quote:
Falaanla Marr obviously shouldn't have said:
Yup, fully agreed. Sucks when they've been talking about how they're going to break the mold, but it had to be expected. Until someone tries to break the mold, does so, and kills WoW, everything that comes out will simply be a WoW clone.which means all MMOs from here on out will be WoW clones. Not to say I'm pining for the days of EQ level grinding and such, as WoW did bring some great stuff to the genre (such as quest-driven leveling), but lots of stuff could be improved on.
I still miss when SWG was a good game
Well let's be real here, what it takes to "kill" games is marketing and popularity, not the actual quality of the game
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
BioWare is the one company I think that may have the popularity to compete, but they still lack the massive capital that Blizzard can toss around for advertising.
quote:
Falaanla Marr had this to say about Punky Brewster:
Yup, fully agreed. Sucks when they've been talking about how they're going to break the mold, but it had to be expected. Until someone tries to break the mold, does so, and kills WoW, everything that comes out will simply be a WoW clone.
I think they were only talking about breaking the mold when it comes to story content in MMOs.
quote:
Nina impressed everyone with:
I think they were only talking about breaking the mold when it comes to story content in MMOs.
I distinctly remember there being talk of creating cinematic, engaging combat, or something along those lines.
Either way, the power of Bioware's fanbase + the Star Wars Fanbase + EA's Money will indeed be the only thing that can unseat WoW from the top of the MMO throne. Going to be an interesting couple of years after this game releases.
quote:
There was much rejoicing when Falaanla Marr said this:
Going to be an interesting couple of years after this game releases.
Assuming they don't totally cock up the game and such. Doesn't matter how rabid the fans or how much money in advertising... if the product sucks, it's going to fail at some point.
quote:
Everyone wondered WTF when Falaanla Marr wrote:
I distinctly remember there being talk of creating cinematic, engaging combat, or something along those lines.Either way, the power of Bioware's fanbase + the Star Wars Fanbase + EA's Money will indeed be the only thing that can unseat WoW from the top of the MMO throne. Going to be an interesting couple of years after this game releases.
"If they're talking about it and not showing it, then it's probably not going to happen" is basically a rule of MMOs.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
"Fantastic combat": We'll give you twenty buttons to push, only two of them are effective.
"In-depth storyline": Not as many quests as WoW, but we're using some voice acting.
"Astonishing graphics": Won't run on your comp and/or looks like shit, but check out the way that grass sways in the breeze.
"Intense PvP Action": Six classes. One of them gets to kill the others. The others get to die. We'll spend a few months trying to convince you that this is awesome before you quit and then another class gets to do it for awhile.
"Vast universe": Six zones unavailable at launch.
"Group with your friends": Everything good comes from playing with assholes.
"Age of Conan": Titties.
"There are other things to do besides combat": you can also do collection missions, run, chat, and log off
"Based off the award-winning franchise": this has nothing to do with that
"Detailed and interactive story arcs": GMs will spawn a large enemy to kill you once every year, sometimes forgetting to remove it
"In-depth and intuitive trade skill system": basically you collect the reagents and put them together at a forge using a 50-menu system to create generic items that don't earn you a profit until a huge quest at the highest level
"Countless customization options": create a man or woman that is 99% identical to every other character in the game by way of items, skills, posture, gait, ambitions, personality, but with slight differences in mouth or tit size, and/or comedic clown proportion options
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
So quoth Tarquinn:
Let me post this interview here.
I got forty seconds in before I got annoyed enough to shit myself.
Karnaj might do it for free.
quote:
Tarquinn wrote, obviously thinking too hard:
Let me post this interview here.
The fuck is this?
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
There was much rejoicing when Tarquinn said this:
Let me post this interview here.
this is the best
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Steven Steveing:
Well let's be real here, what it takes to "kill" games is marketing and popularity, not the actual quality of the game
Actually, if you check the ol' mmogchart, spikes in the popularity of one game don't really seem to impact the popularity of any other game, with rare exceptions (wow and lineage 2 seem correlated, probably via slanteyes).
Even games like EQ1 weren't really impacted by the rise of WoW. If anything, it looks like some of WoW's player churn ended up falling into other games, causing a spike in their popularity.
I think it's safe to conclude that every new MMO draws in a more or less new crowd of MMO players, and that no one game is in danger of "killing" any other. Maradon! fucked around with this message on 06-25-2010 at 06:45 PM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
quote:
Maradon! had this to say about Optimus Prime:
How could you deprive a game of popularity?
Give everyone epics if they're willing to run the same dungeons over and over and over again all day long for a week.
quote:
Random Insanity Generator had this to say about pies:
Give everyone epics if they're willing to run the same dungeons over and over and over again all day long for a week.
That only increased its popularity.
quote:
Random Insanity Generator had this to say about pies:
Give everyone epics if they're willing to run the same dungeons over and over and over again all day long for a week.
or that WoW's platform of ease of use has made it hugely popular, and that letting people that are not hard core gamers, or even gamers in general(like say friends, family, significant others that get drawn in) has given blizzard access to a huge player base more than anything else? quite possibly the only thing that will make the wow player base drop anytime soon, if at all will be when cataclysm its and the massive change to the fundamental game mechanics/play.
Steven Steve fucked around with this message on 06-26-2010 at 10:49 AM.
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums
Part of this is because even the best warlocks in the world do shit dps compared to almost any other dps class with similar gear, and so a momentary lapse of concentration or a split second of indecision here and there will land you solidly among the healers on the dps meters.
quote:
Mr. Parcelan Model 2000 was programmed to say:
That only increased its popularity.
That increased its numbers.
Just because there are numbers means something's popular? Breathing is REALLY popular then. So is sleeping, shitting and mass suicide.
You have a ton of people who signed up because it was "easy", they played quite a bit for the first month or three, now they've got the account being paid for so they can log in once in a while. They log in, see their "epics" are outdated and spend a week coming up to just under what others have to "work" to obtain via raids. Then they don't log in for another month or 2. Account is actively being paid for though so it still counts as a "player"...
quote:
Over the mountain, in between the ups and downs, I ran into Random Insanity Generator who doth quote:
Just because there are numbers means something's popular? Breathing is REALLY popular then. So is sleeping, shitting and mass suicide.
Actually that's exactly what popular means, yes.
quote:
Mr. Parcelan said:
i like to "work" in my "games"
quote:
Mortious attempted to be funny by writing:
Sperglords united
"Don't want to sound like a fanboy, but I am with you. I'll buy it for sure, it's just a matter of for how long I will be playing it..."
- Silvast, Battle.net forums