Now I just need to find something better than Bartender to skin my XP bar, Asha'man fucked around with this message on 02-24-2008 at 01:37 PM.and a way to disable Blizzard's buff display.
cause damnit, they are pretty.
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Nobody really understood why Asha'man wrote:
Goddamn, Ace2 is great.Now I just need to find something better than Bartender to skin my XP bar,
and a way to disable Blizzard's buff display.
FuXPFu. Willias fucked around with this message on 02-24-2008 at 02:39 PM.
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Everyone wondered WTF when Asha'man wrote:
Goddamn, Ace2 is great.Now I just need to find something better than Bartender to skin my XP bar,
and a way to disable Blizzard's buff display.
I concur, FuXPFu is the way to go.
Get ElkBuffBars or Buffalo2 for buffs/hiding Blizzard's buffs.
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Willias had this to say about Duck Tales:
FuXPFu.
That's exactly the one I was looking for, thanks.
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Kegwen wrote this stupid crap:
I tend to prefer putting XP into the "self" frame
too small
I finally hit 69, 70 here I come.
ps: pros use default UI Taeldian fucked around with this message on 02-26-2008 at 02:01 AM.
fyi
On the bright side, Firelocks are going to be viable. The Spirit changes make ISB a lot less necessary, and the Incinerate buff is pretty nifty.
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From the book of Delphi Aegis, chapter 3, verse 16:
change to lifetap is fucking retardedfyi
What change is this?
It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts aquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion.
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Damnati had this to say about Tron:
What change is this?
instead of multiple ranks of lifetap (full rank for me gives 1703 with imp lifetap, rank1 gives 580 someodd) with individual point values and affected by +dam, there will be ONE rank of lifetap and it will consume 15% of your maximum HP to give you 15% of your maximum mana back. For a 10k/10k hp/mana warlock (Easy to do, with still signifigant hit/+dam/crit raiding gear, generally) this severely nerfs them, because now they're spending 1500 health for a paltry 1500 mana. Improved lifetap (If the percentage stays the same) bumps the sum up to 1500 health for 1800 mana, but that's still fucking ludicrous compared to what it has been previously.
I could have POSSIBLY seen them doing this out of the spell haste affecting GCD change (Making GCD go down to 1.0), but they've specifically stated that the change is for arena fucktarded warlocks who generally stack stamina, +dam and resil, and can tap for essentially half their mana bar back (Or more safely with Rank1).
The 5 seconds until drinking kicks in was made for arenas too.
Fuck blizzard and changing and essentially fucking over the PvE game just to balance the exceptional fringe PvP game.
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Kegwen wrote this then went back to looking for porn:
Arenas and battlegrounds need to have a separate ruleset or something
Arenas needed to not exist in the first place. They're awful and definitely not in the spirit of PvP.
I'd rather just see more BGs and more World PvP stuff.
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Mr. Parcelan wrote this stupid crap:
Arenas needed to not exist in the first place. They're awful and definitely not in the spirit of PvP.I'd rather just see more BGs and more World PvP stuff.
I want 40v40 arenas. Or a Battleground Deathmatch+CTF where you get 5-10 points for flag kills and 1 for PKs.
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We were all impressed when Mr. Gainsborough wrote:
I want 40v40 arenas. Or a Battleground Deathmatch+CTF where you get 5-10 points for flag kills and 1 for PKs.
Holy fucking shit. 40v40 arena is one of the best ideas I've ever heard of for this game. Entire guild battles in an arena would own.
Seriously.
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Delphi Aegis was naked while typing this:
lifetap whining QQ
So instead of spending around 1400 health for 1700 mana, you spend 1500 health for 1800 mana (provided imp lifetap stays). Where the fuck is the issue?
I thought this sucked at first. Then I thought about it. If you're in typical PvE gear, this doesn't hurt much at all. Is it a bit of a nerf? Yes. Does it mess with the idea of downranking lifetap? Well...yeah, but who the fuck does that shit anyways? Why are you going to lifetap for all of 500 mana to 'top yourself off' when it is going to trigger a 1.5 GCD? I'd rather toss out a few more shadow bolts and then do a bigger tap. And if I'm low on hitpoints to where I don't have the HP to make a bigger tap, we're either about to wipe or something has seriously gone wrong, to where 500 mana wouldn't matter.
I see this as a positive change, provided warlock itemization doesn't get any crazier with big stamina on gear and we stay fairly balanced HP/Mana wise. It only really hurts if you stack stupidly high amounts of stamina. Right now, I sit around 9000 HP/8000 Mana and am more than good.
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Taeldian enlisted the help of an infinite number of monkeys to write:
Agreed.On the bright side, Firelocks are going to be viable. The Spirit changes make ISB a lot less necessary, and the Incinerate buff is pretty nifty.
Possibly. But they still won't benefit from ISB nor will they contribute to it, making shadow based locks less happy :/ Shadow locks will still do 20% more damage due to ISB. Even with fire locks benefitting from scorch.
Too bad you can't make ISB into something that will also work with incinerate. Falaanla Marr fucked around with this message on 02-26-2008 at 10:49 AM.
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Delphi Aegis impressed everyone with:
:words:
Warlocks having infinite mana with almost no downside was stupid. When it only took 2 GCD for a lock to completely refill their mana while a mage has to spend 8s, a long cooldown, and only get 60% back, the ability was unabalanced. At least they didn't kick it all the way back to not scaling at all. Then it actually had a meaningful impact on a warlocks overall dps.
I personally love arenas and enjoy doing them any chance I get (even to the point of dropping from my higher rated teams to help get friends points), but rated Warsong would have been way better.
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Naimah had this to say about Captain Planet:
Warlocks having infinite mana with almost no downside was stupid. When it only took 2 GCD for a lock to completely refill their mana while a mage has to spend 8s, a long cooldown, and only get 60% back, the ability was unabalanced. At least they didn't kick it all the way back to not scaling at all. Then it actually had a meaningful impact on a warlocks overall dps.
Problem is, they're implementing a PvP based nerf for a class that's already hurting. Warlocks get annihilated by melee in every bracket - Warrior/Druid 2v2, Warrior/Druid/Rogue 3v3, and just about everything in 5v5. The fact that Spell Pen gear is so readily available these days means even Mages help train a Warlock very easily.
Warlocks are slightly overpowered in PvE in comparison to Mages, but it makes a whole lot more sense to buff Mages or make ISB work with Incinerate to help with this rather than to just nerf Warlocks into the ground.
Comparing Lifetap to Evocate is stupid. I hope you can see why.
edit:
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Hortus:
Some changes are going to be made to lifetap in an upcoming PTR build. Until that time I think we've got enough feedback.Please hold your comments on this ability until the new version can be tested, then a new thread can be opened for feedback.
EDIT: Until the new implementation is available on the PTR new posts about Lifetap are going to be deleted.
Taeldian fucked around with this message on 02-26-2008 at 12:38 PM.
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Naimah was naked while typing this:
Warlocks having infinite mana with almost no downside was stupid. When it only took 2 GCD for a lock to completely refill their mana while a mage has to spend 8s, a long cooldown, and only get 60% back, the ability was unabalanced. At least they didn't kick it all the way back to not scaling at all. Then it actually had a meaningful impact on a warlocks overall dps.
How the fuck does it take 2 GCD for a lock to fill their mana? If that's all it takes, they have a small damn mana pool. It takes at least 3, if not 4.
But I agree with Tael, it makes more sense to bring mages in line with locks (and Rogues, I have to say that or Addy might get mad at me) by buffing them instead of by nerfing locks.
I'd rather be less DPS as a lock, personally, if it meant I was more than just a mage with different colored magic. As it is, I'm a mage with less escape methods that throws purple magic instead of blue or orange.
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Falaanla Marr got all f'ed up on Angel Dust and wrote:
How the fuck does it take 2 GCD for a lock to fill their mana? If that's all it takes, they have a small damn mana pool. It takes at least 3, if not 4.But I agree with Tael, it makes more sense to bring mages in line with locks (and Rogues, I have to say that or Addy might get mad at me) by buffing them instead of by nerfing locks.
I'd rather be less DPS as a lock, personally, if it meant I was more than just a mage with different colored magic. As it is, I'm a mage with less escape methods that throws purple magic instead of blue or orange.
Well don't forget that Warlocks have better raid utility than Mages at the moment too. Taeldian fucked around with this message on 02-26-2008 at 01:47 PM.
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Nobody really understood why Taeldian wrote:
Well don't forget that Warlocks have better raid utility than Mages at the moment too.
True, I think I'm valuing summoned food and water too much. Locks do have soulstones AND healthstones, while mages have food and water. Curses are kind of a wash, since mages also have debuffs of their own.
So slightly more, I'd say. I just wish that the dominant spec was affliction as opposed to shadowbolt spam destruction. Mashing the 1 button and doing stupid amounts of DPS is boring. I'm not kidding, all I do is cast shadow bolt. That last raid where it was like 60% of my casts was me trying to get used to just casting that. This is from the SSC I did the next day (well, partial SSC, the second half of it):
1250 DPS while casting shadow bolt 84% of the time. Just wish there could be some variety while maintaining the effectiveness.
And that debuff is only useful to other fire-based damage classes. Which are only other Mages.
Equally geared, there's no reason to take more than one Mage if you have a Warlock alternative unless you're really hard up for Polymorph.
(for purposes of this discussion Frost mages have been entirely written off because they are horrible raid damage)
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Comparing Lifetap to Evocate is stupid. I hope you can see why.
Yes, because Lifetap is good, where Evo is not.
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Naimah had this to say about Optimus Prime:
Yes, because Lifetap is good, where Evo is not.
Evocation isn't good? Do you use it?
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Naimah had this to say about Pirotess:
Yes, because Lifetap is good, where Evo is not.
Did you forget that you have all those gems? That are NOT on the potion timer? Your only mana regen is not just evocate. Not to mention that using them doesn't trigger the GCD afaik, and doesn't the best gem have like, 3 charges of like 2000 mana or something? I'd kill for that.
Except I'd be a mage, and my DPS would suck.
And fal: Are you just shadow destruction? For trash, I just bolt (Because it dies too fast anyway) but for any boss where you have to move a lot (Aran, just for instance) DoTs make me affliction.
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Falaanla Marr had this to say about (_|_):
True, I think I'm valuing summoned food and water too much. Locks do have soulstones AND healthstones, while mages have food and water. Curses are kind of a wash, since mages also have debuffs of their own.
It's not even close.
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Greenlit stopped staring at Deedlit long enough to write:
for purposes of this discussion Frost mages have been entirely written off because they are horrible raid damage)
That's not actually true. Frost damage is very competitive at the moment, and the spec is pretty handy for Illidan (or so I'm told). Fire is the absolute top DPS spec, of course, but Frost is very close behind.
Either way, though, calling Winter's Chill raid utility is absurd.
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ACES! Another post by Naimah:
Yes, because Lifetap is good, where Evo is not.
How can you say that? Yes, Lifetap is better than Evocate, but you need to look at the classes as a whole rather than at specific abilities. Mages are substantially more mana efficient than Warlocks, and we also have Mana Gems to help bridge the gap. They also have to get healed and devote GCDs to Lifetap continually. Mages use 8 seconds to Evocate every 8 minutes while Warlocks devote a lot more to Lifetapping.
Are Warlocks still better off mana-wise? Absolutely, but pretending Evocate is terrible just because Warlocks are better off is silly. Taeldian fucked around with this message on 02-26-2008 at 03:46 PM.
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Naimah obviously shouldn't have said:
Yes, I do but it has a long cooldown, long usage time, makes you completly stationary, is interuptable, and scales with int. Compared to lifetap which, has no cooldown, is instant cast, allows you to reposition, isn't interuptable, and scales (or at list did) with +dam.
But you are more mana efficient, have OTHER means of manaregeneration not on the GCD, and NEITHER of those abilities cost health which either has to be healed by someone else or drained back from the mob you're killing.
Edit: And I know mages get spirit regen while casting then most any other class, but too bad spirit costs too much in item budget for it to be worth it. Naimah fucked around with this message on 02-26-2008 at 04:19 PM.
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Naimah probably says this to all the girls:
Efficiency isn't a big deal because mana cost doesn't scale. As +dam becomes large the mana cost becomes meangingless. And the proof is in the pudding. Warlocks just flat do more damage the mages right now, and that's all mages do. Mages are just shitty warlocks that actually have to drink.Edit: And I know mages get spirit regen while casting then most any other class, but too bad spirit costs too much in item budget for it to be worth it.
This has a whole lot less to do with Lifetap and mana efficiency in general and a whole lot more to do with Warlock scaling. Taeldian fucked around with this message on 02-26-2008 at 04:24 PM.
Mr. Parcelan fucked around with this message on 02-26-2008 at 06:14 PM.
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those meddling kids stopped staring at Deedlit long enough to write:
[xURL=http://tinyurl.com/2pwfn6]patch 2.4 details[/URL]
Why do I feel like I'm looking at a keylogger post on the Blizzard forums? Mr. Parcelan fucked around with this message on 02-26-2008 at 06:15 PM.
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So quoth those meddling kids:
[URL=http://tinyurl.com/2pwfn6]patch 2.4 details[xURL]
=http://forums.evercrest.com/cgi-bin/ultimatebb.cgi?ubb=dochangename&newname=tFUCKING%20RETARD
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I want some of what Willias was smoking when they wrote this:
=http://forums.evercrest.com/cgi-bin/ultimatebb.cgi?ubb=dochangename&newname=tFUCKING%20RETARD
thank goodness for tinyurl's preview feature.