 a month ago. Now they are closing in on 200.
Dave fucked around with this message on 08-23-2012 at 12:40 AM.