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Topic: The Call - Day 7
Bajah
Thooooooor
posted 04-17-2007 09:50:32 AM
This table is for your Adventure Rolls. You will roll 1d35 on this table once each day and follow the instructions for each location as you land on it. This table is for Adventurers of levels 1 through 10. All monsters on this table are worth 1 level and 10 gold coins.

Welcome to the Lair of Jo’Deth, the laboratory where many strange and dangerous things lurk in the darkness. Beware the foul creations, as they will attack friend and foe alike in their delirium and madness. These tortured souls forever wander the halls, looking for an escape that will only come with death. Jo’Deth himself churns out more and more of the creatures in the pursuit of creating the perfect monstrosity to aid Mortanu’s return. Due to incursions by the forces of Parcumon and his allies, traps have been laid with no concern for the well-being of Jo’Deth’s allies.

Who can survive for long in such a place?


  1. In the crevices of stone in what passes for a floor in this area, you see a small trace of green in the otherwise drab stones. Quickly investigating, you discover the green is actually a small four-bladed plant. After plucking it from the ground, you feel luckier. In fact, you feel lucky enough to evade the next trap you run into.

  2. While traveling down a darkened tunnel, your steps have led you deep into the lair of a misshapen bugbear! His attack roll is a 12! If defeated, he drops 1 treasure. If you have a shield, you cannot use it in this combat towards your combat bonus!

  3. TRAP! A purple ray shoots from the wall and hits your offhand, rendering it completely useless for shields, offhand weapons, or two-hand weapons until healed! Withering Disease!

  4. A blind zombie has your scent! His attack roll is a 5 and he counts as Undead! If defeated, he drops 1 treasure.

  5. You’re under attack by a drowned rat! Its attack roll is a 7! If defeated, it drops 1 treasure.

  6. TRAP! Ohnoes! You’ve been hit with an inaccuracy poison! All your attack rolls will be at -3 until cured!

  7. You jump down into a shallow pit only to find yourself facing off with a Rock Lobster! Its attack roll is a 9! If defeated, it drops 1 treasure.

  8. You round a corner and bump into a barghest. He isn’t happy to see you! Its attack roll is a 15! If defeated, it drops 1 treasure. If you’re defeated, though, lose an extra level!

  9. A lost Blind Swordsman has lost his way. You help him find the nearest exit. Go up a level!

  10. You stumble upon a statue of the Two-Headed God Ja’Gorgo. The small piles of gold at the feet of the statue are accompanied with a donations chart. It says that if you donate 15 gold coins to Ja’Gorgo’s faith, you can add a +5 or a -5 to any player’s movement for the next day (including yourself). If you do this to at least 3 different people, Ja’Gorgo will bless you with 1 level.

  11. You’ve wandered into the grasp of a succubus! Her attack roll is a 14! If defeated, she drops 1 treasure. If she defeats YOU, then you happily give up any one item as a gift. If you have no items, then you pay her 5 gold coins per level.

  12. TRAP! A cut has festered on your finger, infecting you with a Lesser Impotency Disease. All rolls you make using a 1d6 will be at a -1 until cured.

  13. A poisonous toad has found you during your rest break! Its attack roll is a 6! If defeated, it drops 1 treasure.

  14. You’ve found a quiet room, full of odd art. A quick appraisal tells you the only thing of worth is a sculpture of Katrinitu in the back worth 100 gold coins!

  15. A slightly angry kobold is following you! His attack roll is a 10! If defeated, he drops 1 treasure.

  16. A quiet calm flows through you as you pass under a white stone archway. A cloaked figure greets you with a nod and gestures towards an altar that is scarred with use and covered in dried blood. You instantly know you’re in a Church to the Dread God Blackenoth. A donation of 20 gold coins will cause any player (including yourself) to automatically lose their next combat, regardless of their roll. This will take effect the day after it is activated.

  17. TRAP! You’ve hit a level drain trap! You lose 1 level!

  18. Someone appears to have dropped a small bottle on the ground. You pick it up and quaff the sweet-smelling potion quickly. Any poisons, diseases, or movement penalties you have are cured!

  19. A dwarf zombie jumps in front of you, ready to fight! Its attack roll is a 12! If defeated, it drops 1 treasure.

  20. The statue of a rather angry looking fellow in a large helmet stands before you with piles of gold heaped at his feet. This is the Shrine of Bajagon, you realize, God of Battle. For a donation of 15 gold coins, you can add a +1 to your Attack Roll in your next combat. Bajagon will award you with 1 level if you apply this donation 3 times.

  21. You’ve attracted the attention of a turtle with no shell! Its attack roll is a 4! If defeated, it drops 1 treasure.

  22. TRAP! You’ve been poisoned! Your attack rolls will be at -1 until cured.

  23. A hollow worm has trapped you in a dark room. Its attack roll is a 16! If defeated, it drops 1 treasure

  24. You narrowly escape a trap only to find yourself face to face with a simpleton! His attack roll is a 3! If defeated, he drops 1 treasure.

  25. Your senses are assaulted, just in time to save you from being ambushed by a vicious mind-eating ooze! Its attack roll is an 19! It defeated, it drops 1 treasure.

  26. The Nine-Tailed Goddess watches over the Shrine you have discovered. Katrinitu removes all poison, disease, and movement impairments from you. For a donation of 25 gold coins, she will protect you from the next level you would normally lose, as long as it is lost by a trap or by combat. This effect is wasted if a level is lost by other means.

  27. You’ve stepped right into the path of a wildman! His attack roll is a 16! If defeated, he drops 1 treasure.

  28. A priest wearing a large purple hat welcomes you with a punch to the arm before guiding you through a courtyard that leads into what could only be described as a fitness center. This is no doubt the Church of Bajagon, God of Battle. For a donation of 30 gold coins, you may select any player (including yourself) and that player will automatically win their next combat regardless of the roll. This will take effect the day after it is activated.

  29. A crazed catnapper catches you by the arm! Her attack roll is a 13! If defeated, she drops 1 treasure.

  30. A near skeletal statue swathed in near-living black robes has a hand extended towards you. There are gold coins and lists of names scattered about its feet. This is the Shrine to Blackenoth, where you can donate 10 gold coins to cause any player (including yourself) to suffer a -1 to their Attack Roll in their next combat on the next day. If you utilize this benefit 5 times, Blackenoth will award you 1 level.

  31. You've discovered a treasure room! Roll once on the treasure chart!

  32. TRAP! A Wishing Well Trap encourages you to spend 1d6x10 gold coins. Your wish, however, is not granted.

  33. A diminutive red-headed elf glares balefully at you, but guides you into a shack filled with bubbling potions and other strange accoutrements. She explains you are in the Church of Ja’Gorgo and points at the donation… mechanism. For 30 gold, you can roll your movement for the next day twice and select the one you wish to use. Or you may target someone else and make them roll twice, letting YOU choose which they take - this will take effect the day after it is activated.

  34. You've found the Shrine of the Three Penguins: Delidgamus, Voragus and Liamus. While here, you are immune to any ill effects, shrines, attacks, or abilities. Also, any poisons or diseases will still remain, but do not take effect today. By donating 15 gold, you can be immune to traps for a single day. The Blessing of the Three Penguins can be stacked up to 4 days for 60 gold.

  35. TRAP! You lose 1d6 => 1x10 gold!


If you fight a combat against a monster, roll 1d30 on the following table once for each treasure you gain!

1.+1 Sword, Main Hand Only. Zombiebane, additional +1 versus Undead.
2.+1 Sword.
3.+1 Wand, Main Hand Only, Ranged Weapon. Oozebane, additional +1 versus Oozes.
4.+1 Crossbow, Ranged Weapon, additional +1 against Flyers.
5.+1 Waraxe, Main Hand Only. Dwarvencraft, when used by dwarves, they can reroll their attack rolls, taking the second roll (even if it is lower).
6.+1 Wand, Ranged Weapon.
7.+2 Two-Handed Sword.
8.+1 Longbow, Ranged Weapon. Elvencraft, when used by elves, they can reroll their attack rolls, taking the second roll (even if it is lower).
9.+1 Hammer.
10.+1 Armor.
11.+2 Armor, Useable only by Clerics, Warriors, Paladins, and Death Knights.
12.+1 Shield.
13.+2 Shield, Useable only by Clerics, Warriors, Paladins, and Death Knights.
14.Potion of Skill, Gain One Level - Single Use Item
15.Potion of Cure Poison - Single Use Item
16.Potion of Cure Disease - Single Use Item
17.Potion of Battle, +1 Attack Roll - Single Use Item
18.Potion of Scorn, +2 Attack Roll - Single Use Item
19.Ring of Battle, +1 to Attack Rolls
20.Amulet of Battle, +1 to Attack Rolls
21.+1 Dagger
22.+1 Dagger of Assassination, additional +1 when wielded by Assassins.
23.+2 Two-Handed Axe of Wrath, additional +1 when wielded by Paladins.
24.+1 Doohicky of the Thingamajig. Gnomecraft, when used by gnomes, they can reroll their attack rolls, taking the second roll (even if it is lower). (This is a weapon for either hand.)
25.+1 Flail. Demoncraft, when used by demons, they can reroll their attack rolls, taking the second roll (even if it is lower).
26.+2 Two-Handed Doubleaxe. Orcrafted, when used by orcs, they can reroll their attack rolls, taking the second roll (even if it is lower).
27.+1 Hammer. Deathcraft, when used by undead, they can reroll their attack rolls, taking the second roll (even if it is lower).
28.+1 Shield. Humancraft, when used by humans, they can reroll their attack rolls, taking the second roll (even if it is lower).
29.+1 Dagger. Additional +1 when wielded in offhand as a dual-wielded set.
30.Ring of Luck, +1 to 1d6 rolls (max 6, does not affect movement)

Currently in the lead:
Rari at level 4 with 75 gold.
Zaeron at level 4 with 50 gold.
Sentow at level 4 with 30 gold
Delphi at level 4 with 30 gold.
Karnaj at level 4 with 20 gold

Karnaj
Road Warrior Queef
posted 04-17-2007 09:52:59 AM
I'm taking the potion, BTW.

Name: Asphodell the Annihilator
Race: Demon
Class: Death Knight
LEVEL: 4
GP: 20
WEAPONS: +1 Dagger of Assassination
ARMOR: Armor +2
ITEMS: Potion of Cure Poison
STATUS: Skippy
MOVEMENT ROLL: 1d35 => 6
ATTACK ROLL: 1d20 => 19 +7
DEATH KNIGHT ABILITY ROLL: 1d6 => 4

That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Karnaj
Road Warrior Queef
posted 04-17-2007 09:54:24 AM
Ack! Boy, it's a good thing I took the potion. I think I'll use it to cure my poison.
That's the American Dream: to make your life into something you can sell. - Chuck Palahniuk, Haunted

Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith



Beer.

Pvednes
Lynched
posted 04-17-2007 09:54:36 AM
Name: Pvednes
Race: Elf
Class: Death Knight
Level: 2
GP: 30
Weapons: +1 Doohickey of the Thingamajig. How embarrasing.
Armour: +1 Humankind Shield
Items:
Status: Sanguine. Or at least bloody.

Movement: 1d35 => 27
Attack: 1d20 => 11 +2 level +1 doohickey +1 shield -5 exhaustion (+1 DKA?)
Death Knight Ability: 1d6 => 4

Bajah
Thooooooor
posted 04-17-2007 10:04:43 AM
Name: Bajau the Blissful Balrog
Race: Demon
Class: Paladin
Level: 3
Gold: 20
Weapons: Two-Handed Paladin Axe +3 (Unequipped)
Armor: None
Items: None
Status: Diseased (No Offhand), Poisoned (-1 Attack)

Movement: 1d35 => 8

Bajah
Thooooooor
posted 04-17-2007 10:10:20 AM
Ah, crap. Ahhh crap.

1d20 => 14 +3 (level) -1 (poison).

Come on big numbers!

1d30 => 12 for Treasure in the slight chance I pull this one out.

Here's to hoping people attack Karnaj so he can use my Paladin ability

Bajah
Thooooooor
posted 04-17-2007 10:12:04 AM
woo! haha and bah another item I can't use until I get cured! haha
Vorago
A completely different kind of Buckethead
posted 04-17-2007 10:19:08 AM
Name: Vorago Erus
Race: Elf
Class: Wizard
Level: 2
GP: 10
WEAPONS: +1 Dagger Of Assasins
ARMOR: None
ITEMS: None

STATUS: Not lvl 1!


MOVEMENT ROLL: 1d35 => 16
ATTACK ROLL: 1d20 => 9 +3

TREASURE ROLL: 1d30 => 7
I AM BETTER ROLL: 1d6 => 6

nem-x
posted 04-17-2007 10:22:39 AM
why is the spoiler text always the same
Batty
Doesn't Like You. Specifically you.
posted 04-17-2007 10:51:05 AM
Name: Batty
Race: Demon
Class: Cleric
LEVEL: 3
GP: 20
WEAPONS: A stolen +1 hammah!
ARMOR: None
ITEMS: None
STATUS: Magically delicious clover!
MOVEMENT ROLL: 1d35 => 28
ATTACK ROLL: 1d20 => 3 +4 or so!
Batty
Doesn't Like You. Specifically you.
posted 04-17-2007 10:52:19 AM
Paying the church 15g to make myself autowin plzkthx.
Bajah
Thooooooor
posted 04-17-2007 11:04:36 AM
quote:
This is what nem-x is doing. This is what I want nem-x to do :

why is the spoiler text always the same



I dunno. Let's blame Drysart.
Rari
Pancake
posted 04-17-2007 11:18:21 AM
Name: Rari
Race: Dwarf
Class: Wizard
LEVEL: 4
GP: 75
WEAPONS: +3 2-handed Axe (Unequipped) +1 Wand (Equipped)
ARMOR: +1 Armor, Equipped
ITEMS: Potion of Scorn (+2 attack)
STATUS: Healthy

MOVEMENT: 1d35 => 15
ATTACK: 1d20 => 17 +6 (Equipment + level)

Rari
Pancake
posted 04-17-2007 11:19:14 AM
TREASURE: 1d30 => 17
Tarquinn
Personally responsible for the decline of the American Dollar
posted 04-17-2007 11:36:42 AM
Name: Tarquinn
Race: Demon
Class: Assassin
LEVEL: 3
GP: 20
WEAPONS: Crossbow+1 [equipped]
ARMOR: None
ITEMS: None
STATUS: Healthy

MOVEMENT ROLL: 1d35 => 6

~Never underestimate the power of a Dark Clown.
Tarquinn
Personally responsible for the decline of the American Dollar
posted 04-17-2007 11:37:07 AM
Harsh.
~Never underestimate the power of a Dark Clown.
Norim Stumpfighter
Milkmaid
posted 04-17-2007 11:41:24 AM
Name: Nor
Race: Demon
Class: Wizard
LEVEL: 1
GP: 0
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Sucky

movt: 1d35 => 26

attack: 1d20 => 6 +1, -3
magic: 1d6 => 2
loot: 1d30 => 24 haha yah right, i'd have to fucking land on a square then try and beat the monster with my nice big handicap.

Inferno-Spirit
Sports Advocate
posted 04-17-2007 11:50:30 AM
Name: Inferno-Spirit (Human Paladin)
Level: 1
Gold: 10

Weapons: None
Armor: None
Items: None
Status: No Offhand (disease)

1d35 => 26

Inferno-Spirit fucked around with this message on 04-17-2007 at 11:50 AM.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Inferno-Spirit
Sports Advocate
posted 04-17-2007 11:52:35 AM
Name: Inferno-Spirit (Human Paladin)
Level: 1
Gold: 10

Weapons: None
Armor: None
Items: None
Status: None

And I guess I'm seeing if I fight Norim. Is there a single non-demon on the evil side?

1d6 => 1

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Inferno-Spirit
Sports Advocate
posted 04-17-2007 11:52:58 AM
Sure, push me somewhere Norim.
"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Bajah
Thooooooor
posted 04-17-2007 12:02:25 PM
We've got all demons and 1 dark elf. Odd, really.

First time the demon ability has worked, though. lol

Okay, Norim can push you onto 25 or 27, both of which are monsters. Let's see which he picks!

Jajahotep
Vader to Deth's Obi-wan
posted 04-17-2007 12:06:04 PM
Name: Jajay the Bored
Race: Human
Class: Bard
LEVEL: 1
GP: 0
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Healthy
MOVEMENT: 1d35 => 19

Jajahotep
Vader to Deth's Obi-wan
posted 04-17-2007 12:09:22 PM
About freaking time!

Attack: 1d20 => 19+1

Bring it you dwarf zombie!

Aaron (the good one)
posted 04-17-2007 12:10:24 PM
Race: Gnome
Class: Assassin
LEVEL: 1
GP: 0
WEAPON: None
WEAPON: None
ARMOR:
Amulet: None
Rings: None
ITEMS: +2 ATK Potion (SU)
STATUS: Normal

Movement: 1d35 => 33
Attack: 1d20 => 6 + 1d6 => 1 +1 (my level)
Treasure: 1d30 => 24

Galbadia Hotel - Video Game Music
I am Canadian and I hate The Tragically Hip
Jajahotep
Vader to Deth's Obi-wan
posted 04-17-2007 12:11:07 PM
Now that is what I'm talking about!

Treasure: 1d30 => 12

Jajahotep
Vader to Deth's Obi-wan
posted 04-17-2007 12:13:33 PM
Oo! A shield!

[i]*wiggles her fingers*[/i} Are you a special shield?

1d6 => 4

Palador ChibiDragon
Dismembered
posted 04-17-2007 12:14:04 PM
Name: Palador
Race: Dark Elf
Class: Ranger
LEVEL: 1
GP: 0
WEAPONS: +1 Waraxe (MHO, Dwarven)
ARMOR: None
ITEMS: None
STATUS: Normal
MOVEMENT ROLL: 1d35 => 18
ATTACK ROLL: 1d20 => 6 +2 (+1 level/+1weapon)
I believe in the existance of magic, not because I have seen proof of its existance, but because I refuse to live in a world where it does not exist.
Batty
Doesn't Like You. Specifically you.
posted 04-17-2007 12:19:40 PM
Both Norim and IS are cured of what ails them.
Zaeron
Pancake
posted 04-17-2007 12:53:25 PM
Name: Gadan Deepdelve
Race: Dwarf
Class: Paladin
Level: 4
GP: 15
WEAPONS: +1 Axe
ARMOR: +2 Shield, +1 Armor
ITEMS: Ring of Battle +1
STATUS: None

I visit the merchant, selling my +1 shield for 20g. I also buy a +1 Axe and some +1 Armor.

Inferno-Spirit
Sports Advocate
posted 04-17-2007 12:59:32 PM
quote:
Nobody really understood why Batty wrote:
Both Norim and IS are cured of what ails them.

From the shrine we landed on. You're a tad late.

"He lets the last Hungarian go, and he goes running. He waits until his wife and kids are in the ground and he goes after the rest of the mob. He kills their kids, he kills their wives, he kills their parents and their parents' friends. He burns down the houses they grew up in and the stores they work in, he kills people that owe them money. And like that he was gone. Underground. No one has ever seen him again. He becomes a myth, a spook story that criminals tell their kids at night. 'If you rat on your pop, Keyser Soze will get you.' And nobody really ever believes." - Roger 'Verbal' Kint, The Usual Suspects
Bajah
Thooooooor
posted 04-17-2007 01:00:31 PM
quote:
Out of a possible 10, Zaeron scored a straight 1 with:
Name: Gadan Deepdelve
Race: Dwarf
Class: Paladin
Level: 4
GP: 15
WEAPONS: +1 Axe
ARMOR: +2 Shield, +1 Armor
ITEMS: Ring of Battle +1
STATUS: None

I visit the merchant, selling my +1 shield for 20g. I also buy a +1 Axe and some +1 Armor.


quote:
Welcome to Mad Kagrama's Shop of Wonders! While he is quite difficult to understand, you learn that he will buy any items you no longer wish to carry. He will purchase any item for 10 gold per bonus it has (ie, 10 gold for a +1, 20 gold for a +2, etc). He will pay 20 gold for Single Use Items.

HE SI ALLSO SAELLING STFFU!!11 You can purchase the following items from Mad Kagrama.

+1 Sword - Main Hand Only (20g), Either Hand (30g)
+1 Hammer - Main Hand Only (20g), Either Hand (30g)
+1 Axe - Main Hand Only (20g), Either Hand (30g)
+1 Dagger - Main Hand Only (20g), Either Hand (30g)
+1 Flail - Main Hand Only (20g), Either Hand (30g)
+1 Wand - Main Hand Only (20g), Either Hand (30g)
+1 Armor - 25g
+1 Shield - 25g
+2 Two-Handed Sword - 30g
+2 Two-Handed Axe - 30g
+2 Two-Handed Hammer - 30g
+1 Longbow - 20g


Your +1 Shield = 10 gold.
Your current gold = 50 gold.
With sale = 60 gold.

Armor = 25 gold.
Axe = 20 gold.

Your gold after purchase = 15 gold.

TAHNK YUO FRO YOR PORCHEAS!

Sentow, I Guess
Pancake
posted 04-17-2007 01:07:41 PM
NAME: Sentow Truck
RACE: Elf
CLASS: Berserker
LEVEL: 4
GOLD: 40 (I think?)
WEAPONS: +2 2H Sword, +2H Orcraft Axe (unequipped), +2 2H Axe of Wrath (unequipped)
ARMOR: None
ITEMS: None
STATUS: -1 Attack

Movement: Forfeiting roll to see the merchant.

I'll sell both of these axes and buy the +1 Armor.

KIERKEGAARD

Sigpic shamelessly stolen from Kate Beaton.

Bajah
Thooooooor
posted 04-17-2007 01:13:51 PM
Sentow sells his two twohanders for 40 gold and spends 25 of it on armor!
Vorbis
Vend-A-Goat
posted 04-17-2007 01:40:36 PM
Name: Bede
Race: Gnome
Class: Cleric
LEVEL: 1
GP: 10
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Avoiding work.
MOVEMENT: 1d35 => 25
Vorbis
Vend-A-Goat
posted 04-17-2007 01:42:23 PM
Here comes the hurt.

1d20 => 18 + 1

Vorbis
Vend-A-Goat
posted 04-17-2007 01:44:10 PM
quote:
Vorbis's account was hax0red to write:
Here comes the hurt.

*1d20 => 18* + 1


haha, shit.

that sucks.

Delphi Aegis
Delphi. That's right. The oracle. Ask me anything. Anything about your underwear.
posted 04-17-2007 02:41:31 PM
quote:
Bajah wrote, obviously thinking too hard:
Your +1 Shield = 10 gold.
Your current gold = 50 gold.
With sale = 60 gold.

Armor = 25 gold.
Axe = 20 gold.

Your gold after purchase = 15 gold.

TAHNK YUO FRO YOR PORCHEAS!


He's a dwarf, so doesn't he get 20g for his +1 shield?

Speaking of: I visit the merchant today as well.

Name: Aegis
Race: Dwarf
Class: Assassin
Level: 4
Gold: 30
Weapon: None
Armor: +1 armor +1 shield
Items: None
Status: Okay

edited: I'm going to sell my +1 shield and buy a +1 Axe, both for mainhand (20g) and offhand (30g) making me broke! But adding a whopping +8 to my attack roll total. Rawr!

Delphi Aegis fucked around with this message on 04-17-2007 at 02:44 PM.

Bajah
Thooooooor
posted 04-17-2007 03:03:58 PM
You're right, he is a Dwarf. I overlooked that. My apologies, Zaeron
Mooj
Scorned Fanboy
posted 04-17-2007 04:38:08 PM
Name: Mooj
Race: Human
Class: Thief
LEVEL: 2
GP: 0
WEAPONS: None
ARMOR: None
ITEMS: None
STATUS: Poisoned with inaccuracy and combat fatigued(-6 to attack rolls.)
MOVEMENT ROLL: 1d35 => 18
ATTACK ROLL: 1d20 => 16 +2 -6
THIEF ROLL: 1d6 => 3
Mooj
Scorned Fanboy
posted 04-17-2007 04:41:37 PM
Huh... since there's no monster here, can I just use my attack roll as my PVP roll? I'm lookin' at you, Palador..

EDIT: Either way, that potion's looking mighty good to my drug addled brain... bye-bye, -3!

Mooj fucked around with this message on 04-17-2007 at 04:43 PM.

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