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Author
Topic: Overlord: 100% Corruption?
Kegwen
Sonyfag
posted 07-06-2007 02:57:10 AM
quote:
Mr. Parcelan was listening to Cher while typing:
HUH HUH HUH HUH HUH.

How often do Morrowind games come out? Not often?

KotoR II wasn't particularly hot.

Compare them to faster-paced games like God of War and see how well they stacked up.


Obsidian ruined KOTOR2 while Bioware developed Mass Effect. If it lives up to the hype then I think it will have been a worthwhile sacrifice.

Parcelan is definitely right about one thing, though. Even the best RPGs will never have the mainstream appeal of a AAA action game. RPGs are still successful enough to be worthwhile from a business perspective, apparently, but solid action games will almost always outsell them.

I don't get where Parcelan gets the idea that the attention span of gamers has diminished in the past few years, though. RPGs can be pretty lame when they're short. The good ones are successful enough that the genre isn't going to go away, but we'll probably see less B-level JPRGs localized for the US in the future.

Man, the arguments about the worth of various game genres are going to be weird in a few years when casual gaming has fully engulfed the industry.

Mr. Parcelan
posted 07-06-2007 03:21:49 AM
I'm not even going to address the whole "casual gamers fuck you it's more than a hobby" thing you've probably got brewing.

But for every stunning RPG out there, there's five that suck. Even this latest Final Fantasy was met with a fairly lukewarm reaction, and most of the positive reviews it got came from name recognition.

Batty
Doesn't Like You. Specifically you.
posted 07-06-2007 03:25:28 AM
For every stunning action game out there, there's five that suck.
Mr. Parcelan
posted 07-06-2007 03:29:26 AM
quote:
Check out the big brain on Batty!
For every stunning action game out there, there's five that suck.

For every fast, there is a slow.

For every high, there is a low.

And that's what makes the world go 'round.

Batty
Doesn't Like You. Specifically you.
posted 07-06-2007 03:30:17 AM
quote:
Mr. Parcelan was listening to Cher while typing:
For every fast, there is a slow.

For every high, there is a low.

And that's what makes the world go 'round.


To and fro.

Stop and go.

Blackened
posted 07-06-2007 03:44:10 AM
quote:
Mr. Parcelan.
I play very slowly, whereas Mortious and Black can tear through the game in a few hours.

The days of epic, long-ass games like RPGs are over, though. No one has that kind of attention span.


The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.

No one should be surprised anymore when a game clocks in around 10 hours of playtime.


Although my distaste for you as a human being is brobdingnagian,
what I'm about to do isn't personal.
Kegwen
Sonyfag
posted 07-06-2007 03:53:44 AM
quote:
Mr. Parcelan had this to say about John Romero:
I'm not even going to address the whole "casual gamers fuck you it's more than a hobby" thing you've probably got brewing.

But for every stunning RPG out there, there's five that suck. Even this latest Final Fantasy was met with a fairly lukewarm reaction, and most of the positive reviews it got came from name recognition.


I don't have a problem with casual gaming and those that enjoy it. There's nothing inherently inferior about it or anything, but I'm not really the target audience I guess.

For every stunning action game out there, there's five that suck. Lower grade RPG titles will fade out (in the US) as their costs continue to grow while the size of the market stagnates or even shrinks. Lower grade action games will live on because the market for them is constantly growing.

quote:
Blackened had this to say about dark elf butts:
The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.

No one should be surprised anymore when a game clocks in around 10 hours of playtime.


Would you say that this is due to budget/time concerns or market trends? Gears of War, a game that some considered a few hours too short, had a massive budget behind it. Adding another few hours of gameplay may have cost millions of dollars and taken months to complete.

Kegwen fucked around with this message on 07-06-2007 at 04:05 AM.

Skaw
posted 07-06-2007 04:12:42 AM
I'd definitely say it's just that, Kegwen.

You can work, and work, and work. Sinking money and man hours in to a project. Just that the longer you do so, the more thats at risk if the end product doesn't do as well as your company had planned.


Development costs keep growing, and growing. Yet the retail price has barely budged to represent it. While I'm glad for it, flops can break franchises, probably even smaller companies.

As long as the time spent on playing a game stays competitive with the price of a movie ticket compared to a movies run time, I'll be happy with my purchases.

Skaw fucked around with this message on 07-06-2007 at 04:17 AM.

Bajah
Thooooooor
posted 07-06-2007 10:25:49 AM
Back to questions. I haven't finished the game yet. So. Bearing that in mind, I'm running around in full Durium at the moment and just finished the Temple Construction area (loaded browns into the elf goddess statues, etc) and am about to take out the brewery within the Dwarf fortress.

I stopped by my tower to refill health/mana and to upgrade equipment a bit, when it goes "Master, Lady Rose wishes for you to join her in your Private Quarters." But when I go to the Private Quarters, she's not there. I've scoured every inch of the private quarters, from the riches room to the tower customization room to the garden thing to the bedroom - nothing. If I start to leave to go back downstairs, Gnarl goes "Mistress Rose is not a lady to be kept waiting."

Then I go back downstairs and she's by the throne just chilling out and ignores me.

I can rinse and repeat this as many times as I like, up to and including even turning the system off and turning it back on.

PS, this is already after keeping Rose (brown and blue upgrades 4tw) and showing her the pincer maneuver ifyouknowhatimean. So is it bugged or something? It's kind of irritating.

Willias
Pancake
posted 07-06-2007 10:42:49 AM
It's a bug, and it'll stay that way too. :V
Cherveny
Papaya
posted 07-06-2007 11:12:30 AM
I think Parce is right partially, in that the market for long, involving games is smaller, as a larger market exists now for just the quick fix type games it seems.
Bajah
Thooooooor
posted 07-06-2007 01:02:31 PM
quote:
Out of a possible 10, Willias scored a straight 1 with:
It's a bug, and it'll stay that way too. :V

srsly? Damn. I take it that means they know about it and have no plans to fix it with downloadable content or anything, then? Phooey on that!

Skaw
posted 07-06-2007 01:06:17 PM
Just kick the bitch in the baby maker.
Willias
Pancake
posted 07-07-2007 04:15:22 AM
quote:
Bajah had this to say about Matthew Broderick:
srsly? Damn. I take it that means they know about it and have no plans to fix it with downloadable content or anything, then? Phooey on that!

Actually, I meant that there's nothing you can do in game to change it. I don't know if there's anything planned for a patch or not.

Maradon!
posted 07-07-2007 10:07:40 PM
quote:
x--BlackenedO-('-'Q) :
The days of long games are over with, period. The trend will only put games in shorter, more manageable chunks of playtime. The most obvious exceptions are the rare giant RPG types and MMOs.

No one should be surprised anymore when a game clocks in around 10 hours of playtime.


The reason for this is that production costs are already skyrocketing. Developers need a lot of expensive multi-thread optimized engines, physics, graphics, voice acting, video, and gimmicks to remain competitive, and it all costs munnies and leaves little room for an exhaustive production.

The advent of parallelism in computing was a double-edged sword.

What I hope will happen, though, is that the megapublishers like ID, Vivendi, EA and so on will shift focus toward making ready-to-use game engines and "showcase games" while smaller developers will shift focus toward buying these engines and making games with them.

This will allow a few big time studios to shoulder the immense production burden of creating a highly adaptable and parallel coded engine while remaining profitable by selling it off to dozens of developers at a competitive price. The smaller studios, unfettered by much of the cost of engine development (and other concerns of soulless big-namers like political correctness and marketability) will be able to make quality games that last more then seven motherfucking hours for sixty motherfucking dollars.

Maradon! fucked around with this message on 07-07-2007 at 10:09 PM.

Skaw
posted 07-07-2007 10:59:59 PM
quote:
Maradon! wrote this stupid crap:
What I hope will happen, though, is that the megapublishers like ID, Vivendi, EA and so on will shift focus toward making ready-to-use game engines and "showcase games" while smaller developers will shift focus toward buying these engines and making games with them.

Doesn't id do this already?

They haven't made a good stand alone game since Quake 2.

Greenlit
posted 07-07-2007 11:14:26 PM
quote:
This one time, at Skaw camp:
Doesn't iD do this already?

John Carmack does that.

iD exists to offer him a parking spot.

Mortious
Gluttonous Overlard
posted 07-07-2007 11:56:49 PM
Mass Effect.

Oh God.

Mass Effect.

Oh God.

Oh God.

Kegwen
Sonyfag
posted 07-08-2007 01:37:48 AM
quote:
A sleep deprived Maradon! stammered:
words

Unreal Engine 3 is leading the way to this, though they're certainly not the only licensed engine on the block. Middleware for physics like Havok has been around for a while, as well. It's much cheaper and faster for most developers to license the Unreal Engine than to develop their own. Mass Effect and Bioshock, among many others, are built on UE3.

Kegwen fucked around with this message on 07-08-2007 at 01:39 AM.

Alaan
posted 07-09-2007 05:18:32 PM
If the netcode feels like playing nice Coop survival is pretty fun. Did some earlier with Skaw then YOTC. Got the 15 minute achievement. Gets pretty nasty at times though. Flamethrowers are rape.
Khyron
Hello, my mushy friend...
posted 07-16-2007 10:19:34 AM
A few questions.

1 - I've kept the food and killed just enough of the people of Spree to get the 10 servants. Is there any reason I'd want to keep the rest of the people alive, or wouldn't want to destroy the town?

2 - I've just killed the elf hero who was stuck to the tree, I haven't finished Heaven's Peak or started the dwarven lands yet. Will I be getting the second forge yet? Is it worth upgrading my existing steel crap, or should I wait for the next forge before bothering to upgrade?

3 - I can't figure out how to effectively use reds. They die too easily when I place them close to enemies, their shots are slow and frequently miss when I place them behind my front line. It seems like just replacing them with more browns is more effective anyways. What should I be doing to make them more useful?

Mortious
Gluttonous Overlard
posted 07-16-2007 10:35:23 AM
quote:
1 - I've kept the food and killed just enough of the people of Spree to get the 10 servants. Is there any reason I'd want to keep the rest of the people alive, or wouldn't want to destroy the town?

If you're going corrupted kill them all every chance you get. You need to kill about 100 humans (any humans) to get the Enemy of Mankind title. Wreck the towns.

quote:
2 - I've just killed the elf hero who was stuck to the tree, I haven't finished Heaven's Peak or started the dwarven lands yet. Will I be getting the second forge yet? Is it worth upgrading my existing steel crap, or should I wait for the next forge before bothering to upgrade?

You get the second forge in heavens peak, you get the third forge in the dwarf place. But it's better to do heavens peak before the dwarf place.

quote:
3 - I can't figure out how to effectively use reds. They die too easily when I place them close to enemies, their shots are slow and frequently miss when I place them behind my front line. It seems like just replacing them with more browns is more effective anyways. What should I be doing to make them more useful?

I never bothered with reds at all unless I needed to put a fire out. For anything other than that I found them absolutely useless. They are very strong against things that will set on fire (they wreck halflings) but otherwise useless.

Khyron
Hello, my mushy friend...
posted 07-16-2007 10:49:46 AM
Do I ever get a full suit of armor that's not missing the right arm
Mortious
Gluttonous Overlard
posted 07-16-2007 11:37:51 AM
From the second suit on, yes.

The steel suit is my favourite though. Hence why I changed my sigpic back.

Bajah
Thooooooor
posted 07-16-2007 01:51:03 PM
Reds are really only useful when they can bombard things from out of reach. Placed on steps, corners, overhangs, etc. I do this constantly. In the Temple Construction Site (Dwarven Area), there's this big 4-legged things that love to roll up and crush everything they roll over. But they suck at corners. Get them stuck on a corner and just nuke it with reds. Works every time and you have no minion losses.
Willias
Pancake
posted 07-16-2007 03:44:51 PM
At the end of the game, I preferred Greens and Reds over Blues and Browns. I did the entire desert region with just reds, greens, and blues. Not that I actually used my minions for that area either though.
Sakkra
Office Linebacker
posted 07-17-2007 04:26:53 PM
Upgraded greens are fantastic for farming beetles for lifeforce in the dungeon. Just set a few blues at a guard marker behind them, then a large group of greens at a guard marker near the middle. Then just pull the beetles back to the greens for them to kill. Each clearing takes about 2-3 minutes, and nets 75 lifeforce.
Willias
Pancake
posted 07-17-2007 05:48:19 PM
Eh, it's easier to just use Browns and Blues if you're killing beetles and you need minions to fight for you. Though real Overlords don't use minions for beetle killing.
Gadani
U
posted 07-21-2007 02:14:48 PM
Hey where's a good place to farm for gold?
Mr. Gainsborough
posted 07-21-2007 02:25:49 PM
quote:
Gadani had this to say about Punky Brewster:
Hey where's a good place to farm for gold?

Korea.

Skaw
posted 07-21-2007 02:37:35 PM
quote:
Gadani's unholy Backstreet Boys obsession manifested in:
Hey where's a good place to farm for gold?

Whatever the farthest point in the story you're currently at. Small gold bags get progressively more valuable, but it isn't retroactive. So, sure, you could pillage spree over and over again. Or just break boxes and chests in the Golden Hills or the Ruborian Desert for significantly more gold.

Mortious
Gluttonous Overlard
posted 07-21-2007 06:46:33 PM
I found the desert to be the best for gold. Once you get a decent suit of armour you can run around in the worm part (where all those chests are) pretty much with impunity and get a few thousand gold per trip.
Ja'Deth Issar Ka'bael
I posted in a title changing thread.
posted 07-21-2007 09:05:47 PM
Whoa...you get to light halflings on fire? SWEET!
Lyinar's sweetie and don't you forget it!*
"All those moments will be lost in time, like tears in rain. Time to die. -Roy Batty
*Also Lyinar's attack panda

sigpic courtesy of This Guy, original modified by me

Malbi
posted 07-21-2007 10:18:43 PM
you can do that in the demo too over and over and over bwahaha
I Didnt ask to be Secretary of Balloon Doggies, the Balloon Doggies demanded it!
Khyron
Hello, my mushy friend...
posted 07-26-2007 09:22:32 AM
This game will only cost $1 as of August 9th.

Khyron fucked around with this message on 07-26-2007 at 09:23 AM.

Kegwen
Sonyfag
posted 07-26-2007 09:45:12 AM
quote:
There was much rejoicing when Khyron said this:
This game will only cost $1 as of August 9th.

what?

Willias
Pancake
posted 07-26-2007 09:52:43 AM
quote:
Kegwen had this to say about Pirotess:
what?

gametap

Kegwen
Sonyfag
posted 07-26-2007 10:20:34 AM
quote:
Willias stopped beating up furries long enough to write:
gametap

oh pc don't care

I only have a macbook this gma950 can't do shit

Mr. Gainsborough
posted 07-26-2007 01:01:16 PM
quote:
Everyone wondered WTF when Khyron wrote:
This game will only cost $1 as of August 9th.

god you're like a banner ad

Khyron
Hello, my mushy friend...
posted 07-26-2007 01:16:41 PM
quote:
Mr. Gainsborough had this to say about dark elf butts:
god you're like a banner ad

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