If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!
1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)
MOVEMENT ROLL: 1d35 => 17
I think that's my shit, anyway. Bajah, could you verify?
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
So, does that mean I get one treasure, but I lose two levels? Or do I roll two more times to beat the other champoons?
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
But yes, your stuff matches what I have for you Though it should be +7 for you, not +6. Level (4) + Dagger (1) + Armor (2). Bajah fucked around with this message on 04-23-2007 at 09:47 AM.
TREASURE ROLL: 1d30 => 17
And onto the battle.
14
vs.
ATTACK ROLL: 1d20 => 20 +6
DEATH KNIGHT ABILITY ROLL: 1d6 => 3 (since I won the first time, I might's well use it again).
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
Bajah screamed this from the crapper:
The gnome bazaar isn't monsters, so you don't gain or lose levels from fighting the champions. You just get treasure if you win, nothing if you don't. But you get one treasure. You can stop there or fight the next champion if you want!But yes, your stuff matches what I have for you Though it should be +7 for you, not +6. Level (4) + Dagger (1) + Armor (2).
Aren't I still poisoned, though?
And I won rather emphatically, so I'm going to roll for my second treasure whilst I cogitate on whether or not I want to take on the third guy. Gotta do some calculations.
MORE TREASURE ROLL: 1d30 => 29
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
This is what Karnaj is doing. This is what I want Karnaj to do:
Aren't I still poisoned, though?
No, if you recall, Batty healed you on the same day. You promised to save him some baby eyes in return.
Meanwhile:
Name: Bajau the Merciless Maniacal Magnificent Magestic Master
Race: Demon
Class: Paladin
Level: 6
Gold: 10
Weapons: Two-Handed Paladin Axe +3 (Equipped), +1 Elfcraft Longbow (Unequipped)
Armor: Shield +1 (unequipped)
Items: None
Status: Trap-proof, Day 2!
Movement: 1d35 => 13 Bajah fucked around with this message on 04-23-2007 at 09:56 AM.
MOVEMENT: 1d35 => 19
ATTACK: 1d20 => 20 +11 (Equipment + level)
Attack Roll: 1d20 => 6 +9!
Treasure: 1d30 => 19
19
vs.
ATTACK ROLL: 1d20 => 15 +7
DEATH KNIGHT ABILITY ROLL: 1d6 => 6 (once more to the well, I guess!)
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
MOST TREASURE ROLL: 1d30 => 28
Also, I get a level now, since I hit a six on my DK ability, right?
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Movement: 1d35 => 29
Attack: 1d20 => 10 +2 level +2 Bow +1 Armour (+DKA?)
Death Knight Ability: 1d6 => 2
Treasure: 1d30 => 9
Better Than You: 1d6 => 6
Treasure Two: 1d30 => 8
STATUS: Inaccuracy Poison (-3atk)
MOVEMENT ROLL: 1d35 => 10
ATTACK ROLL: 1d20 => 16 -1
TREASURE ROLL: 1d30 => 28
I AM BETTER ROLL: 1d6 => 5
quote:
Vorago got served! Vorago got served!
So do I roll seperately for each gnome champion?
Yes, you do.
And I believe that you and I are going to have to throw down after your gnome champion fights.
EDIT: Also, you don't gain levels or gold, because Bajah sez that they ain't monsters. Karnaj fucked around with this message on 04-23-2007 at 11:38 AM.
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 2
GP: 20
WEAPONS: +1 Dagger Of Assasins
ARMOR: +1 Humancraft Shield
ITEMS: None
STATUS: Inaccuracy Poison (-3atk)
ATTACK ROLL: 1d20 => 13 +1
TREASURE ROLL: 1d30 => 1
I AM BETTER ROLL: 1d6 => 5
quote:
Karnaj had this to say about Reading Rainbow:
Yes, you do.And I believe that you and I are going to have to throw down after your gnome champion fights.
EDIT: Also, you don't gain levels or gold, because Bajah sez that they ain't monsters.
Oh, so if I wasn't already level 1 going in I couldn't have lost any levels anyways? Cool. Shame I only lost the level I never gained anyways, heh
For Karnaj since he is also on this square
quote:
Vorago got served! Vorago got served!
ATTACK ROLL: *1d20 => 8*For Karnaj since he is also on this square
I think you just got automagically served. Sorry.
ATTACK ROLL: 1d20 => 20 +9
DEATH KNIGHT ABILITY ROLL: 1d6 => 4
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
So, since I have the same equipment as Vorago, can I take a level from him? Or can you not take a level 1 person's level?
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
movt: 1d35 => 35
attack: 1d20 => 4 +1, -3
magic: 1d6 => 2
loot: 1d30 => 14
1d10 => 5
is amnesia something that another cleric can cure? Because obviously if I have amnesia I can't cure myself cause I don't think there's anything wrong.
Also, Vorago needs to roll against Karnaj's Demon ability first. He might move and negate PVP.
Vorago also didn't notice that Vorbis healed his poison days ago and does in fact defeat the second gnome champion. He won a +1 Zombiebane Sword!
So he can fight the 3rd gnome champion before dealing with Karnaj.
I think in the future, I'll ask the Clerics to PM people they cure, so they know. haha
Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 1
GP: 10
WEAPONS: +1 Zombiebane Sword
+1 Dagger Of Assasins (Unequipped)
ARMOR: +1 Humancraft Shield
ITEMS: None
STATUS: None
ATTACK ROLL: 1d20 => 8 +3
TREASURE ROLL: 1d30 => 18
I AM BETTER ROLL: 1d6 => 3
--
HOLY SHIT DEMON!: 1d6 => 2
MOVEMENT ROLL: 1d35 => 20
Even roll I go to 11, odd roll I go to 9
Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 1
GP: 10
WEAPONS: +1 Zombiebane Sword
+1 Dagger Of Assasins (Unequipped)
ARMOR: +1 Humancraft Shield
ITEMS: None
STATUS: Sword arm getting tired here
ATTACK ROLL: 1d20 => 17 +3
TREASURE ROLL: 1d30 => 10
I AM BETTER ROLL: 1d6 => 4
+1 level, +10gp and +1 armor
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
1d35 => 17
Name: Inferno-Spirit (Human Paladin)
Level: 3
Gold: 20
Weapons: None
Armor: None
Items: Potion of Scorn (+2 attack single-use)
Status: None
Movement: 1d35 => 20