Move: 1d41 => 30
Atk/Def: 1d20 => 4
Palador of the Quietmen
HP: 16
GP: 35
Item: None
Status: Normal
Movement: 1d41 => 39
Attack (if needed): 1d20 => 15
Tarquinn of the Quietmen
23 HP
10 GP
No items
No Status
I spit on the shrine of Parcelicus and ignore it's blessing!
Movement: 1d41 => 11
Attack: 1d20 => 5
Move: 1d41 => 31
Attack: 1d20 => 7
quote:
Willias had this to say about Pirotess:
PREVIOUS DAYWillias of His Glorious Hands
HP: 33 -2
GP: 10
Status: Blessing of the BrawlerInventory:
Loaf of BreadMove: *1d41 => 27*
Attack: *1d20 => 10*
DAY SIX
Willias of His Glorious Hands
HP: 31
GP: 10
Status:
Blessing of the Brawler
Poisoned! (-2 HP, -1 Glory unless I find something that heals.)
Inventory:
Loaf of Bread
Movement: 1d41 => 3
Attack: 1d20 => 17
Quietmen
HP: 13
GP: 45
1d41 => 20
1d20 => 19
Inferno-Spirit
His Glorious Hands
HP: 1
GP: 30
Status: Blessing of the Brawler (Day two)
1d41 => 20
1d20 => 7
GO GO HP GAIN! 1d41 => 20
ATTACK! 1d20 => 18+5
You gain a Sacrificial Lamb. You may offer the Sacrificial Lamb to your Church instead of your own life to activate your Churchs spells.
New status:
Beau
Waychanger
Gold:5
HP: 3
Status: +5 next attack roll, -2 HP each turn, -1 Glory each turn
... and do I get to choose the lamb now or do I have to wait to get to the church? Cause... I don't think I have that long.
Quietmen
HP: 13
Gold: 25
Status: mildly aroused
Movement: 1d41 => 1
Attack!: 1d20 => 2
Under capitalism, man exploits man. Under communism, it's just the opposite. - John Kenneth Galbraith
quote:
There was much rejoicing when Bajah said this:
Waychangers, a good number of your people just aren't playing anymore. What can you do about this? Callalron hasn't rolled at all! Ferret and Jajahotep are slacking! Jargum, too! Get them moving! Where's your morale?
THought I was dead.
Pvednes decides to spent 5 gold in order to chug a potion for 3hp! Yimmy can pay for his mom's operation now!
LeMiere jumps in at the last moment and bitch slaps Skaw with his blessing of the Sixfold Shroud and gains access to the Priest of Parcelicus. Ladies and Gentlemen, this marks 4 straight days that Skaw has gotten in a fight and lost! His nickname on the street is Glass Skaw!
DAY SIX RECAP (so far!)
Mooj mugs a funeral procession and rocks out with 25 gold and 5 glory for his faction!
Naimah visits the Priest of Parcelicus, who has been making good money lately.
Razor hits the Shrine of his Boss, Bajagon, and spends 5 gold to get a +5 to his next attack roll!
Ozimander the Everpoised rolls a massive 41 and hangs out with Blud-Say and his mighty rod!
Goma, Lady Luck's Estranged Brother, rolls out a 5 and visits Yimmy the Rodent! Taking Pved's example from the day before, he shells out 5 gold for a 3hp potion!
Trent roars with good health as he lands at the steps to the Church of Bajagon. Perhaps he wishes to convert!
Glass Skaw, in an attempt to go a day without getting his head caved in, finds his way to the Statue of Teleportation! Let's see if he can hold onto it!
Palador of the Quietmen finds the special map of characters in the city where Batty discarded it, in the trashcan at Quietmen HQ!
Tarquinn spits on Parcelicus and then proceeds to step into a trap, losing 7 hp for himself and 7 glory for his faction. Poor dumb Tarquinn
Pvednes, feeling peppy today, shouldn't have strapped that raw meat to his belt! He's mangled by wild dogs, losing 5hp and costing himself a -3 to his movement for day 7!
Willias shows off his willingness to not end up like those dirty Waychangers and refuses to take poison damage. He drinks a slighty dingy potion while rummaging in someone's house and comes away with 3hp, 10 gold, and 3 glory for his efforts!
Blackened, Avatar of Blackenoth, decides to drop in on the Sacrificial Lamb. Apparently right as he does so, Beauchan and Inferno-Spirit show up to contest the ownership of the lamb. While we don't know why they were all wearing kilts at the time, it appears that in a crazed wild west three way draw, Inferno-Spirit draws upon the Blessing of Battle to do away with both opponents to take the Lamb from behind for himself!
Karnaj twiddles his thumbs in neutral turf. Wuss.
Jajahotep thought she was dead, but it looks like she only took 10 damage once on Day 2 thanks to Blackenoth's Curse, leaving her at 3hp!
well it was nice knowing you all.
Oreo
Waychangers
13HP
10GP
Status: Embarrased she forgot to attack roll last time.
1d41 => 27
1d20 => 2
Norim Of HIS GLORIOUS HANDS!
HP: 23...(according to bajahspread 2.x)
GP: 10
Mov't: 1d41 => 9
Atk: 1d20 => 2
LeMiere
Quietmen
HP 6
No Monies
Status: Okies
Have Bread.
Walking! 1d41 => 35
Fighting! 1d20 => 4
Oreowned gets poisoned, ohnoes! If she doesn't find an HP gain tomorrow, she'll start taking poison damage!
Norim sends Snoota hounding after Batty! Batty hasn't actually acted on this day, though he has stated his intentions! If he carries through with it, though, he'll die! Let's see what Batutisz Headstand does today!
LeMiere runs into a Delirious Gas Trap and his giddy lost behavior costs his faction 5 glory!
Mr Crabs finds some bread and gains 1 glory! Does he keep it or eat it? The world may never know!
HP: 23
GP: 10
Status: Brawler's Blessing
I use my statuette of teleportation go to the Shrine of Katrinitu! (Space 32)
Just in case I fight a Quietman: 1d20 => 8
1d41 => 10
1d20 => 16
Day 6
Jajahotep
HP: 3
GP: 10
Status: Oy vey
1d41 => 9
and, if needed..
1d20 => 11
Status:
Blessing of the Brawler
Inventory:
Movement: 1d41 => 3
Attack: 1d20 => 13
quote:
Out of a possible 10, Norim Stumpfighter scored a straight 1 with:
so... how does it work if two people sick the one snoota on eachother? does he have an equally "evil" twin? Do we both take damage or do we duke it out to see who wins or something?
Remember, a round is a whole day. Snoota can do more than one thing in a day. The thing is, if two people of different clans land on Snoota, they fight to see who gets to feed the wretch
ALSO, DAY SEVEN BEGINS NOW!
Day 7
Jajahotep
Waychanger
HP: 3
GP: 10
1d41 => 2
and
1d20 => 2
1d41 => 10
1d20 => 14
Palador of the Quietmen
HP: 16
GP: 35
Item: None
Status: Normal
Movement: Map
Attack (if needed): 1d20 => 2
In a dark alley, a thin, starved man trembles in the shadows. When a figure cloaked in grey enters his refuge, he glances up with a fervent stare.
Im so hungry the clerics, they dont give me anything any more, no bread, no blood Ill eat anything. Ill do anything for some food.
Though the figure's face was hidden in the shadows of his hood, its disturbing smile caught the faint glimmer of the sun's last rays as the day neared its end. The figure's voice, a respectful whisper, sounded as if it came from the shadows all around them.
"The Quietmen know you, Bloodhunter. We honor you for your talents, you have lead many to the Quiet that all life searches for. And now, we would ask that you guide another on their way."
The robed figure held out its hands to the man. In the dying light, twin trails of crimson could be seen coming down from within the wide sleeves of the robe to pool in the figure's hands as it cupped them.
"No bread is worthy of such as you. Drink, instead, of my life. And tomorrow, oh artist, guide towards the Quiet the one whos name I shall give you."
Some time later, the robed figure walked out of the alley, its steps dragging a bit, as if weak or tired. As it left, it muttered a name...
Bajah, check your PM's, please. Everyone else, worry for a day.
quote:
Bajah obviously shouldn't have said:
Remember, a round is a whole day. Snoota can do more than one thing in a day. The thing is, if two people of different clans land on Snoota, they fight to see who gets to feed the wretch
then how does that work if I landed on it and the other person teleports there?
Since me and Ruvyen landed on the same spot, we can trade right?
Or is it too late since Day 7 has started?