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Mr. Parcelan was listening to Cher while typing:
HUH HUH HUH HUH HUH.How often do Morrowind games come out? Not often?
KotoR II wasn't particularly hot.
Compare them to faster-paced games like God of War and see how well they stacked up.
Obsidian ruined KOTOR2 while Bioware developed Mass Effect. If it lives up to the hype then I think it will have been a worthwhile sacrifice.
Parcelan is definitely right about one thing, though. Even the best RPGs will never have the mainstream appeal of a AAA action game. RPGs are still successful enough to be worthwhile from a business perspective, apparently, but solid action games will almost always outsell them.
I don't get where Parcelan gets the idea that the attention span of gamers has diminished in the past few years, though. RPGs can be pretty lame when they're short. The good ones are successful enough that the genre isn't going to go away, but we'll probably see less B-level JPRGs localized for the US in the future.
Man, the arguments about the worth of various game genres are going to be weird in a few years when casual gaming has fully engulfed the industry.
But for every stunning RPG out there, there's five that suck. Even this latest Final Fantasy was met with a fairly lukewarm reaction, and most of the positive reviews it got came from name recognition.
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Check out the big brain on Batty!
For every stunning action game out there, there's five that suck.
For every fast, there is a slow.
For every high, there is a low.
And that's what makes the world go 'round.
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Mr. Parcelan was listening to Cher while typing:
For every fast, there is a slow.For every high, there is a low.
And that's what makes the world go 'round.
To and fro.
Stop and go.
quote:The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.
Mr. Parcelan.
I play very slowly, whereas Mortious and Black can tear through the game in a few hours.The days of epic, long-ass games like RPGs are over, though. No one has that kind of attention span.
No one should be surprised anymore when a game clocks in around 10 hours of playtime.
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Mr. Parcelan had this to say about John Romero:
I'm not even going to address the whole "casual gamers fuck you it's more than a hobby" thing you've probably got brewing.But for every stunning RPG out there, there's five that suck. Even this latest Final Fantasy was met with a fairly lukewarm reaction, and most of the positive reviews it got came from name recognition.
I don't have a problem with casual gaming and those that enjoy it. There's nothing inherently inferior about it or anything, but I'm not really the target audience I guess.
For every stunning action game out there, there's five that suck. Lower grade RPG titles will fade out (in the US) as their costs continue to grow while the size of the market stagnates or even shrinks. Lower grade action games will live on because the market for them is constantly growing.
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Blackened had this to say about dark elf butts:
The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.No one should be surprised anymore when a game clocks in around 10 hours of playtime.
Would you say that this is due to budget/time concerns or market trends? Gears of War, a game that some considered a few hours too short, had a massive budget behind it. Adding another few hours of gameplay may have cost millions of dollars and taken months to complete. Kegwen fucked around with this message on 07-06-2007 at 04:05 AM.
You can work, and work, and work. Sinking money and man hours in to a project. Just that the longer you do so, the more thats at risk if the end product doesn't do as well as your company had planned.
Development costs keep growing, and growing. Yet the retail price has barely budged to represent it. While I'm glad for it, flops can break franchises, probably even smaller companies.
As long as the time spent on playing a game stays competitive with the price of a movie ticket compared to a movies run time, I'll be happy with my purchases. Skaw fucked around with this message on 07-06-2007 at 04:17 AM.
I stopped by my tower to refill health/mana and to upgrade equipment a bit, when it goes "Master, Lady Rose wishes for you to join her in your Private Quarters." But when I go to the Private Quarters, she's not there. I've scoured every inch of the private quarters, from the riches room to the tower customization room to the garden thing to the bedroom - nothing. If I start to leave to go back downstairs, Gnarl goes "Mistress Rose is not a lady to be kept waiting."
Then I go back downstairs and she's by the throne just chilling out and ignores me.
I can rinse and repeat this as many times as I like, up to and including even turning the system off and turning it back on.
PS, this is already after keeping Rose (brown and blue upgrades 4tw) and showing her the pincer maneuver ifyouknowhatimean. So is it bugged or something? It's kind of irritating.
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Out of a possible 10, Willias scored a straight 1 with:
It's a bug, and it'll stay that way too. :V
srsly? Damn. I take it that means they know about it and have no plans to fix it with downloadable content or anything, then? Phooey on that!
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Bajah had this to say about Matthew Broderick:
srsly? Damn. I take it that means they know about it and have no plans to fix it with downloadable content or anything, then? Phooey on that!
Actually, I meant that there's nothing you can do in game to change it. I don't know if there's anything planned for a patch or not.
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x--BlackenedO-('-'Q) :
The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.No one should be surprised anymore when a game clocks in around 10 hours of playtime.
The reason for this is that production costs are already skyrocketing. Developers need a lot of expensive multi-thread optimized engines, physics, graphics, voice acting, video, and gimmicks to remain competitive, and it all costs munnies and leaves little room for an exhaustive production.
The advent of parallelism in computing was a double-edged sword.
What I hope will happen, though, is that the megapublishers like ID, Vivendi, EA and so on will shift focus toward making ready-to-use game engines and "showcase games" while smaller developers will shift focus toward buying these engines and making games with them.
This will allow a few big time studios to shoulder the immense production burden of creating a highly adaptable and parallel coded engine while remaining profitable by selling it off to dozens of developers at a competitive price. The smaller studios, unfettered by much of the cost of engine development (and other concerns of soulless big-namers like political correctness and marketability) will be able to make quality games that last more then seven motherfucking hours for sixty motherfucking dollars. Maradon! fucked around with this message on 07-07-2007 at 10:09 PM.
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Maradon! wrote this stupid crap:
What I hope will happen, though, is that the megapublishers like ID, Vivendi, EA and so on will shift focus toward making ready-to-use game engines and "showcase games" while smaller developers will shift focus toward buying these engines and making games with them.
Doesn't id do this already?
They haven't made a good stand alone game since Quake 2.
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This one time, at Skaw camp:
Doesn't iD do this already?
John Carmack does that.
iD exists to offer him a parking spot.
Oh God.
Mass Effect.
Oh God.
Oh God.
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A sleep deprived Maradon! stammered:
words
Unreal Engine 3 is leading the way to this, though they're certainly not the only licensed engine on the block. Middleware for physics like Havok has been around for a while, as well. It's much cheaper and faster for most developers to license the Unreal Engine than to develop their own. Mass Effect and Bioshock, among many others, are built on UE3. Kegwen fucked around with this message on 07-08-2007 at 01:39 AM.
1 - I've kept the food and killed just enough of the people of Spree to get the 10 servants. Is there any reason I'd want to keep the rest of the people alive, or wouldn't want to destroy the town?
2 - I've just killed the elf hero who was stuck to the tree, I haven't finished Heaven's Peak or started the dwarven lands yet. Will I be getting the second forge yet? Is it worth upgrading my existing steel crap, or should I wait for the next forge before bothering to upgrade?
3 - I can't figure out how to effectively use reds. They die too easily when I place them close to enemies, their shots are slow and frequently miss when I place them behind my front line. It seems like just replacing them with more browns is more effective anyways. What should I be doing to make them more useful?
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1 - I've kept the food and killed just enough of the people of Spree to get the 10 servants. Is there any reason I'd want to keep the rest of the people alive, or wouldn't want to destroy the town?
If you're going corrupted kill them all every chance you get. You need to kill about 100 humans (any humans) to get the Enemy of Mankind title. Wreck the towns.
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2 - I've just killed the elf hero who was stuck to the tree, I haven't finished Heaven's Peak or started the dwarven lands yet. Will I be getting the second forge yet? Is it worth upgrading my existing steel crap, or should I wait for the next forge before bothering to upgrade?
You get the second forge in heavens peak, you get the third forge in the dwarf place. But it's better to do heavens peak before the dwarf place.
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3 - I can't figure out how to effectively use reds. They die too easily when I place them close to enemies, their shots are slow and frequently miss when I place them behind my front line. It seems like just replacing them with more browns is more effective anyways. What should I be doing to make them more useful?
I never bothered with reds at all unless I needed to put a fire out. For anything other than that I found them absolutely useless. They are very strong against things that will set on fire (they wreck halflings) but otherwise useless.
The steel suit is my favourite though. Hence why I changed my sigpic back.
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Gadani had this to say about Punky Brewster:
Hey where's a good place to farm for gold?
Korea.
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Gadani's unholy Backstreet Boys obsession manifested in:
Hey where's a good place to farm for gold?
Whatever the farthest point in the story you're currently at. Small gold bags get progressively more valuable, but it isn't retroactive. So, sure, you could pillage spree over and over again. Or just break boxes and chests in the Golden Hills or the Ruborian Desert for significantly more gold.
sigpic courtesy of This Guy, original modified by me
Khyron fucked around with this message on 07-26-2007 at 09:23 AM.
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There was much rejoicing when Khyron said this:
This game will only cost $1 as of August 9th.
what?
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Kegwen had this to say about Pirotess:
what?
gametap
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Willias stopped beating up furries long enough to write:
gametap
oh pc don't care
I only have a macbook this gma950 can't do shit
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Everyone wondered WTF when Khyron wrote:
This game will only cost $1 as of August 9th.
god you're like a banner ad